Hey guys
when running dungeons (epic and normal, solo and 5-man) im experiencing just insanely low FPS spikes, like 0-1 fps
this doesnt happen anywhere else in the game. I can't run dungeons with this stool going on...
What is interesting this occurrence is not present thoughout the whole instance (happens when there are no mobs too) and is totally independant from any graphic options. It's the same on ultra and low graphics lol
My rig is i7 4770, 16gb ram, gtx 760
Here are screenshots of my current graphic options
One more weird thing. Anyone knows why my weapon is changing colors when I'm in PE?
Thanks in advance
Comments
Maybe it's changing colour due to the weapon enchantment. I suppose you have a lesser vorpal.
As for fps drops, they can occur from time to time, but nothing considerable, except for MC.
I get slow down with that at 300 in some cases with my 780 Ti SLI rig which is pretty decked out and can play virtually anything a high rez and high detail so it's an issue we can't fix on our end other then to turn down that debris slider to my knowledge.
Also i think that Cryptic recently changed how the game reacts during network/server lag. Before it was mostly ruberbanding, but probably because of many complains of this and because it is too obvious, few pathces ago they changed how the game react during network problems. Now it feels like FPS drops instead of sudden teleporting all over battlefield, but it is still same problem - it just looks little bit different.
Lag (latency) and FPS drops are two completely different things. Only thing that they have in common is that they affect gaming experience in a bad way. I have noticed that a lot of players don't know difference between these two.
Lag, latency or rubberbanding is caused by bad communication between player's computer and game's server. This can be caused either by player's ISP (internet service provider), or it can be caused by server itself, although in most cases it is caused by player's ISP.
FPS drops are caused by poor hardware performance, and have nothing to do with lag. In some cases, like in Malabog's Castle, it is caused by poor design, which in turn causes poor hardware performance.
I perfectly know the difference, and as i said it looks like recently cryptic changed client behavior during lag. Now client drops fps instead of so obvious rubberbanding/teleporting. I think this is done in order to reduce huge number of complains for rubberbanding after module 3 introduction.
They cannot magically turn lag into fps drops, since lag is not caused by them.
Please make a distinction between those two.
Kinda assuming the fps issues are a driver thing again (I'm on the latest Nvidia drivers, but the latest NW patch might cause issues).
Random lag is pretty much a constant in NW, especially for non-NA players.
As for the exact cause, it could be millions of reasons. Hardware, drivers, background applications, malicious software, even Windows update...
What about the second topic? Weapon changing colors in (among others) protectors enclave? I also experienced a visual bug where my weapon was stuck to my hand after casting. Looks ridiculous and is rather annoying... :mad:
Edit: I noticed caunsidh suggested it could be lesser vorpal? Come to think of it i have an lv on my hr and same thing happens, anyone can confirm this?
For me it seems the fps drop is related to the rendering of certain skills cast by mobs/bosses, e.g. like when Jawbone casts anything by moving her staff or when the skull summoning dread knight explodes. Both have this dark flames animation and cause a noticeable halt. In FH I didn't notice any problems except for the cases when the bosses manage to summon really a huge amount of adds. However, I've seen many people experience lag as soon as they enter this dungeon, I suspect it might be related to how the ice terrain is rendered and possible calculations with ice ground interacting with mobs/chars. Since Karrundax is also a special area (fire ground) it might be a similar issue. And SP has alot of plaguefire effects on the ground.
MC is definitely bugged in many ways and the first part of the zone before the first boss is just terrible to clear (plus the "stuck before the first gate" bug which makes the dungeon uncompleteable if someone from the team has to leave). But it's bugged for such a long time that it doesn't seem like it will ever be fixed...