here's my idea of a skill that would make TR, GF and GWF more useful in party hunts.
"MASS INVISIBILITY";Technically what it does is make all of your party invisible, giving them a little time to heal be out of harms way for a few seconds. Players cant attack while in invisible mode, only self regenerating skills, such as healing.
Rank 1: 20 second CD invisible for 3 seconds.
Rank 2: 19 second CD invisible for 4 seconds.
Rank 3: 18 second CD invisible for 5 seconds.
The utility of this skill would be to catch a breath, attempt to heal, recover from encounters cooldown, attempt another formation, in general give time to the players to think what to do next.
"IRON BARRICADE"; Gf uses all of his internal strenght to give all teammates within 20 ft an 80% damage resistance for a few seconds to be able to withstand a major ambush, this skill sacrifices shield meter completely.
Rank 1: 20 second CD 50% damage resistance too all players in 20 ft for 3 seconds.
Rank 2: 19 second CD 55% damage resistance too all players in 20 ft for 4 seconds.
Rank 3: 18 second CD 60% damage resistance too all players in 20 ft for 5 seconds.
"Shielding sword"; The GWF uses the advantage of his weapon's size in a defensive way, increasing deflect chance to 100% for a few seconds. (Determination is not gained when taking or dealing damage in this stance)
Rank 1: 20 second CD 100% deflect chance for 3 seconds
Rank 2: 18 second CD 100% deflect chance for 4 seconds
Rank 3: 15 second CD 100% deflect chance for 5 seconds
This concludes my proposals for what I believe would be a fix for promoting party hunts and everyone being useful a dungeon.
State your opinion below and any new ideas are welcome.
"Mass Invisibility" is what Hunter Ranger ability "Ambush" should be doing. It's not really an Ambush if only the ranger is stealthed.
As for the rest.... It's really absurd sorry. It would be awesome and all but I highly doubt it'll be implemented... Maybe in a 3rd Paragon path. Who knows.
As I said before, all of these skills are meant to play a role in a dungeon. Gwf lacks some defensive abilities to tank a boss GF is missing something to make itself worth in a party hunt in a dungeon, and tr is the same situation, they need skills to be better in dungeons
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CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
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As for the rest.... It's really absurd sorry. It would be awesome and all but I highly doubt it'll be implemented... Maybe in a 3rd Paragon path. Who knows.
power 1 goes off
go into mass invis
wait until it goes off
now queue power 2 and 3 and cry as your rotation is now extremely messed up....