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NewTR skill"Mass invisibility"NewGF skill"Iron barricade"NewGwf skill"Shielding sword

seigharthseigharth Member Posts: 12 Arc User
edited July 2014 in PvE Discussion
here's my idea of a skill that would make TR, GF and GWF more useful in party hunts.

"MASS INVISIBILITY";Technically what it does is make all of your party invisible, giving them a little time to heal be out of harms way for a few seconds. Players cant attack while in invisible mode, only self regenerating skills, such as healing.

Rank 1: 20 second CD invisible for 3 seconds.

Rank 2: 19 second CD invisible for 4 seconds.

Rank 3: 18 second CD invisible for 5 seconds.

The utility of this skill would be to catch a breath, attempt to heal, recover from encounters cooldown, attempt another formation, in general give time to the players to think what to do next.


"IRON BARRICADE"; Gf uses all of his internal strenght to give all teammates within 20 ft an 80% damage resistance for a few seconds to be able to withstand a major ambush, this skill sacrifices shield meter completely.

Rank 1: 20 second CD 50% damage resistance too all players in 20 ft for 3 seconds.

Rank 2: 19 second CD 55% damage resistance too all players in 20 ft for 4 seconds.

Rank 3: 18 second CD 60% damage resistance too all players in 20 ft for 5 seconds.

"Shielding sword"; The GWF uses the advantage of his weapon's size in a defensive way, increasing deflect chance to 100% for a few seconds. (Determination is not gained when taking or dealing damage in this stance)

Rank 1: 20 second CD 100% deflect chance for 3 seconds

Rank 2: 18 second CD 100% deflect chance for 4 seconds

Rank 3: 15 second CD 100% deflect chance for 5 seconds


This concludes my proposals for what I believe would be a fix for promoting party hunts and everyone being useful a dungeon.

State your opinion below and any new ideas are welcome.
Post edited by seigharth on

Comments

  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited July 2014
    the gwf makes no sense at all, the rest seem cool but wont be added for obvious reasons, :/
    Coach Mike - 19.1k PvP CW
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  • pandora1xpandora1x Member Posts: 725 Arc User
    edited July 2014
    "Mass Invisibility" is what Hunter Ranger ability "Ambush" should be doing. It's not really an Ambush if only the ranger is stealthed.

    As for the rest.... It's really absurd sorry. It would be awesome and all but I highly doubt it'll be implemented... Maybe in a 3rd Paragon path. Who knows.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited July 2014
    Because GWF are not wanted???
  • akemnosakemnos Member Posts: 597 Arc User
    edited July 2014
    i would just wait for the massive crying when the TR used Mass invisibilty when somoene else started a rotation.

    power 1 goes off
    go into mass invis
    wait until it goes off
    now queue power 2 and 3 and cry as your rotation is now extremely messed up....
  • seigharthseigharth Member Posts: 12 Arc User
    edited July 2014
    As I said before, all of these skills are meant to play a role in a dungeon. Gwf lacks some defensive abilities to tank a boss GF is missing something to make itself worth in a party hunt in a dungeon, and tr is the same situation, they need skills to be better in dungeons
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