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Is Neverwinter online evolving?

valsharen88valsharen88 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 6 Arc User
edited July 2014 in General Discussion (PC)
At the beginning a player need to level his character to the level cap. Like in every RPG, in Neverwinter you can level up doing some missions. When a character reach the 60th level, the player expects to do something different, but he must complete Sharandar, Ring of terror and Icewind dale; and this new areas are just other quests only with one difference: when a player is leveling up his character every time there is a new quest, after the 60th level there ar always the same quests every day, and this is very tedious.
What can you do instead of quests? You can do pvp, but it is not balanced. Every time there is a really strong party versus a party made of characters with a green equipment. Sometimes you are at the fire, waiting for the fight end; sometimes you are in the ring waiting for the enemies that will never come again. You can go to Icewind dale, for the pvp area, but if you're luky and you can find a pvp event, it starts very rarely.
Every six months or so, the staff completely changes some classes. They start with the TR, they made it useless for PVE. After that then came the turn of the Tank to be useless and now they are doing the same with the CW. If the staff is not able to balance the classes, Why they make new ones?
If the new area will be like the old ones, I can say that the game is the same as when it was created and not worth the trouble to play...
Post edited by valsharen88 on

Comments

  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited July 2014
    Great foundries are the reason.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    lolssi83 wrote: »
    Great foundries are the reason.

    Except that people rarely do foundries because many do not see the point besides completing thier daily quest. There isnt much incentive to do foundries besides the current contest they have running and we all know the foundry attention will be temporary.

    As much as I like foundries. Theres not much incentive for people to do them as it should be.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    Except that people rarely do foundries because many do not see the point besides completing thier daily quest. There isnt much incentive to do foundries besides the current contest they have running and we all know the foundry attention will be temporary.

    As much as I like foundries. Theres not much incentive for people to do them as it should be.

    Especially for the casual players, like myself. When you have limited play time, foundries fall way down the list. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited July 2014
    I agree - Foundry quests can be fun but I don't have time to run 4 of them plus do dailies plus GG. Added to that is the fact that the chest items are green (at least all of the ones that I've done). Who wants a green item when you've hit level 60?
    I aim to misbehave
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    The daily foundry quest is not worth it, 1 hour for 4k diamonds? I prefer to wait for skirmish hour and get more for less time.
    That being said, I play foundry quests not because of the rewards, I play them because it's something new, it's virtually unlimited content, it's just harder to find the good quests sometimes.
    If you want something varied to do, play foudry quests, if you want something rewarding, do dungeon runs. If you want everything you'll have to mix things up a bit. That's what I do.
    2e2qwj6.jpg
  • valsharen88valsharen88 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 6 Arc User
    edited July 2014
    A game can not be based only on the work of the players. Foundry it's a good idea, but the rest of the game is poorly designed and malfunctioning. Pvp party are not balanced, pvp in icewind dale never starts, guilds are unnecessary, the classes are not balanced, the staff creates new areas with a couple of quests just to pretending that the game evolves.
    Should we play only for foundrys?
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited July 2014
    They should have Epic versions of all the maps.
    Once you get to level 60 and start your daily boon grind, they should put in a daily mission
    with prizes like a level 60 skirmish drop.
    Each day the mission would be on a different map's epic version from the maps you get before you get stuck in the endgame maps.
    Using some of the content that is already programmed and replacing the mobs with level 60,61, or 62s
    would give people a change of scenery.
    For example:Sure that boss from Neverdeath Graveyard was an easy win when he was level 20, but how about at level 60+?
    Put up a leaderboard and list the names of people who can clear a Heroic map fastest.
    Make it fun again like it was when I was grinding up TO level 60 instead of limiting it to the grindfest it becomes after that.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    This is the only MMO that adds new zones and quests every 3-4 months. Most MMos do that once every 1-2 years.
    It's true that the new zones and quests aren't very long, but give at least around 1 month of gameplay to get the boons.
    I like the ideas of gerbilhurdler
    2e2qwj6.jpg
  • kolevrakolevra Member Posts: 345 Arc User
    edited July 2014
    OP maybe you should find a different free-to-play MMO... one that releases more than 3 full expansions in a year at no cost and does not suffer from PvP imbalance.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited July 2014
    kolevra wrote: »
    OP maybe you should find a different free-to-play MMO... one that releases more than 3 full expansions in a year at no cost and does not suffer from PvP imbalance.

    If such a perfect MMO really exists and has no flaws, why are you still here? :P
  • shavaruinshavaruin Member, Neverwinter Beta Users Posts: 32 Arc User
    edited July 2014
    He's implying that currently, you won't find anything similar to the feats that neverwinter has accomplished in it's first year.
  • gonaliusgonalius Member Posts: 847 Arc User
    edited July 2014
    They should have Epic versions of all the maps.
    Once you get to level 60 and start your daily boon grind, they should put in a daily mission
    with prizes like a level 60 skirmish drop.
    Make it fun again like it was when I was grinding up TO level 60 instead of limiting it to the grindfest it becomes after that.

    I'd like something more like a weekly mission where you've got to clear the quest chain of whatever area at level 60 (Or higher) for a halfway decent reward plus a (small) chance at something more tasty.
  • captainfarstarcaptainfarstar Member Posts: 44 Arc User
    edited July 2014
    It's a Cryptic game and anyone who played their other game knows how it goes.

    STO has not changed much since day but added more grind in reputation systems(Boons to NW) and the end has remained the same kind of content since release.

    Neverwinter feels like a reskin of STO. The same linear grind, boon grind and repetitive end game.

    Mod 3 didn't introduce any new dungeons and hopefully Mod 4 will but I'm not holding my breath.

    Cryptic games are known for being shallow as a puddle.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2014
    Yes, that must be exactly why Neverwinter's track record includes such amazing events as Respen's Marvelous Game, which is easily one of the most ambitious and fun events I've ever encountered on any mmo.

    Anyway, once mod4 is out perhaps the devs can once again focus on improving existing game content. Respen's captures 2 key elements of D&D quite well - a good story and the presence of story/game-affecting plots/decisions. Granted the latter is automated and randomized, but it would be nice if the devs went further with this and implemented a dungeon mechanic that allowed players to decide where to go/what to fight in dungeons. Like in CT, for example, players may vote to fight a shaman boss (uses plenty of controlling magic, relatively weaker but has lots of mobs - cooperation is key for this fight) or a warrior boss (hits very hard/is extremely tough - not a lot of extra combat mechanics here but it's every man for himself).
    They could mix things is up a bit and introduce shorter routes to a boss (with more difficult fights, or with tricky mechanics like a DPS race/guard-the-whatever challenges) or longer routes (standard just-keep-running-from-pointA-to-pointB route and with medium difficulty fights for lazy people). Players would vote to increase the probability that a particular path is taken (1 player's vote = 20% higher/lower chance). Random routes (treasure rooms, profession node rooms, critical failure penalty rooms, special boss rooms... this would be an amazing mechanic during events) would appear every once in a while.

    Such a setup would also guarantee that regardless of what other class roles/changes the devs decide to come up with in the future PvE would always be more balanced - a party with 3 rogues may elect to choose a route with less mob spawns but stronger mobs, for example, and a group who just can't find a leader class to fill their 5th slot can decide to take an easier/longer route. This way the devs can spend more time balancing the classes themselves for PvP and just tweaking PvE content to better suit classes/group compositions in PvE.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    I really cant understand why they dont give decent rewards in foundries that are over 15 mins though.... a small amount of AD like even 100 or something and a rank 4 enchant with a chance for a rare item would make them more enjoyable and it still wouldn't be a way to make a lot of AD.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited July 2014
    I, personally, love foundaries. Sure there are some bad ones out there, but then you find some awesome ones and the reward doesn't matter as much. I love a good story focused module. That said, I usually stop once I've turned in my daily foundary quest. I do agree the rewards for doing them need to be greater.
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited July 2014
    Just to point out, you guys realise that you don't need to do all the dailies on the same day? Would suck the fun out of it if I'd have the mentality that I need to do them everyday, but each to their own. They're more like little reward that you can get daily if you do something you'd be doing anyways.
  • sugarliessugarlies Member, Neverwinter Beta Users Posts: 99
    edited July 2014
    I don't think Foundries are the answer.

    Sure, if the Foundries had better rewards, more people would run them, but that would be means to an end not a purpose in itself.

    This is an MMO after all. I for one like doing activities with other people. If I want single player stuff, I will play a single player game. There are plenty out there better than one man can design with a limited toolset in the Foundry. And considering my time is limited, I'd rather do that then test things out. I've tried a foundry 3 times and I was never able to complete it because I was supposed to talk to someone who wasn't there. I've played Foundries with horrible spelling.

    But my biggest complaint, Foundries are not party-friendly. Not the ones with stories at least. I've tried a few with my friend and one of us ended not being able to complete the quest one way or the other. And that means I am no longer willing to experiment with the Foundry.
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