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Buff profound set stats

seigharthseigharth Member Posts: 12 Arc User
edited July 2014 in PvE Discussion
PVE armor sets are so easy to obtain when you find the right people to do dungeons, such as avatar of war set and whatnot, but there's a big difference in stats between profound set and these dungeon gears, taking in account the amount of time and effort it takes to farm for it, I find it ridiculous that other easier to obtain sets have better stats.

My proposal is simple, Buff all profound sets to be in equal terms with Tier 2 pve gear.

Post your opinion below
Post edited by seigharth on

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited July 2014
    Profound sets are already waaaay better than PVE sets in PVP in almost all cases (which is what they were meant for).
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited July 2014
    Sounds like a Plan to me.
    Or at least release another set of PvP Gear to sit somewhere between Empowered Black Ice Gear and the highest Glory PvP sets.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited July 2014
    jorifice1 wrote: »
    Sounds like a Plan to me.
    Or at least release another set of PvP Gear to sit somewhere between Empowered Black Ice Gear and the highest Glory PvP sets.

    I don't think he was specifically referring to black ice gear but anyway now that you brought it up:

    I believe Cryptic wanted to design it to be slightly better than every other gear. It is the new toy in Module 3.
    If it wasn't better, then why would people bother with Module 3? Open world pvp is mostly dead because of too many instances.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited July 2014
    magenubbie wrote: »
    That's a big if. For veterans yes. For newbies.. not so much


    Uhm no. There's too much gear inflation as it is. There's absolutely no reason to buff any gear set, let alone the PvP ones. I prefer they'd take off 20% off of every gear piece we have (maybe excluding weapon dmg). Saves a lot of nerfing and would make the PvE content more challenging and entertaining.

    And screw up those that actually are trying to earn their gear for the first time \o/. You know, the ones that don't actually have twice the minimum requirement.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited July 2014
    magenubbie wrote: »
    Actually it wouldn't. Currently you can get 10KS easily with r5/6 and blue/epic Sharandar and Dread ring gear. I'm not even talking about the lair drops, but normal mob drops. Even more when you're a GWF or HR. Take 20% off and you'll still have a nice 8k-10k GS left. Do your boons and get a few epic rings from the AH and you'll get back to 10-12k. Easily within the requirements to get into dungeons. Don't forget the "designed" playing order:
    -get to 60
    -do your Sharandar/DR campaign, while gearing up in T1
    -gear up in T2.
    -somwhere between T1 and T2: do IWD.

    The PvP route is supposed to be this:
    -get to 60
    -PvP for T1 armor
    -PvP for T2 armor
    -do whatever you please in the 3 campaigns in the meantime. PvP people notoriously don't have the patience to wait for PvE content, but they should be starting during the farming for T1 gear.

    That's how the game's supposed to be played by design. Right now people can skip all T1 dungeons and T1 PvP gear and go straight to IWD within 15 days (3 boons from DR) of reaching lvl60. All this overgearing throws the game completely out of whack. People are supposed to play the game for their gear and it should be a challenge, not skip half of it because blue gear is at the very least equal to what they drop in T1

    And then you realise that the reason we're overgeared happened since artifacts were released and is nothing to do with the gear you wear and the fact they've released no content worth repeating in the 3 modules that have been released. The real content is actually giving us content relative to our level instead of hurting the ones who have to wait even more before they can make lesser enchants and will generally have weaker artifacts than the ones that have 3 purples/legendaries that have earnt enough over time. T1 was always a waste imo anyway. My first set used to be the t1 pvp set, and then when gg was released you could skip that and just farm gg until you got your grim set. Much better that doing the t1s that don't even match up to their level properly, ie mad dragon being harder than some t2s. ToS last boss healing is also completely overpowered for those actually wanting their first t2 armour, though for some reason, some geared up players ignore that and claim it's easy just because they've outgeared it. The gap between the lesser gear people and us is already bigger than what it was like when we were at the same level without them needing to be nerfed further.

    The game is all about progression and we've progressed through all of our gear, yet there's been a shortage of new content to put our gear to the test while our gear has kept rising. Shockingly that makes content easier for us that have managed to gear further, but not so much for the newbies unless they get carried, which I guess isn't uncommon since there's not much else to do.
  • seigharthseigharth Member Posts: 12 Arc User
    edited July 2014
    Sorry but lowering gear effectiveness? that would just suck for dungeons, seeing as how much damage any normal mob can deal to you in those places (1.5k per single monster)

    Profound set should have at least 420 stats instead of 397. :/ you know how much time i've been grinding for this set? over a month, getting glory points is terrible with nerfed amount of glory we get (120 if you lose) (450 if you win) plus 2k from all the glory quests you can get, it's just way too much grinding and waiting for sea lof triumphs. and only to increase 6 points from the grim set? it just needs a small buff to make us feel like we progressed in armor
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    Actually Buff Black Ice gear... My profound set is better then my BI gear! I run a 2piece set of each for bonuses but it would be nice if the higher tier gear BI be significantly better...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
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  • seigharthseigharth Member Posts: 12 Arc User
    edited July 2014
    magenubbie wrote: »
    Exactly. and we progressed way faster than it was meant to be. It's not just the artifacts, although that might have been planned. It's the fact that high level enchantments have been so dirt cheap that anyone spending a few 100 bucks on the game can have BiS. You have the bots to thank for that. Thank Ao that's about to end. I feel sorry for those BiS geared players.

    lol 100 dollars? you realize a wiiU costs 200 dollars? who would spend 100 dollars in an enchantment for gods sake? omg lol
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited July 2014
    Well currently for a TR the best gear for both PvP/PvE is PvP gear. The black ice is worse than T2 in PvE and only better than some T2 in PvP (and depending upon the build).
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited July 2014
    I really hate that everything is about gear, gear, gear. Gear has become a buzz ward and is sadly getting old. Why can't stats be level based with the "gear" being not much more than the so called edge boost (giving a slight bonus to level based stats) or just purely cosmetic? At least with level based stats you don't have a bunch of twinks running around talking smack at how bad *** they are cause they have rank 10 enchants purple gear that levels as they do.

    I think the way this game is set up, the formulas would have to change to grant better stats and for content which is probably going to urk a lot of people, their only options are increase gear stats (which are hitting caps as is) or raise level caps which will probably diminish existing stats as they level up which then requires you to grind for new gear to give you the same bonuses you have now.

    I know of no real solution, RPG MMO has walls that get hit and no real satisfactory solutions to keeping things fresh and challenging without being boring and grindy.
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