I know I'm new to NW but all this CC in pvp is just bad and no fun as a GF. Seems We guardians and healers get the shaft in pvp because we do less damage but do hold nodes longer so why are we not awarded for that?
I also heard that CW will have their CC reduced or maybe read it on a dev note but how much so and is it really true?
Over-all too many MMOs are like wow and I was really wanting something fresh in NW but ugh. So rather than make a CW or ranger or even GWF as I hear they are OP too I would just rather try a different MMO as I'm not really sure if any of these bad mechanics will be addressed. Anyone have any confirmation or or concern as much as me about all of this?
oh another problem is it seems like there is issues sometimes with getting skills off in pvp. As if the server is too burdened. Seems to just be a melee issue though.
oh yeah and also after taking a lot of beatings trying to hold nodes while the rest of my team is goofin off doing who knows what then when the game ends sometimes or most times I get no glory or XP. why?
GF is the worst class in PVP imo, so if you want to PVP, you'll probably want to roll another class.
I also heard that CW will have their CC reduced or maybe read it on a dev note but how much so and is it really true?
If anything, CW is getting more CC in mod4 since they'll all be speccing Oppressor. Lot's of CWs are throwing fits right now but I think they'll be much better off in PVP and still great in PVE.
"We guardians and healers get the shaft in pvp because we do less damage but do hold nodes longer".
Nope, here the best node holders are Hunter Rangers and Trickster Rogues IMO, and yes, CW is getting more CC and less DPS, you gonna get bad times as a GF in PvP unless you have to fight a 8-9K PuG.
oh yeah and also after taking a lot of beatings trying to hold nodes while the rest of my team is goofin off doing who knows what then when the game ends sometimes or most times I get no glory or XP. why?
If you are doing PvP with PUG, it is very common to be in the scenario you have mentioned. In addition, the team matching system doesn't work well and it all depend on luck whether you are grouping with good players or bad players. I have been doing PvP PUG since I started playing NW and I can fully understand that it can be quite frustrated if your team got beatings over and over again. I would suggest adapt to the situation and adjust your play style and character skill according. Example, if your teammates just wanted to go for kills, you may just join in with them instead of holding the node alone.
As for the glory reward, if I remember correctly, you need to achieve certain points (I believed is 300), from kills, assist, cap the node etc.
yeah thats bull HAMSTER magic CW dont take very much damage from a metal sword or shield. not sure if I want to make a new toon and try this again or try another MMO like Tera.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited June 2014
You get the most points by taking points. You get no personal points for holding them.
CWs are the easiest players to kill. Even easier than DCs and GFs. It seems they'll be even easier soon. Yes, Oppressors will have more CC, but they'll have no damage. Plus, there are about to be a lot fewer CWs in the game. You have the best prones, and you can block everything a CW can throw. If you have any tenacity, you won't even find them annoying.
Personally, I'd rather fight a perma stealth TR than a well played GF.
Though,if you play a HR, you'll eat TRs and GWFs for breakfast.
You get the most points by taking points. You get no personal points for holding them.
CWs are the easiest players to kill. Even easier than DCs and GFs. It seems they'll be even easier soon. Yes, Oppressors will have more CC, but they'll have no damage. Plus, there are about to be a lot fewer CWs in the game. You have the best prones, and you can block everything a CW can throw. If you have any tenacity, you won't even find them annoying.
Personally, I'd rather fight a perma stealth TR than a well played GF.
Though,if you play a HR, you'll eat TRs and GWFs for breakfast.
GF:
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
GWF:
Takedown: This power now stuns players rather than proning them. No change on NPCs.
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
even in damaga takedown and frontline go a lot down ;p
look in devtracker, not going to be a slave and link that stuf each time ;p
The damage is only decreasing for GWF, so that's not any issue for a GF.
0
spike0337Member, Neverwinter Beta UsersPosts: 2Arc User
edited June 2014
Try Villain's Menace "With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage and gain immunity to disabling effects." I find it helps a lot fighting CW and we can get dailies up fast.More Tenacity can help in CC res. and maybe use Elven Battle enchantment.All of those will reduce CC timer.
Dude! You are playing one of the hardest classes to be successful with in PVP... GF can do decent but really require a lot of work in gear/skill/enchants.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
GF:
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
GWF:
Takedown: This power now stuns players rather than proning them. No change on NPCs.
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
Nope, they are nerfing our prones too.
I used the present tense.
What are they doing to Bull Charge, or whatever it's called?
Ok So let me get this straight, You came to the forums to complain about STUNS, in an mmo is that correct? Im just making sure and want to Clarify that you opened your browser, logged in on this site, and opened a THREAD complaining about Stuns in an MMO am i right?
Wow. I have no response to this insignificant thread lol. Cracks me up.\
Get used to it, its an MMO there will always be prones/stuns, even when they fix GWF's in mod 4, stuns will be just as good as Prones. Believe me its been tested this past weekend, get used to it.
0
psychaos999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Ok So let me get this straight, You came to the forums to complain about STUNS, in an mmo is that correct? Im just making sure and want to Clarify that you opened your browser, logged in on this site, and opened a THREAD complaining about Stuns in an MMO am i right?
Wow. I have no response to this insignificant thread lol. Cracks me up.\
Get used to it, its an MMO there will always be prones/stuns, even when they fix GWF's in mod 4, stuns will be just as good as Prones. Believe me its been tested this past weekend, get used to it.
How many triple A mmorpg have you played? Because in most of them cc has diminishing return, till you become immune.
And in few of them only few classes has cc.
Here everybody and his mother has cc and they are really strong, and you can be chain proned/stunned/whatever till dead.
(and cw shouldn't whine about tenacity: it lowers cc by 20% and they ignore 60% of this 20%, but they cry as if they can't stunlock no more)
(and cw shouldn't whine about tenacity: it lowers cc by 20% and they ignore 60% of this 20%, but they cry as if they can't stunlock no more)
Controllers rely on control duration for survivability in PvP, other classes don't. Nerfing control duration is nerfing controllers. So it's not very fair.
How many triple A mmorpg have you played? Because in most of them cc has diminishing return, till you become immune.
And in few of them only few classes has cc.
Here everybody and his mother has cc and they are really strong, and you can be chain proned/stunned/whatever till dead.
(and cw shouldn't whine about tenacity: it lowers cc by 20% and they ignore 60% of this 20%, but they cry as if they can't stunlock no more)
Thank you psychaos, you took the words out of my mouth.
With no Diminishing Returns in pvp and with the tons of cc available, it doesn't take a lot of skill for someone to stunlock another to death and tenacity is not diminishing returns. And now they are testing increasing Takedown and Frontline Surge to 2 secs (a 1.25 sec increase). With diminishing returns ppl would have to start playing smart, would have to decide whether a situation warranted a cc maneuver. As it is now, its just spam, spam, spam.
To the OP, if you want to properly play pvp in a MMO, find another game. Sorry, NVW is a great game for many things, pvp isn't one of them imo.
Get used to it, its an MMO there will always be prones/stuns, even when they fix GWF's in mod 4, stuns will be just as good as Prones. Believe me its been tested this past weekend, get used to it.
Side track a bit, is the duration of stun, including the animation, as long as prone effect? From my current PvP experience, prone seems to be have a "longer" duration than it is stated in the tool tips because of the additional prone animation, which included getting up from prone, which during that duration, we are not able to do much. Stun (example by Impact Shot) on the other hand, does not have the "getting up" animation.
Comments
If anything, CW is getting more CC in mod4 since they'll all be speccing Oppressor. Lot's of CWs are throwing fits right now but I think they'll be much better off in PVP and still great in PVE.
Nope, here the best node holders are Hunter Rangers and Trickster Rogues IMO, and yes, CW is getting more CC and less DPS, you gonna get bad times as a GF in PvP unless you have to fight a 8-9K PuG.
If you are doing PvP with PUG, it is very common to be in the scenario you have mentioned. In addition, the team matching system doesn't work well and it all depend on luck whether you are grouping with good players or bad players. I have been doing PvP PUG since I started playing NW and I can fully understand that it can be quite frustrated if your team got beatings over and over again. I would suggest adapt to the situation and adjust your play style and character skill according. Example, if your teammates just wanted to go for kills, you may just join in with them instead of holding the node alone.
As for the glory reward, if I remember correctly, you need to achieve certain points (I believed is 300), from kills, assist, cap the node etc.
Ebony (Whisperknife)
CWs are the easiest players to kill. Even easier than DCs and GFs. It seems they'll be even easier soon. Yes, Oppressors will have more CC, but they'll have no damage. Plus, there are about to be a lot fewer CWs in the game. You have the best prones, and you can block everything a CW can throw. If you have any tenacity, you won't even find them annoying.
Personally, I'd rather fight a perma stealth TR than a well played GF.
Though,if you play a HR, you'll eat TRs and GWFs for breakfast.
GF:
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
GWF:
Takedown: This power now stuns players rather than proning them. No change on NPCs.
Iron Vanguard: Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
Nope, they are nerfing our prones too.
look in devtracker, not going to be a slave and link that stuf each time ;p
The damage is only decreasing for GWF, so that's not any issue for a GF.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I used the present tense.
What are they doing to Bull Charge, or whatever it's called?
Wow. I have no response to this insignificant thread lol. Cracks me up.\
Get used to it, its an MMO there will always be prones/stuns, even when they fix GWF's in mod 4, stuns will be just as good as Prones. Believe me its been tested this past weekend, get used to it.
How many triple A mmorpg have you played? Because in most of them cc has diminishing return, till you become immune.
And in few of them only few classes has cc.
Here everybody and his mother has cc and they are really strong, and you can be chain proned/stunned/whatever till dead.
(and cw shouldn't whine about tenacity: it lowers cc by 20% and they ignore 60% of this 20%, but they cry as if they can't stunlock no more)
Thank you psychaos, you took the words out of my mouth.
With no Diminishing Returns in pvp and with the tons of cc available, it doesn't take a lot of skill for someone to stunlock another to death and tenacity is not diminishing returns. And now they are testing increasing Takedown and Frontline Surge to 2 secs (a 1.25 sec increase). With diminishing returns ppl would have to start playing smart, would have to decide whether a situation warranted a cc maneuver. As it is now, its just spam, spam, spam.
To the OP, if you want to properly play pvp in a MMO, find another game. Sorry, NVW is a great game for many things, pvp isn't one of them imo.
Side track a bit, is the duration of stun, including the animation, as long as prone effect? From my current PvP experience, prone seems to be have a "longer" duration than it is stated in the tool tips because of the additional prone animation, which included getting up from prone, which during that duration, we are not able to do much. Stun (example by Impact Shot) on the other hand, does not have the "getting up" animation.
Ebony (Whisperknife)