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What happened to gg pvp?

rando12467rando12467 Member Posts: 3 Arc User
edited June 2014 in General Discussion (PC)
I used to be able to get into gg pvp within the first 3 minutes if I hit the "join queue" button immediately when it popped up. But that was when months ago when there was no pvp campaigns.

How come it takes at least 15-20 minutes before I can get in a match now?

Also, is there a faster way to complete the "kill 1000 npc" task?

I was also told everybody flocked to one side now it is also hard to get anything done on the other side with all those afkers and noobs on their rank 1 50% speed horses. Is this picking a side thing going to be fixed soon like what we have in the Icewind Dale?
Post edited by rando12467 on

Comments

  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    luskan dont have trouble getting in. Delzoun almost always win. It can be annoying, and the 1000 npc is kind of a ridiculous quest.
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited June 2014
    The 1000 NPC kills was created for the Delzouns, I guess. Yep we Luskans always get picked by the pvp queue. Then we cap three bases for the daily. Then we lose to Delzouns, or better said we're overwhelmed by the number.
    Suggestion (constructive, always constructive): five minutes is enough for a gg pvp session.
    English is not my first language.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2014
    This imbalance is now present since several months. I would appreciate if the dev's could make GG with random side choice as domination and the requirement to enter the GG zone is simply by joining a guild... or drop this requirement entirely. There is no real reason to have guild requrements in GG.

    It should not be complicated to implement this and the gain would be huge for everyone. For example by starting GG you have to talk to an NPC in protectors enclave which gives you (randomly) a token for the side you have to fight for.... or make two daily quests with the same rewards of delzouns and luskans and so people can get 2x a reward per day from these quests by fighting for each side.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • rando12467rando12467 Member Posts: 3 Arc User
    edited June 2014
    Open world pvp in Icewind Dale is totally dead too. There are really no matches going on. Only a player going in the zone for the daily quest every now and then.

    I think the fact is the pvp campaigns have ruined the causal and fun side of PVP. Now, everybody just moves to the strongest side to shorten the grind.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2014
    rando12467 wrote: »
    Open world pvp in Icewind Dale is totally dead too. There are really no matches going on. Only a player going in the zone for the daily quest every now and then.

    Yes, I think this is because 1) You have to pay for injury kits when you were killed (-> no reason for me to spend much time there) 2) It is usually not balanced and no one (at least not me) has fun ganking people or getting ganked 3) the gear imbalance is even stronger with no matchmaking you face people with totally overpowered chars.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    adernath wrote: »
    Yes, I think this is because 1) You have to pay for injury kits when you were killed (-> no reason for me to spend much time there) 2) It is usually not balanced and no one (at least not me) has fun ganking people or getting ganked 3) the gear imbalance is even stronger with no matchmaking you face people with totally overpowered chars.

    Disagree with the first point...and most of your points.

    The biggest hindrance to open world pvp is that there are too many instances, players cannot switch instances at-will. Cryptic made the decision to make it newbie-friendly and makes it a hassle for guilds to coordinate and create spontaneous wars.

    Injuries are nothing. If there is constant action, people will not think about injuries if they get to have fun. As for overgeared toons, it stems from the same problem. If its 1v1 because the instances are dead, then the difference is glaring. If it is a 40 man war, the gear differences aren't seen as much.
  • spongebob56spongebob56 Member Posts: 234 Arc User
    edited June 2014
    Cryptic made the decision to make it newbie-friendly

    What is newbie friendly about an empty area? When IWD OWPvP became available I sat out there for several hours trying to kill people. Hardly anyone is ever there and those who do come in there are usually just doing the daily and didn't want to be bothered to do PvP. Most just ran away when I attacked. They should just can the whole mess and just add more maps to PvP.
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited June 2014
    Its all about horrible bug-fix-managment.
    I love this game and the world it represents, but how bugs are handled is ridicolous.

    1. gg pvp is nearly dead because there was a time when the delzouns could leave the spawn before they were allowed to. This was unbelievable unfair and resulted in a sure loss for luskans.
    This was going on for months!! It was just a terrain glitch abd could have been fixed in 5 minutes. But the devs ignored it despite dozens of complains in the forum.

    2. IWD pvp was even worse. For several weeks the MAIN feature was bugged and not working. People were participating just to realize in the end that black ice domination was bugged and stopped at 80-90%. Its so freakin crazy that this feature, which was promoted big, just was broken for such a long time. Every player who was corious about open pvp was disappointed. It was a waste of time to go there.

    3.Now BI domination is fixed but yay, guess what, a new game breaking thing is in da house: the cockatrice companion. Everybody recognizes it as the most stupid companion ever. Except maybe gwf because they can break out of the cc. This issue is that big that my guild and the few players who have still not giving up on open pvp are chased away. I dont even bother anymore to do clan wars or some 1vs1 because as soon someone has that stupid companion the gameplay is ruined. Just that u know, I have one too, but I dont use it because... yeah guess what… ITS STUPID and ruins the fun for everyone. Will it be fixed? Maybe in half a year when nobody even remembers that there was an open pvp.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    In the case of oPvP they knew about the bugged pvp HE and released it anyway. We just have to deal with the fact that devs don't care for the quality of the game as long as they reach deadlines. I wonder how bad mod 4 will be released since they're forced to release that early.
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  • captainfarstarcaptainfarstar Member Posts: 44 Arc User
    edited June 2014
    The cap should be raised to 30 vs 30 so people don't have to wait 10-15 mins just for to enter the pvp map.

    Good luck getting if you are Delzoun as even on a good day it might the last 10 mins.
  • seylythiaseylythia Member Posts: 2 Arc User
    edited June 2014
    Hoping in the near future to see a Wintergrasp type pvp instance,allowing the undergeared players to still contribute (armored attack vehicles!!). One of the few things I miss about *the game that shall not be named*.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited June 2014
    Its all about horrible bug-fix-managment. <snip>

    gauntlegrym's bugs or faults or whatever have been fixed for a long time. if you are assuming that the reason why people don't get involved with gg today is because they still think those bugs are present... it's a big assumption. 20v20 pvp is a nice idea in theory but if the requirement to get into a match is that there has to be 20 delzouns and 20 luskans per match, that's a pretty big requirement considering there are many other options going on at the same time as gauntlegrym. if they removed the 20 limit per side and just evened the teams, there might not be the complaints of people not getting into the pvp part. alternately, they could open up gg for open pvp during that phase so in addition to the pve options, you can attack and sabotage your enemy. but this is not what was initially designed. it might take a lot of work to rework gg if that is the direction they want to go with it... although a dev did say (right before mod 3 dropped) that they have no current plans to go back and revamp or rework any old content.

    IWD pvp is an event that happens when there are enough people in that zone, but i think the challenge with it is it can be uneven and most usually is. it's also kind of a pain to re-spawn far away from the arena. at least in dwarf valley, the respawn area is relatively close. i'd like to see a respawn point within the arena during black ice domination.

    i've never had any issues with the cockatrice companion. if it's bugged, then i'm sure it will be fixed in the future.

    it's not unusual for people to make assumptions about the timeline that developers work within. things that seem to be easy fixes are most likely not or they are just not that high on the priority list. the same developers that fix bugs are also working on new content in whatever their particular specialty is. production managers have to set goals otherwise things would never be released, but some bugs require a lot of time especially if they are elusive.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited June 2014
    sorry delzoun, me as luskan have not so much fun being on the side that gets used more for the daily and coins and bring a lot of low geared ones to our side.
    some sort of change of delzoun being able to chance side once a day as single player choice or something could help.
    they can hide it under mercenary or something and fix a small part of being in a delzoun guild and you don`t want to leave just because you need to enter something easier.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    What is newbie friendly about an empty area? When IWD OWPvP became available I sat out there for several hours trying to kill people. Hardly anyone is ever there and those who do come in there are usually just doing the daily and didn't want to be bothered to do PvP. Most just ran away when I attacked. They should just can the whole mess and just add more maps to PvP.

    more instances and you cannot change instances = newbie friendly
  • qq88ppqq88pp Member Posts: 143 Arc User
    edited June 2014
    melodywhr wrote: »
    gauntlegrym's bugs or faults or whatever have been fixed for a long time. if you are assuming that the reason why people don't get involved with gg today is because they still think those bugs are present... it's a big assumption.[...]
    There are people out there that consider an area/event that can not be accessed for months broken/bugged/faulty. And don't give me the "change guild or go to Luskan" - I am happy in my guild and don't want to leave it. And the guild wants to stay delzoun for the DK access.

    Be it coding or design error, and even if it is stated as "working as intended" it is still faulty.

    But that might only be the opinion of many, many players. I am sure that something that is considered "faulty" by the majority of players is just their lack of understanding the "greater plan".
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