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*ROAR* Fix At Last

rustlordrustlord Member Posts: 1,454 Arc User
edited July 2014 in The Thieves' Den
panderus wrote: »
Great Weapon Fighter
  • Determination gain will no longer be subject to variance. This will make Determination gain more normalized."
  • Mark: Mark effects will now taunt foes briefly as well as place the player at the top of the threat list.
  • Roar: This power has been fixed to no longer silence opponents for 2 seconds. Instead it correctly interrupts power usage. If a power is successfully interrupted, that power will be locked out for 2 seconds. This effect will no longer pierce CC immunity. Roar will no longer Root players for 2 seconds.
  • Takedown: This power now deals ~30% less damage.
  • Takedown: This power now stuns players rather than proning them. No change on NPCs.
  • Unstoppable: Unstoppable now grants 5-10% damage resist when activated (down from 25-50%)
  • Sentinel's Aegis Feat: This feat now causes Unstoppable to grant 5 times more damage resistance in addition to its other effects.
  • Unstoppable Recovery Feat: The heal from this feat will now properly respect healing depression.
Iron Vanguard
  • Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
  • Threatening Rush: This power now has 3 charges which refresh every 9 seconds.

http://nw-forum.perfectworld.com/showthread.php?692671-Tyranny-of-Dragons-Preview-Patch-Notes-NW-25-20140616d-2

Now, how long that will take is a variable and everything quoted above are subject to changes. He did say "This preview update is largely to get some longer testing time and feedback for all of the class changes we have in store for Tyranny of the Dragons. "

So, let's talk about what you guys think of this. A bit much? Not enough? Anything possibly exploitable still? It's important to find out about these things early so problems such as Module 3 Roar doesn't make it to live again.
Post edited by rustlord on

Comments

  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    I think most of it (if not all) was really needed. CW and GWF needed to be toned down, heavily, and they were.
    Now, I'm mostly talking about PVE, I'm not much of a PVPer and I don't care much about that.
    I'm still waiting for the changes to TR, hopefully they'll nerf perma and give us back more damage or CCs, but that's my opinion.
    2e2qwj6.jpg
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    way to much nerf
    roar fix is fine other stuff way way way over the line
    i even like to play against roar gwf now
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    pindaop wrote: »
    way to much nerf
    roar fix is fine other stuff way way way over the line
    i even like to play against roar gwf now
    Then you aren't the person this post is directed to. You "like" fighting roar GWFs now? I think you mean you don't want your main, a GWF. To lose his easy buttons.

    The nerfs seem fine. The unstoppable one seemed overmuch at first but then there's a tanky feat that buffs it back to max damage resist. Good, they can't be super tanky AND bursty AND have unavoidable cc AND be able to run after or run away from anyone with impunity.

    GFs shouldn't lose Threatening Rush and front line though. Change them just for GWFs IMO.
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    Then you aren't the person this post is directed to. You "like" fighting roar GWFs now? I think you mean you don't want your main, a GWF. To lose his easy buttons.

    The nerfs seem fine. The unstoppable one seemed overmuch at first but then there's a tanky feat that buffs it back to max damage resist. Good, they can't be super tanky AND bursty AND have unavoidable cc AND be able to run after or run away from anyone with impunity.

    GFs shouldn't lose Threatening Rush and front line though. Change them just for GWFs IMO.


    i just play tr i kill gwf easy make no mistake
    one without roar is no challenge at all even with rank 10 bis
    hr is broken no way to fight them
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    I don't know about GF threatening rush, it's a **** at will! a gap closer as an at will XD our only gap closers are 14s and 16s on cooldown, and don't get me started on prones, we have only 1 and it's a daily. (and we're probably the class that takes longer to charge ap, even)
    2e2qwj6.jpg
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited June 2014
    At last it will be when it will go on live. And well belive me or not, before it goes on live they will make other skill broken and god like, that is typical for gwf.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    GFs shouldn't lose Threatening Rush and front line though. Change them just for GWFs IMO.

    It's ok, the GFs are not complaining. They are getting a buff to Constitution 4% max HP per point, up from 2%. And their shields are finally being reworked.
  • sera1972sera1972 Member Posts: 14 Arc User
    edited June 2014
    When you see the devs getting out the nerf stick to this extent it concerns me (and yes my main character is a TR) For me these changes are way way over the top. Fix ROAR yes of course, but if they implement all the other suggested changes it will almost certainly nerf the class out of existence. I for one dont like to invest time in a game where the devs make changes of this nature too often.

    As the majority of players in NW are hopeless noobs I guess its a case of "he who shouts loudest" and I guess the noobs who cant deal with a half decent GWF are winning this battle.
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited June 2014
    Why would you care about it. If you are concerned about it go on gwf forum. They nerf TR for one year and why you don't talk about this only repeat whines about balancing op gwf. Lol They nerf few skills and buffed others. That you call destroying class??? They destroy TR for entire year 1 year of nerfs and never buff. That is called destroying class. GWF are getting balance. GWF were p2w class so far, people were making it absent skills and happy they can kill others because they got the favorite class of devs. Stand and stun everyone to death, good luck if you belive it was meant to be forever. I am fed with those kiddos on pvp who can stun lock everyone on pvp absent any skill just gear and stunlock to death. All others players are tired of it too.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • sera1972sera1972 Member Posts: 14 Arc User
    edited June 2014
    Why would you care about it. If you are concerned about it go on gwf forum.

    Err I think I explained why matey..... I don't like to see drastic nerfs to any class, even GWF and unlike yourself I'm actually answering the question of this post and not just whining like a girl about how nerfed TR's are. Seems to me TR's are still pretty decent in Dom and Open World PvP.
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited June 2014
    Go as TR and fight with the best gwf and hr in pvp domination then come back and we will see what u will say.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited June 2014
    I have a 16k GS GWF, honestly the prones + roar were redonk, I can annihilate almost anyone if I can catch them just once or twice in the prone chain & if my daily was up... fuggetabout it...

    I think changing TD & FS to stuns instead of prones was much more fair & honestly the damage was too high for the short cooldown of TD. The thr rush may be a bit much in connection with the other nerfs... will have to wait and see if we get kited forever now....
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    If I must point out, changing TD/FS to stun instead of prone is a step towards our favor. Even without a rework to our class (yet) in the next module, we're getting a huge benefit in the sense that GWF is being hammered down to TR levels.

    Point being:

    You can break stun by ITC.
    Or VP.
  • shadowbunsliceshadowbunslice Member Posts: 175 Bounty Hunter
    edited July 2014
    Firstly I have to agree heavily with rustlord on this. Frankly going from prone to stun isn't going to affect the GWF chain much except in combat except against other GWFs or....... a TR. Additionally the change in unstoppable affects gwf vs TR combat more than any other dynamic as well. For the most part, TRs don't rely on CC abilities and focuses on sheer dmg. So does a TR care about immunity to CC and a 5-10% dmg resistance boost? No, we really don't lol.
    Currently i don't have very much trouble with GWFs other than the time it takes to kill them. At the moment mostly it's a ill timed roar that really messes me up. Additionally, lately i've been getting hit with 20K+ GWF dailies, which i think is pretty redonk, but it can be itc'ed or dodged..........if your not roared/on your back. While I do think GWF was too powerful in pvp, not to mention being the second most vaunted class in PVE, I still am extremely concerned when I see the devs bring out the nerf-bat to this extent. Afterall, we saw this EXACT chain of events happen to TR. The changes to TR seemed to be aimed at "balancing" their ability in pvp, and resulted in UTTERLY destroying their PVE potential. Honestly though, Tr encounters and dailies were always severely underpowered for pve content in comparison to other classes. The changes to flurry single-handedly destroyed our pve potential. At the moment it is true that flurry has become fairly balanced with regards to pvp, but they have never given us any back to compensate. I always thought it was extremely strange that the majority of of TR dailies have a dynamic that is only useful in PVP - the ability to ignore damage resistance and dodges (shocking execution, whirlwind, courage breaker). Why the hell didn't they make SE dodgeable/resistable but with damage as good or better than ice knife.
    Back to the topic at hand. I think most GWFs who are serious about PVP will respec back to sentinal, and be as tough as ever, but hit with the force of a toothless rabbit(not that it take much more than a toothless rabbit to stunlock a CW or DC to death). GWFs who are serious about PVE will probably remain destroyers without being able to face tank 30 mobs at once. Which, is probably appropriate for a DPS paragon path, and they still will be able to do that as a sentinal - without being able to hold aggro worth a ****.
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