Great Weapon Fighter
- Determination gain will no longer be subject to variance. This will make Determination gain more normalized."
- Mark: Mark effects will now taunt foes briefly as well as place the player at the top of the threat list.
- Roar: This power has been fixed to no longer silence opponents for 2 seconds. Instead it correctly interrupts power usage. If a power is successfully interrupted, that power will be locked out for 2 seconds. This effect will no longer pierce CC immunity. Roar will no longer Root players for 2 seconds.
- Takedown: This power now deals ~30% less damage.
- Takedown: This power now stuns players rather than proning them. No change on NPCs.
- Unstoppable: Unstoppable now grants 5-10% damage resist when activated (down from 25-50%)
- Sentinel's Aegis Feat: This feat now causes Unstoppable to grant 5 times more damage resistance in addition to its other effects.
- Unstoppable Recovery Feat: The heal from this feat will now properly respect healing depression.
Iron Vanguard
- Frontline Surge: This power now stuns players rather than proning them. No change on NPCs.
- Threatening Rush: This power now has 3 charges which refresh every 9 seconds.
http://nw-forum.perfectworld.com/showthread.php?692671-Tyranny-of-Dragons-Preview-Patch-Notes-NW-25-20140616d-2
Now, how long that will take is a variable and everything quoted above are subject to changes. He did say "This preview update is largely to get some
longer testing time and feedback for all of the class changes we have in store for Tyranny of the Dragons. "
So, let's talk about what you guys think of this. A bit much? Not enough? Anything possibly exploitable still? It's important to find out about these things early so problems such as
Module 3 Roar doesn't make it to live again.
Comments
Now, I'm mostly talking about PVE, I'm not much of a PVPer and I don't care much about that.
I'm still waiting for the changes to TR, hopefully they'll nerf perma and give us back more damage or CCs, but that's my opinion.
roar fix is fine other stuff way way way over the line
i even like to play against roar gwf now
The nerfs seem fine. The unstoppable one seemed overmuch at first but then there's a tanky feat that buffs it back to max damage resist. Good, they can't be super tanky AND bursty AND have unavoidable cc AND be able to run after or run away from anyone with impunity.
GFs shouldn't lose Threatening Rush and front line though. Change them just for GWFs IMO.
i just play tr i kill gwf easy make no mistake
one without roar is no challenge at all even with rank 10 bis
hr is broken no way to fight them
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
It's ok, the GFs are not complaining. They are getting a buff to Constitution 4% max HP per point, up from 2%. And their shields are finally being reworked.
As the majority of players in NW are hopeless noobs I guess its a case of "he who shouts loudest" and I guess the noobs who cant deal with a half decent GWF are winning this battle.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
I think changing TD & FS to stuns instead of prones was much more fair & honestly the damage was too high for the short cooldown of TD. The thr rush may be a bit much in connection with the other nerfs... will have to wait and see if we get kited forever now....
Point being:
You can break stun by ITC.
Or VP.
Currently i don't have very much trouble with GWFs other than the time it takes to kill them. At the moment mostly it's a ill timed roar that really messes me up. Additionally, lately i've been getting hit with 20K+ GWF dailies, which i think is pretty redonk, but it can be itc'ed or dodged..........if your not roared/on your back. While I do think GWF was too powerful in pvp, not to mention being the second most vaunted class in PVE, I still am extremely concerned when I see the devs bring out the nerf-bat to this extent. Afterall, we saw this EXACT chain of events happen to TR. The changes to TR seemed to be aimed at "balancing" their ability in pvp, and resulted in UTTERLY destroying their PVE potential. Honestly though, Tr encounters and dailies were always severely underpowered for pve content in comparison to other classes. The changes to flurry single-handedly destroyed our pve potential. At the moment it is true that flurry has become fairly balanced with regards to pvp, but they have never given us any back to compensate. I always thought it was extremely strange that the majority of of TR dailies have a dynamic that is only useful in PVP - the ability to ignore damage resistance and dodges (shocking execution, whirlwind, courage breaker). Why the hell didn't they make SE dodgeable/resistable but with damage as good or better than ice knife.
Back to the topic at hand. I think most GWFs who are serious about PVP will respec back to sentinal, and be as tough as ever, but hit with the force of a toothless rabbit(not that it take much more than a toothless rabbit to stunlock a CW or DC to death). GWFs who are serious about PVE will probably remain destroyers without being able to face tank 30 mobs at once. Which, is probably appropriate for a DPS paragon path, and they still will be able to do that as a sentinal - without being able to hold aggro worth a ****.