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Righteous and Faithful feats

sheepblacksheepblack Member, Neverwinter Beta Users Posts: 19 Arc User
edited June 2014 in The Temple
What is the real difference between the two in pvp?

Ty all :p
Post edited by sheepblack on

Comments

  • gudgeonatorgudgeonator Member Posts: 87 Arc User
    edited June 2014
    bugger all. In domination/GG matches - you'll die and be fairly useless with whatever you slot. In IWD open world pvp - it's even more depressing. If you get jumped your one option is to choose to avoid RSI and stand there till you die rather than button mashing while cc'd. Other classes have more self-healing potential than you do, and a zillion times the damage potential. have fun.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited June 2014
    bugger all

    LOL

    Many a true word...
  • sheepblacksheepblack Member, Neverwinter Beta Users Posts: 19 Arc User
    edited June 2014
    some more objective answer? :rolleyes:
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited June 2014
    Given a righteous build will usually have 7-10 points in faithful and vice versa, realistically it's only the last 2 feats you care about.
    Moontouch gives a minor heal when Hallowed is up while healing step offers temp HP and more survivability and procs quite often. I'm not convinced Power of the Sun actually reduces crit, let alone damage and likewise skeptical about Power of Oppression. I would say healing step is far more useful for PvP because we need all the survivability tools we can get. HG gets cancelled if the DC gets focused and die, which will happen most of the time. As for the capstones you have a minor heal vs a larger divinity bar.

    Neither adds anything particularly useful in PvP, hence the lack of enthusiasm.
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  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited June 2014
    Healing step is really the biggy for a DC in pvp, lets you last longer dancing around on a point. Other than that.. nah ur still screwed.
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