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Do you guys remember God Mode GWF Sentinels back then? What if they face..

pandora1xpandora1x Member Posts: 725 Arc User
edited June 2014 in PvE Discussion
Let's imagine that GWF Sentinels who could 1v5 and still stay alive from back then were still here today. And they face pathfinders, who would take it? I've been asking myself this question and I'm curious about what the population thinks.

So say a Sentinel 18K GWF from back then when it was first released VS a 18K Pathfinder HR from right now. Both face eachother ON A NODE. Which takes this? ^^

Let's keep it civilized in hopes of the thread staying up, I really am curious to see your opinions !
Post edited by pandora1x on

Comments

  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited June 2014
    If we talking about the initial mod 2 patch then Sent GWF would win 100%, the regen is nut, and the burst is nut as well.
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited June 2014
    If we talking about the initial mod 2 patch then Sent GWF would win 100%, the regen is nut, and the burst is nut as well.

    Yeah I'm talking about that version exactly (Soon after the release of Dread Ring). The overpowered Spartan warriors who weren't afraid of anything and rush your entire team XD then slaughter everyone while maintaining at least half their HP after.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited June 2014
    None would win. HR would just sit at 90-100% HP all the time, and GWF would never drop below 50%. If we count HP lost, I'd say Pathfinder wins.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited June 2014
    pandora1x wrote: »
    Yeah I'm talking about that version exactly (Soon after the release of Dread Ring). The overpowered Spartan warriors who weren't afraid of anything and rush your entire team XD then slaughter everyone while maintaining at least half their HP after.

    I remember seeing gwfs rush in 5 man and just kill them all. You literally don't need a team. What is funny is that I recall back then there are quite a few GWF players yelling that GWF is not OP haha.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2014
    mehguy138 wrote: »
    None would win. HR would just sit at 90-100% HP all the time, and GWF would never drop below 50%. If we count HP lost, I'd say Pathfinder wins.

    ^This basically.
    RIP Neverwinter 26/06/2014
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    mehguy138 wrote: »
    None would win. HR would just sit at 90-100% HP all the time, and GWF would never drop below 50%. If we count HP lost, I'd say Pathfinder wins.

    You're saying an 18k GWF couldn't take 10% of an HR's hp?
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited June 2014
    You're saying an 18k GWF couldn't take 10% of an HR's hp?

    Now they can, before they were hitting that much because there were no Tenacity introduced. After Tenacity, their damage was average and survivability dropped a lot. OP says GWF back then and HR right now, I could barely hit 4k IBS crits on those tanky HRs as a sentinel GWF after Tenacity update, now it would be even worse.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    mehguy138 wrote: »
    Now they can, before they were hitting that much because there were no Tenacity introduced. After Tenacity, their damage was average and survivability dropped a lot. OP says GWF back then and HR right now, I could barely hit 4k IBS crits on those tanky HRs as a sentinel GWF after Tenacity update, now it would be even worse.

    But you'd only need to hit 4k once to take 10% of an HP-stacked HR.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited June 2014
    But you'd only need to hit 4k once to take 10% of an HP-stacked HR.

    And then he regenerates them back in 2 seconds. Profound set bonus is extremely broken. BTW, I don't think GWF would land IBS even once.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    mehguy138 wrote: »
    And then he regenerates them back in 2 seconds. Profound set bonus is extremely broken. BTW, I don't think GWF would land IBS even once.

    Profound set is broken but it only heals on deflects. It's not automatic healing like the regen was before healing depression.

    And is there something about Pathfinder that makes it harder to land abilities?

    Anyway, it's kind of a weird question because the HR is going to have tenacity, but the GWF is going to have 18k GS. I don't know if you could even get 18k with the gear available at the time, but assuming you could I think you'd hit harder than 4k on an IBS crit.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • alexandrearrudaalexandrearruda Member Posts: 15 Arc User
    edited June 2014
    I have both classes and i can say that GWF and HR will fight until the end game and no one will win until the team's backup. I'm looking at some good scores made by HR's now a days, this class can stay in a outside range dangerous and do a easy job. Today GWF Sentilnel's isn't this god class and with some good controllers they can be defeat.
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    mehguy138 wrote: »
    HR would just sit at 90-100% HP all the time.I'd say Pathfinder wins.



    this is how i see pathfinders roll in 1v1 situations
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    pindaop wrote: »
    this is how i see pathfinders roll in 1v1 situations

    1v1 HR is great (until the set bonus gets nerfed, then we're going to suck donkey balls).

    But as far as OPness, which I guess is the point of this thread, you're not going to see an HR 1v5 a team.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited June 2014
    Profound set is broken but it only heals on deflects. It's not automatic healing like the regen was before healing depression.

    Wrong, it's automatic. It procs from nothing, like Fey Thistle proccing from just standing still making you enter combat every few seconds.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    1v1 HR is great (until the set bonus gets nerfed, then we're going to suck donkey balls).

    But as far as OPness, which I guess is the point of this thread, you're not going to see an HR 1v5 a team.


    nah point of this thread is who wins 1v1
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    mehguy138 wrote: »
    Wrong, it's automatic. It procs from nothing, like Fey Thistle proccing from just standing still making you enter combat every few seconds.

    It does seem to but it's not going to proc 5 times from nothing in a few seconds.

    Plus the GWF would be using vorpal to take advantage of the broken deep gash and sots feats, and wouldn't need plaguefire to build up destroyer's purpose, so overall you're looking at not too many procs of the set bonus.

    What procs the set bonus the most nowadays is people using plaguefire or bile.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    It does seem to but it's not going to proc 5 times from nothing in a few seconds.

    hr comes 100%hp
    4df daily later 90% hr
    it does proc something lol
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    pindaop wrote: »
    hr comes 100%hp
    4df daily later 90% hr
    it does proc something lol

    Yeah it's proccing off deflections of the million hits of DF and bilethorn.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • fuzzychaos13fuzzychaos13 Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited June 2014
    Sentinels were never able to 1v5 during any point, UNless of course they are Puggin against the worst players in the game.

    Against equally geared players, they were able to take 2v1 AT BEST, in the Luckiest of situations.
  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    Love it. Neverwinter version of Deadliest Warrior.

    Technically the HR would likely win. Without Tenacity the GWF wouldn't stand a chance obviously. Any fairly balanced fight where one player has Tenacity and the other does not would heavily favor the one with it. The only chance the Sentinel would have is if we were talking about pre-PvP patch where the GWF does not suffer from Healing Depression and has a harder hitting FLS. But then, he has no Tenacity.

    For the sake of the theoretical, lets say the Sentinel has tenacity gear but does not yet suffer from healing depression and still has a harder hitting FLS. Sentinel regen before HD was crazy, plenty to alleviate the DoTs from HR's GPF/TW. It also means the biggest advantage the HR has right now (ignoring HD) would become a level playing field. In this case, I'm going with the Sentinel. Deep Gash broken would be extremely helpful in eating through some of the HRs healing, SotS broken means crazy mitigation, overall it comes down to HR dodging. And its not like Roar wasn't still broken back then...

    I'm roliin with Roar, FLS, Resto Strike and I'm taking out any HR I see.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    Nothing in the history of NW PvP beats the mod2 sentinel GWF.... except for maybe the early-days TRs.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    Do we remember?

    I would like an option to choose:

    GWF NOW!

    Sentinel GWF then

    HR Pathfinder Now!

    I bet the results would be way different......
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited June 2014
    Well the Poll seems pretty tied!

    I forgot to add my opinion. I think the Sentinel would win. Unstoppable was completely insane back then, it would probably outheal the PathFinder's DOT's via thorn ward, aimed strike, careful attack (with plague). Sentinel would win with med-to-high difficulty. If this was open world though (IceWind dale). GWF Sentinel would eat/slaughter the PathFinder though. I think Wizards (Who are an underpowered class since they lost their control) can take HR's in Open world since the map is so vast and thorn ward is pretty much useless there.
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited June 2014
    Naaahh.. GWFs die alot more fast in module 2 from HRs 1 vs 1 (there was alot of nerf also for HRs)... the HRs was lesser a nuissance only for 1 things: they was a new class and dont have at the start clearly high gear score, the full boons sets and sharpened the skills... also the first main HR class guides was writen by PvE HRs and put alot of ppl on the wrong way for HR PvP builds.

    Roots was working woundeful against GWFs, splitshot also was powerfull, archer capstone give also good benefits for the classic combo aimed shot/spit shot the nerf of split shot dont means only 25% lesser AOE damage... means also 30-40% lesser damage (and return HP as lifesteal and lesser action points) 1 vs 1... also the combo and interactions of unnerfed fox cunning/fox shift, stormstep, forest ghost was a powerhouse :)

    Add that tenacity lowered alot the effects of low HRs damage powers: HRs dont have high damage powers (except aimed shot: mine is around 8-9K... and fox shift).
    I have 4K full charge split shot, 2-2.5K costrict arrows and destructive arrows, 3K binding arrows.

    PS: remember that Mr. Gentlemancrush is always at the work for protect the milk cow (the GWF class) of the game ;)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • grimahgrimah Member Posts: 1,658 Arc User
    edited June 2014
    When GWF was first released? or prior to the deep gash change?

    Not a chance, a sentinel's damage is pitiful, and worst back then before artifacts and all of that jazz. put that up against a HR.

    Without frontline surge/threatening rush, how would a sentinel even get close.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    Considering Pathfinder damage is almost all DOT and the regen from GWF was really high, I think the GWF would have more trouble with this kind of HR from mod 2.

    https://www.youtube.com/watch?v=tCTd82sQoqw

    6k Split shot spams and 15-20k fox shifts. That's way more burst potential than HR has now.

    Thornward? Who needs it?
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited June 2014
    syn100 wrote: »
    Naaahh.. GWFs die alot more fast in module 2 from HRs 1 vs 1 (there was alot of nerf also for HRs)... the HRs was lesser a nuissance only for 1 things: they was a new class and dont have at the start clearly high gear score, the full boons sets and sharpened the skills... also the first main HR class guides was writen by PvE HRs and put alot of ppl on the wrong way for HR PvP builds.

    Roots was working woundeful against GWFs, splitshot also was powerfull, archer capstone give also good benefits for the classic combo aimed shot/spit shot the nerf of split shot dont means only 25% lesser AOE damage... means also 30-40% lesser damage (and return HP as lifesteal and lesser action points) 1 vs 1... also the combo and interactions of unnerfed fox cunning/fox shift, stormstep, forest ghost was a powerhouse :)

    Add that tenacity lowered alot the effects of low HRs damage powers: HRs dont have high damage powers (except aimed shot: mine is around 8-9K... and fox shift).
    I have 4K full charge split shot, 2-2.5K costrict arrows and destructive arrows, 3K binding arrows.

    PS: remember that Mr. Gentlemancrush is always at the work for protect the milk cow (the GWF class) of the game ;)

    I'm talking about Pathfinder now, not StormWarden from mod2.

    Pathfinder when roots are working as intended and with nerfed split shot.
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