Let's imagine that GWF Sentinels who could 1v5 and still stay alive from back then were still here today. And they face pathfinders, who would take it? I've been asking myself this question and I'm curious about what the population thinks.
So say a Sentinel 18K GWF from back then when it was first released VS a 18K Pathfinder HR from right now. Both face eachother ON A NODE. Which takes this? ^^
Let's keep it civilized in hopes of the thread staying up, I really am curious to see your opinions !
If we talking about the initial mod 2 patch then Sent GWF would win 100%, the regen is nut, and the burst is nut as well.
Yeah I'm talking about that version exactly (Soon after the release of Dread Ring). The overpowered Spartan warriors who weren't afraid of anything and rush your entire team XD then slaughter everyone while maintaining at least half their HP after.
Yeah I'm talking about that version exactly (Soon after the release of Dread Ring). The overpowered Spartan warriors who weren't afraid of anything and rush your entire team XD then slaughter everyone while maintaining at least half their HP after.
I remember seeing gwfs rush in 5 man and just kill them all. You literally don't need a team. What is funny is that I recall back then there are quite a few GWF players yelling that GWF is not OP haha.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
You're saying an 18k GWF couldn't take 10% of an HR's hp?
Now they can, before they were hitting that much because there were no Tenacity introduced. After Tenacity, their damage was average and survivability dropped a lot. OP says GWF back then and HR right now, I could barely hit 4k IBS crits on those tanky HRs as a sentinel GWF after Tenacity update, now it would be even worse.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Now they can, before they were hitting that much because there were no Tenacity introduced. After Tenacity, their damage was average and survivability dropped a lot. OP says GWF back then and HR right now, I could barely hit 4k IBS crits on those tanky HRs as a sentinel GWF after Tenacity update, now it would be even worse.
But you'd only need to hit 4k once to take 10% of an HP-stacked HR.
And then he regenerates them back in 2 seconds. Profound set bonus is extremely broken. BTW, I don't think GWF would land IBS even once.
Profound set is broken but it only heals on deflects. It's not automatic healing like the regen was before healing depression.
And is there something about Pathfinder that makes it harder to land abilities?
Anyway, it's kind of a weird question because the HR is going to have tenacity, but the GWF is going to have 18k GS. I don't know if you could even get 18k with the gear available at the time, but assuming you could I think you'd hit harder than 4k on an IBS crit.
I have both classes and i can say that GWF and HR will fight until the end game and no one will win until the team's backup. I'm looking at some good scores made by HR's now a days, this class can stay in a outside range dangerous and do a easy job. Today GWF Sentilnel's isn't this god class and with some good controllers they can be defeat.
Wrong, it's automatic. It procs from nothing, like Fey Thistle proccing from just standing still making you enter combat every few seconds.
It does seem to but it's not going to proc 5 times from nothing in a few seconds.
Plus the GWF would be using vorpal to take advantage of the broken deep gash and sots feats, and wouldn't need plaguefire to build up destroyer's purpose, so overall you're looking at not too many procs of the set bonus.
What procs the set bonus the most nowadays is people using plaguefire or bile.
Love it. Neverwinter version of Deadliest Warrior.
Technically the HR would likely win. Without Tenacity the GWF wouldn't stand a chance obviously. Any fairly balanced fight where one player has Tenacity and the other does not would heavily favor the one with it. The only chance the Sentinel would have is if we were talking about pre-PvP patch where the GWF does not suffer from Healing Depression and has a harder hitting FLS. But then, he has no Tenacity.
For the sake of the theoretical, lets say the Sentinel has tenacity gear but does not yet suffer from healing depression and still has a harder hitting FLS. Sentinel regen before HD was crazy, plenty to alleviate the DoTs from HR's GPF/TW. It also means the biggest advantage the HR has right now (ignoring HD) would become a level playing field. In this case, I'm going with the Sentinel. Deep Gash broken would be extremely helpful in eating through some of the HRs healing, SotS broken means crazy mitigation, overall it comes down to HR dodging. And its not like Roar wasn't still broken back then...
I'm roliin with Roar, FLS, Resto Strike and I'm taking out any HR I see.
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
I forgot to add my opinion. I think the Sentinel would win. Unstoppable was completely insane back then, it would probably outheal the PathFinder's DOT's via thorn ward, aimed strike, careful attack (with plague). Sentinel would win with med-to-high difficulty. If this was open world though (IceWind dale). GWF Sentinel would eat/slaughter the PathFinder though. I think Wizards (Who are an underpowered class since they lost their control) can take HR's in Open world since the map is so vast and thorn ward is pretty much useless there.
Naaahh.. GWFs die alot more fast in module 2 from HRs 1 vs 1 (there was alot of nerf also for HRs)... the HRs was lesser a nuissance only for 1 things: they was a new class and dont have at the start clearly high gear score, the full boons sets and sharpened the skills... also the first main HR class guides was writen by PvE HRs and put alot of ppl on the wrong way for HR PvP builds.
Roots was working woundeful against GWFs, splitshot also was powerfull, archer capstone give also good benefits for the classic combo aimed shot/spit shot the nerf of split shot dont means only 25% lesser AOE damage... means also 30-40% lesser damage (and return HP as lifesteal and lesser action points) 1 vs 1... also the combo and interactions of unnerfed fox cunning/fox shift, stormstep, forest ghost was a powerhouse
Add that tenacity lowered alot the effects of low HRs damage powers: HRs dont have high damage powers (except aimed shot: mine is around 8-9K... and fox shift).
I have 4K full charge split shot, 2-2.5K costrict arrows and destructive arrows, 3K binding arrows.
PS: remember that Mr. Gentlemancrush is always at the work for protect the milk cow (the GWF class) of the game
HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
Considering Pathfinder damage is almost all DOT and the regen from GWF was really high, I think the GWF would have more trouble with this kind of HR from mod 2.
Naaahh.. GWFs die alot more fast in module 2 from HRs 1 vs 1 (there was alot of nerf also for HRs)... the HRs was lesser a nuissance only for 1 things: they was a new class and dont have at the start clearly high gear score, the full boons sets and sharpened the skills... also the first main HR class guides was writen by PvE HRs and put alot of ppl on the wrong way for HR PvP builds.
Roots was working woundeful against GWFs, splitshot also was powerfull, archer capstone give also good benefits for the classic combo aimed shot/spit shot the nerf of split shot dont means only 25% lesser AOE damage... means also 30-40% lesser damage (and return HP as lifesteal and lesser action points) 1 vs 1... also the combo and interactions of unnerfed fox cunning/fox shift, stormstep, forest ghost was a powerhouse
Add that tenacity lowered alot the effects of low HRs damage powers: HRs dont have high damage powers (except aimed shot: mine is around 8-9K... and fox shift).
I have 4K full charge split shot, 2-2.5K costrict arrows and destructive arrows, 3K binding arrows.
PS: remember that Mr. Gentlemancrush is always at the work for protect the milk cow (the GWF class) of the game
I'm talking about Pathfinder now, not StormWarden from mod2.
Pathfinder when roots are working as intended and with nerfed split shot.
Comments
Yeah I'm talking about that version exactly (Soon after the release of Dread Ring). The overpowered Spartan warriors who weren't afraid of anything and rush your entire team XD then slaughter everyone while maintaining at least half their HP after.
I remember seeing gwfs rush in 5 man and just kill them all. You literally don't need a team. What is funny is that I recall back then there are quite a few GWF players yelling that GWF is not OP haha.
^This basically.
You're saying an 18k GWF couldn't take 10% of an HR's hp?
Now they can, before they were hitting that much because there were no Tenacity introduced. After Tenacity, their damage was average and survivability dropped a lot. OP says GWF back then and HR right now, I could barely hit 4k IBS crits on those tanky HRs as a sentinel GWF after Tenacity update, now it would be even worse.
But you'd only need to hit 4k once to take 10% of an HP-stacked HR.
And then he regenerates them back in 2 seconds. Profound set bonus is extremely broken. BTW, I don't think GWF would land IBS even once.
Profound set is broken but it only heals on deflects. It's not automatic healing like the regen was before healing depression.
And is there something about Pathfinder that makes it harder to land abilities?
Anyway, it's kind of a weird question because the HR is going to have tenacity, but the GWF is going to have 18k GS. I don't know if you could even get 18k with the gear available at the time, but assuming you could I think you'd hit harder than 4k on an IBS crit.
this is how i see pathfinders roll in 1v1 situations
1v1 HR is great (until the set bonus gets nerfed, then we're going to suck donkey balls).
But as far as OPness, which I guess is the point of this thread, you're not going to see an HR 1v5 a team.
Wrong, it's automatic. It procs from nothing, like Fey Thistle proccing from just standing still making you enter combat every few seconds.
nah point of this thread is who wins 1v1
It does seem to but it's not going to proc 5 times from nothing in a few seconds.
Plus the GWF would be using vorpal to take advantage of the broken deep gash and sots feats, and wouldn't need plaguefire to build up destroyer's purpose, so overall you're looking at not too many procs of the set bonus.
What procs the set bonus the most nowadays is people using plaguefire or bile.
hr comes 100%hp
4df daily later 90% hr
it does proc something lol
Yeah it's proccing off deflections of the million hits of DF and bilethorn.
Against equally geared players, they were able to take 2v1 AT BEST, in the Luckiest of situations.
Technically the HR would likely win. Without Tenacity the GWF wouldn't stand a chance obviously. Any fairly balanced fight where one player has Tenacity and the other does not would heavily favor the one with it. The only chance the Sentinel would have is if we were talking about pre-PvP patch where the GWF does not suffer from Healing Depression and has a harder hitting FLS. But then, he has no Tenacity.
For the sake of the theoretical, lets say the Sentinel has tenacity gear but does not yet suffer from healing depression and still has a harder hitting FLS. Sentinel regen before HD was crazy, plenty to alleviate the DoTs from HR's GPF/TW. It also means the biggest advantage the HR has right now (ignoring HD) would become a level playing field. In this case, I'm going with the Sentinel. Deep Gash broken would be extremely helpful in eating through some of the HRs healing, SotS broken means crazy mitigation, overall it comes down to HR dodging. And its not like Roar wasn't still broken back then...
I'm roliin with Roar, FLS, Resto Strike and I'm taking out any HR I see.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I would like an option to choose:
GWF NOW!
Sentinel GWF then
HR Pathfinder Now!
I bet the results would be way different......
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I forgot to add my opinion. I think the Sentinel would win. Unstoppable was completely insane back then, it would probably outheal the PathFinder's DOT's via thorn ward, aimed strike, careful attack (with plague). Sentinel would win with med-to-high difficulty. If this was open world though (IceWind dale). GWF Sentinel would eat/slaughter the PathFinder though. I think Wizards (Who are an underpowered class since they lost their control) can take HR's in Open world since the map is so vast and thorn ward is pretty much useless there.
Roots was working woundeful against GWFs, splitshot also was powerfull, archer capstone give also good benefits for the classic combo aimed shot/spit shot the nerf of split shot dont means only 25% lesser AOE damage... means also 30-40% lesser damage (and return HP as lifesteal and lesser action points) 1 vs 1... also the combo and interactions of unnerfed fox cunning/fox shift, stormstep, forest ghost was a powerhouse
Add that tenacity lowered alot the effects of low HRs damage powers: HRs dont have high damage powers (except aimed shot: mine is around 8-9K... and fox shift).
I have 4K full charge split shot, 2-2.5K costrict arrows and destructive arrows, 3K binding arrows.
PS: remember that Mr. Gentlemancrush is always at the work for protect the milk cow (the GWF class) of the game
Not a chance, a sentinel's damage is pitiful, and worst back then before artifacts and all of that jazz. put that up against a HR.
Without frontline surge/threatening rush, how would a sentinel even get close.
and also the featured satirical comedic adventure "A Call for Heroes".
https://www.youtube.com/watch?v=tCTd82sQoqw
6k Split shot spams and 15-20k fox shifts. That's way more burst potential than HR has now.
Thornward? Who needs it?
I'm talking about Pathfinder now, not StormWarden from mod2.
Pathfinder when roots are working as intended and with nerfed split shot.