I've been following the forums and a lot of people claim that since the healing depression Barkshield is better then Soulforge, I did the math and even with healing depression IMO Soulforge is still better then Barkshield.
Perfect Barkshield with a max stack of 3 has 2430 points of damage absorbed, with a cool down of 8 second for the stacks to recharge.
Perfect Soulforge upon resurrection instantly heals for 5940 HP and then heals you 3 times once per second for 1260, so 5940+(3*1260)= 9720, now comes in the healing depression that cuts it down by half which leaves us with 4860.
So how come 2430 absorbed points is better then 4860 HP healed.
I know you get another stack of 810 absorbed points every 8 seconds so in 90 seconds which is the cool down of the Soulforge you get 11 stacks which is 8910, which is double what the Soulforge gives, but if some one hits you for less then 810 damage the charge is still consumed, when with the Soulforge you will always get the 4860 points healed.
Seems to me that getting a chunk of health at once and being able to relay on a resurrection is better then absorbing 2430 damage plus 810 damage every 8 seconds.
Can any one enlighten me why is Barkshield considered better?
Basically if soulforge procs, you're probably going to die anyway. 4,860 hp is probably not going to save you in a situation where the other team is already focusing you.
Barkshield helps prevent getting into a situation where soulforge would proc to begin with.
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iaccidentally47Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2014
The biggest advantage with barkshield is that it will absorb a lot of big encounter hits. It makes someone seem much tankier than they are as the first few hits on them seem to not even hurt them. With soulforge, you aren't likely to last long after it picks you up, so for most classes it is rather useless in pvp.
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its more than 2430, thats just the 1st stack. the 2nd absorbs 1900 or something, and then the 3rd will absorb xx amount.
add those 3 together and you got it.
Reason why it can be better than soulforge, is that it can soak up a heavy amount of burst encounter damage. Though the only classes i do see use it are mainly GWFs to eat the initial damage they receive. I don't think its better than soulforge for pvp, if i was pvping on my gwf and had to choose another enchant it would be briartwine for those TRs.
Can any one enlighten me why is Barkshield considered better?
Because the whole purpose of a successful PvP process is to avoid the situation where you'd need Soulforged in the first place. If SF activates, then it means you played the game wrong.
In all practicality the only real use for SF is in duels and even in that case, personally, whether be it myself or watching others duel, I consider the side which needed to rely on SF as the loser if it was a fight between someone who had SF and someone who did not.
It means the guy who needed SF played so badly that he needed a second chance/life to remedy all his fatal mistakes, and then use that second chance to KO the other guy who is probably very low in HP (if the fight was close) and would have had all his major powers on recharge, since he probably used everything up in order to land a killing blow -- which was denied buy an item proc, having nothing to do with skill or timing or anything. Literally that single piece of enchantment was what allowed him to win. Conceptually speaking, it is no different from getting KOd, fresh respawn, and then look for the damaged guy with low HP who just KOd you and faceplanting him (and then smugly declare yourself the winner).
Technically speaking, SF is more powerful as an enchantment since (whatever the moral reasons) having a 2nd life as an insurance does help. SF is a crutch, but being a crutch means that it is that much effective in the first place. However, SF starts to lose out on its usefulness once someone becomes good enough to handle themselves well in terms of survival.
So, to sum it up, SF is more useful when
■ if you aren't much skilled so you die often
■ if you play sloppy and die often
■ if you're in one of those fights where the match is close, but it requires your team to keep pushing people into the meat-grinder in order to win
■ if you're duelling someone, and you want to win no matter what
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
For me the choice between barkshield and soulforge came down to my character. I play a GF and find myself in the middle of the battles all the time. Barkshield needs time to build the stacks to be useful. I found myself not being out of combat long enough for the barkshield to build the stacks. If you find yourself without the stacks then what good is that enchant?
So what I am saying is I fall into the category of:
■ if you aren't much skilled so you die often
■ if you play sloppy and die often
■ if you're in one of those fights where the match is close, but it requires your team to keep pushing people into the meat-grinder in order to win
■ if you're duelling someone, and you want to win no matter what
It's hard to say, really. I think they are both good for different classes or builds.
I DO like facing bark shield opponents because for them, after you waste their charges with small stuff and lay into them when they are depleted, dead is dead
For classes that have dodges soulforged is usually better.
I think GWF might be the only class actually benefit more from barkshield than other enchants. You want to use barkshield on a class that doesn't get focused first in general, and also have the tankyness for the bark to tick. In the end of the day I think soulforged would always be as good as barkshield if not better.
I go with bark because soul ruins my fashion look so badly, I don't go the gothic emo route so no black out thx.
as a tr i prefer the soulforged, it mimics the visual effect of impossible to catch and always always save my "second" life
Good point. SF using halflings in the overshadowed terrains of Rivenscar can be notoriously difficult to spot out whether if its really ITC or just default effects.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
SF is a sign of incompetence yet a GWF with 40k+ HP, P.Barkshield, Unstoppable, 40%+ DR and 35%+ deflection is a skilled player? What is the difference between my second life and his nearly impenetrable array of defensive enchantments (unless you are his equal or superior in offensive enchants)? Neither of them have anything to do with skill as both of us are relying on enchantments to cover us.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
It depends on the class. For the most part, Soulforged > Bark for all classes except GWF, ever since they nerfed determination meter being greyed out after Soulforge procs. For the most part, if you have some CC defense after Soulforge, like a dodge, then Soulforged is better.
Pretty the opposite... barkshield is very very good for classes that reiceve few or zero hits when fight for long time and have good escape mechanisms (ranged HRs and perma TRs in primis).. for melee classes that are hits in continuos is not the best enchants... as general rule SF in PvP is garbage.
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Call me shallow, but it's too close to call in my book, and I choose sf simply because I don't want to run around constantly surrounded by flying cowpats.
SF is a sign of incompetence yet a GWF with 40k+ HP, P.Barkshield, Unstoppable, 40%+ DR and 35%+ deflection is a skilled player? What is the difference between my second life and his nearly impenetrable array of defensive enchantments (unless you are his equal or superior in offensive enchants)? Neither of them have anything to do with skill as both of us are relying on enchantments to cover us.
If you don't see the difference, fine by me. *shrug* I did say it was my personal interpretation. You don't need to throw a fit about it if you don't like it.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
If you don't see the difference, fine by me. *shrug* I did say it was my personal interpretation. You don't need to throw a fit about it if you don't like it.
personally i think barkshield is not that good.
you see the enemy has it so just play as always: hit it with at will and barkshield is gone. it has no psychological power.
If you don't see the difference, fine by me. *shrug* I did say it was my personal interpretation. You don't need to throw a fit about it if you don't like it.
There is no difference. Every single enchantment you slot has nothing to do with skill. Me getting an extra life and the next guy negating my damage, there is no difference.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Pretty the opposite... barkshield is very very good for classes that reiceve few or zero hits when fight for long time and have good escape mechanisms (ranged HRs and perma TRs in primis).. for melee classes that are hits in continuos is not the best enchants... as general rule SF in PvP is garbage.
Well I would agree that barkshield is very very good for classes that take few hits, but Soulforged is very very very good for those classes. At the end of the day, Soulforged is just better between the two.
Armor enchants really just suck on both GF and GWF. Barkshield appears to suck the least for them, although realistically I think it doesn't really matter.
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Barkshield helps prevent getting into a situation where soulforge would proc to begin with.
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add those 3 together and you got it.
Reason why it can be better than soulforge, is that it can soak up a heavy amount of burst encounter damage. Though the only classes i do see use it are mainly GWFs to eat the initial damage they receive. I don't think its better than soulforge for pvp, if i was pvping on my gwf and had to choose another enchant it would be briartwine for those TRs.
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As for Barkshield, it is bugged, as people said before me. It can absorb a HUGE burst, think about a full Ice Knife/Takedown/IBS crit...
Because the whole purpose of a successful PvP process is to avoid the situation where you'd need Soulforged in the first place. If SF activates, then it means you played the game wrong.
In all practicality the only real use for SF is in duels and even in that case, personally, whether be it myself or watching others duel, I consider the side which needed to rely on SF as the loser if it was a fight between someone who had SF and someone who did not.
It means the guy who needed SF played so badly that he needed a second chance/life to remedy all his fatal mistakes, and then use that second chance to KO the other guy who is probably very low in HP (if the fight was close) and would have had all his major powers on recharge, since he probably used everything up in order to land a killing blow -- which was denied buy an item proc, having nothing to do with skill or timing or anything. Literally that single piece of enchantment was what allowed him to win. Conceptually speaking, it is no different from getting KOd, fresh respawn, and then look for the damaged guy with low HP who just KOd you and faceplanting him (and then smugly declare yourself the winner).
Technically speaking, SF is more powerful as an enchantment since (whatever the moral reasons) having a 2nd life as an insurance does help. SF is a crutch, but being a crutch means that it is that much effective in the first place. However, SF starts to lose out on its usefulness once someone becomes good enough to handle themselves well in terms of survival.
So, to sum it up, SF is more useful when
■ if you aren't much skilled so you die often
■ if you play sloppy and die often
■ if you're in one of those fights where the match is close, but it requires your team to keep pushing people into the meat-grinder in order to win
■ if you're duelling someone, and you want to win no matter what
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
So what I am saying is I fall into the category of:
I DO like facing bark shield opponents because for them, after you waste their charges with small stuff and lay into them when they are depleted, dead is dead
Depends on what position you play on the field, what class you are, and how you play your toon.
Barkshield is garbage in my opinion, I eat through it in a few at-wills, So...i dont see how Barks is really any good at all.
Soulforged > Barkshield here.
I think GWF might be the only class actually benefit more from barkshield than other enchants. You want to use barkshield on a class that doesn't get focused first in general, and also have the tankyness for the bark to tick. In the end of the day I think soulforged would always be as good as barkshield if not better.
I go with bark because soul ruins my fashion look so badly, I don't go the gothic emo route so no black out thx.
Good point. SF using halflings in the overshadowed terrains of Rivenscar can be notoriously difficult to spot out whether if its really ITC or just default effects.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I'm sorry, but that is a load of rubbish.
SF is a sign of incompetence yet a GWF with 40k+ HP, P.Barkshield, Unstoppable, 40%+ DR and 35%+ deflection is a skilled player? What is the difference between my second life and his nearly impenetrable array of defensive enchantments (unless you are his equal or superior in offensive enchants)? Neither of them have anything to do with skill as both of us are relying on enchantments to cover us.
If you don't see the difference, fine by me. *shrug* I did say it was my personal interpretation. You don't need to throw a fit about it if you don't like it.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
personally i think barkshield is not that good.
you see the enemy has it so just play as always: hit it with at will and barkshield is gone. it has no psychological power.
There is no difference. Every single enchantment you slot has nothing to do with skill. Me getting an extra life and the next guy negating my damage, there is no difference.
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Well I would agree that barkshield is very very good for classes that take few hits, but Soulforged is very very very good for those classes. At the end of the day, Soulforged is just better between the two.
Armor enchants really just suck on both GF and GWF. Barkshield appears to suck the least for them, although realistically I think it doesn't really matter.