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This aint WoW so why all the stuns and CC in PvP?

silverleadsilverlead Member Posts: 63
edited June 2014 in General Discussion (PC)
This aint WoW so why all the stuns and CC in PvP?

Does anyone else get angry with not being able to play as melee/tank in pvp? It's like if I did not want to play then I would not have logged in so why do they take away the ability for me to move and fight 90% of the fights in pvp?

Just askin'... Why?
Post edited by silverlead on

Comments

  • silverleadsilverlead Member Posts: 63
    edited June 2014
    I think they should have like an ingame message that says your shield is useless when fighten great weapon fighters and then make it disappear.
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited June 2014
    *rolls in a keg, puts up a beach chair and umbrella* Trainwreck incoming.....
  • drinnthdrinnth Member Posts: 227 Arc User
    edited June 2014
    Just be happy they did not add all the spells a mage can use or the thieves ability to sap opponents. D&D is full of magic that can and will stop you dead cold in your track. Cleric Hold Person/Monster would really knock you for a loop. D&D was never really meant for PvP and is why it can and will be horribly unbalanced.

    Let me know when they add my mage's Meteor Swarm spell so I can come own some GWFs.
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