note: originally just a reply to a thread, before it became a great wall of text that needed to be a new thread
Healer Ranger PvE Build by
by Not A Salad
IntroductionlatersAbility Scores
Put everything to CON and INT. HP and Recharge Speed.
Feats and Powershttp://nwcalc.com/hr?b=pa4:27vd37:1bhgds,13il0i5:100000:100000:1z0uzv&h=0&p=pfr
Note, the capstone feat in Nature
Master of Nature which grants your party 100% of your buffs effects is the only thing that makes this build viable. However, this is not a damage hybrid build that readily excels in PvP. (Edit: Player skill and communication becomes vital in PvP)
Power Tray LoadoutPassives:Aspect of the Lone WolfAspect of the Pack (for party CA)
DailiesSlasher's Mark (for spam dodge) ::
feated 75% APForest Meditation (self healing)
EncountersOak Skin :: heal over time up to 7000 hp every 10-15 seconds, party wide. 7000 x 5 members = 35000 HP
Binding Arrow :: fire this when you get bored
Boar Hide (feated 10 stacks) ::
it's really easy to keep a stack of 10 to all party members even in thick fights. This makes the CW and TR so tanky they could survive a great deal of damage with minimal healing from the DCBoar Charge ::
prones the occassional HAMSTER mobStag Heart ::
stack your hp really high and this would give your party renewable 3500-4000 HP every 10 seconds ALL MEMBERS! The good thing about HR buffs is its party wide, 4000 hp x 5 is just about 20K temp HP every 10 secondsCommanding Shot :: use this to debuff the biggest hardest hitting mob/boss in the room
At WillsHunter's Teamwork :: shoot this on a strong high damage mob/boss OR a nearly dead trash mob
Careful Attack (Edit: typo):: always hit the biggest
HAMSTER in the room
Split Shot :: Fire three times to stack Plague Fire on everything that moves
EnchantmentsGreater Plague Enchantment :: the DoT on this procs Hunter's Mark. Additionally, Hunter's Mark would generate a lot of AP for Slasher's Mark. Slasher's Mark, in turn, gives your party spam dodge. This is a vital combo for the Pathfinder HR.
Radiant Enchantment on all defense slots! More HP means more temp HP from Stag Heart.
Silvery Enchantment on all offense slots! Play it like a DC. The faster you can get your encounters off cooldown, the more buffs/heals you can dish out. You also build AP super quickly that you can spam Slasher's Mark in every room.
Gear Choices
Always go with a full set between the two of these:
Forest Lord set: 4 Piece Bonus: When you buff an ally, you have a chance to grant them 500 power and 500 critical strike, armor penetration, or recovery. You always grant the stat that is their highest.
*1K worth of extra GS to your party that has a chance to proc whenever you buff them. It's called Grand Nature's Bounty and it procs a lot!Royal Guard: 4 Piece: When dealing damage to a foe you have a chance to reduce all of your cooldowns by 30%.
Stats recap
Stack your recovery and hit points as high as possible. You don't need power. In fact you can sacrifice your offense altogether because between your six encounter powers, four at wills and two dailies, all you will be doing is buffing/debuffing and healing the entire run. You would rarely get the chance to fire a split shot. My damage even comes AFTER a DC in the dungeon. But when I'm with a DC in a dungeon...nobody dies in the preclear. Given the right circumstances as well, I am able to
substitute a DC with a GF. This build can keep the tanks alive long enough for the AoE classes to kill everything off.
You don't need very high GS or all 10 boons to make this build effective. Any 11k or 12k Pathfinder HR would definitely find her place in any T2 dungeon with this setup. I encourage rangers to try this as an alternate build when grinding dungeons. You'll attract more party this way. And MOST IMPORTANTLY, you can make a GF and TR desirable in a party through your buffs.
The Math
Boar Hide: 20% mitigation at 10 stacks
Stag Heart (feated): targets when affected by Stag Heart gain 10% damage reduction
Commanding Shot (feated): lower damage and defenses
by 10% (needs citation)
Hunter's Teamwork: your enemy deals less damage
by 10% (needs citation)
= up to 50% single target damage-reduction
= up to 30% passive damage reduction
*Because Nature HR should have high recovery and 10 charges of Boar Hide, you can always maintain 10-20% mitigation from this buff even if there's a couple dozen mobs in the room.
Greater Plague Fire: 45% less defense, AoE stacked using Split Shot
Grand Nature's Bounty: 500 Power + 500 another stat to party members (procs very often, 100% uptime)
Cheers!
Approved by Taco's not a Salad (Pathfinder HR)
and his trusty Galeb Dhur, DoYouWantToBuildASnowmanInspirations & Special Mentions
Canria@canlina for being the first HR to bring Pathfinder to my attention on Preview. He/she obliterated my TR and I later concocted a PvE version of a Pathfinder spec to improve my already then-Nature spec Stormwarden.
Blue's not a Thief@mom12345670 for being the inspiration to my character's name
Blue's not a Thief@mom12345670 also for helping compare our temp HP, healing capabilities through abusing Trade of Blades dummies and chatting while our guild DD parties did all the hard work for us two. Blue's a kickass Cleric with amazing
*woman powers*.
Todesfaela@ because, like him, I want to post build guides in the forums like a boss! And he encouraged me to write my first build guide. This is my second ^^
Comments
I think this build, in the hands of someone who knows what they're doing, can play a viable PvP support/healing role.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Originally I specked for high recharge but did not get to 60 before the Stormstep feat change, so I respected to Dex and Con. My original base Int can be specked to 19 (human) though and my Con is already maxed. I still have all my Silvery Enchantments and Recharge/regen belt and neck.
Gonna try this on the weekend for fun. Thanks again.
I love runing CN with a nature HR, it is alot easier for all of the group members and also effective. I hope this build will encourage more people to try nature paragon path and we will see much more happy rangers all around the game! (:
It could be the fact that I main as a TR character that my HR is not very PvP-centric, but if watchman's comment holds weight for everybody then by all means this build can be tweaked towards PvP. I have a great compassion for unwanted PvE classes and that's what makes this build shine. I believe HR deserves a place in PvE as much as everyone does. If all the GWF and CW were to play in their tiny little corner of the world, who's to say a HR/GF/DC/TR comp wouldn't be a spectacular rainbow party!
With people like this, is it any wonder the game's in such a mess with the "DPS" or nothing brigade.
Very nice to see something other than cookie cutter builds being used.
That's because it under performs and isn't efficient, which means it needs to be carried the vast majority of the time.
Some parse information or some end of dungeon screen shots would make the nay sayers like myself wrong, but sadly no Nature HR have managed to get any proof of it doing well in a standard group let alone a premade dungeon team. Ever.
You can consider that a challenge if you like. I sincerely would like to see people doing well with the build; I simply never have so I conclude that it can't in a competent team lineup. (At least for PvE; I imagine Nature would do ok in PvP. Not amazingly good, but ok.)
I consider myself a better-than-average player and I was not able to get Nature HR to do anything useful, by my view, in 50 hours of testing with a 12k GS in 4/4 Royal Guard. Maybe I'm just terrible at support, but it's pretty clear what Nature is supposed to use and equally clear those options under perform in actual content. *shrug*
In contrast, as both Archery and Combat, I can get the HR to top the paingiver chart very consistently and actually do more healing through lifesteal/regen even though it's single-target on just me. Does that sound like 'excellent' or 'above par' healing? Not really. Especially when every DPS class invests heavily in those stats which renders most of your class powers that actually scale with GS moot.
That being said, if you are a glutton for punishment, Forest Lord is a bad set to choose.
Why, you ask?
It buff's the largest stat, which is always going to be power. 500 extra power is pretty much worthless. If you're support minded, which if you're Nature HR you clearly are, the 30% chance for faster CD is going to let you heal/buff/waste your time a lot faster.
This assumes you're mindlessly firing Hunter's Teamwork, which is your only real filler option since you're a 'healer'.
Also, as your secondary at-will I'd say Aimed Shot is better. You'll never have aggro with the terrible damage and healing Nature does, so you won't be interrupted. The only time you won't want to shoot hunter's teamwork constantly is when it's big enough to not die in the next four seconds, ergo an Aimed Shot is what you would want in those few situations.
Last point, Aimed Strike stacks with Careful Attack for two DoT on one target. You might as well be single-target, but at least your single-target does something as opposed to nothing at all.
Just my opinion anyway. Split Shot does damage, it's true, but even spamming it Nature is going to be #4 paingiver so why bother at all. At least Aimed Shot will dent their HP, even for Nature.
(And perhaps more importantly, Royal Guard will be better once you inevitably decide to opt for a DPS build while still being useful for both.)
Support role is not for everyone. I do agree, however, that at this time support classes are less efficient than stacked META classes. I respect how you arrived at a different opinion after trying it yourself and having different results from mine. On the matter of set choices, you have valid points about Forest Lord and Royal Guard. That is why I have both and recommend both. Forest Lord has more recovery stat that compensates for Royal Guard's 30% cooldown. Forest Lord is a more offensive setup, whereas Royal Guard is more effective with healing in mind.
I did mention the reason behind using Split Shot. It's simply the fastest way of stacking 45% debuff from GPF to all mobs. I have no problems in aggro since the Nature HR is not built for damage. I might as well encourage you to give it a second try, perhaps with new information, I can help you understand why I and many others love this off-build.