I read in a guide that recovery is the number one stat for DC's. However, heals feel kind of weak. I can cast my daily powers fairly quick it seems and they seem quite important, but in everyone's opinion is recovery the best? Or is power or crit?
All stat except Power has some kind of diminishing return when it reaches certain value.. That's why it's probably best to just hit soft-cap for stat distribution and then focus the rest on Power...
For healing/support type cleric, avoid raising Life-Steal and Armor Penetration.
there's not really a single stat you should stack
Just make sure you have around these amounts for stats as a dc:
>3k recovery
>2.5k critical strike
>1k defense
optional: for pvp ~20% deflect chance; >1.2k regen
Once you hit all these stat goals, you can stack power as high as you want:)
can be from either
the reason i said 20% was b/c someone might be AC with annointed armor
however, others who are DO might run a con/deflect build
and others may just stack deflect and tenacity with blue gear
Deflect is pretty important right now for how hard gwfs hit!
You really should read Kaelac's guide for DC. He keeps it updated and it has all the information available for the class. The best resource available for the Devoted Cleric.
mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited June 2014
Really it all depends on what your cleric is doing. My build is in such a way that I only keep the bare minimum to maintain 30% recovery. However for a regular healer I advise 34-36%
Recovery can be better of you want rapid Cool Down (also High WIS and CHA) and better AP regeneration, so you are casting less powerful spells more often, which can actually make a crucial difference in some circumstances. I think the "soft cap" level is about 3600 Recovery. More than that is a waste as you could put it elsewhere.
Recovery WAS the most important as you could have almost permanent divine Astral Shields up, where the Cool Down could be shorter than the duration of the spell. But they fixed that before I even started playing in February this year.
Power makes your spells more powerful in terms of damage and healing including At Wills, and is needed for all classes. Power does not really have a limit as the graph is more linear. But then you will cast more powerful spells less frequently.
But as Critical Strike also applies to Healing, and there are so many things that are not affected by ArPen for the DC (until Module 4 fixes that), Power and Critical Strike are always pretty useful. Then you would want High WIS and STR to help with that.
But it depends very heavily on what you want to do, your Build plan, your role-play ideas, how effective you want to be at what you do, whether you play mostly Solo and Party PvE or want to focus mostly on PvP. Some PvP players go for CON and DEX for the Max hp and Deflect. They can then live longer to cast weaker spells more often before they die. But I have not experimented with such a build myself.
Kaelac's Guide is very detailed and well researched, and he seems to keep it up-to-date. But he says himself it his own subjective point of view (although his stats analysis and graphs are objective) as a Solo and Party PvE player as he is not a big PvP fan. It is very lengthy but well worth studying in detail over a couple of days. Read it several times.
He seems to recommend (in order):
Defense, Hit points, Recovery, Armor Penetration, Critical Strike, Power, Regeneration and to ignore stuff with Deflect and Life Steal.
My latest build is high WIS and STR, and my most successful so far (as a DO). He is Geared and Feated for Solo/Party PvE but is fairly successful in PvP as well. As long as he doesn't get gang-banged by a CW and GWF .
Personally, with this build, I go for:
Power 5938 (36.0% Healing/Damage bonus)
Crit Strike 4049 (38.5% Critical Chance, 75% Critical Severity)
Recovery 2856 (32.6% Recharge, 29.8% AP Gain)
Defence 2147 (34.3% Damage Reduction)
Armour Pen 1105 (-10.7% Resistance Ignored)
Deflect 673 (8.9% Deflection Chance, 50% Deflect Severity)
Regen 555
Stamina Gain 166
Life Steal 165 (1.2% hp gain from damage)
Movement 100 (0.5% Speed bonus)
Some of these figures are with some of my Feats procing, so are a bit higher than the base scores from just gear. They include campfire bonus but no potions.
I would like to get Recovery to 3600, though, as long as that does not spoil things elsewhere.
~
PS - that is also with an Ioun Stone with Rank 7 Runes and Enchants on its Epic Gear. All that disappears in PvP as you cannot have Companions with you.
Comments
For healing/support type cleric, avoid raising Life-Steal and Armor Penetration.
Just make sure you have around these amounts for stats as a dc:
>3k recovery
>2.5k critical strike
>1k defense
optional: for pvp ~20% deflect chance; >1.2k regen
Once you hit all these stat goals, you can stack power as high as you want:)
the reason i said 20% was b/c someone might be AC with annointed armor
however, others who are DO might run a con/deflect build
and others may just stack deflect and tenacity with blue gear
Deflect is pretty important right now for how hard gwfs hit!
http://laggygamerz.com/forum/index.php?/topic/17-kaelac’s-guide-to-devoted-clerics-in-neverwinter/
Recovery WAS the most important as you could have almost permanent divine Astral Shields up, where the Cool Down could be shorter than the duration of the spell. But they fixed that before I even started playing in February this year.
Power makes your spells more powerful in terms of damage and healing including At Wills, and is needed for all classes. Power does not really have a limit as the graph is more linear. But then you will cast more powerful spells less frequently.
But as Critical Strike also applies to Healing, and there are so many things that are not affected by ArPen for the DC (until Module 4 fixes that), Power and Critical Strike are always pretty useful. Then you would want High WIS and STR to help with that.
But it depends very heavily on what you want to do, your Build plan, your role-play ideas, how effective you want to be at what you do, whether you play mostly Solo and Party PvE or want to focus mostly on PvP. Some PvP players go for CON and DEX for the Max hp and Deflect. They can then live longer to cast weaker spells more often before they die. But I have not experimented with such a build myself.
Kaelac's Guide is very detailed and well researched, and he seems to keep it up-to-date. But he says himself it his own subjective point of view (although his stats analysis and graphs are objective) as a Solo and Party PvE player as he is not a big PvP fan. It is very lengthy but well worth studying in detail over a couple of days. Read it several times.
He seems to recommend (in order):
Defense, Hit points, Recovery, Armor Penetration, Critical Strike, Power, Regeneration and to ignore stuff with Deflect and Life Steal.
My latest build is high WIS and STR, and my most successful so far (as a DO). He is Geared and Feated for Solo/Party PvE but is fairly successful in PvP as well. As long as he doesn't get gang-banged by a CW and GWF .
Personally, with this build, I go for:
Some of these figures are with some of my Feats procing, so are a bit higher than the base scores from just gear. They include campfire bonus but no potions.
I would like to get Recovery to 3600, though, as long as that does not spoil things elsewhere.
~
PS - that is also with an Ioun Stone with Rank 7 Runes and Enchants on its Epic Gear. All that disappears in PvP as you cannot have Companions with you.