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Modern Enchant Systems vs. Previous

lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
Has anyone noticed the prices of enchantments lately? And the amount of AD it cost to make upgrades? I tried to warn people the new enchant system was actually MORE expensive than the previous version. Can you get rid of the refinement system? It's far too expensive, in fact. It's MORE expensive than the previous version of enchanting.

(Example: Previous Enchant System)
Turning a rank 5 (azure for example) into rank 7 used to cost 32-38k. Which includes purchasing 4 of the same type of enchantment in order to upgrade them into a rank 6-7. Did you know it cost 75k minimum to turn a rank 5 into a 7? Also, have you seen the prices on c-wards lately??...

Can we just get rid of the refinement system, and just make enchants require 1 additional enchant of the same type (total of 2 enchants needed) to upgrade?
Post edited by Unknown User on

Comments

  • broborabrobora Member, Neverwinter Beta Users Posts: 196 Bounty Hunter
    edited May 2014
    ? Also, have you seen the prices on c-wards lately??...

    Yes, they've all been flipped upto 400k per ward. It's dangerously more expensive now than it has ever been, especially back in the days of clicking copious amounts of rank 4's and ending up with a lot of rank 7,8,9,10. Some guilds visibly asked for all members to send rank 4 enchantments to an officer to receive rank 7's and up as they fell into place.


    Credit to them for using a variation of Dragon Kill Points, but yes it's a LOT more expensive now than it has been, despite the previous conversation on the forums.
  • edited May 2014
    This content has been removed.
  • broborabrobora Member, Neverwinter Beta Users Posts: 196 Bounty Hunter
    edited May 2014
    macjae wrote: »
    Yeah, once this most recent coalescent ward change goes through, they'll have completed the process.

    Under the old system, you needed 85 coalescent wards, at maybe 100k each, plus 256 enchantment shards.

    New system? 15 coalescent wards at (eventually) 500k each, plus greater marks of potency and refining point costs to make up any difference. The required additional 224 shards may have cost more than that still, but the difference is so slim it doesn't really matter.

    Coalescent Wards were frequent in prayer boxes and were always Unbound. Outdated information is outdated.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Weapon and armor enchants are going to be right back at the old 10-12mill for a perfect enchant shortly. GG cryptic. GG.
    RIP Neverwinter 26/06/2014
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited May 2014
    brobora wrote: »
    Coalescent Wards were frequent in prayer boxes and were always Unbound. Outdated information is outdated.

    You're forgetting the whole REFINEMENT system... For example, You need 300k refinement points to turn a Normal Plague Fire into a Greater. There are no shards for Plague Fires. So watcha gonna use?

    They need to just get rid of the refinement system, and just require 2 enchantments of the same type to upgrade, and get rid of potencies. All this HAMSTER man... It's happening again... Companies making unnecessary updates. Won't be long before it ends up like RuneScape -.-...
  • broborabrobora Member, Neverwinter Beta Users Posts: 196 Bounty Hunter
    edited May 2014
    You're forgetting the whole REFINEMENT system... For example, You need 300k refinement points to turn a Normal Plague Fire into a Greater. There are no shards for Plague Fires. So watcha gonna use?

    You're right, with no multipliers the cost to make is double. They do work well though, and it answers both points as Coals weren't needed to make the first 8 lessers in the chain.
    They need to just get rid of the refinement system, and just require 2 enchantments of the same type to upgrade, and get rid of potencies. All this HAMSTER man... It's happening again... Companies making unnecessary updates. Won't be long before it ends up like RuneScape -.-...

    The refinement system is boring and easily blocked, like sticking a Fulminorax with double health on the MC map every couple of spins.

    It would be more feasible at this stage to set the chance of success to bound to character instead of combi-pot. People wouldn't get the compound interest / lucky winner feel about the game. A different form of gambling, with inequality at the fore.

    Some of the better positioned players could open up the game to newbies though....
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    Weren't some of the reasons for the change to the system to make it cheaper and more fun? yay this is so much fun and cheap as chips ...... thank god I got all my enchants months ago and don't need to go through this HAMSTER , feel so sorry for new players though.
    YourSecretsAreOurSecrets.gif
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited May 2014
    They're squeezing people for money man. And while juicing players for more money, something REALLY bad is happening at the same time. The value of the game is diminishing. This may not mean anything to them, and even is they're "statistics" shows more players coming in, that doesn't mean those players are going to stay. They can do all the advertising they want, but in the end their just wasting their time. I've seen it happen to 3 games already. And it starts EXACTLY like this.

    It's player's that bring more players, not advertisement. Happy players will advertise the game for FREE. Happy player's spend more money, game value goes up. Perfect example, Counter Strike.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited May 2014
    Wow, It's like I went back in time 6 months.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    Wow, It's like I went back in time 6 months.

    Yeah, it's really bad right now. The BEST way for PWE to set this right is to get rid of the refinement portion of the enchantment system, and mke c-wards a hell of a lot easier to obtain. Plus, that will kinda help balance PvP/PvE out a lil bit as well because the average player would have better gear.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited June 2014
    Has anyone noticed the prices of enchantments lately? And the amount of AD it cost to make upgrades? I tried to warn people the new enchant system was actually MORE expensive than the previous version. Can you get rid of the refinement system? It's far too expensive, in fact. It's MORE expensive than the previous version of enchanting.

    (Example: Previous Enchant System)
    Turning a rank 5 (azure for example) into rank 7 used to cost 32-38k. Which includes purchasing 4 of the same type of enchantment in order to upgrade them into a rank 6-7. Did you know it cost 75k minimum to turn a rank 5 into a 7? Also, have you seen the prices on c-wards lately??...

    Can we just get rid of the refinement system, and just make enchants require 1 additional enchant of the same type (total of 2 enchants needed) to upgrade?


    Only reason it was cheap was because bots were putting enchants out in AH and pushed the price down. Now they banned bots and the prices went up + the new m3 with all the new artifacts are pushing the prices up too because the demand is so high.
    ZengiaH@ejziponken
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited June 2014
    Yeah, it's really bad right now. The BEST way for PWE to set this right is to get rid of the refinement portion of the enchantment system, and mke c-wards a hell of a lot easier to obtain. Plus, that will kinda help balance PvP/PvE out a lil bit as well because the average player would have better gear.
    I was talking about your whining.

    The price of enchantments now has nothing to do with the refining system. Try at least paying attention to what's happening in the game before you make threads like this.
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2014
    I was talking about your whining.

    The price of enchantments now has nothing to do with the refining system. Try at least paying attention to what's happening in the game before you make threads like this.

    Well you obviously don't play the game then, so with that said you have no right to tell others to pay attention. People SPEND AD on enchants of the same type to upgrade their enchants (which adds to the expense). Ex; people by stacks of rank 5 darks to add RP to their rank 9 dark so they can make a rank 10. Plus potencies + preservation wards/c-wards (which is MORE money). Also, I was never targeting the refinement system specifically accusing the RP system for making things expensive. I simply explained how it would make things easier AND cheaper.

    How you gon' read something, COMPLETELY miss the point, then tell someone else to pay attention HAHAH!!!
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