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Combat rotations and other things

overddriveoverddrive Member Posts: 722 Bounty Hunter
edited May 2014 in The Wilds
I am kind of glad I am holding off on respecing/regearing my hr, am learning a lot from reading and going into matches with a full combat rotation. By full combat rotation I mean buffs and what are imo the best combat close-in encounters. I am running thornward, boars, and binding. Am having a lot of fun proning people and otherwise forcing them to be in the thornward radius. I never realized how good oak skin was. I always knew aimed strike was good, but using it as a primary at-will..it is just silly.

I am really thinking HR is the equal of, or better than GWF and definitely better than TR. Oakskin + waters of life alone pretty much fills the health bar from near zero or a soulforge pop. Alternating oakskin and boar hide seems to aggravate people and keep me alive long past when I previous was staying alive.

I can't even imagine a truly bis, fully booned, PF tanky HR. It must seem op to those that face it. Mine is not that, not even close. But now I think I have the information to craft that. Hopefully the thing doesnt get nerfed before I am able.
PanzerJäger HR Hybrid
Jugger Conq GF
....
Post edited by overddrive on

Comments

  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited May 2014
    Well for me the purpouse is to put the enemy in a spot and damage them, so for the moment I go with:

    Constricting (preventing them from casting smoothly) -> Binding Arrow (to hopefully restrain) -> Thorn Ward (damage and psychological pressure)

    Dailies: for me Interrupt is quite nice (damage with a little daze :\ ) and as for now the other is ...Forest Meditation. I don't really know what to slot for second daily, really: at least is a breather during pvp :\

    For the At-Will, in the beginning in pvp I tried Aimed/Split, but AS is really NOT viable. Someone suggested Forest Ghost+Aimed but it doesn't sound "reliable", so I prefer to use Rapid/Split.

    Mind it that, contrary of common sense, I am full range specced. So I understand that a PF or melee could/should use Aimed Strike for the dot combo with careful attack (iirc?)
    • Halflingas The Great - Stormwarden HR(60)
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited May 2014
    I typically use Constricting, Thorn Ward and Fox. At wills are Aimed and Split. Dailies are Forest Ghost and Seismic Shot.
    I am an Archer build but like a little melee too.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    Well for me the purpouse is to put the enemy in a spot and damage them, so for the moment I go with:

    Constricting (preventing them from casting smoothly) -> Binding Arrow (to hopefully restrain) -> Thorn Ward (damage and psychological pressure)

    Dailies: for me Interrupt is quite nice (damage with a little daze :\ ) and as for now the other is ...Forest Meditation. I don't really know what to slot for second daily, really: at least is a breather during pvp :\

    For the At-Will, in the beginning in pvp I tried Aimed/Split, but AS is really NOT viable. Someone suggested Forest Ghost+Aimed but it doesn't sound "reliable", so I prefer to use Rapid/Split.

    Mind it that, contrary of common sense, I am full range specced. So I understand that a PF or melee could/should use Aimed Strike for the dot combo with careful attack (iirc?)

    Cool feedback. Aimed shot really can be super reliable. Yes, especially from forest ghost. For me it seems to work best (for example) if there is an enemy back capping in the hotenow map, about half way up the steps is a blind spot from the node. I fg there, run to the top of the steps (for line of sight) and aimed shot. Likewise coming to 2 from either end node in rivenscar, cutting tight to the wall (out of line of sight from node 2) and just before going into line of sight, using aimed shot. Also if an enemy is really preoccupied with a team mate aimed shot can be really good.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    Oakskin was buffed 150% in mod3 so it's definitely good now, especially to suppliment the "Impossible to kill" HR build that everyone seems to hate so much. As for it being nerfed, I won't mind if they do as long as they buff our damage.

    Unfortunately I don't get much out of binding arrow except it's OK damage. I've had HR's try to bind me in a thorn ward and sometimes they might get a couple of thornward ticks from a rubberband, but usually it doesn't do anything.

    I'm running with aimed shot/strike and hunter's/careful attack for at-wills and thorn, constricting and fox shift. Constricting is one of the best CC's in the game, Thorn is probably the single best node contesting ability in the game, and fox shift is our best burst (and fox's cunning is nice).

    I might try oakskin but I feel I need all of these abilities and the cc/damage they bring to take most people down effectively and they synergize well. I've run with boar's instead of constricting but the main problem is CWs off point can have their way with you without constricting.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    Oakskin was buffed 150% in mod3 so it's definitely good now, especially to suppliment the "Impossible to kill" HR build that everyone seems to hate so much. As for it being nerfed, I won't mind if they do as long as they buff our damage.

    Unfortunately I don't get much out of binding arrow except it's OK damage. I've had HR's try to bind me in a thorn ward and sometimes they might get a couple of thornward ticks from a rubberband, but usually it doesn't do anything.

    I'm running with aimed shot/strike and hunter's/careful attack for at-wills and thorn, constricting and fox shift. Constricting is one of the best CC's in the game, Thorn is probably the single best node contesting ability in the game, and fox shift is our best burst (and fox's cunning is nice).

    I might try oakskin but I feel I need all of these abilities and the cc/damage they bring to take most people down effectively and they synergize well. I've run with boar's instead of constricting but the main problem is CWs off point can have their way with you without constricting.

    For staying at a node for a long long time, oakskin seems to really do the trick. This from what is basically a glass cannon archers build. Yes I still have to respec and switch enchants around. I fooled around with this rotation tonight: thorn>fox>boar Proning someone within thornward and then foxshifting seems to be a sure fire kill pretty much 1v1 or 1v2. No oakskin means more deaths though imo. I think in the end, if you already have a tanky hr, oakskin might take second seat to constricting. But that combo, thorn>boars>oak seems to make almost any hr a tanky hr.

    That to me is one of the cool things about the internal balance of hr: if your tanky as heck to start with you can focus on damage encounters. So one has to think of the optimum balance of tankiness and damage, is it encounters purely with a non-damage build or is it survival buffs mainly on a damage build. One factor is party support. That ally defending 2 with you will benefit everytime you hit oakskin or boars hide (or fox).
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • goldheartgoldheart Member Posts: 236 Arc User
    edited May 2014
    I played long time burst combo but I saw that this cannot work in any form after Tenacity I try all combinations that I found but nothing work as good as I want.
    So since near week I am on defense combo and I see why damage combo do not work - it just lack of damage that's why. Someone will ask why, because in this game we have so high regeneration/heal/LS etc... and if you can't do burst damage all is useless and you need support to kill someone. With defense combo I still need support to kill someone on defense stance but I do not die and this is huge difference. In this game only GWF can be on offense and to kill with very high probability and this because prone chain.

    Before I used FS/RoA and depend MR or CA. And only if RoA land for more time/hits I can did something good. Of course vs good PVPers this work far worst and I changed RoA with something other but then dmg goes far less. TW I dropped long time ago because this do .. nothing, this work far worst than RoA I am really disappointed from this skill.
    So now I still tune my combo and for moment I use CS/BA/CA as at-wills AS and for second I wonder for at-will to be SS or RS/ES. But the key here is item set. I change from Combat to Nature set.
    But as we know Black Ice set's are this that we need to work for.

    So my suggestion is to make defensive build, if you plan to play on offensive build you must know that this will work only vs random player that will play middle pvp group but cannot work vs high end pvp players. If someday Cryptic decide to change it I will be happy too.
    That's my 2 cents.
  • goldheartgoldheart Member Posts: 236 Arc User
    edited May 2014
    overddrive wrote: »
    Cool feedback. Aimed shot really can be super reliable. Yes, especially from forest ghost. For me it seems to work best (for example) if there is an enemy back capping in the hotenow map, about half way up the steps is a blind spot from the node. I fg there, run to the top of the steps (for line of sight) and aimed shot. Likewise coming to 2 from either end node in rivenscar, cutting tight to the wall (out of line of sight from node 2) and just before going into line of sight, using aimed shot. Also if an enemy is really preoccupied with a team mate aimed shot can be really good.

    Good player do not need to see you to dodge Aimed shot he can hear sound for AS. You can lie him if you cancel and do it again then you have very high chance to land it.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    I am not seeing how thornward is not doing damage for you. It does a ton of damage for me (at least 2k a tick much more with a crit). Boars rushing that gwf within thornward, before he can hit unstopable and doing aimed strike on him...that is a meat grinder. Two good dots ticking away 2k+, not to mention the damage from boars rush, thorn strike, steel breeze and disruptive shot. Right there and immediately is 2 strong dots, 4 interrupts, a prone, and root.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    goldheart wrote: »
    Good player do not need to see you to dodge Aimed shot he can hear sound for AS. You can lie him if you cancel and do it again then you have very high chance to land it.
    you can also just hold the button down until he dodges and then let it fly. I try to constrict first anyways.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    goldheart wrote: »
    TW I dropped long time ago because this do .. nothing, this work far worst than RoA I am really disappointed from this skill.
    You realise that TW/TS received a significant buff in Mod 3, right? And that's why people are using it more now?
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
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    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited May 2014
    The problem is that most of times AS is interrupted, not dodged. Or when someone dodges it, they just go out of range :|
    • Halflingas The Great - Stormwarden HR(60)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2014
    goldheart wrote: »
    TW I dropped long time ago because this do .. nothing, this work far worst than RoA I am really disappointed from this skill.
    You realise that TW/TS received a significant buff in Mod 3, right? And that's why people are using it more now?

    Pay no attention to this troll - he lives in a dream world surrounded by premades and bad PUG opponents. Yesterday Goldheart dissed me for comments I made about FG and TW and just last night I killed a GWF in one rotation using that combo. The buff to TW has made it one of our best encounters and is devastating in both pvp and pve right now - well in my experience anyway.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    The problem is that most of times AS is interrupted, not dodged. Or when someone dodges it, they just go out of range :|

    Use it immediately following boars rush. Almost a sure hit. It is also good when there is a big chaotic kerfuffle on a node; people seem to be expecting HRs to do massive burst damage from afar and imo that is how they get focused. In a tight cluster your not swinging around that big two handed weapon or doing much spectacular at all so I think we get noticed a bit less. Boars and aimed strike and nice tight in quick moves.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
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