Let me state up front these are my impressions and feelings about the class. I don't claim to have done an mathematical analysis of it nor am I stating this as "the truth" however it is my truth when it comes to playing this class.
So my GF is level 54 now and he has done reasonably well up to this point. I took him knowing that GF had some issues as a class, but I never really doubted they could be "viable" in PvE. Maybe not the most desired class but certainly useful. Then I did a skirmish where a GWF not only doubled my GF's damage but nearly doubled the damage taken as well. So not only DPSed but tanked. That was both eye-opening and depressing. And I suspect this is just the beginning.
Anyway, besides whinging and/or stating the obvious about the GF I thought I'd state the couple of things that might...and that is just a might...make the GF more useful.
1) He has some decent CC abilities, but they are mostly big knockbacks. In PvP this is ok (if not always desirable) but in PvE this just messes up the mobs for quick clearing. But CC in theory makes good damage mitigation so a knock down (or less aggressive knock back) would be appreciated instead.
2) Maybe some group wide damage absorbtion when he goes into block mode. In Warhammer Online the tanks had the ability to mitigate some damage of people behind them while blocking. Something like that could be interesting here.
3) Some more inherent stability. This is mostly for PvP but even in PvE the ability to inherently shrug off all but he most powerful CC would seem to be something a tank class should be good at.
That would seem to be a decent start although possibly naive considering I have not experienced high-end raiding or PvP yet.
The funny thing is usually "tank" classes are great in PvE and have problems in PvP. But I'm experiencing the opposite here. GF is actually decent (if not stellar) in PvP. I have 3 gap closers and 3 CC abilities (combined in some abilities) and can put out enough damage to generally kill or severely wound folks while they are locked down AND defend my teammates.
Anyhoo, that's it. Thanks for reading my essay. If you hate it, at least be glad it wasn't a no-spacing, no-punctuation wall of text.
Comments
it's the GWF's job to get hit it's your job as tank to keep the enemies off of others that dont have that role because thats what tanking is. Its not who got thier face smashed in the most its who prevented the most damage to everyone else which sadly isnt an easy stat to put on a leaderboard.
Also I'm not sure if damage taken is also calculated through block which if not, could have a lot to do with it.
He also could have been tra la la-ing into every attack.
Agree, in PvP I increase a lot the the survival of my team with KV, and if I have a DC in my team... Knight's Valor + Astral Shield + Hallowed Ground = Inmortal Party for 10 seconds...
However I agree with omegaosprey, in PvE I do not feel as useful as I would like, and in PvP and PvE I feel even more useless if in my party there isn't a DC (cause I can't keep doing KV all the time), in PvP not so much, but in PvE there's a lot of frustration sometimes lol...
These 2 points are the most concerning to me.
The GF has no ability to actively defend it's party, and that's what he should excel at. Yes, it has some minor buffs, and an excellent 1-on-1 skill (KC), but i'd like to be able to absorb damage in a small area rather than just on myself (thus in case of big AoE, getting near your tank would be better than dodge/shift/run). That was a very nice feature in TERA as well.
The main tank class should be the most stable. Instead, the GWF and the TR get some most "omnistabilizing" powers, while GF has the shield, that can be drained very fast (GWF and TR have timed power that lasts several seconds, the GF can have guard drained in less than a second), and that relies heavily on positioning.
These points need to be fixed, and the GF should be the "tankiest" class since it has a very low damage output.
While I cannot provide any evidence to backup my statement, as a GF who blocks as much as possible in DD with the Immovable Object Title I can say that you will win the Most Damage Taken meters if you have constant aggro and try to block as much as possible.
So, yeah, I am fairly certain that damage taken is calculated through block, and probably (but not 100% sure) as unmitigated damage as well.