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Mod 3 IV PvE Destroyer build

tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited May 2014 in The Militia Barracks
Gear
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My gear setup, the screenshot has buffs up so don't focus too much on the numbers(iirc I have elixirs on, so remove 300 from various stats until I cba to take a screenshot with no buffs). I think that going for the Smiting Valiant rings, 243 power/133 defense is also very nice, but the drop in lifesteal would mean that ideally you should take the Endless Consumption boon instead of Rampaging Madness.

For rolls, I maxed STR, and did 50/50 CON/DEX. To add some extra arpen I used a couple darks on my stone's equipment.

I would also think that the Smiting Valiant neck is better, but I'm too lazy to change. Unlike me you also want to be using the Gemmed Exquisite Tunic instead of the shirt as it has more useful stats.

Enchantment slots should be all radiants in offense and all azures in defense. Whatever you fancy in utility, dark is nice.
You want lots of power and defense(to give you more power from the steely defense feat)

Weapon enchant is either perfect vorpal for the crits or a greater plaguefire for debuffing and building stacks of madness and destroyer up really quick. Both are good choices.

Armor enchant, I recommend a soulforged, you will be squishy with this build so in door to door CN pulls this can save you a trip back from the campfire if you get proned and can't self sustain with lifesteal.

Scarf transmute is obviously mandatory.

Race
I picked a drow and refuse to reroll. However it is not a optimal class for PvE GWF. I would recommend either human or half-orc. Half-orc is by far the best GWF race for PvE with the +2 to STR and DEX and a racial 5% bonus to critical severity. Human offers +2 to any stat (by which I mean STR), racial bonus giving +3% defense and an additional 3 heroic feats.

Artifacts
Lantern of Revelation, use it before a big coordinated encounter rotation by yourself and your team. Must have.
Sigil of the Devoted, +300 power, +300 Defense and +400 incoming healing. Holy stats batman.
Sigil of the Great Weapon Fighter, +1600 HP, +300 power and +300 arpen. Again, great stats.

Feats
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Nothing complex here. Straight across the destroyer tree and also the +15% damage buff to marked targets from the sentinel tree. As an IV you want to mark all targets with threatening rush to get the most out of this feat.

Heroic feats are all obvious extra damage and power feats.

Boons
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Again, pretty self explanatory. If you find yourself needing more self sustain healing, take Endless Consumption instead of Rampaging Madness. It seems to proc about 30% of the time for a 300% heal. This means that your effective lifesteal %age is doubled. In my case, I would go up from 9% to 18%.
RIP Neverwinter 26/06/2014
Post edited by tang56 on

Comments

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Powers
    zQzzC99.jpg

    Pretty much the same powers as every other PvE GWF takes.
    You want to use AOE abilities in the clear, Wicked strike, Not so Fast, Mighty Leap, IBS and Avalanche of Steel/Spinning Strike dailies. Frontline surge or Punishing charge are also nice.

    For single target you will be using Sure Strike, Restoring strike, Takedown/Frontline Surge and IBS with Indomitable Strength as a daily.

    Passives are Destroyer(never, ever remove) and Trample the Fallen, maybe Weapon Master if your crit rate is low. I also like to use bravery for some fights, particularly Valindra to make any casket rounds smoother.

    In all scenarios you will use threatening rush as your second at-will. It should become second nature to open with it to mark, mark everything with it when using a strong encounter rotation and mark everything when before a daily. It also gives you extra manoeuvrability as you can rush to an enemy outside of heavy one-shot type AoE if your stamina is low or gone.
    RIP Neverwinter 26/06/2014
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    This looks very similar to my build and the plans i have for it since the changes pf mod 3.

    It's a slightly reworked build from this topic http://nw-forum.perfectworld.com/showthread.php?572331-GWF-pure-PvE-dps-Iron-Vangaurd-Destroyer-Guide.

    Only a couple of things, wouldn't battle trample be much more effective since you're running with cw's often and you can proc it with frontline? (I don't know if frontline would proc it on a boss tho)

    And i would take the deflect boon over crit cause crit is not that usefull to stack.
  • jagerblue2jagerblue2 Member, Neverwinter Beta Users Posts: 15 Arc User
    edited May 2014
    Is the 5% effectiveness(I'm not really sure how that translates?) of con focus better than 1% more crit from weapon mastery?

    Also, as said above wouldn't battle trample be good in combination with trample the fallen. Also, you mention using threatening rush to mark, but don't mention it in your power load outs?
  • edited May 2014
    This content has been removed.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Battle trample, to put it bluntly, sucks. 25% of my weapon damage is going to be much less than a 15% buff to damage to anything that is marked.

    The benefit from CON focus is probably minimal. The 1% extra crit could well be more beneficial in damage that the extra arpen bonus from con focus, iirc, the con focus works by doing 18 actual con x (1.05) = 18.9 effective con, which also adds 0.9% to my arpen boost from con. I admit, I haven't bothered parsing the difference and it's probably minimal.

    Changed my loadout paragraph to mention threatening rush, it's a fantastic power.

    I don't really see much benefit from deflect, this is a fairly glass cannon build.
    RIP Neverwinter 26/06/2014
  • edited May 2014
    This content has been removed.
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited May 2014
    Have a few questions:
    1) Does Mark through Threatening rush proc Trample of the Fallen ?
    2) Does Trample of the Fallen work on bosses ? doesnt make sense to me that a boss can be put under any cc because he is immune...
    3) How about you give some advice to companions u use?
    4) In IWD without Black ice gear a lot of enemies in the Heroic Encounters are probably going to 2-3 shot you if u play alone or have aggro (which happens very often when using threatening rush) any advice on that ? (dont say use some movement skills )
    --> not so easy to run out of circle when having stupid rubber banding with wicked strike

    thats it so far from me :D
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited May 2014
    First things first: Thanks for sharing, tang!
    4) In IWD without Black ice gear a lot of enemies in the Heroic Encounters are probably going to 2-3 shot you if u play alone or have aggro (which happens very often when using threatening rush) any advice on that ? (dont say use some movement skills )
    --> not so easy to run out of circle when having stupid rubber banding with wicked strike

    Use my favorite skill: Punishing Charge. Best used in yolo pull, tho. From my experience, in IWD it helps quite a lot to "tank" epic HEs with mobs that 3-4shot you. Alternatively try leap, especially in the Beholder HE

    Speaking of yolo pulls: With the old DG Endless rendered you nigh immortal in mass pulls and I think that it still is my best life saver in those pulls (ACT doesn't really help with any data on that, sadly). Do you have any problems with (CN) door-to-door pulls with Madness over Endless Consumption? Also, what is your life-steal percentage/stat#? Other than that, funny side effect of endless are heals for 150k+ with FLS 8-D.

    One last thing: I've been told - and simply accepted this without double checking - that an initial DG tick applies one stack of Destroyer's Purpose (if in Unstoppable, ofc). Have you tested this?
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    tbh i find it hard to slot threatening rush, im mostly running sure strike (cause of executioners) and wicked strike.
    so the powerful challenge feat is pretty meh for me (marks are hard to keep up when you're facetanking stuff too).

    What feat could i take instead, deep gash/student of the sword, or scale agility?
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited May 2014
    if u dont like the powerful challenge feat and want to go for more sustain dmg go for either deep gash and Student of the sword or student of the sword with combat advantage feat in Instigator tree.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Have a few questions:
    1) Does Mark through Threatening rush proc Trample of the Fallen ?
    2) Does Trample of the Fallen work on bosses ? doesnt make sense to me that a boss can be put under any cc because he is immune...
    3) How about you give some advice to companions u use?
    4) In IWD without Black ice gear a lot of enemies in the Heroic Encounters are probably going to 2-3 shot you if u play alone or have aggro (which happens very often when using threatening rush) any advice on that ? (dont say use some movement skills )
    --> not so easy to run out of circle when having stupid rubber banding with wicked strike

    thats it so far from me :D
    1) No, only control powers proc trample. For a GWF this would be Takedown, Not-so-Fast, Roar, FLS, Avalanche, Indomitable Strength, Savage Advance. Maybe slam, I don't use slam though.

    2) I don't think so, but haven't tested it.

    3) Sadly I haven't bothered with companions much on this character, spent most of my time leveling my PvP GWF's companions :P. I just have a blue ioun stone of radiance. However I plan to get:
    Dancing blade
    Sellsword
    Fire Archon

    4) The obvious recommendation would be not to attack the remohoraz/beholder/etc by yourself! For the lagfest encounters I like to swap to sure strike to avoid being rubberbanded by wicked clear time isn't really a priority for these encounters as the mob of 40 people will generally zergroll it anyway, better to just make sure you don't die. Also, don't forget to advertise in zone chat that you have xx epic encounter in instance xx and are willing to take invites if you do happen to be alone against an epic!

    Further the advice from leeroy, mighty leap is an encounter I particularly like as if gives you a dodge and immunity frames. Also it's an excellent parkour tool.
    wixxgs1cht wrote: »
    Speaking of yolo pulls: With the old DG Endless rendered you nigh immortal in mass pulls and I think that it still is my best life saver in those pulls (ACT doesn't really help with any data on that, sadly). Do you have any problems with (CN) door-to-door pulls with Madness over Endless Consumption? Also, what is your life-steal percentage/stat#? Other than that, funny side effect of endless are heals for 150k+ with FLS 8-D.

    One last thing: I've been told - and simply accepted this without double checking - that an initial DG tick applies one stack of Destroyer's Purpose (if in Unstoppable, ofc). Have you tested this?
    I don't typically run too far ahead of the cleric so don't normally have issues, with a LS % of only 9% I do have to play it a little safer. Whenever I do run CN I tend to also equip health stones in addition to normal pots, just in case. With a good party and by not being 10 seconds ahead of the group there should be no problems and the occasional FLS or NSF as you run help keep me topped off...usually.

    I haven't run deep gash at all since mod 3 so I haven't checked.
    RIP Neverwinter 26/06/2014
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited May 2014
    wixxgs1cht wrote: »
    One last thing: I've been told - and simply accepted this without double checking - that an initial DG tick applies one stack of Destroyer's Purpose (if in Unstoppable, ofc). Have you tested this?

    Any damage source coming from you will add a stack of Destroyer's Purpose (including DG). If I remember correctly, this applies to weapon enchants as well.
  • aobviouserroraobviouserror Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    so, it would be good to run deep gash purely to build destroyers purpose stacks faster (esp if not running plaguefire)?
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited May 2014
    so, it would be good to run deep gash purely to build destroyers purpose stacks faster (esp if not running plaguefire)?
    well destroyers purpose can be stacked so damm fast when hitting 2 or more ppl with wicked strike once unstoppable is activated, never felt the need since mod 3 and on preview to run with DG. Its kinda wasted 5 points for that little bit amount of dmg you gain.
    Might be better spend in Instigator tree or go with threads author feat distribution.
    BTW tang.. lagfest is not the only problem atm because at some encounters you cant see whats going on right before you. Some things just turn invsible and only load when standing directly in or very close to it making it very hard to dodge the red cicles and recognizing whats happening.(especially that stupid beholder in dwarven valley)

    Got another question, any1 knows whether the tab mark from GF procs our powerful challenge?
    PS: when soloing the mini encounters its good to use restoring strike and weapon master in passive ability bec its healing effect is as good as 1 and 1/2 pot. :D
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