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Initiate of the Faith and Holy Resolve

refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
edited May 2014 in The Temple
With 12 characters, 4 being DC, I am still questing to eliminate useless Heroic Feats.

Initiate of the Faith
5 ranks increases your Critical Stat by 1% of your Power Stat.

So that means if your Power Stat is 3000, and 1% of 3000 is 30, your Critical Stat increases by 30 points?

How useful is that in a PvP match or in a dungeon delve?

Is there any Synergy with higher level Paragon Feats that might make it worth having?

Should it not be more in-line with GWF Feats, with at least 1% per rank? So 5% for 5 Ranks would increase your Critical Stat by 150, the same as a Rank 6 Azure Enchantment in an Offensive slot? Assuming your power stat is 3000, that is.



Holy Resolve
3 ranks add 15% of your Max hp as temp hp when your hps fall below 30% of your max. 5 minute cool down (300 seconds).

Does this actually keep you alive for a significant amount of time, considering how easy it is even for a Dwarf to be perma-stunned by a Rogue, knocked Prone by a GWF and CC'd by a CW? Despite his racial resistances?


DCs should not be invulnerable, massive damage Golems - but they should be able to do something cool from time to time, often enough so you'd notice, and have a decent chance one to one with any other class. In AD&D, they were often considered over-powered due to the sheer versatility of various combinations of their abilities to buff themselves and the party, to debuff the enemy and to deal Divine spell damage and to buff themselves so they could fight a specialised Fighter for a time with their mace/morning star, full plate and shield in single combat.

I see no sign of it in Neverwinter.

And we can only wear chain and cannot even Turn Undead.


Cheers!
~
Post edited by refracted0dawn on

Comments

  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited May 2014
    I don't pvp so I can't address that side, but Holy Resolve has saved my life frequently in dungeons.

    Prime example is 1st and 2nd boss in Karrundax, where there is so much red on the ground you can't stay out of it - Holy Resolve has given me the breathing room between two health potions many times.

    I agree that Initiate of the Faith is total <font color="orange">HAMSTER</font>, and a trap for the unwary - since as you pointed out the analagous GWF feat is not bad.

    There is real inconsistency from class to class on these sorts of feats, and I wish the devs would take a pass on all the heroic feats and make sure they give similar value for each class.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited May 2014
    Initiate of the Faith may very well be the worst feat in the enitre game, either that or the threat reduction one since threat is such a non issue in this game. This feat doesn't synergize with anything, has the most astoundingly pathetic % value ever and leaves me scratching my head every time as to how it even exists, especially compared to feats like the GWF getting 25% of APen+Recov as power, etc.

    Holy Resolve isn't a great feat by any means, but honestly there's literally like nothing better to take in terms of heroic feats, that's what's so depressing about our feats. I think Cleric may be the only class that literally gets 0 benefit from being a human. Holy Resolve is primarily a PVE feat though due to it's built in 5 min CD. Often times you can easily go more than 5 min in between having your health drop so many times it activates whenever you're health gets low (assuming you aren't taking massive dmg and running for your life the whole time). In this regards it's quite useful as it helps keep you alive when you take burst dmg etc and makes it easier, or gives you more time to heal yourself back up to respectible levels in case you take another burst hit.
    In regards to PVP holy resolve isn't that great since you're HP tends to get dropped much more often. As a PVP feat well it's there and it'll proc sometimes and help you out a little but it's also much less efective because you only get 7.5% of max HP as Temp HP due to healing depression and how it applies to Temp HP also.
    I have Holy Resolve 3/3 in my build and I'm full PVP, but it's really only because I don't see anything better to take, otherwise I probably would
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited May 2014
    Thanks for that, guys.

    I respeced my Dwarf AC 60 for Battle and DPS, and fell into all the traps for the unwary as I went by what sounded like it helped combat ability rather than Healing.

    But then I noticed that in PvP it made sod all difference, so I think I'll have to respec again. I made him WORSE, if anything.

    What would you think is better:

    Gr Fortune 3
    Toughness 3

    Weapon Mastery 3
    Holy Resolve 3

    Repurpose Soul 3

    Bountiful Fortune 5

    or

    Gr Fortune 3
    Toughness 3
    Healing Action 5

    Weapon Mastery 3

    Repurpose Soul 1

    Bountiful Fortune 5


    Anything that builds Action Points and Divinity quicker has to be better than something that improves a stat by less than a Rank 2 Enchantment.

    I really think the devs should look at "what other ways are there to achieve this, and is the Max Rank of the Feat worth even a SINGLE feat point, let alone FIVE?"


    I have a new Dwarf Cleric which will become my main character as his original roll is better, so I want to get it right this time.

    Also, he will be my first DO.

    ~
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited May 2014

    Gr Fortune 3
    Toughness 3

    Weapon Mastery 3
    Holy Resolve 3

    Repurpose Soul 3

    Bountiful Fortune 5

    ~

    That's exactly what my heroic feats look like except Bountiful Fortune 4/5 and Cleanse 1/3
  • mythlond2mythlond2 Member Posts: 8 Arc User
    edited May 2014
    spani4rd wrote: »
    That's exactly what my heroic feats look like except Bountiful Fortune 4/5 and Cleanse 1/3

    Same.

    While I feel there are many ways to valid configure a DC's feats, I feel the Heroic Feats are set in stone. I have yet to see any convincing arguments against this setup.

    Domain Synergy and Initiate of the Faith are wastes of points once you do the math on them. Templar's Domain has a 5 minute cooldown, and Battlewise is probably left over from Beta, where I heard that agrro management was important (I didnt play then).
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2014
    mythlond2 wrote: »
    Battlewise is probably left over from Beta, where I heard that agrro management was important (I didnt play then).

    Yeah, but battlewise (and sooth) were just as useless then, for entirely the opposite reason.

    In beta, healing aggro beat all but the most insane dps aggro, so slotting sooth and taking battlewise just meant you'd wasted feat points and a passive slot: you'd still be kiting everything.

    Post aggro changes, it's almost impossible to pull aggro off the deeps classes anyway, so...yeah.:p
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited May 2014
    Cheers.

    My first character back in February was an AC DC (hey?) and I specced Soothe and Battlewise - I thought less threat in a dungeon would be useful. But when Bosses and mobs decide to chase me, there is nothing I can do but run in circles quaffing potions (the more damage I do, the higher the chance of pursuit).

    And in PvP, they do not give a monkey's about what Features or Feats I have.

    ~
  • iuliandreiiuliandrei Member, Neverwinter Beta Users Posts: 143 Bounty Hunter
    edited May 2014
    What would you think is better:

    Gr Fortune 3
    Toughness 3

    Weapon Mastery 3
    Holy Resolve 3

    Repurpose Soul 3

    Bountiful Fortune 5

    This one, Healing action from what i understand is 5% out of a very small amount but usually it's rounded to 1% of your daily bar.
    Personally, since we're on subject, i'd like to see healing action being a flat amount, basically x% of your daily bar.

    Holy resolve is somewhat decent in power, i mean in line with the other feats, it may not be an awesome life saver but it shouldn't be too powerful. The only thing that bothers me is the long ICD.

    Initiate of Faith & Domain Synergy are both useless feats that need attention.
    The problem with Domain Synergy is that in order to benefit from it you need high Recovery, but if you have high recovery you get punished by DRs and the amount you gain from this feat has a reduced value. However you put it you still lose, there is no way to get benefit from this feat.
    Initiate of Faith makes sense but value is just too low. This could be simply buffed a bit to get in line with the others but Domain Synergy needs to be reworked, or DRs changed although that's not gonna happen.

    Templar's Domain is again another useless talent. From what i understand armor penetration doesn't even work on most DC spells and even if it did not many clerics are interested in optimizing their DPS. But even if they did i don't see them adjusting their AP value based on a proc.

    There are many paragon feats that need attention tbh, for example Rising Hope, a very useful and widely used feat, from a design perspective it has absolutely no thought behind it. Nobody should get paid for doing things like these.
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited May 2014
    iuliandrei wrote: »
    This one, Healing action from what i understand is 5% out of a very small amount but usually it's rounded to 1% of your daily bar.
    Personally, since we're on subject, i'd like to see healing action being a flat amount, basically x% of your daily bar.
    Yes.. it SHOULD be like that! a flat increase! Because the current one just suck so bad! i dont think it's even worth 1 point!

    I did some testing in preview with 33% AP gain to healing action 1 in using healing words only.. They arent actually "ROUNDED" .. theres really a minuscule calculation behind.... just the display that seems to be "rounded". This is the result (in increment value)

    Healing Action 1 : 8%, 16%, 24%, 33% (should have been 32% if we dont take any Healing Action feat)
    Healing Action 5 : 8%, 17%, 25%, 34%

    If this is applied to at will, it will still make sense.. but such gain only apply to only our HEALING ENCOUNTER.. which is kinda sad really, such an undeserving feat.
    Holy resolve is somewhat decent in power, i mean in line with the other feats, it may not be an awesome life saver but it shouldn't be too powerful. The only thing that bothers me is the long ICD.
    It is generally a <font color="orange">HAMSTER</font> feat because of the really long cooldown, but because there's no other better feat than this when we used most of our heroic points.. so i chose to take it.
    Initiate of Faith & Domain Synergy are both useless feats that need attention.
    The problem with Domain Synergy is that in order to benefit from it you need high Recovery, but if you have high recovery you get punished by DRs and the amount you gain from this feat has a reduced value. However you put it you still lose, there is no way to get benefit from this feat.
    Initiate of Faith makes sense but value is just too low. This could be simply buffed a bit to get in line with the others but Domain Synergy needs to be reworked, or DRs changed although that's not gonna happen.

    Templar's Domain is again another useless talent. From what i understand armor penetration doesn't even work on most DC spells and even if it did not many clerics are interested in optimizing their DPS. But even if they did i don't see them adjusting their AP value based on a proc.

    There are many paragon feats that need attention tbh, for example Rising Hope, a very useful and widely used feat, from a design perspective it has absolutely no thought behind it. Nobody should get paid for doing things like these.
    ^Word
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited May 2014
    Just to clarify Healing action grants 1-5% multiplicative AP gain to a very limited number of abilities, including Healing Word and Bastion of Health (confirmed), and possibly Soothing Light, Astral Shield and Exaltation (untested). That's it.

    The 'put 1 point for 1% effect rounded up' is misinformation that has been circulating the forums for months. Your AP meter display is rounded to the nearest % but the actual AP meter has 2 decimal places, the 'round up effect' is purely cosmetic.

    Because DCs already have good action point gain, and this feat only affects so few abilities it's quite clearly a useless feat. Every class' AP gain feat is pretty useless, but the DC one is the worse of the lot.
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