Please can you fix the mid range and large heroic encounters ,it is stupid having to stand around dead maps waiting ages and ages for one to spawn and not being able to change to an instance where one has miraculously spawned compounds the problem , yet another evening of playtime where all I could do was my dailies and zero Heroic encounters above the meaningless 2-3 man ones , this is so disappointing .
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2014
The large ones are spawning just fine. It just has a long respawn timer. Mediums however are broken. It breaks on a case by case basis so you could find some instances where they are still spawning.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
Well Cappy and I ran into this a lot,
He'd tracked it down to what we believe was the Barbarian camp spawning points. We'd run a few, but they'd routinely seemed to break on one specifically. The Shaman Ceremony one.
Three Bears, the Shaman in that encounter will start live, but then turn white and non agro so you couldn't finish it. We found a way to get the health on it down anyway, but it still won't die in that state. So it would break all the rest of them and never despawn that specific encounter.
While I'm sure there may be others that break the rotation... this one we tracked it down to specifically.
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xredxxhawkxMember, Neverwinter Beta UsersPosts: 9Arc User
edited May 2014
It is quite aggrivating, hopefully the issue gets resolved soon, its seeming like more and more instances are broke as time passes, server maintenance seems to restart the rotation, but it after time passes they all just break again.
Yeah we never really got an answer to this. It seems two 3-5 HEs are supposed to spawn every 15 minutes and 6-10 HE every 90. It worked in Dwarven Valley on preview, never did for Icewind Pass.
At least on peak times new instances are generated so you are able to find working ones and move on. Still an unnecessary time-investment if they would get their act together.
By the way: The 2-3 HEs in Icewind Pass are still too powerful sometimes. First wave of the Maurauding Barbarians and waves 2 and 3 of the Totems.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
By the way Cappy = Cayapp. Its what I called him because I always screwed up his name.
By the way: The 2-3 HEs in Icewind Pass are still too powerful sometimes. First wave of the Maurauding Barbarians and waves 2 and 3 of the Totems.
Well actually this one may have to do with the fact the half the Testers on Preview all pretty much stated they needed to keep it this way, me being one of them.
And now in hind sight its turning out to be a good decision, because the 2-3 man encounters can be a little weak. Especially when you've got 20 people gang piling them the way you do now. Even if that number just drops down to 2 people they're still beatable that way. I used to solo these, and they were a serious challenge and could even kill me.
So they turned out to be the right challenge level in the end leaving them as is.
Well its still a bug. They could just have upped them to LVL62 to make them tougher because that's what they are in their bugged state. I assume 2-3 HEs in Dwarven Valley still work fine so it's not like they decided to buff the Class A encounters all around.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
Well its still a bug. They could just have upped them to LVL62 to make them tougher because that's what they are in their bugged state. I assume 2-3 HEs in Dwarven Valley still work fine so it's not like they decided to buff the Class A encounters all around.
Well interestingly enough I tried to get them to bump the Dwarven Valley 2-3 mans as well, because the IWD 2-3 mans are the right challenge level, but I am willing to bet next week we're going to see the people coming to the boards wondering why the Dwarven Vale HEs are a pushover.
Well... ok the 2-3 man ones anyway. The 3-5 man and 6-10 man HEs in DV are really wicked. But they are functional over there.
Well... ok the 2-3 man ones anyway. The 3-5 man and 6-10 man HEs in DV are really wicked. But they are functional over there.
Black ice Beholder is lethal , 20-30k insta death unless they changed it plus a bunch of the heroic encounter undead guys including the annoying mages acting as it's bodyguards that hit like freight trains xD
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
Black ice Beholder is lethal , 20-30k insta death unless they changed it plus a bunch of the heroic encounter undead guys including the annoying mages acting as it's bodyguards that hit like freight trains xD
Lol yeah boy do I remember that one.
I did pretty well at first dodging the beholder and the swarms of mobs. Until I ran out of stamina and got one shotted by the Beholder. I came back, walked right into the Dread Wraith Spawn and got one shotted again. I ran back, got off one Fanning the Flame and one Conduit of Ice and promptly got one shotted again.
I ran back and between all of us zerging it the Dread Wraiths were far enough down that I pasted them, then we got back on the beholder and finally polished it off.
I doubt it'll be the same experience on live though. We did the 6-10 HEs with 5 guys tops on preview, on live 15+ players are simply zerging the larger HEs most of the time. No challenge.
I doubt it'll be the same experience on live though. We did the 6-10 HEs with 5 guys tops on preview, on live 15+ players are simply zerging the larger HEs most of the time. No challenge.
I'd guess it depends on the group doing the zerging. Finally ran into something that wasn't a small encounter yesterday, it was Protecting The Prospectors(?). I think there were around 8-10 people on it.... who got repeatedly & endlessly slaughtered by the groups of ~5 undead spellcasters that spawned on one side of the area. Of course, none of us seemed to have any black ice gear, so..... eventually that one was failed. /shrug
Other than that, I can't say - I've only experienced two HE that weren't Small, since Icewind launched. 99% of the time when I look at my map, all there are is small encounters. (the other larger one was a Remorrhaz fight - which was unplayable for me due to most of the combat being invisible)
(I also wonder about the average GS/skill level of players testing on preview vs. running around in the live game.)
(the other larger one was a Remorrhaz fight - which was unplayable for me due to most of the combat being invisible)
I think I might have been at that HE , the one I was at that failed the prospectors all died and we failed the encounter because the boss kept becoming invisible and nobody could target him while he simply wandered from one prospector to the next smashing them and there was nothing we could do , seriously hope they fix this invisible mobs problem ,it makes the HE's where you have to save NPC's very difficult and Dwarf valley has a lot of these kind of HE's.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
Yeah that is true,
The Dwarven Vale tends to have a lot of Rescue type missions.
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obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
edited May 2014
Is it possible to see the whole remorhaz? I can only see 4-6 lower legs hovering near the ground so far.
Did you really think anyone could steal the power of the god of thieves?
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
(I also wonder about the average GS/skill level of players testing on preview vs. running around in the live game.)
Well probably a little of both, I know we all averaged a good 15k GS, but we also operated as a team very well and knew our characters well.
Honestly, the people I ran into that did these encounters with me were all very skilled as well.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
Not sure what happened, but these appear to be spawning a lot more now.
It could be because Icewind Pass has now been vacated for Dwarven Vale and the encounters there are working. But when I do them now I'm doing so many Medium Level HEs I'm ending up neglecting my quests which is a good thing.
Lets face it, these HEs are probably the most popular part of the IWD release... if they can fix the rubberbanding and latency related issues, I suspect this thing will start to kick off in a big way.
Because there were so many of these spawning in Icewind Pass, I was doing them again with only 2-5 people again just like back in Preview, and it was turning into the same rush it was there.
This is a good thing.
I am not sure if they adjusted these, but something alleviated the strain in that way.
Comments
He'd tracked it down to what we believe was the Barbarian camp spawning points. We'd run a few, but they'd routinely seemed to break on one specifically. The Shaman Ceremony one.
Three Bears, the Shaman in that encounter will start live, but then turn white and non agro so you couldn't finish it. We found a way to get the health on it down anyway, but it still won't die in that state. So it would break all the rest of them and never despawn that specific encounter.
While I'm sure there may be others that break the rotation... this one we tracked it down to specifically.
At least on peak times new instances are generated so you are able to find working ones and move on. Still an unnecessary time-investment if they would get their act together.
By the way: The 2-3 HEs in Icewind Pass are still too powerful sometimes. First wave of the Maurauding Barbarians and waves 2 and 3 of the Totems.
Well actually this one may have to do with the fact the half the Testers on Preview all pretty much stated they needed to keep it this way, me being one of them.
And now in hind sight its turning out to be a good decision, because the 2-3 man encounters can be a little weak. Especially when you've got 20 people gang piling them the way you do now. Even if that number just drops down to 2 people they're still beatable that way. I used to solo these, and they were a serious challenge and could even kill me.
So they turned out to be the right challenge level in the end leaving them as is.
Well interestingly enough I tried to get them to bump the Dwarven Valley 2-3 mans as well, because the IWD 2-3 mans are the right challenge level, but I am willing to bet next week we're going to see the people coming to the boards wondering why the Dwarven Vale HEs are a pushover.
Well... ok the 2-3 man ones anyway. The 3-5 man and 6-10 man HEs in DV are really wicked. But they are functional over there.
Black ice Beholder is lethal , 20-30k insta death unless they changed it plus a bunch of the heroic encounter undead guys including the annoying mages acting as it's bodyguards that hit like freight trains xD
Lol yeah boy do I remember that one.
I did pretty well at first dodging the beholder and the swarms of mobs. Until I ran out of stamina and got one shotted by the Beholder. I came back, walked right into the Dread Wraith Spawn and got one shotted again. I ran back, got off one Fanning the Flame and one Conduit of Ice and promptly got one shotted again.
I ran back and between all of us zerging it the Dread Wraiths were far enough down that I pasted them, then we got back on the beholder and finally polished it off.
I'd guess it depends on the group doing the zerging. Finally ran into something that wasn't a small encounter yesterday, it was Protecting The Prospectors(?). I think there were around 8-10 people on it.... who got repeatedly & endlessly slaughtered by the groups of ~5 undead spellcasters that spawned on one side of the area. Of course, none of us seemed to have any black ice gear, so..... eventually that one was failed. /shrug
Other than that, I can't say - I've only experienced two HE that weren't Small, since Icewind launched. 99% of the time when I look at my map, all there are is small encounters. (the other larger one was a Remorrhaz fight - which was unplayable for me due to most of the combat being invisible)
(I also wonder about the average GS/skill level of players testing on preview vs. running around in the live game.)
I think I might have been at that HE , the one I was at that failed the prospectors all died and we failed the encounter because the boss kept becoming invisible and nobody could target him while he simply wandered from one prospector to the next smashing them and there was nothing we could do , seriously hope they fix this invisible mobs problem ,it makes the HE's where you have to save NPC's very difficult and Dwarf valley has a lot of these kind of HE's.
The Dwarven Vale tends to have a lot of Rescue type missions.
Well probably a little of both, I know we all averaged a good 15k GS, but we also operated as a team very well and knew our characters well.
Honestly, the people I ran into that did these encounters with me were all very skilled as well.
It could be because Icewind Pass has now been vacated for Dwarven Vale and the encounters there are working. But when I do them now I'm doing so many Medium Level HEs I'm ending up neglecting my quests which is a good thing.
Lets face it, these HEs are probably the most popular part of the IWD release... if they can fix the rubberbanding and latency related issues, I suspect this thing will start to kick off in a big way.
Because there were so many of these spawning in Icewind Pass, I was doing them again with only 2-5 people again just like back in Preview, and it was turning into the same rush it was there.
This is a good thing.
I am not sure if they adjusted these, but something alleviated the strain in that way.