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Master of Flame Rimfire Bug

yperkeimenosyperkeimenos Member Posts: 334 Arc User
edited May 2014 in The Library
Hi all,I'm posting this because eventhough it seems that the rim-fire bug is fixed,in mod 3,there is no mention of it at the patch notes. From what I've observed, slotted conduit of ice no longer constantly refreshes the smolder effect which used to reset it. Now both damage types,cold from coi + fire from smolder(rimfire),apply at the same time,as they should.I'd appreciate some feedback or confirmation from the community on this,if possible.
It's BUGS bunny i tell you.
Post edited by yperkeimenos on

Comments

  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    Honestly I knew about it and reported it,

    But had moved on to a full Renegade build for testing at that point, so only got to look at the SS Thaum Build, MoF Thaum Build, Hybrid MoF, Renegade Spellstorm, Spellstorm Hybrid.

    I never retested to see if this was corrected and saw nothing in the patch notes.
  • rielsylrielsyl Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    I have not had time to do a lot of testing, but Rimefire does appear to be working as it is supposed to in regards to firing in conjunction with the spell that turns it into Rimefire from Smolder. I don't know why Cryptic chose to keep this out of of the update notes.

    Chill should now change Smolder to Rimefire which should continue to fire without pausing. Also, any successive application of Chill should "refresh" Rimefire, replacing the current Rimefire with another that which has a new set of 4 ticks same as Smolder.

    Below is a clip from a recent log:
    • Application of Smolder using Chilling Cloud Critical Hit
      • [Combat (Self)] Critical Hit! Your Chilling Cloud deals 827 (795) Cold Damage to Target Dummy.
      • [Combat (Self)] Critical Hit! Your Chilling Cloud deals 878 (844) Cold Damage to Target Dummy.
    • Smolder begins - I let it tick more than once to see the refresh affect of Chill on it
      • [Combat (Self)] Your Smolder deals 640 (616) Fire Damage to Target Dummy.
      • [Combat (Self)] Your Smolder deals 640 (616) Fire Damage to Target Dummy.
      • [Combat (Self)] Your Smolder deals 616 Fire Damage to Target Dummy.
    • Using Conduit of Ice to apply Chill and to see if the delay problem still exists - Conduit of Ice tick 1 and 2 out of 7
      • [Combat (Self)] Your Conduit of Ice deals 760 (661) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Conduit of Ice deals 1027 (859) Cold Damage to Target Dummy.
    • Smolder becomes Rimefire Smolder and begins to fire - tick 1
      • [Combat (Self)] Your Rimefire Smolder deals 521 (436) Cold Damage to Target Dummy.
    • Conduit of Ice tick 3 and 4 - new application of Chill
      • [Combat (Self)] Your Conduit of Ice deals 1069 (894) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Conduit of Ice deals 1130 (945) Cold Damage to Target Dummy.
    • Rimefire Smolder should have been refreshed by Chill and this should be tick 1 of the new set of 4 ticks
      • [Combat (Self)] Your Rimefire Smolder deals 512 (428) Cold Damage to Target Dummy.
    • Conduit of Ice tick 5 - new application of Chill
      • [Combat (Self)] Your Conduit of Ice deals 1182 (989) Cold Damage to Target Dummy.
    • Rimefire Smolder refreshed back to tick 1
      • [Combat (Self)] Your Rimefire Smolder deals 522 (437) Cold Damage to Target Dummy.
    • Conduit of Ice tick 6 and 7 - new application of Chill - Conduit of Ice ends
      • [Combat (Self)] Your Conduit of Ice deals 1197 (1001) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Conduit of Ice deals 1167 (976) Cold Damage to Target Dummy.
    • Rimefire Smolder refreshed back to tick 1 and now should fire for 4 complete ticks - and it does
      • [Combat (Self)] Your Rimefire Smolder deals 568 (475) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Rimefire Smolder deals 494 (475) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Rimefire Smolder deals 494 (475) Cold Damage to Target Dummy.
      • [Combat (Self)] Your Rimefire Smolder deals 475 Cold Damage to Target Dummy.

    As can be seen above, Rimefire Smolder does indeed fire along side Conduit of Ice. Prior to this update, Rimefire Smolder damages only appeared at the end.

    Also, according to Grimah, Smolder fires at roughly 1.5 seconds depending on your level. I do not know how he got that figure but it would explain why there appears to be an offset between when Conduit of Ice and Rimefire Smolder are firing.

    Thank you, Cryptic, for finally fixing this.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    That is good to know honestly,

    I truly enjoyed playing as a Master of Flame. I wanted to do this once IWD went live and had planned to move over to MoF full time, but as far as I know its still bugged in my favorite armor (Champion) which I generally use in PvE. On Preview I was using High Viz for the most part because the mobs hit so hard and I had to do a lot of solo stuff.

    I have two sets of armor I switch between,

    Champion with Soulforged (helps survive those nasty one shotting mobs, and gives ARP, and Health with same stats as VZ, plus very good recharge speed for one of my favorite techniques, Sudden Storm, I like it close up and personal)
    High Vizier with Barkshield (just enough protection to get you in range to be able to steal mobs defense and put it on yourself)

    EDIT: One of the reasons I reported this one originally was because when you had a Spellstorm Thaum using a lot of Tabbed CoI which is a common configuration with those builds, and an MoF using a lot of Smoulder, the SS Thaum would end up delaying the MoF's damage in HEs until the mobs were dead. So MoFs never got the credit they were supposed to for the HEs.

    Now they will, This is a HUGE fix for MoFs as well as many times Spellstorm Thaums were getting more credit for damage than they deserved in really all aspects of DPS when in reality they were both equally effective when operating alone. The tactics with the MoF are different than with a SS Thaum, but both are equally effective.

    Now the MoF will get proper credit for what it can really do.
  • rielsylrielsyl Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    EDIT: One of the reasons I reported this one originally was because when you had a Spellstorm Thaum using a lot of Tabbed CoI which is a common configuration with those builds, and an MoF using a lot of Smoulder, the SS Thaum would end up delaying the MoF's damage in HEs until the mobs were dead. So MoFs never got the credit they were supposed to for the HEs.

    Now they will, This is a HUGE fix for MoFs as well as many times Spellstorm Thaums were getting more credit for damage than they deserved in really all aspects of DPS when in reality they were both equally effective when operating alone. The tactics with the MoF are different than with a SS Thaum, but both are equally effective.

    Now the MoF will get proper credit for what it can really do.

    I have not had a chance to test whether or not another mage can still steal ownership of Rimefire Smolder if they apply Chill to your Smolder first. I will test it this weekend hopefully. This could still be a problem with damage credit.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2014
    rielsyl wrote: »
    I have not had a chance to test whether or not another mage can still steal ownership of Rimefire Smolder if they apply Chill to your Smolder first. I will test it this weekend hopefully. This could still be a problem with damage credit.

    I was actually wondering this myself...should be easy enough to test in a parse as long as you don't use any ice spells in your rotation while the other mage does. If rimfire appears in your log in any significant way ownership isn't being stolen.

    I'll have to test that, but I'm glad to hear it at least is doing something now!
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    Honestly I could have tested it this morning,

    But the truth is I was really hung over this morning after going out last night and had to log prematurely so didn't think about it. I repec'd to MoF last night, as my MoF builds were honestly better at longer range damage than my normal Spellstorm builds which tend to be close combat builds.

    In Dungeons, everything is within spitting distance for the most part, so when I use specific Spellstorm powers for AoE they work great if you're right on top of the mobs, while incredibly dangerous to the mage, its also highly effective. But IWD you're doing a lot more ranged stuff which I find the MoF plays into better where even though my Spellstorm builds tend to still be very effective, the MoF's longer reach tends to work better. So I respec'd to MoF.
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