Quick question concerning PVP. So lately I've been trying out ranged classes and I'm so confused on what to do. Most of my team will chase one person down because they're so kill thirsty. As a ranged class I'm supposed to attack from range however while my team is chasing one person the enemy is capping node 2. What do I do? Should I stay on the node and try to keep it contested or do I try to take out the enemies 1 by 1. A lot of videos I watch the ranged classes stay off the node and kill the enemies before contesting it but is this smart? My team some times aren't strong enough to hold themselves up so I end up having to do it. What should I do? Keep the node contested or kill from afar?
I find a ranger to be a great agitator. Take a shot at the node and run toward your team. You might get 1 or 2 enemies to follow. That's just one of many strategies.
Quick question concerning PVP. So lately I've been trying out ranged classes and I'm so confused on what to do. Most of my team will chase one person down because they're so kill thirsty. As a ranged class I'm supposed to attack from range however while my team is chasing one person the enemy is capping node 2. What do I do? Should I stay on the node and try to keep it contested or do I try to take out the enemies 1 by 1. A lot of videos I watch the ranged classes stay off the node and kill the enemies before contesting it but is this smart? My team some times aren't strong enough to hold themselves up so I end up having to do it. What should I do? Keep the node contested or kill from afar?
If it's a 1v1, you can take pot-shots at the person standing on it until they cap it, then move in and contest it after they do. It's usually amusing to watch a GWF try to figure out what to do when he realizes he can't just stand and take aimed-shots from my HR. Usually they run and try to prone me, then run back, then run to me again lol.
Even if you stand on it with them early it will still be contested meaning neither team gets any points.
2v1 or more I normally jump on the node and try to stay alive to slow down them capping as much as possible. Not sure if it's the best strategy really though, since they will still be increasing their control with more numbers. Might just be best to follow the above strategy and then after it's capped jump on it to contest until your team can arrive.
As a cw, I'm usually hanging out on the bridges/columns as "air support" for my team (which is why I don't get to claim those pretty green souls very often). If my team is banging it out 4 vs 5 on a node, I'll go try to grab a node. If my team is busy elsewhere, and 2-3 of the enemy team is chilling on a node, I'll rush in, put my feet on the node--just for point denial. As ranged, you are best not being in direct line of fire of GF, GWF, or rogues. Cloth or leather does not stand up to plate and 50 chain prones.
@OP: Please make your thread subjects more descriptive. I know PvP is a popular, nay passionate subject for many so I'd never belittle it. But for myself: I'm bored reading about it and would have skipped this thread had you actually described the thread in your subject line.
I beseech everyone to be more descriptive in your thread subject lines.
I know this comment doesn't provide direct feedback to the subject and I apologize, but I am hopeful it is constructive enough to come across to all readers. I'm not complaining (well, I suppose I am) - and I most certainly do not mean to offend or belittle anyone. I'm just asking for a little forethought into thread subject lines.
Oh, and I review the forum through the "New Posts" link, not by category, so I do not see which category a thread may be in when I come across the thread titles. (In case anyone proclaims I am a numbskull for not know where in the forums I am at.) LOL
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited May 2014
If you can stand on a node that you don't own, or is being contested, then stand on it. Taking them is more important than killing. I understand (I'm a CW) that you probably won't live long, but it's got to be done.
Quick question concerning PVP. So lately I've been trying out ranged classes and I'm so confused on what to do. Most of my team will chase one person down because they're so kill thirsty. As a ranged class I'm supposed to attack from range however while my team is chasing one person the enemy is capping node 2. What do I do? Should I stay on the node and try to keep it contested or do I try to take out the enemies 1 by 1. A lot of videos I watch the ranged classes stay off the node and kill the enemies before contesting it but is this smart? My team some times aren't strong enough to hold themselves up so I end up having to do it. What should I do? Keep the node contested or kill from afar?
I use my HR to make disorder in the other team, cap when you can, go up and make Aimed Shot, Split Shot, use Forest Ghost and Marauder's Escape/Rush to have great mobility, bla bla bla... Mmmm don't wanna write everything so I will leave a video I did with my HR a little ago, note that the other team is very noobie, but that's the idea, Cap, Run/Rush, Kill, etc... https://www.youtube.com/watch?v=Cv_nrBO9TnI
it's very effective to distract enemies even when knowing full well that you will die. distracting someone or multiple people for 5-20 seconds is a decent amount of time for the rest of the team to get the other 2 nodes. especially if u can keep a gwf away for that long
Quick question concerning PVP. So lately I've been trying out ranged classes and I'm so confused on what to do. Most of my team will chase one person down because they're so kill thirsty. As a ranged class I'm supposed to attack from range however while my team is chasing one person the enemy is capping node 2. What do I do? Should I stay on the node and try to keep it contested or do I try to take out the enemies 1 by 1. A lot of videos I watch the ranged classes stay off the node and kill the enemies before contesting it but is this smart? My team some times aren't strong enough to hold themselves up so I end up having to do it. What should I do? Keep the node contested or kill from afar?
Like others have said, you wanna capture that node. All nodes blue/not red is the first priority in pvp. Period. If the top of the node symbol is blue (you dominate) you wanna kite the enemies off of it. If it is red (they dominate) you want to contest it before it turns all red and the enemy starts gaining points from it. On HR when you are at about half health or just took a bunch of damage it can be fun to run off of the node towards where a heal pot is and when the enemy follows hit marauders escape and end up on the node behind them>constricting>rush>foxshift>disruptive shot and now they are at the very least, at half-health also.
You'll see a thread here called "dying to win" about taking deaths over kills in order for the team win. Pugs can be win-challenged lol.
You need to try both strategies, because you will only know which is better for you and your setup as well as the situation you are in before you can say for sure, which would have been better.
Perhaps as a rule of thumb, consider the amount of life you have. If you are at full life then go in and be brave, risk some of it and see what you can achieve. If you are low then stay at range, let your regeneration do its job and cause damage from a distance. If you include your opponent's life bar into your decision then you will be even more successful.
Only when the counters are close to 1000 on both teams can jumping onto a node in low life be meaningful (sort of a "tiger leap").
Also use the duration of the entire match to fight against each of the 5 enemy players and see which of them is weak and who is not. This also lets you make smart decisions when it comes to situations such as yours. If it is an easy target then go for it, if it is a harder opponent then better play it safe.
You need to try both strategies, because you will only know which is better for you and your setup as well as the situation you are in before you can say for sure, which would have been better.
Perhaps as a rule of thumb, consider the amount of life you have. If you are at full life then go in and be brave, risk some of it and see what you can achieve. If you are low then stay at range, let your regeneration do its job and cause damage from a distance. If you include your opponent's life bar into your decision then you will be even more successful.
Only when the counters are close to 1000 on both teams can jumping onto a node in low life be meaningful (sort of a "tiger leap").
Also use the duration of the entire match to fight against each of the 5 enemy players and see which of them is weak and who is not. This also lets you make smart decisions when it comes to situations such as yours. If it is an easy target then go for it, if it is a harder opponent then better play it safe.
If you mean continuing to stay at range after they gain control of the node, I have to disagree. You should always jump on a node if they control it no matter what your class or the circumstance.
Domination is all about points. Even if you die fast, you prevented them from getting some points.
The only time you may not want to be on the node is if you control it (meaning you want the fights to be off the point) or it's being contested and being on it won't make a difference anyway. Neither reason is about your life or safety, neither of which matter in Domination.
Had a game today where we lost by about 20 points, mainly because our CWs and Dc would not stand on the freaking middle point. It got so ridiculous that they were literally like 2 feet away from it, and the DC had even set up her healing circle there.
We easily could've won had they just moved a couple feet forward throughout the game.
And besides, range is rarely ever really "safe", except for maybe the pillars in Hotenow. If you are actually a threat, the GWF/GF/Whatever is going to come after you and kill you, and then you die just the same without having helped stop the enemy get points.
Not only that, but you've brought the action off the point, meaning someone on your team may try to help you. Then you have 2 of your teammates fighting off a point contested by the other team. If you have a pug team, then more may join in, and all the while the other team is getting points from that node you stood off of.
To sum up: Where you stand should be determined by where you want the fighting to take place- not for your safety but instead for which team will be getting points from it.
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If it's a 1v1, you can take pot-shots at the person standing on it until they cap it, then move in and contest it after they do. It's usually amusing to watch a GWF try to figure out what to do when he realizes he can't just stand and take aimed-shots from my HR. Usually they run and try to prone me, then run back, then run to me again lol.
Even if you stand on it with them early it will still be contested meaning neither team gets any points.
2v1 or more I normally jump on the node and try to stay alive to slow down them capping as much as possible. Not sure if it's the best strategy really though, since they will still be increasing their control with more numbers. Might just be best to follow the above strategy and then after it's capped jump on it to contest until your team can arrive.
I beseech everyone to be more descriptive in your thread subject lines.
I know this comment doesn't provide direct feedback to the subject and I apologize, but I am hopeful it is constructive enough to come across to all readers. I'm not complaining (well, I suppose I am) - and I most certainly do not mean to offend or belittle anyone. I'm just asking for a little forethought into thread subject lines.
Oh, and I review the forum through the "New Posts" link, not by category, so I do not see which category a thread may be in when I come across the thread titles. (In case anyone proclaims I am a numbskull for not know where in the forums I am at.) LOL
Thanks.
I use my HR to make disorder in the other team, cap when you can, go up and make Aimed Shot, Split Shot, use Forest Ghost and Marauder's Escape/Rush to have great mobility, bla bla bla... Mmmm don't wanna write everything so I will leave a video I did with my HR a little ago, note that the other team is very noobie, but that's the idea, Cap, Run/Rush, Kill, etc... https://www.youtube.com/watch?v=Cv_nrBO9TnI
Like others have said, you wanna capture that node. All nodes blue/not red is the first priority in pvp. Period. If the top of the node symbol is blue (you dominate) you wanna kite the enemies off of it. If it is red (they dominate) you want to contest it before it turns all red and the enemy starts gaining points from it. On HR when you are at about half health or just took a bunch of damage it can be fun to run off of the node towards where a heal pot is and when the enemy follows hit marauders escape and end up on the node behind them>constricting>rush>foxshift>disruptive shot and now they are at the very least, at half-health also.
You'll see a thread here called "dying to win" about taking deaths over kills in order for the team win. Pugs can be win-challenged lol.
Jugger Conq GF
....
You need to try both strategies, because you will only know which is better for you and your setup as well as the situation you are in before you can say for sure, which would have been better.
Perhaps as a rule of thumb, consider the amount of life you have. If you are at full life then go in and be brave, risk some of it and see what you can achieve. If you are low then stay at range, let your regeneration do its job and cause damage from a distance. If you include your opponent's life bar into your decision then you will be even more successful.
Only when the counters are close to 1000 on both teams can jumping onto a node in low life be meaningful (sort of a "tiger leap").
Also use the duration of the entire match to fight against each of the 5 enemy players and see which of them is weak and who is not. This also lets you make smart decisions when it comes to situations such as yours. If it is an easy target then go for it, if it is a harder opponent then better play it safe.
If you mean continuing to stay at range after they gain control of the node, I have to disagree. You should always jump on a node if they control it no matter what your class or the circumstance.
Domination is all about points. Even if you die fast, you prevented them from getting some points.
The only time you may not want to be on the node is if you control it (meaning you want the fights to be off the point) or it's being contested and being on it won't make a difference anyway. Neither reason is about your life or safety, neither of which matter in Domination.
Had a game today where we lost by about 20 points, mainly because our CWs and Dc would not stand on the freaking middle point. It got so ridiculous that they were literally like 2 feet away from it, and the DC had even set up her healing circle there.
We easily could've won had they just moved a couple feet forward throughout the game.
And besides, range is rarely ever really "safe", except for maybe the pillars in Hotenow. If you are actually a threat, the GWF/GF/Whatever is going to come after you and kill you, and then you die just the same without having helped stop the enemy get points.
Not only that, but you've brought the action off the point, meaning someone on your team may try to help you. Then you have 2 of your teammates fighting off a point contested by the other team. If you have a pug team, then more may join in, and all the while the other team is getting points from that node you stood off of.
To sum up: Where you stand should be determined by where you want the fighting to take place- not for your safety but instead for which team will be getting points from it.