test content
What is the Arc Client?
Install Arc

Rogues are demonized in PVP

murmazmurmaz Member, Neverwinter Beta Users Posts: 13 Arc User
GWF's can perma-stun-lock you, one hit and you're dead 90% of the time.
Devoted Clerics can become godlike and tank 3-4 people for a long duration of time.
GF's can guard all your encounters then put you in a semi stun-lock which usually eats 75% of your hp if you get caught.
Control Wizards can dash away THREE << profanity removed >> times, repel and also push away with their shield while maintaining CC.

Drumroll....
Rogues can become invisible until their stealth meter runs out or they get targeted with an AoE, if they however choose to reduce their dps they can maintain long periods of invisibility to extend their survival.

For all perma-stealth haters, please hear me out here and read this with an open mind.
1) Playing perma-stealth takes SKILL, it is definitely not an easy style of gameplay
2) There are so many ways to counter their stealth bar (AoE, DoT and pure pvp instincts).
3) Rogues DEPEND on their stealth. 1v1 without stealth a Rogue will barely make it out from a cleric.


I play as a TR but I am no perma-stealth, but I do sympathize with them. TR's have been nerfed to breaking point and there is even an artifact designed ESPECIALLY to destroy rogues (artifact of revelation).

Where are the artifacts to counter a GWF's unstoppable and stunlock? Where are the artifacts to counter a clerics immunities? Where are the artifacts to escape from a GF's stun lock? NO WHERE TO BE FOUND. But just because everyone has a big sook that "Oh I can't see rogues and I'm too much of a nub to counter them with skill I'm gonna go on the forums and cry a ****ing river" and they get an artifact that strips every rogue at a considerable distance naked.


What is the future of the TR class? Will other classes have artifacts to counter their intrinsic mechanics (unstoppable etc)?
Post edited by murmaz on

Comments

  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited May 2014
    murmaz wrote: »
    TR's have been nerfed to breaking point and there is even an artifact designed ESPECIALLY to destroy rogues (artifact of revelation).

    Honestly, its rare if you even find anyone using the lantern in PvP. Most people would rather get a healing artifact over one that is EASILY countered by moving away until those few seconds are up, then you have nothing to fall back on for another 2-3 minutes.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited May 2014
    Are the pvp bots clerics? Gwfs? No, they're TRs. All of them. Period. Best 1v1, easiest to use, AtWills that hit like dailes. Tons of layers of protection, from stealth to deflect and itc and dodges and movement speed. Is there any other MMO where the stealthed class remains stealthed once the fight has begun? No. This is a specific feature (or bug) by NW.
    Any of those abilities listed here, plus many ones not mentionned would make TR an OP class. But TR has them all.
    All this needs to get nerfed, at any level. The absurd damage spike, the range, the stealth.
    Mod3 id the right opportunity to do that. Devs, nerf the TR as hard as you can. the communty already had to live for too long with this oh-so-OP class.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    TR are widely considered the most OP class in PvP right now. The only thing that has a chance against a properly built/played TR is a properly built and played HR. Nothing else should even be touching you, ESPECIALLY a aGf.

    So at the risk of sounding like a douch, you're doing it wrong.

    You should be running a stealth based build with SS, ITC, and PoB as your encounters and duelist/Cloud of steel for your at wills. Dailies should be shocking and bloodbath.

    Weapon enchant should be Bile.

    It takes a little more skill and awareness to play this build well than most other builds (referring to landing duelists, and keeping your rotations tight so you are not vulnerable).

    Check out Jerkface's stream on twitch, and Blacksheep has some vids up on youtube that will demonstrate how to play this build most effectively.

    Since the latest changes it's possible to just slot bait and switch and run around on the point hitting ITC if you get caught with something. You can hold 3 pugs solo on a point for pretty much the entire game.

    Once you get better with your rotations and landing Duelists there won't be much that can stop you.

    And yeah, if one of your opponents are using lantern you are in good shape as there are not very many experienced players who would use this, the healing from waters is MUCH more useful.
  • sirpattonsirpatton Member, NW M9 Playtest Posts: 28 Arc User
    edited May 2014
    5 TR perma-stealth can win Gauntylgrym PvP against 20 players, this is OP. End of Story.

    Any different class you can kill in 3-5 players (on Gauntylgrym) but no perma-stealth.
  • murmazmurmaz Member, Neverwinter Beta Users Posts: 13 Arc User
    edited May 2014
    Honestly, its rare if you even find anyone using the lantern in PvP. Most people would rather get a healing artifact over one that is EASILY countered by moving away until those few seconds are up, then you have nothing to fall back on for another 2-3 minutes.

    It is not rare, ever second PVP match I play one of the opposing team uses a lantern. And it's not so difficult to rearrange the slots of your artifacts if you know you're up against TR's.

    lewel555 wrote: »
    Are the pvp bots clerics? Gwfs? No, they're TRs. All of them. Period. Best 1v1, easiest to use, AtWills that hit like dailes. Tons of layers of protection, from stealth to deflect and itc and dodges and movement speed.

    Which at wills are you talking about please enlighten me? The DoT whisperknife attack? Or the Duelist Flurry which got nerfed to the point where it is subject to CC? How the hell are you meant to get the 3rd strike for the bleed stack (which FYI isn't close to being as powerful as a daily)

    "Tons of protection" is a load of HAMSTER, we only have stealth and only one paragon path has ITC and even so a few seconds of deflect for a wasted encounter slot isn't the clear choice. On the topic of dodges, you are mistaking TR's for HR's which dodge every second attack and buff their allies with fox cunning.

    lewel555 wrote: »
    Is there any other MMO where the stealthed class remains stealthed once the fight has begun? No. This is a specific feature (or bug) by NW.

    Definitely not a bug, the description on stealth clearly states at wills do not drain stealth. And again, you missed my entire post, the WHOLE point of a TR is to use deception and stealth. WITHOUT stealth there is no deception and there are already a load of methods to counter perma-stealths (who by the way take a good 1m-2m to kill anyone). An artifact to further nerf rogues is not the answer.

    lewel555 wrote: »
    Any of those abilities listed here, plus many ones not mentionned would make TR an OP class. But TR has them all.
    All this needs to get nerfed, at any level. The absurd damage spike, the range, the stealth.
    Mod3 id the right opportunity to do that. Devs, nerf the TR as hard as you can. the communty already had to live for too long with this oh-so-OP class.


    You are the epitomy of a nub. Just because you completely lack skill and can't counter rogues doesn't mean the game is broken, it means you should play runescape or another game which doesn't require as much real time reaction and skill.

    Here is a website that will cater for your gaming abilities:
    << link removed >>
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    lewel555 wrote: »
    Are the pvp bots clerics? Gwfs? No, they're TRs. All of them. Period. Best 1v1, easiest to use, AtWills that hit like dailes. Tons of layers of protection, from stealth to deflect and itc and dodges and movement speed. Is there any other MMO where the stealthed class remains stealthed once the fight has begun? No. This is a specific feature (or bug) by NW.
    Any of those abilities listed here, plus many ones not mentionned would make TR an OP class. But TR has them all.
    All this needs to get nerfed, at any level. The absurd damage spike, the range, the stealth.
    Mod3 id the right opportunity to do that. Devs, nerf the TR as hard as you can. the communty already had to live for too long with this oh-so-OP class.

    This guy is just silly, ignore him.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    murmaz wrote: »
    It is not rare, ever second PVP match I play one of the opposing team uses a lantern. And it's not so difficult to rearrange the slots of your artifacts if you know you're up against TR's.




    Which at wills are you talking about please enlighten me? The DoT whisperknife attack? Or the Duelist Flurry which got nerfed to the point where it is subject to CC? How the hell are you meant to get the 3rd strike for the bleed stack (which FYI isn't close to being as powerful as a daily)

    "Tons of protection" is a load of HAMSTER, we only have stealth and only one paragon path has ITC and even so a few seconds of deflect for a wasted encounter slot isn't the clear choice. On the topic of dodges, you are mistaking TR's for HR's which dodge every second attack and buff their allies with fox cunning.




    Definitely not a bug, the description on stealth clearly states at wills do not drain stealth. And again, you missed my entire post, the WHOLE point of a TR is to use deception and stealth. WITHOUT stealth there is no deception and there are already a load of methods to counter perma-stealths (who by the way take a good 1m-2m to kill anyone). An artifact to further nerf rogues is not the answer.





    You are the epitomy of a nub. Just because you completely lack skill and can't counter rogues doesn't mean the game is broken, it means you should play runescape or another game which doesn't require as much real time reaction and skill.

    Here is a website that will cater for your gaming abilities:
    www.miniclip.com

    Ugh.... I wanted to be nice and help you so badly.... Why did you have to write this?
  • mrhinkypunkmrhinkypunk Member Posts: 1,608 Arc User
    edited May 2014
    I personally feel that a TR shouldn't be forced to take something such as impossible to catch to be able to survive while their stealth is down, playing a non stealth TR wisperknife should be a viable choice. There should be some sort of class mechanic or tactic that means after your stealth ends you get resistance which could change depending on something similar to HR's lone wolf. I just feel they need to add a point in coming out of stealth. Crush mentioned this as one area they were looking into. They need to find a way to make true perma not the only viable option for rogues but allow them to have increased damage or something by coming out of stealth.

    I find it odd how HR wasn't mentioned as a good HR is the best counter to a perma TR. <_<
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    I personally feel that a TR shouldn't be forced to take something such as impossible to catch to be able to survive while their stealth is down, playing a non stealth TR wisperknife should be a viable choice. There should be some sort of class mechanic or tactic that means after your stealth ends you get resistance which could change depending on something similar to HR's lone wolf. I just feel they need to add a point in coming out of stealth. Crush mentioned this as one area they were looking into. They need to find a way to make true perma not the only viable option for rogues but allow them to have increased damage or something by coming out of stealth.

    I find it odd how HR wasn't mentioned as a good HR is the best counter to a perma TR. <_<

    I agree, but it is the only viable spec right now, denying it does not help. I like to pound the point home as there is still a large portion of PvP TRs that don't use this spec and then come here on the forums arguing that their spec performs just as well because their play style is special or some HAMSTER. It's not... Your build sucks, the issue needs to be addressed, stop fighting it.

    I would also like to point out:
    I find it odd how HR wasn't mentioned as a good HR is the best counter to a perma TR. <_<

    Look up sir:
    The only thing that has a chance against a properly built/played TR is a properly built and played HR.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited May 2014
    Only stealth removes characters effectively from combat giving them time to regain their hp, with HD in mind this is already an unfair advantage. However, stealth that does not deplete when attacking, leads to cycles of the TR being invisible while regenerating at maximum speed This is something that needs to be addressed as soon as possible. Also, a Rogue should NOT become faster in stealth, it should be the opposite as in any other mmo with stealth mechanics. Stealth implies being silent, not running around at mach 3. The deflection severity is also pretty questionable since the TR wears leather, yet has the highest deflect ratio of all classes (75%) which really should be the GF deflect rate and not the TR's. Rogues should have 25% - maybe 50% deflection severity.


    I could go on and on with things that are OP/broken about TR.

  • naicalusnaicalus Member Posts: 645 Arc User
    edited May 2014
    In this thread: People who have not only never played TR, but have apparently never played with one in the party in PvE.

    This is understandable. I mean, after the PvP moaners got the class nerfed into the ground sixteen times already, TR is barely viable in PvE anymore and nobody wants them, preferring to stack ever more CWs and GWFs because why would you bring a class that after an endless series of PvP-based nerfs can no longer effectively do its PvE job?

    But please, do go on about how OP the TR is. I'll be over here. Bitter. Nursing my hate. Never even touching PvP Domination because I can't bloody stand it. Waiting for the next class-destroying nerf that will make it even more pointless to play my TR.

    Also, my PvE TR likes Permas in GG PvP, which unlike Domination is harder to avoid since most GG teams want to do the PvP. They tickle. And it's fun to smack them upside the head. But I suppose who better than a TR to know what a TR does and how to yawn at it.
    Largely inactive, playing Skyforge as Nai Calus.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    murmaz wrote: »
    GWF's can perma-stun-lock you, one hit and you're dead 90% of the time.
    Devoted Clerics can become godlike and tank 3-4 people for a long duration of time.
    GF's can guard all your encounters then put you in a semi stun-lock which usually eats 75% of your hp if you get caught.
    Control Wizards can dash away THREE goddammned times, repel and also push away with their shield while maintaining CC.

    Ugh...This thread should have been closed.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited May 2014
    i think tr;s need some fixing: like ITC as there are situations where it just goes on cooldown without activating and also bloodbath consuming all ap without doing anything.
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited May 2014
    sirpatton wrote: »
    5 TR perma-stealth can win Gauntylgrym PvP against 20 players, this is OP. End of Story.

    Lol this is such an ignroant statement I don't even....

    Perma stealth can't pull that off. When you're overwhelmed as a perma stealth. YOU ESCAPE, which means the point is for them. A perma can't contest a node long enough if he has 5+ people on him.
  • shrewguyshrewguy Member Posts: 150 Arc User
    edited May 2014
    ortzhy wrote: »
    i think tr;s need some fixing: like ITC as there are situations where it just goes on cooldown without activating and also bloodbath consuming all ap without doing anything.

    Definitely.. that ITC bug has got me killed so many times.

    Anyway, having read through this thread I just want to cringe, half the people saying how TRs are an untouchable god class that can 1 shot you and are immune to everything... and the other half are saying they are so absurdly trash they get out dpsed by a cleric companion... both sides are just stupidly over exaggerating.

    I will agree that I hate perma-stealth, Since there is no counter mechanic to stealth (like spot/listen) Then there is no way you should be able to stay stealthed indefinatly.

    I have never played a permastealth TR, and I do fine in PvP as an in-your-face evasive type rogue relying on ITC, dodges and investing in some defencive stats (hp, regen etc) and using my stealth wisely. Yes, sometimes I get beaten, yes sometimes I get out played, but No, I am not useless not by a long shot.

    TRs are good in PvP, but not the best. (clerics are actually probably the strongest class in PvP, people just overlook them because everyone wants to be Rambo and ignore the benefit of a strong team player.) But I do think a counter mechanic to Permastealth like Spot/listen checks would be a good idea just so people can deal with them.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    There is as much hyperbole from the haters as from the TRs themselves.
  • edited May 2014
    This content has been removed.
  • edited May 2014
    This content has been removed.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    OP, rants are not productive discussions nor are they constructive feedback especially when you troll and attack other forum users that counter your opinions.

    this thread is finished.
This discussion has been closed.