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Cumulative Feedback: Suggestions needed to be considered!

ayrouxayroux Member Posts: 4,271 Arc User
In an effort to get information to the DEV team, I thought I would do my best to create a cumulative thread highlighting some of the major suggestions the players have suggested over the past months, that I really think they should consider.


1) Base Roll Reset Tokens - The ability to re-select your base roll.

2) Race Balancing - Halfling is the ultimate PVP class. Instead of nerfing it, there are alot of simple fixes to make others viable. (Example: Humans getting ~3% DR boost instead of 3% more defense)

3) More PVP Maps - This has been asked for since the beginning of time itself. Along with game-types.

4) More complex PVE dungeons - In the form of boss mechanics/fights. Currently its AOE spam until dead - which makes CW/GWFs most desired class. Adding a need for tank/non-AOE classes would broaden diversity.

5) Guardian Fighter Class rework - This class is severely underpowered/utilized. Many suggestions have been around here as well. (An easy fix here would be giving GFs the same "stats" as GWF (as in what STR/Con/Dex provide the class)

6) Stop over-nerfing items/enchants. (Example: Tenebrous - which needed a tone down, but you guys go too far sometimes. New upcoming example: Emblem, which will be worthless in mod 3)

7) Utilize your biggest asset! FOUNDRY! - This is the games biggest asset. If you can properly reward Foundry missions as well as allowing SOME form of Foundry PVP, this game will take off like wildfire!

8) A re-work of old weapon enchants. Whens the last time you saw someone using a Frost Enchant? Cmon.... Id even say remove the % weapon damage on many of the enchants and just give flat % damage instead. This would open alot of doors for other builds.

Those are the major ones. If you feel I missed any BIG ones, feel free and I will try to keep this updated! Lets keep this positive, obviously some of this is my personal take, but everyone of these I have seen others discuss and create threads about!
Post edited by Unknown User on

Comments

  • demidogzdemidogz Member Posts: 259 Bounty Hunter
    edited May 2014
    Those are great points.

    I personally think the devs need to consider taking back the new hair and face options because seriously, they just look friggin hilarious, which I actually hoped it was a good thing but it wasn't.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    All of it is a helluvalot easier said than done as I note a curious but profound lack of any proffered solutions in the OP.

    If only you were here when things were *really* bad, like the AD cost of removing enchantments or the costs and mechanics of most of what you bring up in your hit list. Except that everything is a whine or a complaint with no ideas to solutions whatsoever.

    I'm just saying, if I say "you smell funny" to someone it's just a complaint, but if I say "you smell funny, take a bath" then it becomes a suggestion; request; solution - not a complaint. See what I'm saying? So for each of your items in your list, what would your solutions actually be to correct them?

    By the way, I'm using both Frost and Frostburn enchants on my DC and loving them both.

    -justsaying-
  • mestremaxmestremax Member Posts: 43
    edited May 2014
    I think a big problem that can enter that list is the fact that you have to reset all skills/boons even you only wanting to make some small changes, more boons come with the new module and having to reset everything just because you test a skill that is something annoying.

    One option you can reset the skills and boons separately would be very good in this case would have two options reset with AD or ZEN, so the player choose the best option based on the exchange of ZEN.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    Good consolidation of points, for which hundreds of possible solutions have been proffered many times. Not that it was necessary, because the designers have everything they need to produce viable solutions including mountains of data to which anyone offering suggestions does not have access.

    (Funny how you can remove a list entry only to be reminded of exactly why you put it there in the first place.. and back on it goes. lol)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2014
    All of it is a helluvalot easier said than done as I note a curious but profound lack of any proffered solutions in the OP.

    If only you were here when things were *really* bad, like the AD cost of removing enchantments or the costs and mechanics of most of what you bring up in your hit list. Except that everything is a whine or a complaint with no ideas to solutions whatsoever.

    I'm just saying, if I say "you smell funny" to someone it's just a complaint, but if I say "you smell funny, take a bath" then it becomes a suggestion; request; solution - not a complaint. See what I'm saying? So for each of your items in your list, what would your solutions actually be to correct them?

    By the way, I'm using both Frost and Frostburn enchants on my DC and loving them both.

    -justsaying-

    Ive been playing since open beta my friend. I remember exactly how painful it was to remove enchants and when I took out 7 greater Tenes and it cost me over 2 mil... it wasnt easy...

    I personally have posted many many threads about each and every point as well as seen many more threads about each and every point... So as for posting suggestions, I dont want this turning into that type of thread.

    Like the title says, its a list of alot of the "big" issues with this game that people have brought up over and over that they have yet to resolve. What I am hoping is if they come to the forums and say "what top 10 things should we address once mod 3 is out?"

    This list would find them.
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    an fix to perma steathl TR build would be great, mod 3 is coming really soon and since GWF is reciving nerfs there ill be most likely no counter to that build
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited May 2014
    The last time I saw someone use a Frost enchant was today, as I have one on my main Devoted Cleric, and my second cleric has Frostburn in the armor enchant spot. Frost is one of the better weapon enchants for a cleric to use. But yes they do need to rework the weapon/armor enchants.
  • nirraddrappehsnirraddrappehs Member Posts: 8 Arc User
    edited May 2014
    1) Base Roll Reset Tokens - The ability to re-select your base roll. I good idea!

    2) Race Balancing - Halfling is the ultimate PVP class. funney my human kills all kinds of halflings easy piesy

    3) More PVP Maps - This has been asked for since the beginning of time itself. Along with game-types. I agree

    4) More complex PVE dungeons - In the form of boss mechanics/fights. Currently its AOE spam until dead - which makes CW/GWFs most desired class. nope its because most of the game players are twinks I always want a tank and a DC but twinks want max dps.
    5) Guardian Fighter Class rework - should be retooled to paladin still have tank features but also some heals and smite for added dps.
    6) Stop over-nerfing items/enchants. (Example: Tenebrous - which needed a tone down, but you guys go too far sometimes. New upcoming example: Emblem, which will be worthless in mod 3) yes eventualy every successful mmo nerfs themselfs to death and not the bosses the players last time i checked Malabog dosent buy any zen but alot of the GWF who are getting there dmg nerfed because most run with a vorpal enhancement...

    7) Utilize your biggest asset! FOUNDRY! - This is the games biggest asset. If you can properly reward Foundry missions as well as allowing SOME form of Foundry PVP, this game will take off like wildfire! totaly

    8) A re-work of old weapon enchants. yes the every 60 seconds is too slow for (insert buff/debuff here)
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    ayroux wrote: »
    Ive been playing since open beta my friend.

    As have I (hell, before that even, but this is moot).

    In case it didn't come through: I never take anything seriously and I am always laughing, never at you, but preferably with you. Though I still stand by my statement, which I'll speak to plainly as my sense of humor can sometimes escape notice:

    Good list, though all of these have been posted and debated about over and over, so this is "just another complaint thread". The reason it's a "complaint thread" rather than a "idea/suggestions/request" thread is that all the items mentioned in the OP have zero detail to be clear on why they are speaking on, but also never suggests a viable solution, no matter how good it is or not.

    This is my point.

    It's the same as complaining about your government with no other comment. It's just whining unless you also state that to fix it a new President/Prime Minister/Head Honcho/Big Wig must be elected to replace the bad one. So a problem without at least an idea of a solution is just hot air.

    Now, since my contributions are not meaningful input into the thread I apologize ego all readers, including the OP for wasting your reading time. I'll leave it to the OP to do the same regarding the thread itself. :)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    How about race reset token too?

    How about class reset token?

    Let's have token resets for everything!
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited May 2014
    Another thing they need to do something to is the choice of a deity and where we come from. As it is now they are just flavor, but really have no affect on our characters. Maybe a weekly quest for the deity (to get t2.5 equipment of the deity) or artifacts specific to each one. Like if you deity was Sune, the quest would be to get Heartwarder equipment, etc. Not certain what to do about the choice of where the character is from. But at the same time they need to add in evil deities to balance everything out. Not like evil characters and good do not work together in the games.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2014
    Another thing they need to do something to is the choice of a deity and where we come from. As it is now they are just flavor, but really have no affect on our characters. Maybe a weekly quest for the deity (to get t2.5 equipment of the deity) or artifacts specific to each one. Like if you deity was Sune, the quest would be to get Heartwarder equipment, etc. Not certain what to do about the choice of where the character is from. But at the same time they need to add in evil deities to balance everything out. Not like evil characters and good do not work together in the games.

    Yeah this is a cool idea, Im not sure exactly how this would pan out, my understanding is that it affects what stat bonus you get when your pray?

    What would be really fun, but probably way to much work would be a skill line for each diety... Like 1 "power" 1 "class feature" 1 "daily" or something for each.... Just another idea... Heck even just a boon for each diety that your character could earn or something...
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    ayroux wrote: »
    1) Base Roll Reset Tokens - The ability to re-select your base roll.

    i believe it was panderus that stated this is something they would like to do but whether it would ever become an option was unknown. this particular issue has been hashed and re-hashed many times. there's really no point to re-discuss this. it's either going to happen or it's not going to happen.
    2) Race Balancing - Halfling is the ultimate PVP class. Instead of nerfing it, there are alot of simple fixes to make others viable. (Example: Humans getting ~3% DR boost instead of 3% more defense)

    i could definitely see race balancing happening before the other requested option (race changes) happens. i would suspect that racial bonuses would have to be changed in such a way so that no single race is superior.
    3) More PVP Maps - This has been asked for since the beginning of time itself. Along with game-types.

    gentlemancrush recently stated in the twitch stream that they're not currently working on new pvp maps. that's not to say that it's not going to happen, but he specifically stated that a lot of work goes into pvp maps to make sure they're balanced so this would not be a quick fix like so many tend to assume.
    4) More complex PVE dungeons - In the form of boss mechanics/fights. Currently its AOE spam until dead - which makes CW/GWFs most desired class. Adding a need for tank/non-AOE classes would broaden diversity.

    with each new module, they introduce new boss mechanics. they've stated that they have no plans to go back and re-work existing content so this is definitely a broad long-term request.
    5) Guardian Fighter Class rework - This class is severely underpowered/utilized. Many suggestions have been around here as well. (An easy fix here would be giving GFs the same "stats" as GWF (as in what STR/Con/Dex provide the class)

    if i understand correctly, this is going to happen probably around the same time that CWs are reworked.
    6) Stop over-nerfing items/enchants. (Example: Tenebrous - which needed a tone down, but you guys go too far sometimes. New upcoming example: Emblem, which will be worthless in mod 3)

    when something doesn't work as intended, it's going to be corrected. tenebrous was a perfect example of that.
    7) Utilize your biggest asset! FOUNDRY! - This is the games biggest asset. If you can properly reward Foundry missions as well as allowing SOME form of Foundry PVP, this game will take off like wildfire!

    i totally agree that the foundry needs attention. i do not, however, see the foundry ever becoming a way to produce pvp maps with the current pvp offerings. and even if they offer more pvp options, it would really depend on the requirements of those options. the biggest challenge with foundry made pvp maps would be exploitation. we are already aware of types of foundry exploits without the pvp map option... so there is a lot for PWE to consider when expounding on foundry attention.
    8) A re-work of old weapon enchants. Whens the last time you saw someone using a Frost Enchant? Cmon.... Id even say remove the % weapon damage on many of the enchants and just give flat % damage instead. This would open alot of doors for other builds.

    there are obviously some favorite enchants that are utilized more than others, but perhaps these specialty items should have more specialized effects. it's be interesting if frost had a % chance to freeze rather than provide "frost damage". or elemental effects rather than just "elemental damage". that would probably require a lot of work to incorporate but i think it would be well worth it.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2014
    melodywhr wrote: »
    i believe it was panderus that stated this is something they would like to do but whether it would ever become an option was unknown. this particular issue has been hashed and re-hashed many times. there's really no point to re-discuss this. it's either going to happen or it's not going to happen.

    Yes I know this has been discussed, but that doesnt mean if it really will happen. So it doesnt hurt to remind that this is something the player base still wants. Out of site - out of mind is almost always true so if they havnt seen/heard it in a while it could just be lost.

    melodywhr wrote: »
    i could definitely see race balancing happening before the other requested option (race changes) happens. i would suspect that racial bonuses would have to be changed in such a way so that no single race is superior.

    I think this really needs to be addressed frankly... Its just really sad that the races are this unbalanced. The thing I fear is that instead of bringing others up to par, they will just nerf 1 or 2 of the races instead... Its never a smart thing especially with my experience in how they nerf things...
    melodywhr wrote: »
    gentlemancrush recently stated in the twitch stream that they're not currently working on new pvp maps. that's not to say that it's not going to happen, but he specifically stated that a lot of work goes into pvp maps to make sure they're balanced so this would not be a quick fix like so many tend to assume.

    I saw this, and not currently could mean ALOT of things, from my memory they mentioned several times they are really focused on Mod 3 coming out, since that is just a few days away, that might start the process in freeing up DEVs to produce new content i.e. new pvp maps.
    melodywhr wrote: »
    with each new module, they introduce new boss mechanics. they've stated that they have no plans to go back and re-work existing content so this is definitely a broad long-term request.

    Yes I understand this, the issue is they are making changes to classes because of "imbalance" but this causes an even larger "imbalance" because of how the content is. What I would honestly love to see them do is not go back and do new boss mechanics even, just add/remove a select few mobs within the dungeons. Mobs that have things LIKE 100% spell resistant. Or something LIKE a tanky/high HP mob, that will AOE eahl/protect those around him (almost like a Guardian Fighters Knights Valor ability - but on an NPC) which would cause single target DPS to be just as important as AOE DPS. I could easily see them retool an existing NPC to accomplish these things that would fix ALOT of balance issues without messing with classes/builds.
    melodywhr wrote: »
    if i understand correctly, this is going to happen probably around the same time that CWs are reworked.
    Again, out of site out of mind. It would be nice for a DEV to address this issue because frankly SO many GFs ive talked to are just done with the class.. I know I quit mine and took off all his enchants for mod 3,


    melodywhr wrote: »
    when something doesn't work as intended, it's going to be corrected. tenebrous was a perfect example of that.

    Melodywhr, I understand this probably more than anybody. I was probably the single biggest advocate of nerfing tenebrous, and myself and many others offered very plausible fixes. The issue is they nerfed the enchant into the ground so its beyond worthless. Many players invested millions of AD in them, and they because worthless overnight. This was a severe over-nerf and from something that was purchased and attained via a lockbox it really rubs me the wrong way.

    Now, Emblem is going through this. Players who farmed, or bought this from the AH spent millions on this, AND then millions to upgrade it, now its nerfed beyond being worthwhile - and yet again, I was a major advocate in balancing this. The issue is that when you have an artifact like Waters that is NOT affected by healing depression it will guarantee more HP restored than Emblem which is affected by HD and most sklled players will stop attacking if you pop it.

    Now I completely agree nerfing it - its currently too strong. But to this degree? I feel ripped off by Cryptic to be honest and with each module/release of new items comes new "OP" things... Well I then am torn between, do I get this now and hope its not going to get nerfed, or just be not-competitive for as long as it takes them to nerf it. Emblem has been out since December of last year and its NOW getting nerfed... So six months of being released. Thats whats frustrating, we invest into items it takes time and sometimes real money for many.

    A solution to the Emblem nerf is to make it also not affected by HD - putting it again possibly on par with waters - other artifacts.

    melodywhr wrote: »
    i totally agree that the foundry needs attention. i do not, however, see the foundry ever becoming a way to produce pvp maps with the current pvp offerings. and even if they offer more pvp options, it would really depend on the requirements of those options. the biggest challenge with foundry made pvp maps would be exploitation. we are already aware of types of foundry exploits without the pvp map option... so there is a lot for PWE to consider when expounding on foundry attention.

    I agree with you here however I really think this is the single best asset this game has. The best solution to this is to offer no pvp foundry rewards - maybe now there is EXP post 60 you could still get EXP. AND have the foundry hour the only time you can do the pvp maps. This would make it an event, as well as not exploitable and open the doors for ALOT of players to have fun. I know personally I would LOVE this as domination is just frankly sometimes boring... I mean I have been playing the same two maps in the same gametype for about a year now.
    melodywhr wrote: »
    there are obviously some favorite enchants that are utilized more than others, but perhaps these specialty items should have more specialized effects. it's be interesting if frost had a % chance to freeze rather than provide "frost damage". or elemental effects rather than just "elemental damage". that would probably require a lot of work to incorporate but i think it would be well worth it.

    I agree here as well. The issue is that some of the effects are really sub par. And enchants like Vorpal as so strong because it scales off total damage not weapon damage. So I really would love to see more enchants switched over to a more pure damage boost rather than based on weapon damage and crappy procs. If frost had a freeze, or I would love to see even a movement slow effect - would be awesome!

    Overall the goal here was just to remind the DEVs of the most commonly asked for things in ALL the threads in the forums. I am a pretty frequent poster - as I know you know, and have been around a long time. This is what I see are the most common threads.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    Sigh.....so to what degree would you nerf Emblem them?

    Jesus. Now I know how devs feel.....

    btw: The nerfed emblem has/will brought about better gamebalance for everyone so unless you have an exact value you want and test it and provide video proof of a statistically significant amount of PVP matches with controlled variables to prove your point, just please....I don't know what to say anymore.....I guess have perspective and stop crying about your loss?

    And the emblem is not exclusively found in the zenstore so every idiot requesting for an 8mil refund because that's what they paid for in a player-controlled economy can read this and get educated before they open their mouths.
  • killernorekillernore Member Posts: 54 Arc User
    edited May 2014
    melodywhr wrote: »
    i believe it was panderus that stated this is something they would like to do but whether it would ever become an option was unknown. this particular issue has been hashed and re-hashed many times. there's really no point to re-discuss this. it's either going to happen or it's not going to happen.



    i could definitely see race balancing happening before the other requested option (race changes) happens. i would suspect that racial bonuses would have to be changed in such a way so that no single race is superior.



    gentlemancrush recently stated in the twitch stream that they're not currently working on new pvp maps. that's not to say that it's not going to happen, but he specifically stated that a lot of work goes into pvp maps to make sure they're balanced so this would not be a quick fix like so many tend to assume.



    with each new module, they introduce new boss mechanics. they've stated that they have no plans to go back and re-work existing content so this is definitely a broad long-term request.



    if i understand correctly, this is going to happen probably around the same time that CWs are reworked.



    when something doesn't work as intended, it's going to be corrected. tenebrous was a perfect example of that.



    i totally agree that the foundry needs attention. i do not, however, see the foundry ever becoming a way to produce pvp maps with the current pvp offerings. and even if they offer more pvp options, it would really depend on the requirements of those options. the biggest challenge with foundry made pvp maps would be exploitation. we are already aware of types of foundry exploits without the pvp map option... so there is a lot for PWE to consider when expounding on foundry attention.



    there are obviously some favorite enchants that are utilized more than others, but perhaps these specialty items should have more specialized effects. it's be interesting if frost had a % chance to freeze rather than provide "frost damage". or elemental effects rather than just "elemental damage". that would probably require a lot of work to incorporate but i think it would be well worth it.


    soo DC class balanced that not priority? these class have alot feat useless like GF .....I do not understand what focusing on the DEV team? if someone can tell me be good for the comunity
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    ayroux wrote: »
    Heck even just a boon for each diety that your character could earn or something...

    An epic quest, hard one, requires 13k GS to start, that would give you a specific Deity boon, cool.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    killernore wrote: »
    soo DC class balanced that not priority?

    Of course not. OP doesn't play a DC

    This thread is nothing but a glorified rant.

    Waaaaah I bought the emblem but now they nerfed it because it was overpowered waaaaaaah

    Give me a refund waaaaah
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    ayroux wrote: »
    I agree with you here however I really think this is the single best asset this game has. The best solution to this is to offer no pvp foundry rewards - maybe now there is EXP post 60 you could still get EXP. AND have the foundry hour the only time you can do the pvp maps. This would make it an event, as well as not exploitable and open the doors for ALOT of players to have fun. I know personally I would LOVE this as domination is just frankly sometimes boring... I mean I have been playing the same two maps in the same gametype for about a year now.

    hmm... so pvp foundry maps just for fun; no rewards? interesting idea. this would be great to incorporate with custom matches. since m3 is introducing pvp zones then perhaps they could start with that. i'll mention this to the CMs.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    killernore wrote: »
    soo DC class balanced that not priority? these class have alot feat useless like GF .....I do not understand what focusing on the DEV team? if someone can tell me be good for the comunity

    i didn't ignore the DCs, it just wasn't part of what i was answering. before m3 was announced, it was suggested that all classes are getting looked at. after m3 was announced, they stated they were focusing on HRs and GWFs. there have been little tweaks on other classes but i wouldn't give up just yet on GFs, TRs, CWs and DCs.
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