I have a GWF (15k) with a weapon that does 769-961 damage. My power score is 8340 which gives a bonus of +333. I also have a greater lightning enchantment that does +18% damage per swing (which, when observed, turns out to be ~150 damage).
According to the test dummy, I do around 950 to 1050 damage total (including the additional +18% lightning damage). I never seem to be able to do more than 1050 (unless I crit, of course).
So where is my power bonus? Or was I wrong in assuming that the power bonus affects melee damage?
The damage formulas in Neverwinter are complicated and convoluted. They are not as simple as Weapon damage + power damage = total damage. The damage that power is adding is not +333. How much it adds varies from ability to ability--the tooltip lies.
The damage formulas actually look like the following:
C1 = a constant unique to each ability
Ability = Bonus damage from your class ability (Strength for a GWF)
WD = your weapon damage (you can use max, min, or average depending on what you want to know)
rank = the number of times you have upgraded the ability (Rank 1, 2 or 3)
Cp = the power coefficient (varies by ability)
power = your current power (obviously)
If, theoretically, you have 0 power and your 769-961 damage weapon equipped then you may be doing substantially less than 769-961 damage because of the constants like C1 may be small. Adding power does increase the damage, but it's not a flat amount.
If you want to know how much damage your power is adding for a specific ability check your tooltip, then unequip everything but your weapon and check the tooltip again. It will have gone down quite a bit from losing the power.
Two other things to know: the damage formulas have been changed in module 3. Instead of being added it is being multiplied. The tooltip in Module 3, instead of stating that it adds +333 damage (which is not true), it will state that it adds 37% damage or 26% damage or whatever damage. And it should be accurate.
Also know that your greater lightning enchantment doesn't quite work how you are thinking. It does not add +18% damage per swing. All it does is take your weapon damage (769-961), multiply it by .18 (138 to 173) and add that on to each swing. That can be good for small damage, high volume attacks. But for your big damaging abilities like Crescendo and Indomitable Battle Strike it sucks. It doesn't buff the total damage 18%, it just tacks 138-173 damage on to the end.
In your opinion, and anyone else's, if I want to do more melee damage, should I be worried less about power and be more concerned with crit chance? My current chance is 33%. It used to be 40%, but I traded that 7% for power.
What would you do?
You're doing the right thing. Trade crit chance for power every day of the week and twice on Sundays. Everyone who has looked into the math behind maxing damage has come away with the same conclusion: max out your power with only a little bit of crit. Usually the base stats on any armor will give you more crit than you need. Here are two blog posts if you're really interested in the details how much of each you want:
You're doing the right thing. Trade crit chance for power every day of the week and twice on Sundays. Everyone who has looked into the math behind maxing damage has come away with the same conclusion: max out your power with only a little bit of crit. Usually the base stats on any armor will give you more crit than you need. Here are two blog posts if you're really interested in the details how much of each you want:
Very nice, thank you for this analysis and information. Trading crit for power...maybe I need this explained to me a bit in laymens terms but it seems like a character built around vorpal would max out crit in order to have the highest possible crit chance and the result would be a higher overall damage than vorpal + power instead of crit.
Very nice, thank you for this analysis and information. Trading crit for power...maybe I need this explained to me a bit in laymens terms but it seems like a character built around vorpal would max out crit in order to have the highest possible crit chance and the result would be a higher overall damage than vorpal + power instead of crit.
You're absolutely right that people with a perfect vorpal should have more crit than someone without one. But the break even point is still lower than what most people have in crit already. Don't forget that more power affects your crits as well. By bumping up the non-crit damage with power, you also bump up the crit damage. Your crit severity will be multiplying a bigger number when you stack power. Even with a perfect vorpal stacking crit lags behind stacking power because criticality has pretty severe diminishing returns past 2-3k whereas the return you get from power is never diminished no matter how high you get.
You're absolutely right that people with a perfect vorpal should have more crit than someone without one. But the break even point is still lower than what most people have in crit already. Don't forget that more power affects your crits as well. By bumping up the non-crit damage with power, you also bump up the crit damage. Your crit severity will be multiplying a bigger number when you stack power. Even with a perfect vorpal stacking crit lags behind stacking power because criticality has pretty severe diminishing returns past 2-3k whereas the return you get from power is never diminished no matter how high you get.
That's true but I think if you have a vorpal, you should at least get your crit to those diminishing returns mark. Around 2k probably is ideal.
Comments
The damage formulas actually look like the following:
damage = C1*(1+(Ability-10)/100)*((1+WD*.00846)*(0.9+rank/10)+(Cp*power))
where
C1 = a constant unique to each ability
Ability = Bonus damage from your class ability (Strength for a GWF)
WD = your weapon damage (you can use max, min, or average depending on what you want to know)
rank = the number of times you have upgraded the ability (Rank 1, 2 or 3)
Cp = the power coefficient (varies by ability)
power = your current power (obviously)
If, theoretically, you have 0 power and your 769-961 damage weapon equipped then you may be doing substantially less than 769-961 damage because of the constants like C1 may be small. Adding power does increase the damage, but it's not a flat amount.
If you want to know how much damage your power is adding for a specific ability check your tooltip, then unequip everything but your weapon and check the tooltip again. It will have gone down quite a bit from losing the power.
Two other things to know: the damage formulas have been changed in module 3. Instead of being added it is being multiplied. The tooltip in Module 3, instead of stating that it adds +333 damage (which is not true), it will state that it adds 37% damage or 26% damage or whatever damage. And it should be accurate.
Also know that your greater lightning enchantment doesn't quite work how you are thinking. It does not add +18% damage per swing. All it does is take your weapon damage (769-961), multiply it by .18 (138 to 173) and add that on to each swing. That can be good for small damage, high volume attacks. But for your big damaging abilities like Crescendo and Indomitable Battle Strike it sucks. It doesn't buff the total damage 18%, it just tacks 138-173 damage on to the end.
You're doing the right thing. Trade crit chance for power every day of the week and twice on Sundays. Everyone who has looked into the math behind maxing damage has come away with the same conclusion: max out your power with only a little bit of crit. Usually the base stats on any armor will give you more crit than you need. Here are two blog posts if you're really interested in the details how much of each you want:
http://laggygamerz.com/forum/index.php?/topic/342-crit-power-and-dps-the-numbers-guide/
http://nw-forum.perfectworld.com/showthread.php?660121-module-3-Crit-vs-Power-%28Revisited%29
Very nice, thank you for this analysis and information. Trading crit for power...maybe I need this explained to me a bit in laymens terms but it seems like a character built around vorpal would max out crit in order to have the highest possible crit chance and the result would be a higher overall damage than vorpal + power instead of crit.
Jugger Conq GF
....
You're absolutely right that people with a perfect vorpal should have more crit than someone without one. But the break even point is still lower than what most people have in crit already. Don't forget that more power affects your crits as well. By bumping up the non-crit damage with power, you also bump up the crit damage. Your crit severity will be multiplying a bigger number when you stack power. Even with a perfect vorpal stacking crit lags behind stacking power because criticality has pretty severe diminishing returns past 2-3k whereas the return you get from power is never diminished no matter how high you get.
That's true but I think if you have a vorpal, you should at least get your crit to those diminishing returns mark. Around 2k probably is ideal.