So we will see quite interesting buffs for battlefury feat in Mod 3.. But I never have found a suitable rotation that includes battlefury for PVE dmg purpose.. I've been a destroyer all my life, and hv tried both SM and IV(current).. and I always use NSF/Leap/IBS or FLS/Leap/IBS for ads phase and flourish/resto/ibs or FLS/resto/IBS for single target fight.. The ONLY time i slot battlefury is when i have to make some run, like CN.. and the feat reduces cooldown on encounters that I dont slot for PVE most of the time(roar/takedown)
Have any of you guys actually slot battlefury during any fights? Because i seriously think that if i replace one of my encounter for it in PVE, the dmg buff from it still would not make up for replaced damaging encounter. Or is this skill irrelevant for PVE at all, and just take the feat for PVP purpose? I'd appreciate any inputs
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I did a lot of playing around with this in my initial destroyer build and I didn't really find much of a use for it to be honest, partially because both the duration of the buff is too short and the animation time is too long for the ability. I think if they removed the animation, it'd probably be fine.
That being said, these days I rock all the time with Take Down/FLS/IBS. Probably hands down the three best encounter powers for a GWF in both damage output and versatility.
Lag, like you wouldn't believe...
As though the encounter was never supposed to be slotted in VT.
However it's not in any sort of permanent rotation as yet!
As much as the buff for relentless battle fury feat (50% shorter cooldown + 25% duration + 25%dmg buff to roar&takedown) , I still cant see this can help make up for the DPS loss from another encounter power..
I'd say the feat is good for those in PVP
is basically something like "sacrifice one encounter with good feet."
I say that is a feet that it generates benefits but no generete ap for use, bug already reported and promptly ignored.
On the other hand, this bonus is shared with the party . then the party will have a buff, below is true, at intervals of 4 sec.
then, in general appearance, should bring more benefit to the party than the 6 seconds takedown or 7 of the roar ... ok, no roar. is a good aoe control now.