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Need help with Master of Flame CW

darigaaz87darigaaz87 Member, Neverwinter Beta Users Posts: 12 Arc User
edited May 2014 in The Library
Hello good people of Neverwinter.

I've been playing this pretty nice game for roughly a month now, but I still can't figure out a good build for my Tefling Caster Wizard. What I want from my toon is a heavy DoT build, but I don't know if this one I have right now it's very efficent.

rjI28bd.png?1

This is my build as of now. Is it good? Do I have to change something?

Also, the powers I currently use are:
At-will
-Chilling Cloud
-Scorching Burst
Encounter
-Conduit of Ice (SM)
-Icy Terrain
-Fanning the Flame
-Shield
Daily
-Ice Knife
-Arcane Singularity
Passive
-Critical Conflagration
-Swath of Destruction

What do you think of them?

One last question: which epic set should I get for PvE? My guildies told me to aim at the Shadow Weaver set, is it good?

Thanks for the attention gave me, and see you out there in the Realms.
Post edited by darigaaz87 on

Comments

  • bf8gbf8g Member Posts: 2 Arc User
    edited April 2014
    Why Shield ?
    Why Swath of Destruction? (Chilling Presesence my choice)
    Where link for you bulid nwcalc ?
  • darigaaz87darigaaz87 Member, Neverwinter Beta Users Posts: 12 Arc User
    edited April 2014
    1) Shield, because I find it very useful to survive while adventuring all alone;
    2) SoD because i was trying it in place of Chilling Presence;
    3) http://nwcalc.com/cw?b=m1q:21icz7:1by0xf,13l3i50:100000:1zu0uv:1u0000&h=0&p=mof
  • b8fgb8fg Member Posts: 1 Arc User
    edited April 2014
    darigaaz87 wrote: »
    1) Shield, because I find it very useful to survive while adventuring all alone;
    2) SoD because i was trying it in place of Chilling Presence;
    3) http://nwcalc.com/cw?b=m1q:21icz7:1by0xf,13l3i50:100000:1zu0uv:1u0000&h=0&p=mof



    My time in NWO Skirmish>Dungeon party game
    and solo for leveling (not PvP)

    Sorry English is not my language
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2014
    Your encounters should be Fanning the Flame (Tab), Conduit of Ice, Steal Time, and Shard of the Endless Avalanche. You need to learn to play without using Shield. It's a huge drop to your DPS. Don't neglect your defense and lifesteal stats.

    Also, for dailies, unless you're doing a pure single target fight, Oppressive Force/Singularity should be your go to dailies. Oppressive Force is your highest damage spell, and Singularity is gold for grouping up enemies.

    When clearing a lot of trash, or fights with a lot of adds, use Critical Conflagration and Combustive Action for massive AP gain.

    I would still wear the High Viziers set. The debuff is too good to pass up, unless you're always running with another CW who has the CW set. Personally, I feel like a MoF can ignore crit, stack power and use a Plaguefire Enchantment instead of Vorpal.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    ironzerg79 wrote: »
    Your encounters should be Fanning the Flame (Tab), Conduit of Ice, Steal Time, and Shard of the Endless Avalanche. You need to learn to play without using Shield. It's a huge drop to your DPS. Don't neglect your defense and lifesteal stats.

    Also, for dailies, unless you're doing a pure single target fight, Oppressive Force/Singularity should be your go to dailies. Oppressive Force is your highest damage spell, and Singularity is gold for grouping up enemies.

    When clearing a lot of trash, or fights with a lot of adds, use Critical Conflagration and Combustive Action for massive AP gain.

    I would still wear the High Viziers set. The debuff is too good to pass up, unless you're always running with another CW who has the CW set. Personally, I feel like a MoF can ignore crit, stack power and use a Plaguefire Enchantment instead of Vorpal.

    I tend to agree with that, though I do like to add crit along with power.

    I admit I am new at trying my hand with them, but this has been the most effective combination I've used as well.

    Though, I sometimes will use FI. I tend to put Shard on the first key, Steal Time on the second, then CoI on the third, and Fanning the Flame on the 4th. I also tend to use those specific passives togather. That is a surprisingly effective combo for an MoF.

    The CoI + FtF stacking combined with a shard hit.. or even just MM on a single target is staggering. The debuff build combined with the DoT stacking just wrecks things.

    Its not instant like a Spellstorm, but its very powerfully effective in a much more subtle way.
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited April 2014
    For variation, you can swap Steal Time for Icy Terrain, it have no number of target restriction. It result in less control but more damage.

    SoD versus Chilling Presence is an infinite debat.
    >> CP provide more personal DPS but restrict greatly Encounter choice for maximising Chill stacking on mob.
    >> SoD will help the whole group by debuffing every mob with smolder on it. And with OF and IT, it's the whole room that are affected.
  • bf8gbf8g Member Posts: 2 Arc User
    edited April 2014
    darigaaz87 wrote: »
    1) Shield, because I find it very useful to survive while adventuring all alone;
    2) SoD because i was trying it in place of Chilling Presence;
    3) http://nwcalc.com/cw?b=m1q:21icz7:1by0xf,13l3i50:100000:1zu0uv:1u0000&h=0&p=mof

    my variant
    http://nwcalc.com/cw?b=m1r:27fne8:18tycw,13h2i50:150000:1zu0uv:100000&h=0&p=mof
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    On a side note,

    I've been on the Preview server and testing things out there with my main. Not surprisingly I am able to take things down about the same with a Master of Flame using this setup as I am with a Spellstorm (you get free respect tokens there). Encounter usage is the same as I described. I am using a Thaumaturge build with feats spec'd to the Conduit of Ice and up through Nightmare Wizardry on the Renegade path.

    I am able to solo the merchant encounters using that setup, and able to solo the Barbarian Raiders and the totems of Auril by Swapping out Chill Strike for CoI. So I'm not noticing much difference in actual power level with an MoF and a Spellstorm. Granted the fights and tactics you use are different, as are the encounter powers.

    But power level appears to be the same.
  • gubicielgubiciel Member, Neverwinter Beta Users Posts: 16 Arc User
    edited April 2014
    Hello,
    I have a question about the mechanics, because some time ago I have chosen to be a Master of Flame. I would like to ask if it is possible to switch to Spellstorm? I mean, if I retrain powers and feats, would I be able to choose again?

    Thank you for your answers
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    gubiciel wrote: »
    Hello,
    I have a question about the mechanics, because some time ago I have chosen to be a Master of Flame. I would like to ask if it is possible to switch to Spellstorm? I mean, if I retrain powers and feats, would I be able to choose again?

    Thank you for your answers

    Yes you just have to buy a retraining token.

    I have had the same character for almost a year.... just rebuilt over and over.
  • gubicielgubiciel Member, Neverwinter Beta Users Posts: 16 Arc User
    edited April 2014
    Yes you just have to buy a retraining token.

    I have had the same character for almost a year.... just rebuilt over and over.

    Thank you so much for your answer. I have exchanged some of my AD for 300 ZEN, so I could buy retraining token, but before I spent, I wanted to know if it works.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited April 2014
    I would recommend removing five points from Snap Freeze and placing them into Nightmare Wizardry. When you're in combat advantage you increase your damage by a percentage equal to your charisma (20 charisma = 20% more damage). And you'd be surprised how often it procs in a heavy battle.
    [SIGPIC][/SIGPIC]
  • ladyllothladylloth Member, NW M9 Playtest Posts: 6 Arc User
    edited May 2014
    So I switched to MoF when it first came out, and have tried several different builds for MoF, yet I still do way less damage than I used to as spellstorm. I read that there is a bug with smolder where it doesn't tick correctly when chill is put on the same target, essentially the smolder damage tick is put on hold until chill goes away. Does anyone know if this is true? This would explain why I do so little damage even after trying to fine tune my MoF build.
  • frznvimesfrznvimes Member Posts: 0 Arc User
    edited May 2014
    abaddon523 wrote: »
    I would recommend removing five points from Snap Freeze and placing them into Nightmare Wizardry. When you're in combat advantage you increase your damage by a percentage equal to your charisma (20 charisma = 20% more damage). And you'd be surprised how often it procs in a heavy battle.
    The charisma bonus is multiplicative with the 15% combat advantage bonus, not additive. And the first 10 points of any stat don't do anything. 20 charisma grants you 1.5% more combat advantage damage.

    Additionally, the combat advantage damage is reported to be additive with crit severity rather than a separate bonus. If you have 100% severity and 50% crit chance then your 16.5% combat advantage damage is actually giving you 12.375% net damage.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    ladylloth wrote: »
    So I switched to MoF when it first came out, and have tried several different builds for MoF, yet I still do way less damage than I used to as spellstorm. I read that there is a bug with smolder where it doesn't tick correctly when chill is put on the same target, essentially the smolder damage tick is put on hold until chill goes away. Does anyone know if this is true? This would explain why I do so little damage even after trying to fine tune my MoF build.

    Well there is that possibillity.

    I would have to test this myself, and I will likely do so now that you've brought it up. I've generally been using Fanning the Flames in Place of Sudden Storm which I kept on my tab key. So with Critical Conflagration and Swath of Destruction It either ends up a little more erratic.

    As an Example, As a Spellstorm I'd use Sudden Storm when I could get the mobs locked down in a group prior to using, so it would either do massive damage or come up with a big goose egg if everything moves. In this case I'll hit the group with FtF, then Steal Time as they get close enough, then Roll a Shards into them to finish them off.

    MoF doesn't crit as often, but when it does its a lot higher than with a Spellstorm.

    I have seen a little hinkiness with CoI while I was using it as a Debuff just yesterday on a 3-5 man counter for Frost Giants, but the Debuffs seemed to apply given how fast the GWF and Rogue were taking them down. But I didn't look at the actual damage as it stacked. I will check that today.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    Ok I can confirm that Chill does not prevent Smoulder.

    Also can confirm that CoI stacks with FtT.
  • rielsylrielsyl Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    Ok I can confirm that Chill does not prevent Smoulder.

    Forgive me, but I think you missed the actual problem. Chill never prevented Smoulder. The problem is Rimefire.

    The way it is supposed to work:
    When you apply Chill on a target that currently has Smoulder on it, Smoulder is replaced with Rimefire which should continue to tick as a now cold based damage Rimefire. Also, Rimefire can be "refreshed" meaning continuously extended by successive applications of Chill as long as the target is alive.

    What is actually happening:
    The problem is after Smoulder is converted to Rimefire by the application of Chill, Rimefire stops ticking until after the spell that applied Chill has finished. Rimefire also stops ticking when it is "refreshed" by any successive applications of Chill instead of continuing to tick with its duration extended until the spell that applied Chill has finished.

    This is not a problem if the spell used to apply Chill is a one strike spell like Chill Strike since Rimefire will start right away. However it is a big problem when spells like Conduit of Ice (Tabbed, on Mastery) or Icy Terrain are used to apply Chill. Rimefire will stop ticking until Conduit of Ice (ticks 6 times) and/or Icy Terrain (ticks 7 times) finishes before it starts to tick. By that time, the target is either very close to dead or is already long dead. This in effect lowers your Damage per Second since Rimefire is not ticking and doing damage at the same time as those other spells. You will not see Rimefire very often in your combat log if you use a Chill centered build.

    There are more information about the Rimefire bug in the thread below.

    http://nw-forum.perfectworld.com/showthread.php?556771-Huge-MoF-paragon-path-problem-with-rimefire-effect-plz-read!
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    rielsyl wrote: »
    Forgive me, but I think you missed the actual problem. Chill never prevented Smoulder. The problem is Rimefire.

    The way it is supposed to work:
    When you apply Chill on a target that currently has Smoulder on it, Smoulder is replaced with Rimefire which should continue to tick as a now cold based damage Rimefire. Also, Rimefire can be "refreshed" meaning continuously extended by successive applications of Chill as long as the target is alive.

    What is actually happening:
    The problem is after Smoulder is converted to Rimefire by the application of Chill, Rimefire stops ticking until after the spell that applied Chill has finished. Rimefire also stops ticking when it is "refreshed" by any successive applications of Chill instead of continuing to tick with its duration extended until the spell that applied Chill has finished.

    This is not a problem if the spell used to apply Chill is a one strike spell like Chill Strike since Rimefire will start right away. However it is a big problem when spells like Conduit of Ice (Tabbed, on Mastery) or Icy Terrain are used to apply Chill. Rimefire will stop ticking until Conduit of Ice (ticks 6 times) and/or Icy Terrain (ticks 7 times) finishes before it starts to tick. By that time, the target is either very close to dead or is already long dead. This in effect lowers your Damage per Second since Rimefire is not ticking and doing damage at the same time as those other spells. You will not see Rimefire very often in your combat log if you use a Chill centered build.

    There are more information about the Rimefire bug in the thread below.

    http://nw-forum.perfectworld.com/showthread.php?556771-Huge-MoF-paragon-path-problem-with-rimefire-effect-plz-read!

    Ahh now I see what you're talking about and why I could not find it.

    I generally use the non tabbed version of CoI and the Tabbed version of FtF. So you're talking more about a single target damage setup where the smoulder is on one target, then cast Tabbed CoI... and see if the FtF smoulder damage converts to Rimfire.

    I used Chill Strike on the target then applied FtF to see if the Smoulder Damage ticked while it was frozen.... It did. I also did the reverse of hitting it with FtF and then Chill Strike. So of course the damage kept ticking.

    I did not attempt to apply futher stacks of chill at that point, as you're right, I misunderstood what it was you were actually asking. But I will give that a look now.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    Now that you mention it...

    I was doing multiple HEs and working with a Thaum Spellstorm at one point who was using a lot of CoI, which likely was tabbed. And my damage on mobs did seem to be going down when we both focused on the same target.

    This would not be good as it would mean that A Thaum Spellstorm and a Master of Flame could not operate togather as one would cancel the other.

    I have mostly been operating without other mages at this point or those who did not use tabbed CoI.
  • rielsylrielsyl Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    Now that you mention it...

    I was doing multiple HEs and working with a Thaum Spellstorm at one point who was using a lot of CoI, which likely was tabbed. And my damage on mobs did seem to be going down when we both focused on the same target.

    This would not be good as it would mean that A Thaum Spellstorm and a Master of Flame could not operate togather as one would cancel the other.

    I have mostly been operating without other mages at this point or those who did not use tabbed CoI.

    I'm glad you brought up working with other mages. I was going to mention another problem regarding Smoulder/Rimefire and Chill while in teams with other mages. I apologize for forgetting.

    When Chill is applied to a target with Smoulder/Rimefire already on it, the mage who applied the Chill is credited for that Rimefire and not the mage who originally applied Smoulder if it was not the same mage. This is the case even if the mage who applied Chill is not a Master of Flames mage. This is unfair to the Master of Flames caster.

    For example, let's say you are a Master of Flames and I am a Spellstorm on the same team. You applied Smoulder on a target. I then cast Conduit of Ice on mastery on your Smoulder target which converts your Smoulder to Rimefire. I will get the DPS credit for Rimefire once it resumes after Conduit of Ice finishes. So not only do you lose DPS, that DPS is added to mine. This is probably part of the drop in your DPS that you were noticing. I saw this constantly happening during the last CTA event when I would run through it with friends' mages.

    To add to the problem, our class feature Critical Conflagration is supposed to add Smoulder when we hit critically. When the source of a DoT crits, the DoT is supposed to be all crits. I know of atleast one claim that this is not happening. We get the Smoulder applied when we hit critically, but the Smoulder ticks are not crits. You can see a post about it here (credit goes to Almir). I have not tested this fully myself as it is not really a big issue for me right now.

    It sure is a great time to be a Master of Flames mage right now, isn't it? :D
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    rielsyl wrote: »
    I'm glad you brought up working with other mages. I was going to mention another problem regarding Smoulder/Rimefire and Chill while in teams with other mages. I apologize for forgetting.

    When Chill is applied to a target with Smoulder/Rimefire already on it, the mage who applied the Chill is credited for that Rimefire and not the mage who originally applied Smoulder if it was not the same mage. This is the case even if the mage who applied Chill is not a Master of Flames mage. This is unfair to the Master of Flames caster.

    For example, let's say you are a Master of Flames and I am a Spellstorm on the same team. You applied Smoulder on a target. I then cast Conduit of Ice on mastery on your Smoulder target which converts your Smoulder to Rimefire. I will get the DPS credit for Rimefire once it resumes after Conduit of Ice finishes. So not only do you lose DPS, that DPS is added to mine. This is probably part of the drop in your DPS that you were noticing. I saw this constantly happening during the last CTA event when I would run through it with friends' mages. :D

    Wow...

    I had been wondering ever since I'd respecced to test this just why exactly people had said the MoF was so much worse than Spellstorm.

    Because when I was functioning alone I could determine no difference other than how each one did the job tactically. The damage level was the same, the Spellstorms just happened instantly but the MoF took a little longer to burn its way through.

    It means all these Spellstorm Thaums that have been running around assuming they're massively outdamaging MoFs have not and never been...

    It was all a lie. They were just getting credit for the MoFs damage on top of their own.

    Wow... just wow...
  • ladyllothladylloth Member, NW M9 Playtest Posts: 6 Arc User
    edited May 2014
    Sorry haven't been on forums in a few days... but thanks for the feedback guys! Yeah I couldn't figure out why I was still HAMSTER things solo but in a group my damage seemed sub-par.... I love the MoF build overall and I'm really disappointed that these glitches have ruined the build. I have hopes that they will address some of these issues with the new module coming out. But knowing Neverwinter they probably won't do anything about it. :(
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited May 2014
    ladylloth wrote: »
    Sorry haven't been on forums in a few days... but thanks for the feedback guys! Yeah I couldn't figure out why I was still HAMSTER things solo but in a group my damage seemed sub-par.... I love the MoF build overall and I'm really disappointed that these glitches have ruined the build. I have hopes that they will address some of these issues with the new module coming out. But knowing Neverwinter they probably won't do anything about it. :(

    The build isn't ruined. I've been a MoF for about 3 months now. You can absolutely compete with any class for top damage. If you like MoF, go for it. Most of the people complaining about MoF are people who are too scared to venture outside the safety zone of the Spellstorm Mage and learn a new Path, for fear their e-peen will shrivel and fall off if they don't top the damage charts for a few dungeons while they learn how to play MoF.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    ironzerg79 wrote: »
    Most of the people complaining about MoF are people who are too scared to venture outside the safety zone of the Spellstorm Mage and learn a new Path, for fear their e-peen will shrivel and fall off if they don't top the damage charts for a few dungeons while they learn how to play MoF.

    Not only this...

    I played with MoF on Preview when it was first being introduced (and before it went to Live) and it *felt* a lot less powerful than the Spellstorm version. I've learned now it's because I didn't understand the mechanics of it and that it is primarily at DoT version where Spellstorn is instant DPS. That and the horror stories I've been seeing on these forums ever since about it being bugged, and so much weaker than Spellstorm and horrible in PvP and all that nonsense (I personally couldn't care any less about damage and other rankings, I'm in it for the fun). Hence, I just basically wrote it off as not being a very fun and playable Paragon Path.

    It wasn't that I was afraid to give it a go, it's that my experience with it was substandard because of my lack of understanding the true difference in play style that path required (DoT-focused versus instant damage).

    Hence, I never used that free respec on my Wizard and now, five level 60 toons later and trying hard to prevent boredom I'm rolling a second Wizard and just decided arbitrarily I'll give the MoF another go. Since I've decided to do that I've been a lot more interested in these MoF discussion threads (where before I'd just skip them). Thank you to you guys who dig into the details of game mechanics (I'm not a min-maxer myself, I'm just in it for the eye-candy and fun of it, mostly solo with a sprinkle of skirmish and PvE once in a while).

    It seriously feels like I've been slapped upside the head with an epiphany and my excitement for this MoF Path is really growing strong. Just last night my new Wizzie reached the point of selecting a Paragon and I didn't even have to think about.

    Thank you all for your experienced insight. My appetite for this information is currently at insatiable levels. :)
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