For points 1-3: Concur; I definitely need to go back and make some stylistic and grammatical corrections. Your first point did not fall on deaf ears; I guess I never really paid much attention to the dynamics of dialog on other quests. I just assumed that [MissionInfo] was for the stuff you wanted to relay to the PC without "spoken" dialog, and [OOC] was dialog that came out of the NPC you were speaking to. I guess I need to replay some other foundry quests to get a feel for the "industry" norm and adjust my dialog according.
For point 4: I could not find a way to make the "encounter" Drow stop attacking the "NPC" Drow when they were positioned in close proximity to one another. Any thoughts on this?
Thanks again for your critique.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited April 2014
Your welcome. Set the NPC drow to "Ignore all" and the encounters will stop attacking them.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited April 2014
How did I post when I wasn't logged in?
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
I played with my level 60 DC. I liked the dialogue and I really liked the clever way you made use of the preexisting drow map. A good quest, just some minor clean up.
Play through notes:
-when collecting the mushrooms the text reads "Press F to You pick some large glowing mushrooms." Whenever you fill in interact text or map transitions you'll want to remember that it always starts with "Press F to"
-I like the atmosphere of the drow tavern
-Using the parentheses for things like "Patron (Drow Blademaster)" was a little distracting (and that one has "PAtron" as his name). In the case of some of them the NPC name is too long and so I saw a truncated named with and ellipses at the end. I think most players would recognize the models if you just wanted to call them "Guard" or "Patron". Conversely you could just say "Drow Blademaster" and the player would realize they were there for after work drinks.
-in the owner of the Whip's first dialogue she says "are you going to me a new slave", I think you wanted that "to be a new slave"?
-in her second dialogue she said "abet minor noble", I think you wanted "albeit a minor noble"?
-in a later dialogue (maybe the fourth?) Lolth is spelled Loth. I think in 4th ed it is Lolth, but if you are looking for the earlier version I think that is Lloth.
-in the last response "there" should be "their" when referring to the heads
-the Trinasta fight seemed a little too easy. Maybe make her an Adventurer Cleric?
-I know drow are tough but it might make more sense if the commoners and nobles who are NPC cowered when I was killing their warriors a few feet from them
-I liked the final fight
-in a couple of cases the dialogue uses male pronouns for my character which is a woman, you may want to switch that to gender neutral
If you have the time I'd appreciate it if you could play Rescue in the Silver Marches.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Hey, first off. Really well done. I liked the quest a lot.
It was nice, with very few errors and what not in it. Over all made for a very good adventure.
Um....reading all the notes I've made about what would need to be fixed, I think Melinden actually covered most of them....
I will second one though: being called "sir" is quite annoying as a gal (I always appreciate gender neutrality).
Except for in the initial Trinasta dialogue, you might want to consider changing some of the question marks into exclamation points, as her asking a question doesn't make a lot of sense at that point but her yelling at you does.
It's just a personal pet peeve but I think you should switch the Mission Info over to OOC, but I just loathe reading yellow text.
Comments
2.) The Drow Wizard Patron has a capitalized A in his name.
3.) The Drow of Vel'Zargis look the same as the drow of Xorlarrin. It might be good to change their costumes a bit.
4.) Are the drow commoners and nobles all supposed to be under attack by the rest of the drow?
Thanks for the input.
For points 1-3: Concur; I definitely need to go back and make some stylistic and grammatical corrections. Your first point did not fall on deaf ears; I guess I never really paid much attention to the dynamics of dialog on other quests. I just assumed that [MissionInfo] was for the stuff you wanted to relay to the PC without "spoken" dialog, and [OOC] was dialog that came out of the NPC you were speaking to. I guess I need to replay some other foundry quests to get a feel for the "industry" norm and adjust my dialog according.
For point 4: I could not find a way to make the "encounter" Drow stop attacking the "NPC" Drow when they were positioned in close proximity to one another. Any thoughts on this?
Thanks again for your critique.
Thanks for your advice. I went back an updated the quest (dialog and NPC settings) and your recommendations worked great.
Play through notes:
-when collecting the mushrooms the text reads "Press F to You pick some large glowing mushrooms." Whenever you fill in interact text or map transitions you'll want to remember that it always starts with "Press F to"
-I like the atmosphere of the drow tavern
-Using the parentheses for things like "Patron (Drow Blademaster)" was a little distracting (and that one has "PAtron" as his name). In the case of some of them the NPC name is too long and so I saw a truncated named with and ellipses at the end. I think most players would recognize the models if you just wanted to call them "Guard" or "Patron". Conversely you could just say "Drow Blademaster" and the player would realize they were there for after work drinks.
-in the owner of the Whip's first dialogue she says "are you going to me a new slave", I think you wanted that "to be a new slave"?
-in her second dialogue she said "abet minor noble", I think you wanted "albeit a minor noble"?
-in a later dialogue (maybe the fourth?) Lolth is spelled Loth. I think in 4th ed it is Lolth, but if you are looking for the earlier version I think that is Lloth.
-in the last response "there" should be "their" when referring to the heads
-the Trinasta fight seemed a little too easy. Maybe make her an Adventurer Cleric?
-I know drow are tough but it might make more sense if the commoners and nobles who are NPC cowered when I was killing their warriors a few feet from them
-I liked the final fight
-in a couple of cases the dialogue uses male pronouns for my character which is a woman, you may want to switch that to gender neutral
If you have the time I'd appreciate it if you could play Rescue in the Silver Marches.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
It was nice, with very few errors and what not in it. Over all made for a very good adventure.
Um....reading all the notes I've made about what would need to be fixed, I think Melinden actually covered most of them....
I will second one though: being called "sir" is quite annoying as a gal (I always appreciate gender neutrality).
Except for in the initial Trinasta dialogue, you might want to consider changing some of the question marks into exclamation points, as her asking a question doesn't make a lot of sense at that point but her yelling at you does.
It's just a personal pet peeve but I think you should switch the Mission Info over to OOC, but I just loathe reading yellow text.