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Battle of the Bridge... Why the changes?

silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
edited April 2014 in PvE Discussion
I was kind of looking forward to this event (after someone jogged my memory it was happening anyways)

But after rolling into it and discovering they re-did the thing and made it much easier, was kind of disappointing.

I do like the dye packs for once though.. really hated the last few , the bright orange livens up the game a little :-).

Also, I know respens wasnt technically a CTA, but I for one liked the ideal of being able to grind for the companions or whatever without waiting for random drops. Ive gotten two companions in ten runs and no companions in over 100 in other events (really wanted the pirate lass, because she was cool looking lol, but nope over 100 runs and nada!)

Anyone else a little dissapointed that they made this easier?
Post edited by Unknown User on

Comments

  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited April 2014
    I'm disappointed at all the cut scenes. Watching those takes longer than fighting the mobs.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    I have seen folks struggle with it. Especially upgraded toons. Sorry it is too easy for you , but you are not the only people who play.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited April 2014
    CtAs have always been watered down versions of the actual skirmish. i believe the idea is to make it accessible to all levels and skill sets.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited April 2014
    silverkelt wrote: »
    Anyone else a little dissapointed that they made this easier?
    Not really, while decently geared (ie. full Tier 1+) level 60s do make up a large portion of those doing CTAs, the skirmish also has to be doable by a team of sub-40s without resorting to zerging.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited April 2014
    silverkelt wrote: »
    But after rolling into it and discovering they re-did the thing and made it much easier, was kind of disappointing.

    CTAs are meant to be "events for everybody", and they are toned down for lower lever players (with less powers and class features) to enjoy them as well. For higher level, well geared players, it's just a quick farming run.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited April 2014
    The Orc CTA was in some ways harder than the basic version due to the lack of guards - though this made it much easier to get the bonus chests. Otherwise most of them have seemed the same. In the case of Pit Fight and Storming the Keep, it seems like permanent changes were made to the skirmish itself. I don't remember Shadow Wolves in Pit Fight before the CTA, though I might be mistaken. I am certain that the voice over and new name for the Storming the Keep boss has been added to the regular version.

    As for the current CTA, it's kind of bad that the two giants were removed. As far as I can tell, they nerfed the archon adds sometime around the launch of Mod2 and it really wasn't that bad. I had a CW run it before it was open to level 60s and it was a nightmare due to the enormous amount of stuff crammed into a small space. The post Mod2 version was about right but this current version just seems too watered down. The boss is still reasonably tough due to all the knockbacks and prones, but everything else just get steamrolled.
    "We have always been at war with Dread Vault" ~ Little Brother
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited April 2014
    melodywhr wrote: »
    CtAs have always been watered down versions of the actual skirmish. i believe the idea is to make it accessible to all levels and skill sets.

    And why they do it that way?, in other mmorpgs i've played they do events for low levels and other events for high levels...
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited April 2014
    i like the dyes yea
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2014
    When tuning encounters in limited-time content, developers may err on the side of easiness. If the encounters are too hard, there isn't time to retune them before the event ends.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    Try doing it with a Lvl 15 GF, Lvl 30 TR, Lvl 40 GF, Lvl 50 DC and Lvl 60 GWF (who isn't BIS by any means). It was a tough fight. It took us over 30 minutes to complete, everybody died at least once, the Lvl 15 GF died 5 times. No, it's difficult enough as it is.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited April 2014
    pointsman wrote: »
    Try doing it with a Lvl 15 GF, Lvl 30 TR, Lvl 40 GF, Lvl 50 DC and Lvl 60 GWF (who isn't BIS by any means). It was a tough fight. It took us over 30 minutes to complete, everybody died at least once, the Lvl 15 GF died 5 times. No, it's difficult enough as it is.

    Surprisingly, i've seen people die repeatedly as well. I could stay alive with my far-from-BiS (barely 13k GS) CW, but there was a lot of people that died quite easily, even some GFs and GWFs, I can't explain that really, since the adds were minimal (never seen more than 4 adds at once)...
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    It's not surprising. It's from constant AOE spam from the boss that chain prones you. The erupting fire column prones you, then his fire whip prones you, then his molten lava burns you, repeat until dead.

    I guess I find all of these events just mildly irritating now. Lowbies struggle with it, high-level players just farm it repeatedly until it's idiotically boring, and if you are a high-level player with a bunch of lowbies you are virtually guaranteed to get the entirety of the boss aggro, the RNG on the companion drop rate is clearly "chaotic evil", you get stacks upon stacks of dye packs cluttering up your inventory. About the only good thing is that I can refine my Brutal enchants cheaper now.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    Surprisingly, i've seen people die repeatedly as well. I could stay alive with my far-from-BiS (barely 13k GS) CW, but there was a lot of people that died quite easily, even some GFs and GWFs, I can't explain that really, since the adds were minimal (never seen more than 4 adds at once)...

    Well the original one allowed like 5-6k gs people to do it, so 13k gs is a lot more gear. Gear scales up a lot higher once you reach level 60 with no current way to scale it with a difference between fresh level 60s (the skirmish was available to those just under. It use to be insanely hard with 3 fire giants for it's level. So yeah they do have to balance it for all levels who will play the event. Though it would be nice to have a hard mode version with maybe slightly better rewards? Ie more rank 5s, drops from mobs are higher than rank 1 and 2s, and maybe slightly higher companion drop rate. Maybe more medalions if it makes it longer to get about the same medalion rate over time.
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