test content
What is the Arc Client?
Install Arc

Control Wizard PvP Rotation (e.g., Renegade)

solomidforcesolomidforce Member Posts: 9 Arc User
edited April 2014 in The Library
Hi guys, my current build is Renegade Feats so for all you CW PvP fanatics like me out there, I would like to ask what your skill rotation is like in PvP. The rotation that I am using is as follow:
Start with Q [Entangling Force] -->E [Ray E.] --> R [Chill Strike] --> TAB [Ice Ray]. I know this is probably the most common one but I'm sure there are many other preferences out there so please do share :p Thank You.
Post edited by solomidforce on

Comments

  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited April 2014
    With that rotation you should usually see better results by using Icy Rays after RoE to guarantee that a follow-up attack (e.g. CS) will connect.

    I also wouldn't overlook Shard. It's counterable and takes some skill and timing, but it's one of the few important contributions a CW can make to a teamfight. As CW you are often focused either on dropping potatoes or specifically on countering an enemy potato-summoner (in which case a single target burst/cc rotation is quite effective).
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • solomidforcesolomidforce Member Posts: 9 Arc User
    edited April 2014
    vorphied wrote: »
    With that rotation you should usually see better results by using Icy Rays after RoE to guarantee that a follow-up attack (e.g. CS) will connect.

    I also wouldn't overlook Shard. It's counterable and takes some skill and timing, but it's one of the few important contributions a CW can make to a teamfight. As CW you are often focused either on dropping potatoes or specifically on countering an enemy potato-summoner (in which case a single target burst/cc rotation is quite effective).

    Thanks for the reply, I never thought of it that way. Also, since I'm wearing HV set for PvPing, is there an effective rotation to keep the debuff up?
  • spelljammer420spelljammer420 Member Posts: 20 Arc User
    edited April 2014
    choke to icy rays makes target immobile meaning u can potatoe them very easy. the drop is a prone, the slide is a prone the explosion is a prone. which means i can prob land several other spells, daily safely or build chilly stacks. im tryong to figure of yhis wombo combo os better than oppressor builds for survovability
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited April 2014
    Thanks for the reply, I never thought of it that way. Also, since I'm wearing HV set for PvPing, is there an effective rotation to keep the debuff up?

    Keeping up the debuff during a rotation isn't that hard since it takes several seconds for it to drop off. Pretty much any encounter you would reasonably use for PvP except for Ray of Enfeeblement inflicts the debuff.

    If you're using a Shard rotation like spelljammer420 describes, then literally every encounter on your bar builds or maintains stacks of HV. Just beware of getting focused while running Shard, because you need a little time to get your ball rolling, and it still has a habit of vanishing when the caster is CCed. A good team makes Tab Shard rewarding and helpful; a bad team makes trying to get anything up and running a nightmare.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited April 2014
    I use...
    Tab (Mastery) = RoE
    Encounters = CS, choke, repel
    At-Wills = MM & lightning for charging daily

    My usual 1v1 rotation is roughly RoE#1>choke>CS>repel>RoE#2 (open with RoE on 2 separate targets if more than 1 red around).

    A lot of people think RoE doesn't do enough damage, because they double cast it. That is great for doubling the debuff, unfortunately the DoT from the 2nd cast overwrites the first, so you will only get 7 ticks instead of 12... this loses you anywhere from 3-12k damage from the DoT. RoE is also great for kiting melee... it allows you to stay on the move, because it has very short cast time & ticks away for 6 seconds while running for your life... Work in repel, choke & CS every chance I get & can take down most melee, even GWFs unless they are really well geared or using bravery passive.

    If my Ice Knife is available & I want to burst kill most non-tanks in one rotation I will do this...
    RoEx2(losing extra DoT in favor of double debuff)>Choke>Ice Knife>CS>Repel. I use IK before CS, because my choke only reliably holds for about 0.5-1 sec & if I wait, will often get dodged/deflected/blocked... IK will send them prone & I can definitely follow up and land my CS+freeze, then repel to keep them away if they aren't already dead. This will pretty reliably inflict 20-40k damage in about 5 sec. Really depends on how much they mitigate & if I get some lucky crits.

    I tried running with the meatball a while back, but found it a little too slow and clunky to be very reliable in PvP (although, it is very satisfying to knock down 3-5 reds like a bunch of bowling pins & blow them up for massive carnage). However, I freely admit the meatball’s poor performance could have simply been my own lack of skill… I only use in PvE & only PvE my dailies… I’ve been considering giving the meatball another shot in the mastery slot, but haven’t been able to bring myself to try it.
  • spelljammer420spelljammer420 Member Posts: 20 Arc User
    edited April 2014
    dakbur wrote: »
    I use...
    Tab (Mastery) = RoE
    Encounters = CS, choke, repel
    At-Wills = MM & lightning for charging daily

    My usual 1v1 rotation is roughly RoE#1>choke>CS>repel>RoE#2 (open with RoE on 2 separate targets if more than 1 red around).

    A lot of people think RoE doesn't do enough damage, because they double cast it. That is great for doubling the debuff, unfortunately the DoT from the 2nd cast overwrites the first, so you will only get 7 ticks instead of 12... this loses you anywhere from 3-12k damage from the DoT. RoE is also great for kiting melee... it allows you to stay on the move, because it has very short cast time & ticks away for 6 seconds while running for your life... Work in repel, choke & CS every chance I get & can take down most melee, even GWFs unless they are really well geared or using bravery passive.

    If my Ice Knife is available & I want to burst kill most non-tanks in one rotation I will do this...
    RoEx2(losing extra DoT in favor of double debuff)>Choke>Ice Knife>CS>Repel. I use IK before CS, because my choke only reliably holds for about 0.5-1 sec & if I wait, will often get dodged/deflected/blocked... IK will send them prone & I can definitely follow up and land my CS+freeze, then repel to keep them away if they aren't already dead. This will pretty reliably inflict 20-40k damage in about 5 sec. Really depends on how much they mitigate & if I get some lucky crits.

    I tried running with the meatball a while back, but found it a little too slow and clunky to be very reliable in PvP (although, it is very satisfying to knock down 3-5 reds like a bunch of bowling pins & blow them up for massive carnage). However, I freely admit the meatball’s poor performance could have simply been my own lack of skill… I only use in PvE & only PvE my dailies… I’ve been considering giving the meatball another shot in the mastery slot, but haven’t been able to bring myself to try it.

    great response, i feel the same way. Its hard to afford the full 1 or 2 seconds to cast meat ball and additional frames forsliding it when you need to be shelling out gaurenteed dmg/cc what spec are you dak?
  • solomidforcesolomidforce Member Posts: 9 Arc User
    edited April 2014
    Yeah the Meatball build is not really my style of play but really good to have in a well-oriented team fight. Having GWF and GW's protecting your butt while you unleash the meatball fury is pretty fun!
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited April 2014
    I generally use IR-EF-RoE-CS with IK-OF and MM-RoF.
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited April 2014
    great response, i feel the same way. Its hard to afford the full 1 or 2 seconds to cast meat ball and additional frames forsliding it when you need to be shelling out gaurenteed dmg/cc what spec are you dak?

    Well, up till last night I was spellstorm; 10 thaum/21 rene w/ points to masterful arcance craft for more RoE damage since I was running with it on tab.

    However, I just started playing with a new build last night. Respecced to 10 rene/21 oppressor....http://nwcalc.com/cw?b=cn4:13ydj4:13ydj4,13n0ib0:15u0uv:100000:1uu000&h=0&p=ssm

    Hold the flames, I need to do a lot more testing since I'm not sure what counts as a "controlled power" for "controlled momentum" maybe the cold infusion debuff would be better?

    I also opted to go for nightmare wizardry at teh loss of "Tempest Magic"... not sure which is better allocation.

    I swapped out my vorpal for bilethorn and started Ray of Frosting like mad... It is still very early, and I'm not sure if I've only encountered weak opponents, but I am now absolutely eating GWFs/GFs/TRs alive. Its actually amazing how easy its been to kill these classes... 1v1. Seriously, sometimes I'm barely touched... The poison completely ruins stealth & permas by extension. The poison + RoE chews through GWF/GF Hps while I run away & "Brisk Transport" really helps me keep them off of me. The constant freezing is awesome on GFs because they can't block then.

    Maybe I should start a new thread on this subject.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    dakbur wrote: »
    Well, up till last night I was spellstorm; 10 thaum/21 rene w/ points to masterful arcance craft for more RoE damage since I was running with it on tab.

    If you want to extract most potential from this build, you should try:

    - MoF - more DoTs
    - Thaum - CoI, more debuff, more DoTs

    Rotation: RoE in Mastery, CoI, Fanning. Last encounter is up to personal preference. Might be entangle, chill strike or repel.

    Yes you will be better against TRs and GWFs. But you're not supposed to 1vs1 them anyway. It's wasted potential when a CW is not supporting the team and tries to do things solo.
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited April 2014
    If you want to extract most potential from this build, you should try:

    - MoF - more DoTs
    - Thaum - CoI, more debuff, more DoTs

    Rotation: RoE in Mastery, CoI, Fanning. Last encounter is up to personal preference. Might be entangle, chill strike or repel.

    Yes you will be better against TRs and GWFs. But you're not supposed to 1vs1 them anyway. It's wasted potential when a CW is not supporting the team and tries to do things solo.

    Not sure about trading CS/EF for an extra DoT, but the MoF is a definitely worth considering... Just not sure I can bring myself to lose EotS though...
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited April 2014
    dakbur wrote: »
    Not sure about trading CS/EF for an extra DoT, but the MoF is a definitely worth considering... Just not sure I can bring myself to lose EotS though...

    Yeah I had the same feelings, obviously. Fanning is huge damage though. All of these spells will trigger 5-7 stacks of bilethorn on target. There will be no stealth around you hehe. Tested this thoroughly a while ago, but in the end I returned to my meatball thing. I cannot give up 2 prones for a billion DoTs, but this is pretty much the next best thing. Another weapon enchant to consider is GPF for extra debuff and small DoT as well.

    And MoF is not that bad as people make it to be. Losing EotS hurts, but this spec is about applied constant, sustained damage, not burst.

    What this build lacks is decent CC, so you will need to make up with a lot of movement.
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited April 2014
    Yeah I had the same feelings, obviously. Fanning is huge damage though. All of these spells will trigger 5-7 stacks of bilethorn on target. There will be no stealth around you hehe. Tested this thoroughly a while ago, but in the end I returned to my meatball thing. I cannot give up 2 prones for a billion DoTs, but this is pretty much the next best thing. Another weapon enchant to consider is GPF for extra debuff and small DoT as well.

    And MoF is not that bad as people make it to be. Losing EotS hurts, but this spec is about applied constant, sustained damage, not burst.

    What this build lacks is decent CC, so you will need to make up with a lot of movement.

    Very good points, and to be honest I'm ashamed to say I've never even tried MoF.

    You are probably right about the constant damage, I think I'll give it a respec tonight and see how I feel about it... need to record some encounters on this current spec 1st so that I can parse & compare the damage.
Sign In or Register to comment.