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Review please : One-Eyed Drin's Treasure.

russe2623russe2623 Member Posts: 25 Arc User
edited May 2014 in Foundry Quest Database
If anyone has time to give my foundry quest a go, playtest and review it, I would be grateful.

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It's loosely based on an 80's kids film most old kids, like me, will recognise. Because of this I got carried away and have spent at least 200 hours creating this. I am quite glad it is finished.

It spans 9 detailed maps with a continuous story line and some side elements. I tried to keep the story/fighting/puzzle/mystery elements as balanced as possible so you don't get bored but I focused mostly on ambiance and story, which sometimes does verge on the ridiculous and might not appeal to everyone.

Anyway, here are some screenies to lure you in.

Thanks

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The Legend of One-eyed Drin : NWS-DTS5YGGAQ
Post edited by russe2623 on

Comments

  • russe2623russe2623 Member Posts: 25 Arc User
    edited April 2014
    6CE2EC1EA40BA0338388A1DD08A839360EAF2F94

    F3EC82DDEE1FA7EC4DB61D51F5A6D4A1CF34FD23

    40B2F7052BA1567778736D24B36BBB1209E6FA93

    59D7AF9F173934F13E1B06A5F1D72A5089D742DB
    The Legend of One-eyed Drin : NWS-DTS5YGGAQ
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    Playing through now.

    1.) A lot of these enemies look like Nashers.

    2.) The little girls being labeled as "Village Drunk" is a little disturbing.

    3.) When these people pick up their sword, it would be nice if they actually used it.

    4.) Captain Perkins looks exactly like Guard Frinko.

    5.) I don't see Corporal Dean anywhere but it's mentioned in the dialogue that I do.

    6.) Why are gnolls labeled as sewer rats? In the lore, they are actually considered more doglike.

    7.) Yeeghu is the gnoll deity. It doesn't make sense to have him in a sewer like that.

    8.) The ghost was able to fight me. Why couldn't he help me fight as well.

    9.) I still have Thlosh's hat in my inventory after giving it to him.

    10.) Drin turning into a werewolf was kind of odd.

    11.) It might be nice to have an exit door so people could fight Drin after getting their chest.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • russe2623russe2623 Member Posts: 25 Arc User
    edited April 2014
    Great feedback! thanks, I'll sort out these issues.

    I've only played the actual game to lvl 24 so there was a chance I got the lore wrong, I had to improvise with the wiki.

    The little girl characters just happened by accident, I thought maybe the large consumption of moonshine had stunted their growth.

    Don't know what happened with Drin, he starts off in a pirate costume then changes half way through to a werewolf, maybe werewolfs do this in general? not been able to sort that. I'll have to delete him completely I think and try another model.

    All easy enough to correct, thanks again.
    The Legend of One-eyed Drin : NWS-DTS5YGGAQ
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    I don't think he started as a werewolf so I guess it worked right. I was mainly commenting that I don't think undead can also be werewolves. Also, I didn't see anything previously saying he was a werewolf.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • russe2623russe2623 Member Posts: 25 Arc User
    edited April 2014
    All points resolved. Can't find the corporal dean dialog anywhere, ill keep hunting.

    Thanks again for the review!
    The Legend of One-eyed Drin : NWS-DTS5YGGAQ
  • russe2623russe2623 Member Posts: 25 Arc User
    edited May 2014
    I'm new to this game and I discovered this foundry business. It intrigued me as I have never seen this kind of thing before in any mmo. As a creative sort I decided to give it a try and found the whole system very intuitive and enjoyable, mostly for the fact that I could imprint my own creativity into an already established game. This gave me some strange sense of achievement and purpose. At lvl 20 I played one of the foundry suggested quests looking for something outwith the dev side of things and more into a kind of player perception/human/personalised quest type thing I was expecting it to be, and I found some side to this game I never thought possible.

    Every mmo I have played has stuck to strict criteria and each level/instance balanced and playable, but the foundry throws all that business to the wind and opens a whole new perspective. And I was hoping to see players personalities shine within them.

    I was surprised most folks had not taken advantage of this.

    Instead I found quests filled with attempted abuse of the mechanics.

    Although many of them were very good, some of the ones not highlighted, turned out to be very very good.

    The highlighted ones are also good but I'm not sure under which criteria the devs actually choose these ones.

    Personally I want to see quests that lay bare the authors creativity side. The ones who are not afraid just to type whats on there mind, forget the lore for a second, add their sense of humour and just enjoy the flexibility the foundry offers.

    It does not need to be a scale map of neverwinter. It does not need to be exactly as the books say cause lets face it the forgotten realms have had MANY authors, all of which had their own take on the whole thing and in the end the whole d&d element fully allowed player creation anyway and that IS why it is so successful.

    All I'm saying is; if you want players, don't beg for them, create a foundry that will be stumbled upon and create awe, whether it be humour,storyline or highly detailed level design do not stick to any structure or rules, just be yourself and create whatever the hell you want.

    If people like it, they will play and sooner or later they will spread the word and if your quest is exciting, new, funny, imaginative then it will be a hit with the right people.

    You can't please everyone.

    Quit whinging about the 15 minute so called 'problem' and try and remember the foundry should be about creativity, enjoyment and fun. Not about getting a million players and 5 stars. Just be yourself and create a quest that fits YOU personally.

    If no one likes it, WHO CARES!! gimme a shout Ill play it.

    xx nn
    The Legend of One-eyed Drin : NWS-DTS5YGGAQ
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited May 2014
    russe2623 wrote: »
    I'm new to this game and I discovered this foundry business. It intrigued me as I have never seen this kind of thing before in any mmo. As a creative sort I decided to give it a try and found the whole system very intuitive and enjoyable, mostly for the fact that I could imprint my own creativity into an already established game. This gave me some strange sense of achievement and purpose. At lvl 20 I played one of the foundry suggested quests looking for something outwith the dev side of things and more into a kind of player perception/human/personalised quest type thing I was expecting it to be, and I found some side to this game I never thought possible.

    Every mmo I have played has stuck to strict criteria and each level/instance balanced and playable, but the foundry throws all that business to the wind and opens a whole new perspective. And I was hoping to see players personalities shine within them.

    I was surprised most folks had not taken advantage of this.

    Instead I found quests filled with attempted abuse of the mechanics.

    Although many of them were very good, some of the ones not highlighted, turned out to be very very good.

    The highlighted ones are also good but I'm not sure under which criteria the devs actually choose these ones.

    Personally I want to see quests that lay bare the authors creativity side. The ones who are not afraid just to type whats on there mind, forget the lore for a second, add their sense of humour and just enjoy the flexibility the foundry offers.

    It does not need to be a scale map of neverwinter. It does not need to be exactly as the books say cause lets face it the forgotten realms have had MANY authors, all of which had their own take on the whole thing and in the end the whole d&d element fully allowed player creation anyway and that IS why it is so successful.

    All I'm saying is; if you want players, don't beg for them, create a foundry that will be stumbled upon and create awe, whether it be humour,storyline or highly detailed level design do not stick to any structure or rules, just be yourself and create whatever the hell you want.

    If people like it, they will play and sooner or later they will spread the word and if your quest is exciting, new, funny, imaginative then it will be a hit with the right people.

    You can't please everyone.

    Quit whinging about the 15 minute so called 'problem' and try and remember the foundry should be about creativity, enjoyment and fun. Not about getting a million players and 5 stars. Just be yourself and create a quest that fits YOU personally.

    If no one likes it, WHO CARES!! gimme a shout Ill play it.

    xx nn

    I fully agree.

    You are welcome to play "The Arcane Conflict" if you want to.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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