Considering how broken the last patch left this zone I certainly wouldn't choose to show it off till it's fixed lol
This is a new zone. How could the last patch have broken it? Do you mean Icespire Peak?
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited April 2014
Well, it's been on the test server for a little while now, so you have to accept that it's a work-in-progress...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
This is a new zone. How could the last patch have broken it? Do you mean Icespire Peak?
I mean't what I said , before the last patch went up onto the preview server the new Icewind pass zone was for all intents and purposes working exactly as it should .
Since the last patch it is impossible to complete any heroic encounters in Icewind pass because mobs either don't spawn or spawn under the ground ,on top of that mobs have now started just randomly popping out of existence halfway through a fight , even foundry authors have the ability to make enemy mobs spawn on the actual map and not underneath it .
Add onto that quests that have already been reported and repaired once being broken again in exactly the same way that they were broken before and you get an idea of how I arrived at my original comment .
Comments
This is a new zone. How could the last patch have broken it? Do you mean Icespire Peak?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I mean't what I said , before the last patch went up onto the preview server the new Icewind pass zone was for all intents and purposes working exactly as it should .
Since the last patch it is impossible to complete any heroic encounters in Icewind pass because mobs either don't spawn or spawn under the ground ,on top of that mobs have now started just randomly popping out of existence halfway through a fight , even foundry authors have the ability to make enemy mobs spawn on the actual map and not underneath it .
Add onto that quests that have already been reported and repaired once being broken again in exactly the same way that they were broken before and you get an idea of how I arrived at my original comment .