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Module 3 Preview: Icewind Pass

dwightmcdwightmc Member Posts: 95
edited April 2014 in News & Announcements
Hey Everyone,

Get a sneak peek at Icewind Pass and the new PVP Battlegrounds in our latest Module 3 Preview: http://community.arcgames.com/en/news/neverwinter/detail/3041163-module-3-preview_-icewind-pass

Thanks,

Dwight
Post edited by dwightmc on

Comments

  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Considering how broken the last patch left this zone I certainly wouldn't choose to show it off till it's fixed lol
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  • korimus81korimus81 Member Posts: 14 Arc User
    edited April 2014
    iambecks1 wrote: »
    Considering how broken the last patch left this zone I certainly wouldn't choose to show it off till it's fixed lol

    This is a new zone. How could the last patch have broken it? Do you mean Icespire Peak?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    Well, it's been on the test server for a little while now, so you have to accept that it's a work-in-progress...
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    korimus81 wrote: »
    This is a new zone. How could the last patch have broken it? Do you mean Icespire Peak?

    I mean't what I said , before the last patch went up onto the preview server the new Icewind pass zone was for all intents and purposes working exactly as it should .

    Since the last patch it is impossible to complete any heroic encounters in Icewind pass because mobs either don't spawn or spawn under the ground ,on top of that mobs have now started just randomly popping out of existence halfway through a fight , even foundry authors have the ability to make enemy mobs spawn on the actual map and not underneath it .

    Add onto that quests that have already been reported and repaired once being broken again in exactly the same way that they were broken before and you get an idea of how I arrived at my original comment .
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