This game needs a leaver penalty for Dungeons right NOW!
Tryed to run VT 2/2 5 times during DD today but every single time some inconsiderated player leaves after the first boss.
Also I observed that many players just leave at first "hickup" in a run. For example ran Malabog, shortly after 1st. boss and one of our CWs made a bad pull. Ended with a wipe. Nothing tragic, but 1 player just wrote "noobs" and left. After dungfinder (another thing that needs change asap) gave us another player we ran the dungeon without any problems.
My point is the person who left should be penalized for leaving the group.
So please please please install a leaver penalty! A possibility would be that if you leave you should not be able to run a dungeon for two hours, and this account wide.
Btw it helped a lot as it was instituted in STO.
This game needs a leaver penalty for Dungeons right NOW!
Tryed to run VT 2/2 5 times during DD today but every single time some inconsiderated player leaves after the first boss.
Also I observed that many players just leave at first "hickup" in a run. For example ran Malabog, shortly after 1st. boss and one of our CWs made a bad pull. Ended with a wipe. Nothing tragic, but 1 player just wrote "noobs" and left. After dungfinder (another thing that needs change asap) gave us another player we ran the dungeon without any problems.
My point is the person who left should be penalized for leaving the group.
So please please please install a leaver penalty! A possibility would be that if you leave you should not be able to run a dungeon for two hours, and this account wide.
Btw it helped a lot as it was instituted in STO.
Maybe it could help, with shifting the game's population from being totally selfish/awful to totally awesome.
What about the people who like to farm say 1/2 Vt or 2/3 MC and ring farms etc...
What about the group that can't finish a dungeon because it's to hard for their group and decide they want to try something easier?
Bad idea. In teams with no hope of beating the boss and getting penalized for it just makes the already bad queue system a hundred times worse.
I always follow through to the last boss in dungeons, unfortunately with PUGs, sometimes the inexperienced ones simply will not listen to advice or strategies, nor work as a team. Repeating failure isn't fun, just a waste of time, and the option to disband needs to be there for it.
You can't expect people to go by your standards, that's just how it is. If you have good runs, simply add some good players as friends which you can invite to runs next time.
To many people the "penalty" is actually a reward. Not being able to queue for PvP is often a welcome thing after multiple face rolls. The inability to queue for anything else is not much of a problem anyway if you time your PvP matches properly.
(Note: I got the leaver penalty ONCE, for some reason I was listed as in the PvP match but was actuall still in the Dread Ring, I did not switch zones, so I left to allow the team to get a replacement but still got the penalty)
It's simple. If you can't finish the dungeon, then go back to the entrance and exit. Then you can leave the party without penalty since you aren't in a dungeon.
This kind of thing is necessary, along with a lot of other changes. The community here is terrible and the only thing that's going to change it is forcing people to either behave like actual human beings or not make any progression.
It's simple. If you can't finish the dungeon, then go back to the entrance and exit. Then you can leave the party without penalty since you aren't in a dungeon.
This kind of thing is necessary, along with a lot of other changes. The community here is terrible and the only thing that's going to change it is forcing people to either behave like actual human beings or not make any progression.
Yup. You could also give parties an exit point right in front of every boss as convenience bonus. This would actually also ease partial runs because you don't have to regroup. I long stated that with the new PVP leaver penalty, especially since it also affects PVE queues, a PVE leaver penalty should be mandatory. There is simply no way around it.
0
tloghMember, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
What about the people who like to farm say 1/2 Vt or 2/3 MC and ring farms etc...
What about the group that can't finish a dungeon because it's to hard for their group and decide they want to try something easier?
You have many posibilities for such cases, of the top of my head: A vote to leave the the dungeon. If the whole party wants to leave nobody gets the penalty, but if one leaves and the rest of the team is let hung to dry then there should be concequences. Or as it has been posted walk out at the beginning, or no penalty if the group wiped 3 times (not my favourite but I'm spitballing here), or by timer. For example if a dungeon is marked to be made in 45 minutes and the group is in there for lets say 1 hour 15 minutes then also no penaltys... there are many forms no to penalize those who want to farm.
If you can not cope with strangers leaving you, you might want to find some friends that stay with you?
If I want to leave I leave. PvP, Dungeon, Skirmish. My reasons are not subject to discussion, nor should they be. It's a fun game. If there is no fun because of ROFLSTOMP, weirdos in dungeon or whatever, I take the liberty to spend my time elsewhere.
It might just be that I leave because you pull all the unnecessary adds in Fardelver Crypt, because you refuse to put your healing cleric away or whatever. Our chemistry might just not match.
I want to have the freedom of choice where to spend my time. No more restrictions!
Imaginary Friends are the best friends you can have!
This game needs a leaver penalty for Dungeons right NOW!
Tryed to run VT 2/2 5 times during DD today but every single time some inconsiderated player leaves after the first boss.
Maybe take some of your advise and don't pug?
I"m not for or against a PvE leaver penalty per se, but your argumentation sucks chocolate balls. Salty ones even. No offense.
You failed not to offend.
As long as I am not even asked when I pug like "You applied for a random PuG. Do you agree to enter dungeon with the following adventurers: <insert 4 other PuG toons with a link to their current equipment>. YES/NO."
I see no reason why I should not leave a party that, in my opinion, has no chance to achieve the final goal.
Your opinion differs, I can see that. You always love the challenge to carry a team through a dungeon for a few hours and be admired. You are great!
And if I PuG, which happens extremely rarely, I am not offended by someone leaving. It is a risk I took when I signed up to the PuG. I was too lazy to ask in PE in the lfg Channel or wait the 5 minutes until I find a group. The possibility to leave a group was there when I joined the group, alas blindfolded, not knowing what I get. I know what to expect, which is usually the worst. And most of the times my expectations are not disappointed at all. Though, sometimes I meet good players as well. Even when queuing for MC.
But do I expect to beat down Fulminorax with a PuG? No, though I am happy if we do.
Imaginary Friends are the best friends you can have!
CWs made a bad pull. Ended with a wipe. 1 player just wrote "noobs" and left.
My point is the person who left should be penalized for leaving the group.
He should be penalized because you are noobs? At best he should be penalized for being dumb enough to use a queue system which maygroup him with people who cannot pull.
One thing that should be mentioned is that a leaver penalty in dungeons is very different from a leaver penalty in PVP domination. The main difference is that PVP domination has a set ending, whether you succeed or fail, whereas a dungeon never ends if you don't succeed. PVP matches usually last 15-20 minutes, and even if you see your match turning into a 2 hour plus match, at worst you'll have to afk for 10 minutes to force the game to complete. In dungeons there is no escape if you can't beat the boss. You can try again and again only to fail, and then what should you do? The only option is to leave in that case, and come back another day with better gear or a better group. Yes it sucks when people leave before they really try, or when they give up before you, but I don't see how you can differentiate between people who truly failed versus people who didn't try.
The only way I can possibly see this placed is with a very short duration, say 10-15 minutes.
CWs made a bad pull. Ended with a wipe. Nothing tragic, but 1 player just wrote "noobs" and left. After dungfinder (another thing that needs change asap) gave us another player we ran the dungeon without any problems.
My point is the person who left should be penalized for leaving the group.
In other words, "players should be forced to bear with my/other teammates incompetence or be penalized".
Really?
I can see it in PVP where you get no other player to join if one leaves and you are doomed, but... you can take your time in dungeons... you will always get a new player to replace whoever left
Add penalty to ppl that queue for Pvp and don't play. 1 day pvp ban for all Afk, cowards, and ppl that stop playing when team start to lose. Name all this ppl. Dark Vader always do that, stop playing if start losing and mess up with the team, if he in squad sure u play only with 4 ppl.
This ppl just make pvp sucks most the time. Severe penalty to them or make option to kick them from team.
If your experience with PuGs is so terrible, why do you still use the PuG?
It should not be too hard to find 4 PvP players in your guild, or in your friend list, or god forbid in PE.
But you seem to be too lazy to even do that, just hit a button, wait a minute, and if the 4 assigned players no not meet your unspoken criteria you want to hit them with the penalty hammer.
YOU know that problem exists! Learn from previous mistakes! It's a bargain for you! Don't PuG!
Because of winers we now have the leaver penalty in PvP, which hits honest players as hard as quitters, just because a CL at a bad time, or change instance at a bad time, and various other reasons.
Imaginary Friends are the best friends you can have!
What about the people who like to farm say 1/2 Vt or 2/3 MC and ring farms etc...
What about the group that can't finish a dungeon because it's to hard for their group and decide they want to try something easier?
+1 to this, leaver penality = no more farming rings and stuff
andm if a team cant win = all get to get a penality, not fair....
Founder back a week ago, already pissed by cryptic ''no roll back'' decision
A few weeks ago I searched for a 14k+ GS group for DK got invited and ended in a 11k- group. So in your opinion, it woud be fair to give me a penalty, if I leave the group? I dont think so.
A few days ago I did a PUG for FH, no DC and 3 players with 10k GS. They pulled as many groups as we woud do with a 15k+ premade, runnig FH to gear up a toon. Long story short, we whiped for 45 min, my comments, advice and later complains where ignored, so I told them, that they shoud try to learn to play according to the team setup and left. I dont agree, that this shoud be punished.
Even if you coud inspect your partymembers preque, you dont know, if they know how to play. We did VT 2/2 with a random who died in the lightning phase, every time. No chance in hell to do VT with your current PUG, you tried 4-6 times, but you are not allowed to leave? Bad idea.
I feel you. I need the FD offhand for my GWF, got it as leftover with my DC and my CW, but no luck with my GWF. I did VT 1/2 with my GWF min 50 times. 80% of the PUGs run without DC, 10% whipe after first pull, 30% with the cubes, in half of the runs we got one or more leaver. Do I hate it, yes. Woud I wish for a leavers penalty at this moment, yes. Is it a viable option, no.
A few weeks ago I searched for a 14k+ GS group for DK got invited and ended in a 11k- group. So in your opinion, it woud be fair to give me a penalty, if I leave the group? I dont think so.
A few days ago I did a PUG for FH, no DC and 3 players with 10k GS. They pulled as many groups as we woud do with a 15k+ premade, runnig FH to gear up a toon. Long story short, we whiped for 45 min, my comments, advice and later complains where ignored, so I told them, that they shoud try to learn to play according to the team setup and left. I dont agree, that this shoud be punished.
Even if you coud inspect your partymembers preque, you dont know, if they know how to play. We did VT 2/2 with a random who died in the lightning phase, every time. No chance in hell to do VT with your current PUG, you tried 4-6 times, but you are not allowed to leave? Bad idea.
I feel you. I need the FD offhand for my GWF, got it as leftover with my DC and my CW, but no luck with my GWF. I did VT 1/2 with my GWF min 50 times. 80% of the PUGs run without DC, 10% whipe after first pull, 30% with the cubes, in half of the runs we got one or more leaver. Do I hate it, yes. Woud I wish for a leavers penalty at this moment, yes. Is it a viable option, no.
All your arguments are valid for PVP as well. Don't know GS, skill and so on. Yet you are penalized. So why make a difference? For scenarios in which the group is unable to finish the dungeon there should be an exit point or you should be able to vote to abandon.
All your arguments are valid for PVP as well. Don't know GS, skill and so on. Yet you are penalized. So why make a difference? For scenarios in which the group is unable to finish the dungeon there should be an exit point or you should be able to vote to abandon.
The difference is that PVP takes a much much shorter amount of time than dungeons, and as I mentioned earlier, there is a guaranteed ending. In dungeons there's the not unlikely possibility of being unable to finish, so giving everyone a penalty for that doesn't make sense.
Also, PVP was plagued with leavers happening in almost every time. People would leave and immediately queue up again as that would be more cost effective than sitting the match out. Leavers were a real problem. I don't believe leavers are large enough a problem in PVE to warrant taking action against them. In my experience, there were less than a handful of times when someone left the party.
If there's anything that needs to be fixed for dungeons, it's the looking for group system.
First when i stared playing the game, PVP was more decent. I too was for penalties for early leavers and bystanders, but now my opinion has changed.
I too have a poor GF as my main, but today i played with a team, where i was with my toon and i had two "fellow GFs" (not real GFs, trolls). Boy, they where constantly just- sorry to say- "messing with my horse or me, with their horse" instead of playing. First i stood a bit by campfire, than i jumped back to action, but after a while they all begun to 'play" the same thing instead of fighting, so i decided to give myself a ban for 30 minutes from PVP and left the game, along with two teammates.
It would be nice to see an option, like here in the forum, if you edit things, to tell, why you do it and if this opinion is legit, no penalty.
I know it's hard to implement, just saying.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
A word to the wise: Posting when irritated or upset usually tends to get portions of said post snipped. Please do remember RoC and the section about respect
On-topic commentary: Too easy to abuse such a system. At the risk of sounding overly humorous, people could use as an excuse "gotta go, cat's on fire...". For what it's worth, how would anyone know the cat really wasn't on fire?
And yes, I'm a dork for responding to a necro. I keep telling myself not to moderate right after waking up.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Comments
Maybe it could help, with shifting the game's population from being totally selfish/awful to totally awesome.
It is a great idea.
What about the group that can't finish a dungeon because it's to hard for their group and decide they want to try something easier?
I always follow through to the last boss in dungeons, unfortunately with PUGs, sometimes the inexperienced ones simply will not listen to advice or strategies, nor work as a team. Repeating failure isn't fun, just a waste of time, and the option to disband needs to be there for it.
You can't expect people to go by your standards, that's just how it is. If you have good runs, simply add some good players as friends which you can invite to runs next time.
(Note: I got the leaver penalty ONCE, for some reason I was listed as in the PvP match but was actuall still in the Dread Ring, I did not switch zones, so I left to allow the team to get a replacement but still got the penalty)
This kind of thing is necessary, along with a lot of other changes. The community here is terrible and the only thing that's going to change it is forcing people to either behave like actual human beings or not make any progression.
Yup. You could also give parties an exit point right in front of every boss as convenience bonus. This would actually also ease partial runs because you don't have to regroup. I long stated that with the new PVP leaver penalty, especially since it also affects PVE queues, a PVE leaver penalty should be mandatory. There is simply no way around it.
If I want to leave I leave. PvP, Dungeon, Skirmish. My reasons are not subject to discussion, nor should they be. It's a fun game. If there is no fun because of ROFLSTOMP, weirdos in dungeon or whatever, I take the liberty to spend my time elsewhere.
It might just be that I leave because you pull all the unnecessary adds in Fardelver Crypt, because you refuse to put your healing cleric away or whatever. Our chemistry might just not match.
I want to have the freedom of choice where to spend my time. No more restrictions!
You don't simply pug into VT 2/2.
As long as I am not even asked when I pug like "You applied for a random PuG. Do you agree to enter dungeon with the following adventurers: <insert 4 other PuG toons with a link to their current equipment>. YES/NO."
I see no reason why I should not leave a party that, in my opinion, has no chance to achieve the final goal.
Your opinion differs, I can see that. You always love the challenge to carry a team through a dungeon for a few hours and be admired. You are great!
And if I PuG, which happens extremely rarely, I am not offended by someone leaving. It is a risk I took when I signed up to the PuG. I was too lazy to ask in PE in the lfg Channel or wait the 5 minutes until I find a group. The possibility to leave a group was there when I joined the group, alas blindfolded, not knowing what I get. I know what to expect, which is usually the worst. And most of the times my expectations are not disappointed at all. Though, sometimes I meet good players as well. Even when queuing for MC.
But do I expect to beat down Fulminorax with a PuG? No, though I am happy if we do.
He should be penalized because you are noobs? At best he should be penalized for being dumb enough to use a queue system which maygroup him with people who cannot pull.
The only way I can possibly see this placed is with a very short duration, say 10-15 minutes.
In other words, "players should be forced to bear with my/other teammates incompetence or be penalized".
Really?
I can see it in PVP where you get no other player to join if one leaves and you are doomed, but... you can take your time in dungeons... you will always get a new player to replace whoever left
This ppl just make pvp sucks most the time. Severe penalty to them or make option to kick them from team.
It should not be too hard to find 4 PvP players in your guild, or in your friend list, or god forbid in PE.
But you seem to be too lazy to even do that, just hit a button, wait a minute, and if the 4 assigned players no not meet your unspoken criteria you want to hit them with the penalty hammer.
YOU know that problem exists! Learn from previous mistakes! It's a bargain for you! Don't PuG!
Because of winers we now have the leaver penalty in PvP, which hits honest players as hard as quitters, just because a CL at a bad time, or change instance at a bad time, and various other reasons.
+1 to this, leaver penality = no more farming rings and stuff
andm if a team cant win = all get to get a penality, not fair....
A few weeks ago I searched for a 14k+ GS group for DK got invited and ended in a 11k- group. So in your opinion, it woud be fair to give me a penalty, if I leave the group? I dont think so.
A few days ago I did a PUG for FH, no DC and 3 players with 10k GS. They pulled as many groups as we woud do with a 15k+ premade, runnig FH to gear up a toon. Long story short, we whiped for 45 min, my comments, advice and later complains where ignored, so I told them, that they shoud try to learn to play according to the team setup and left. I dont agree, that this shoud be punished.
Even if you coud inspect your partymembers preque, you dont know, if they know how to play. We did VT 2/2 with a random who died in the lightning phase, every time. No chance in hell to do VT with your current PUG, you tried 4-6 times, but you are not allowed to leave? Bad idea.
I feel you. I need the FD offhand for my GWF, got it as leftover with my DC and my CW, but no luck with my GWF. I did VT 1/2 with my GWF min 50 times. 80% of the PUGs run without DC, 10% whipe after first pull, 30% with the cubes, in half of the runs we got one or more leaver. Do I hate it, yes. Woud I wish for a leavers penalty at this moment, yes. Is it a viable option, no.
All your arguments are valid for PVP as well. Don't know GS, skill and so on. Yet you are penalized. So why make a difference? For scenarios in which the group is unable to finish the dungeon there should be an exit point or you should be able to vote to abandon.
The difference is that PVP takes a much much shorter amount of time than dungeons, and as I mentioned earlier, there is a guaranteed ending. In dungeons there's the not unlikely possibility of being unable to finish, so giving everyone a penalty for that doesn't make sense.
Also, PVP was plagued with leavers happening in almost every time. People would leave and immediately queue up again as that would be more cost effective than sitting the match out. Leavers were a real problem. I don't believe leavers are large enough a problem in PVE to warrant taking action against them. In my experience, there were less than a handful of times when someone left the party.
If there's anything that needs to be fixed for dungeons, it's the looking for group system.
First when i stared playing the game, PVP was more decent. I too was for penalties for early leavers and bystanders, but now my opinion has changed.
I too have a poor GF as my main, but today i played with a team, where i was with my toon and i had two "fellow GFs" (not real GFs, trolls). Boy, they where constantly just- sorry to say- "messing with my horse or me, with their horse" instead of playing. First i stood a bit by campfire, than i jumped back to action, but after a while they all begun to 'play" the same thing instead of fighting, so i decided to give myself a ban for 30 minutes from PVP and left the game, along with two teammates.
It would be nice to see an option, like here in the forum, if you edit things, to tell, why you do it and if this opinion is legit, no penalty.
I know it's hard to implement, just saying.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
On-topic commentary: Too easy to abuse such a system. At the risk of sounding overly humorous, people could use as an excuse "gotta go, cat's on fire...". For what it's worth, how would anyone know the cat really wasn't on fire?
And yes, I'm a dork for responding to a necro. I keep telling myself not to moderate right after waking up.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com