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Barkshield or Soulforged for Sentinel???

tourage16tourage16 Member, Neverwinter Beta Users Posts: 0 Arc User
edited April 2014 in The Militia Barracks
So? which one do you guys think it's better for a pvp sentinel GWF??? If you think another one is better, please say it
Post edited by tourage16 on

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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited April 2014
    tourage16 wrote: »
    So? which one do you guys think it's better for a pvp sentinel GWF??? If you think another one is better, please say it

    In both PvE and PvP, GWFs in general, and Sentis in particular are designed to be soaking up constant hits. Barkshield is not helpful for that, it will be constantly depleted. It is better for classes that avoid damage, like CWs.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2014
    I've been rocking Perfect Barkshield on my PvP GWF for a while now, and I've enjoyed it's use. I believe both are perfectly viable...
    va8Ru.gif
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited April 2014
    If you pug a lot, soulforged. Since you get focused by 3 people 80% of the fight.

    If you do premades and in a legit team, barkshield. Good enemy would not let you get away with 3K hp unless you are with a cleric, and did I mention SE, when you get killed by SE you lose all stamina.

    Both are viable though, I personally prefer bark. Good enemy would always kill me when I get up, bad ones would never get me SF anyway.
  • forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
    edited April 2014
    If you pug a lot, soulforged. Since you get focused by 3 people 80% of the fight.

    Quoted for truth.

    I do a ton of PUG PvP and soulforged all the way because of exactly this reason. I'd say about a quarter of the time I manage to pull off a reversal from going down like this, but the majority of the time you have 3 or 4 guys humping your body anyway and spamming at-wills so you go down again an instant later.
  • kolevrakolevra Member Posts: 345 Arc User
    edited April 2014
    Both enchantments have strengths and weaknesses, choosing one is simply choosing a playstyle that embraces the strengths and avoids the weaknesses.

    Barkshield is very strong vs. enemies who open up against you with a strong attack, like Fighters who open with Frontline Surge or TRs who open with a Lashing Blade. Barkshield is very weak against players who open up by slowly digging into you, building up for a delayed strong attack, like CWs who open with a Conduit of Ice or TRs who open with daggers. Barkshield is also quite weak against experienced players who will recognize Barkshield and regardless of playstyle, immediately use weaker attacks to wear out your Barkshield before attempting stronger attacks.

    Barkshield is best suited for players who are constantly in and out of combat and who want to absorb large amounts of damage upon first entering combat.

    Soulforged is very strong in evenly numbered battles like 1v1 or 2v2 scenarios. The second life often opens a window for you to get off an encounter, daily, or even an artifact that would have been shutdown otherwise, and can really turn the tables in a close fight. Soulforged is very weak in battles that you are outnumbered in like a 1v3 or 2v4. You are likely going to be killed by being outnumbered, and when your Soulforged ressurects you, you will still be outnumbered and you will often be immediately and quite easily killed again.

    Soulforged is best suited for players who know how to avoid overwhelming crowds of enemies and want a chance to prolong or reverse the outcome of a close fight.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
    edited April 2014
    kolevra wrote: »
    Both enchantments have strengths and weaknesses, choosing one is simply choosing a playstyle that embraces the strengths and avoids the weaknesses.

    Barkshield is very strong vs. enemies who open up against you with a strong attack, like Fighters who open with Frontline Surge or TRs who open with a Lashing Blade. Barkshield is very weak against players who open up by slowly digging into you, building up for a delayed strong attack, like CWs who open with a Conduit of Ice or TRs who open with daggers. Barkshield is also quite weak against experienced players who will recognize Barkshield and regardless of playstyle, immediately use weaker attacks to wear out your Barkshield before attempting stronger attacks.

    Barkshield is best suited for players who are constantly in and out of combat and who want to absorb large amounts of damage upon first entering combat.

    Soulforged is very strong in evenly numbered battles like 1v1 or 2v2 scenarios. The second life often opens a window for you to get off an encounter, daily, or even an artifact that would have been shutdown otherwise, and can really turn the tables in a close fight. Soulforged is very weak in battles that you are outnumbered in like a 1v3 or 2v4. You are likely going to be killed by being outnumbered, and when your Soulforged ressurects you, you will still be outnumbered and you will often be immediately and quite easily killed again.

    Soulforged is best suited for players who know how to avoid overwhelming crowds of enemies and want a chance to prolong or reverse the outcome of a close fight.

    I kind of want to disagree with you, but I can't quite bring me to do it because in the sense of your thesis which is reliant upon a presumption of "play style" you're not incorrect.

    However, I would challenge that this sort of passive/time taking play style isn't very common in the PvP matches, nor particularly common at all with melee classes. To wit - the time it takes for Barkshield to stack sufficiently to mitigate strikes makes it far less useful for aggressive PvP play.

    Instead, I think the opportunity factor of being able to pop backup from going down and getting off a final daily/encounter power, while certainly more situational, can have a potentially higher return. For example, have rarely ever had the amount of damage mitigation that Barkshield presents be a deciding factor between life and death in PvP, but I have certainly come back up from a down with soulforged and been able to turn the tide of a fight that was going against my allies to a route of the enemy by issuing off an encounter or daily power. That one second it gives you from going down to popping up again gives you just enough time if you're quick to align your cursor and button mash. The number of times I've popped back up and been able to TD or FS people immediately are extremely high.

    So yeah, while I agree with your comment that the enchantments are probably better suited to different play styles, I somewhat disagree with your analysis to that affect. For me, I certainly value the opportunity factor that soulforged represents more than some minor additional mitigation.
  • kolevrakolevra Member Posts: 345 Arc User
    edited April 2014
    @forumnamesarelam

    I see your point. Personally, I would lean more towards Soulforged like you, my first post was my best shot at an objective opinion on the matter.

    I used Barkshield for a while and really did see some great benefits to it, tried it on my wizard and saw even more benefits, so it stayed with him. I'm actually using Negation right now, which is really hit or miss I think depending on whether or not is procs when you want it to, but when it does its awesome.

    It's tough to ever argue with a free resurrection + immunity + heal though.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
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