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ELO modification idea

bigbullyboybigbullyboy Member Posts: 23 Arc User
edited April 2014 in PvE Discussion
6 games today. 5 of them had one team with 2-3 extremely undergeared players. 3 times my team had 8k and 9k gs (either 2 or 3 of these people). Twice the other team had this. These fights were about as fair and balanced as Fox News. (about 1000-100)
To recap: one team all ~14-15k gs ----other team 2-3 at 14-15k and 2-3 at 8-9k gs.

Games would be much more fair if the system tried to average the gs of both teams.
So, game finds 10 people for domination. Game then assigns teams to give similar average gear score (without splitting up people who queue together.) If there are two poorly geared players, put them on opposing teams.

When queues are low, the ELO expands. I understand this. I am okay with it. This would be a way of balancing the fight.
To say gs doesn't matter, is silly. Especially when the disparity is this extreme.
Post edited by bigbullyboy on

Comments

  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    It doesn't even take into consideration of class balance. There's been times one team had 2 DCs that haven't queued together and the other had 0. The Elo system doesn't seem to be working that well though. I guess it could be annoying if it did since the times it does match well matches can last 40 or even more mins. If it did take gs into consideration then it'd need to take into consideration of gear swapping to artificially go against lower geared people and maybe consider locking gear. Balance can be ridiculous though.
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited April 2014
    Meh, nothing wrong with longer matches, usually just a sign of two experienced teams having a relatively competitive match.

    Party composition is definitely another factor, though to less of an extreme than a gear imbalance. Having a 2 HR, 2 CW, TR party versus a 2 GWF, 2 GF, DC party... hmm.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited April 2014
    rittzbitz wrote: »
    Meh, nothing wrong with longer matches, usually just a sign of two experienced teams having a relatively competitive match.

    Few may like it, but the match can just drag with little sign of progress and you don't even get any extra reward for it. If you happen to lose after that amount of time, the match is completely unrewarding and you would've been better off waiting at the camp and starting another match after, even if you lost that one too.
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited April 2014
    Welcome to Neverwinter PVP: You+4 companions fighting players. Have fun!
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