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Suggestion: Please don't force me to play a class I have no interest in

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
Currently, I play only one class because it is one I'm interested in. Personally, I have no interest in playing the rest five classes. And other classes I'm interested in haven't been introduced into this game.

However, according to release notes, if I want to get the class artifact of my class, I have to have at least one different class and level it to level 60.

That requirement really is too much for players who are playing only one class. Being forced to play a class you are not interested in is not fun.

Even if I create a different class, level it to level 60, and get my class artifact, I will then delete that class because it has no value anymore. I don't think that worth my time.

Please don't force me to play a class I have no interest in. Thanks.
Post edited by ianthewizard2012 on

Comments

  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    They want players to play through the content again on alts and they probably also want to sell some character slots too for players who want to collect them all so I'd be surprised if they budge on the requirements for the class artifacts , just level an alt up to 60 then run the Dread ring lair for 14 days and you qualify then as a bonus save the alt to pray/leadership for AD?
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    iambecks1 wrote: »
    They want players to play through the content again on alts and they probably also want to sell some character slots too for players who want to collect them all so I'd be surprised if they budge on the requirements for the class artifacts , just level an alt up to 60 then run the Dread ring lair for 14 days and you qualify then as a bonus save the alt to pray/leadership for AD?
    That's not a good marketing strategy if you ask me. And using an alt solely for invoking/leadership makes me feel like I'm a bot. I really don't like to do that.
  • demidogzdemidogz Member Posts: 259 Bounty Hunter
    edited March 2014
    Well I don't like it either, but no one's forcing you.

    If you want these somewhat "special" artifacts, do it.

    Otherwise, just ignore this, it's not like as if the artifacts are any better than the existing ones anyway. (maybe the GWF's artifact is decent but not good enough for me to care)
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2014
    I think the OP and replies are misunderstanding. You do not have to create any alts or other classes.
    if I want to get the class artifact of my class, I have to have at least one different class and level it to level 60.

    This is INCORRECT.

    There will be Six class-specific artifacts:

    Cleric Artifact
    Wizard Artifact
    Ranger Artifact
    Rogue Artifact
    Guardian Artifact
    Great Weapon Fighter Artifact

    Now, for example if I only play ONE character that happens to be a Wizard - I can get the Wizard Artifact, which is the class-specific artifact for Wizards. (It is the class artifact for my class.)

    What they (the release notes) say is: once I get that Wizard Artifact on my Wizard, then any alts I might create later can *also* have that Wizard Artifact, even if that alt is not a Wizard. However, if I want the Rogue's Artifact for my Wizard, then I'll have to create an alt that is a Rogue and go get the Rogue Artifact with my Rogue. Once I do that, then my Wizard will also have the Rogue Artifact in addition to my Wizard Artifact.

    @OP: You do not have to create any alts in order to get the proper artifact for the class you are already playing.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited March 2014
    demidogz wrote: »
    Well I don't like it either, but no one's forcing you.

    If you want these somewhat "special" artifacts, do it.

    Otherwise, just ignore this, it's not like as if the artifacts are any better than the existing ones anyway. (maybe the GWF's artifact is decent but not good enough for me to care)

    As they can't as present be used to refine future artifacts then these artifacts have severe drawbacks.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    I think the OP and replies are misunderstanding. You do not have to create any alts or other classes.



    This is INCORRECT.

    There will be Six class-specific artifacts:

    Cleric Artifact
    Wizard Artifact
    Ranger Artifact
    Rogue Artifact
    Guardian Artifact
    Great Weapon Fighter Artifact

    Now, for example if I only play ONE character that happens to be a Wizard - I can get the Wizard Artifact, which is the class-specific artifact for Wizards. (It is the class artifact for my class.)

    What they (the release notes) say is: once I get that Wizard Artifact on my Wizard, then any alts I might create later can *also* have that Wizard Artifact, even if that alt is not a Wizard. However, if I want the Rogue's Artifact for my Wizard, then I'll have to create an alt that is a Rogue and go get the Rogue Artifact with my Rogue. Once I do that, then my Wizard will also have the Rogue Artifact in addition to my Wizard Artifact.

    @OP: You do not have to create any alts in order to get the proper artifact for the class you are already playing.

    You do need 2 classes or two lvl 60 characters of the same class at level 60 and able to qualify for the new mod ,look
    graalx3 wrote: »
    Anyone with at least two characters that qualify for Icewind Dale will unlock a new quest.
    You can obtain these artifacts through a new quest, Vault of the Nine. You qualify for this quest by having at least two level 60 characters. It can be initiated by talking to Jarlaxle in Caer-Konig, the main town in Icewind Dale.
    YourSecretsAreOurSecrets.gif
  • irked01irked01 Banned Users Posts: 91
    edited March 2014
    Currently, I play only one class because it is one I'm interested in. Personally, I have no interest in playing the rest five classes. And other classes I'm interested in haven't been introduced into this game.

    However, according to release notes, if I want to get the class artifact of my class, I have to have at least one different class and level it to level 60.

    That requirement really is too much for players who are playing only one class. Being forced to play a class you are not interested in is not fun.

    Even if I create a different class, level it to level 60, and get my class artifact, I will then delete that class because it has no value anymore. I don't think that worth my time.

    Please don't force me to play a class I have no interest in. Thanks.

    Sorry but this is a game that requires a ton of money (real) or a ton of grinding time which is WHY it is FREE.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2014
    iambecks1 wrote: »
    You do need 2 classes or two lvl 60 characters of the same class at level 60 and able to qualify for the new mod ,look

    Ah! I missed that. Thank you for correcting me. :)
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2014
    I agree. It seems like having your character miss out on what could be considered a capstone quest (getting you class artifact) because you haven't leveled another alt is a bit of a bummer.

    I think getting more artifacts a) for free and b) for ALL you characters is a big enough incentive to level more characters. But the requirement for already having a second toon leveled is a bit of a bummer. It's probably going to frustrate and discourage more players than it will encourage, which we all know is bad for business.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2014
    TOTALLY agree with OP. I don't even have a main that qualifies for Icewind Dale yet and it'll probably take me several more weeks of casual play to get there. It will undoubtedly take me probably close to a year of casual play (of an alt I barely care about) to qualify for a class artifact.

    REQUIRING an Alt char is simply annoying and will more than likely REDUCE the casual time I play.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2014
    It's incentive to acquire (through purchase) of more character slots. Really, you can't blame them for it. In fact, it's a good idea and I support the way they are doing it because it is a win-win scenario: the Company that is spending LOT of money to bring you an excellent game (for *FREE*) will make a few bucks in the Z-Store and the players will get a new shiny for all their toons. I buy extra characters slots so YOU can play for free. Is that a bad thing? I don't thinks so.

    I doubt the incentive is enough to cause people to purchase additional character slots, but a nice benefit if you purchase them anyway and it may push fence-sitters into making a purchase they've been thinking about anyway.

    It's among the same reasons they have created the Companion "Active Bonus" mechanic and the whole "Collections" paradigm: because there ARE people who will react positively to these ideas and purchase more companions than they might have otherwise.

    I reiterate: This isn't a bad thing, because those people spending this money on these things allows other people to play an outstanding computer game for *FREE*. Perhaps I should say it a third time and shout it out? This is a game which must cost a lot of money to develop and continue to develop. Someone has to pay for it. I say again: I don't mind spending my money so you can play for free because I'm getting something I want.

    So cut Cryptic (and PWE and any other company that uses these paradigms) a break.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    It's incentive to acquire (through purchase) of more character slots. Really, you can't blame them for it. In fact, it's a good idea and I support the way they are doing it because it is a win-win scenario: the Company that is spending LOT of money to bring you an excellent game (for *FREE*) will make a few bucks in the Z-Store and the players will get a new shiny for all their toons. I buy extra characters slots so YOU can play for free. Is that a bad thing? I don't thinks so.

    I doubt the incentive is enough to cause people to purchase additional character slots, but a nice benefit if you purchase them anyway and it may push fence-sitters into making a purchase they've been thinking about anyway.

    It's among the same reasons they have created the Companion "Active Bonus" mechanic and the whole "Collections" paradigm: because there ARE people who will react positively to these ideas and purchase more companions than they might have otherwise.

    I reiterate: This isn't a bad thing, because those people spending this money on these things allows other people to play an outstanding computer game for *FREE*. Perhaps I should say it a third time and shout it out? This is a game which must cost a lot of money to develop and continue to develop. Someone has to pay for it. I say again: I don't mind spending my money so you can play for free because I'm getting something I want.

    So cut Cryptic (and PWE and any other company that uses these paradigms) a break.
    There can be other more appropriate ways to increase income. Forcing players to do things they are not willing to do isn't a good idea.
  • tickdofftickdoff Member Posts: 0 Arc User
    edited March 2014
    There can be other more appropriate ways to increase income. Forcing players to do things they are not willing to do isn't a good idea.

    No one is forcing you to get the new artifacts. If you want them then you have to meet the requirements, if you do not want to meet the requirements then you do not get the shiny.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2014
    There can be other more appropriate ways to increase income. Forcing players to do things they are not willing to do isn't a good idea.

    How are you (or anyone else) being "forced" to do anything you don't want to do? Seriously, find another argument because this one is way over-used and underwhelming as any kind of validation.

    I mean: *really?*. THIS is your argument?

    And if they "find a more appropriate way" - I'm willing to bet someone will be whining that they are "being forced" to comply. This is abso-freakin-lutely the most "appropriate" way to do this. So how about cutting your losses while still ahead. Are you even reading what you are writing? Perhaps you should. Srsly.

    This is a completely appropriate way to entice players to *spend money* and I fully agree with it and support it. Go, go, Cryptic. Good for you, it's a great idea. Yeah. Really. It is. As someone who spends a *lot* of real money buying Zen so I can have intangible shiny stuff in-game (and others can play for free,) I say: Moar plz.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited March 2014
    Not sure why Ian is so concerned about this. He won't be playing mod 3 anyhow. The entire mod revolves around black ice. Evil, corrupting, nasty, black ice. Simply having it, or being near it, long enough, makes people into axe crazy loons.

    There is simply no way to even start the campaign without ending up with a pocket full of the stuff. And while, you can eventually learn how to purify it, to make it safer. I find it hard to believe Ian would want to deal with all that nasty evil stuff, to even get to that point.
  • arsonall82arsonall82 Member Posts: 151 Bounty Hunter
    edited March 2014
    Everyone gets 2 character slots without doing anything.

    make a second character, level it to 11, then only log into it once every day to invoke. maybe, if you're interested in making this journey faster, invoke at the beginning and end of your normal play session.

    you'll have a level 60 character in about 3 weeks.

    you spent about 2 hours getting them to 11, and 30 seconds at the beginning and end of each play session, that's it!

    enjoy your free artifact.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    sockmunkey wrote: »
    Not sure why Ian is so concerned about this. He won't be playing mod 3 anyhow. The entire mod revolves around black ice. Evil, corrupting, nasty, black ice. Simply having it, or being near it, long enough, makes people into axe crazy loons.

    There is simply no way to even start the campaign without ending up with a pocket full of the stuff. And while, you can eventually learn how to purify it, to make it safer. I find it hard to believe Ian would want to deal with all that nasty evil stuff, to even get to that point.
    Well, since you can purify it (and make it no longer evil, I guess), it will be okay.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited March 2014
    Currently, I play only one class because it is one I'm interested in. Personally, I have no interest in playing the rest five classes. And other classes I'm interested in haven't been introduced into this game.

    However, according to release notes, if I want to get the class artifact of my class, I have to have at least one different class and level it to level 60.

    That requirement really is too much for players who are playing only one class. Being forced to play a class you are not interested in is not fun.

    Even if I create a different class, level it to level 60, and get my class artifact, I will then delete that class because it has no value anymore. I don't think that worth my time.

    Please don't force me to play a class I have no interest in. Thanks.

    All characters have value (AD generation and invocation).

    It's seriously no big deal that they require more than one level 60 character considering that you can make an account full of lvl 60s without actively playing them. If you actually try, you can get a character to 60 in days without undue stress.

    In any case, it's highly advisable to play other classes even if you don't really prefer them. You become a far better player for it.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    I believe that was their point
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited March 2014
    Don't make another character of a different class. Instead make a second of the class you are interested in with maybe a different race, build, ect.

    Just play your favorite class twice and you will have your two level 60 alts to qualify.
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