Hello.
I have some ideas for how the game could change in terms of end-game stuff to be more enjoyable, cooler and "harder".
The problem
Well, there is some kind of players (me included) that likes to play and improve a lot, I mean, A LOT. I used to make 10+ runs of CN every day to farm AD. My characters are now full with rank 9 enchantments on regular slots and Rank 10 on Weapon and Armor, plus all my artifacts are level 90+. The problem is that I am too close to the line of “maxed” and I don’t think it would make me any better, plus… It wouldn’t give me any kind of pleasure, farm 2m AD to get 40 stats. . With this AD I could just buy 2 rank 9 for another character I have or even better, give a gift to a starter friend. Right now I'm saving around 30m AD for possible future stuff to buy, when Module 3 hits the game.
The game we have is really
NICE, in reality one of the best games I played, the best combat system, great base story and even greater possibilities. This game is like a box with unlimited content, D&D is just amazing. We just need to work it out. In my opinion, the game Neverwinter is like a heaven for players who start playing it, and for mid-game playing. But the problems start when you get your Perfect enchantments and r8+ stuff. It's very cool to have dailies to make, boons and things to do. Unless you paid everything, by the time you get perfects and r8+ you probably have all boons and daily stuff done.
What makes it less cool being a guy who farmed a lot and have many AD, is that the game has no really "rare" and interesting stuff. I mean, my idea of a MMORPG is that you should have a big distinction from a fresh level 60 and an old and still addicted level 60. Players should have a "
dream" in the game -
Like: Omg, I want the Valindra's Sword. Or, look at that guy, his Orb is so amazing.
In this game, all items are the same compared to their tiers. I felt a lot less happy when I started the game, and just made my High Vizier in 3 days. My GWF I leveled him 1 – 60 in 24hs on double experience event and in the same day I took 3 pieces of Avatar of War – The time to get the Fallen/Fomorian Sword just costed me the time Profession spent to get level 20. It’s just too easy, but I still understand it. I just made my current set in 3 days ~ Level 1 - 60 + My current set after 6 months in 3 days.
I kind of understand everything the developers had in mind when they made the game as it is right now. But let’s just clarify, the major problem I’ve spoken is how alike end-game players are to fresh ones; their sets are almost the same, and there is 1 – 3 level of difference on Enchantments. The other problem is the places to farm. Castle Never is so easy right now and the drops are all the same, I mean, I’ve made over 600 runs and every item I didn’t bother to Look its stats. I’ve sold sometimes Guardian Fighter Off-hand for 88.000 Astral Diamonds, Control Wizard Off-hand for 176k. You can see how cheap it went to on my Spreadsheet, if interested. Why is that? The numbers of Main-Hands / Off-hands sold are directly balanced to “How many people just got level 60”. I never looked the stats of an item I took to sell on Castle Never, because I know it’s
HAMSTER, I just look on AH to see for how much I am going to post it.
The changes
Since now we have all the same stuff with
1-2 levels of difference on Enchantment, which is a bit
disappointing, I think many things needs to be different.
How useless a T2/T1 Weapon can be?
Have you ever seen someone using High Vizier Orb? Shadow Weaver Talisman? Swashbuckler Dagger?
How newbie you think a guy wearing this might be? What if these items could have finally some use?
Randomness Feature – For example, let’s take the Castle Never Control Wizard Weapon set: 671~820 dmg / 1848 power / 442 recovery / 207 deflection / 207 Regeneration – Bonus Weapon Set of +450 recovery. This set has 2 regular slots for enchantment and 1 Weapon enchantment slot.
With Randomness feature – The drop on Castle Never should consider a range of stats to make the item, sometimes it can be good, bad or BiS. Examples of random stats being 10% to lower and 20% to Higher in the Control Wizard Castle Never Weapon set, the set would have: 604-805 ~738-984 dmg /Power 1,663 -2217 / 398-531 recovery / 186 – 248 deflect / 186 – 248 regeneration. Of course it should be balanced, but still rewarding, even looking on the AH would be cooler, since you could find a Castle Never 900 dmg weapon cheap sometimes, maybe?
New NPC
Got a bad main hand you wanted to reroll its stats? No problem!!! A new NPC could do this, and that’s where I will tell you why T2 Weapon sets would be useful.
1. T1/T2 Weapon Set SHOULD give bonus stats. Custom one, for example: High Vizier Recovery, Shadow Weaver Critical and Mage Lord Power. At least 400 bonuses for being a T2, or maybe 437, following the difference on bonus of new PvP sets. And T1 sets should give 350 – 400 ~ not sure.
2. To reroll the stats of your weapon, it would cost, of course. In my opinion it should cost Boss Seals T1/T2 + Mark of potency, give some utility to seals in late game, not just to buy useless stuff to salvage. It’ll be nice, since only players who actually kill bosses will be able to get a BiS Fomorian set, you won’t pay for that.
The difference on getting T1/T2/T2.5 would be the price to reroll it’s stats, to reroll a Fomorian, it would cost Greater Mark of Potency + Drake Seals, to reroll a High Vizier Orb it would Cost Mark Of Potency + Drake Seals and T1 Weapons, would cost T1 Seal + Lesser Mark Of Potency.
A cool thing that I think that should be added too, on the NPC is to “HOLD” one stat with current value, with a cost in AD, of course, never more, just one stat. If I get 900 dmg and 1500 power, I could hold the dmg and roll the rest. It would be very cool. Even if it’s a Zen shop item.
Benefits
It would balance the game in my opinion and make builds of item more versatile. I could just have a very high end T1 Weapon set, since it’s cheaper to make, and would easily beat some bad T2 weapons. It also would make builds cooler, since I could customize more: Shadow Weaver to get bonus critical, if my build was in need of this or more Power with MageLord. It would also be cooler for who are in the very end game, try its luck on getting 1k damage weapon. Well, even AH would be cooler to look at... Not just type the name of item you want and see the price. You would check for every stats and see which one is worth the money.
Things to consider
I was considering how long the implement would affect gear:
1. Should it affect Slots? ~ Like getting 2 slots instead of just one.
2. Should it affect weapon set bonus? Amount of Stats and Quality of Stats
You can get , for example: 450+ ~ Critical, Power, Recovery~ The same bonus the sets give for each class. GWF can give Health Points, Critical.
3. Should it affect the sets of gear?
Would be cool, since you could min-max a lot of stuff if you really want to invest a lot of AD. Getting a max Power High Vizier + Fomorian possible?
4. Would it affect accessories?
5. Sets could sometimes drop with additional bonus, maybe? Only boss drop, never chest. What if we could get a very rare Armor for GF giving 20% threat bonus? Or a CW armor giving 5% control bonus?
Feel free to give some ideas of how the end game could be better.
Comments
I like the idea - thought about this too - well they could add items with random stats to Foundry chests - Professions or Solo dungeons.
I guess it would be more interesting if they added it to the whole game, both epic and rare items. I just think they should add some restrictions either. Like making not possible to change PvP sets: no randomness at all, both on generation of the items, nor on NPC.
I agree. I know of plenty of people who still have trouble with CN, VT, etc. and have all T2.5 gear. And then there's people like me who only have maybe eight hours a week to play. We don't need the RNG to be even harder on us. >.<