Well it finally happened, had a bitter complaint from a CW that I basically didn't insta-heal them up immediately .. I just couldnt bother explaining the changes to the class for PVP, so I just went and capped something else. Im sure in the old days this person wouldve just left .. maybe that was a bad change, having some of these people go away immediately wasnt all that bad I think.
Dark Days of the DC PVP class are here, someone has to be on the bottom of the food chain and right now its the poor Clerics, we obviously all pissed off our relative Gods enough for this to happen...
I tried to be a good Devoted Cleric, praying to my God every day at the shrine, sometimes 3-4 times. Maybe if I could donate some of my gold to their causes they wouldn't have cursed us so.
First of all, sorry.
Sorry for making other pvp guys putting all their hope on clerics to save them when in danger.
Sorry for letting more people used to cleric insta-burst healing.
I just gave up on pugging... i feel like the pugs are even worse than usual, maybe b/c I can't heal? But they all stand so far off the point they are out of healing range lol...
Agree, the pug healer here is going with guildies unless no one online.
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leftyy13Member, Neverwinter Knight of the Feywild UsersPosts: 12Arc User
edited March 2014
I know I don't enjoy pugging like I used to. It was nice to have the challenge of playing on a team of inadequately geared people and see if you can make a difference in the outcome of a match. I don't think it will take much to bring some balance back to the cleric class in pvp and just pvp in general. Right now more times than not you can look at the rosters before a match starts and the team with the most heavies win. I think this even more so now after the patch than before. GWF sentinels can be brought down, but still takes 3 sometimes depending on gear/class. The healing depression is ridiculous and based on all kinds of testing on encounter/at-will loadouts at least for my current gear is to use astral shield and the two DoT encounters. Everything else seems a waste right now.
Probably the hardest thing right now about pugging is getting in a group with all squishies who want to stay back and snipe. Pre-patch it was okay i run in there and buy time against the 3, 4, or 5 that was there trying to kill me and hope that my snipers could get them off the map before they got me. Now I try to do that you would have thought I was a squishy CW running in there and getting one shotted. Hopefully they will do something soon and unnerf the healing some. In addition they need to look at the GWF a little more and make them more definitively have to choose between damage and survival, that would probably help a lot.
Well it finally happened, had a bitter complaint from a CW that I basically didn't insta-heal them up immediately
You couldn't even do that pre-patch...
I'm finding pugs even more fun now, I actually get to play instead of just running around in circles and healing myself as much as possible while everybody focused me. Actually I'm pretty much stomping pugs these days. Heaing depression sucks if all you want to do is heal, but there is other valuable stuff a cleric provides too. At least now it's not pointless endless fights and unkillable heros only. People actually go down if you focus them, like should happen. I'd like to point out one of the primary diferences I'm noticing now in pvp as a cleric, one who deals damage and uses offensive skills, is that DP is not a problem at all. I pretty much always have enough if not more DP than I need. Actually I've been forcing myself into the habit of casting spells more often from divine. I was always used to being DP starved previously with my healing loadout in the pre patch pvp.
I think a 90% healing reduction on ourselves is a bit steep, It seems they could be brought down a little bit 70-75% healing reduction on ourselves would probably be acceptable, especially if we got a slight damage buff. GWF's need to be balanced out more still, either less tanky or less dmg when they're so tanky. TR perma stealth needs to be eliminated now too, it completely ruins fun pvp matches. Emblem of seldarine needs a nerf too, it completely breaks pvp also. I'm feeling way more useful in PVP these days, and compared to most TR/HR and some CW's I'm bringing a lot more to the party, or thats the way it feels like, maybe it's just all the **** players who don't know what they're doing...
Held a cap spot solo against a full rank 10 enchant GWF for over a mintue yesterday until some allies came to help me, that was pretty fun.
Been starting to do more premades now so I'll provide feedback on those when I've got some more data.
The only thing i can suggest for you healer focused clerics is explore abilities that allow for healing and also provide something else. AS/SB/FF... HW feels too underpowered now, on top of being a DP drain. Also, BtS may just very well be one of the most powerful spells available to any class in pvp and you may consider testing it out. I mean healing get's easier when your allies don't take as much damage so it would seem to me that it's acceptable to focus on DR/healing in the same build.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
You couldn't even do that pre-patch...
I'm finding pugs even more fun now, I actually get to play instead of just running around in circles and healing myself as much as possible while everybody focused me. Actually I'm pretty much stomping pugs these days. Heaing depression sucks if all you want to do is heal, but there is other valuable stuff a cleric provides too. At least now it's not pointless endless fights and unkillable heros only. People actually go down if you focus them, like should happen. I'd like to point out one of the primary diferences I'm noticing now in pvp as a cleric, one who deals damage and uses offensive skills, is that DP is not a problem at all. I pretty much always have enough if not more DP than I need. Actually I've been forcing myself into the habit of casting spells more often from divine. I was always used to being DP starved previously with my healing loadout in the pre patch pvp.
I think a 90% healing reduction on ourselves is a bit steep, It seems they could be brought down a little bit 70-75% healing reduction on ourselves would probably be acceptable, especially if we got a slight damage buff. GWF's need to be balanced out more still, either less tanky or less dmg when they're so tanky. TR perma stealth needs to be eliminated now too, it completely ruins fun pvp matches. Emblem of seldarine needs a nerf too, it completely breaks pvp also. I'm feeling way more useful in PVP these days, and compared to most TR/HR and some CW's I'm bringing a lot more to the party, or thats the way it feels like, maybe it's just all the **** players who don't know what they're doing...
Held a cap spot solo against a full rank 10 enchant GWF for over a mintue yesterday until some allies came to help me, that was pretty fun.
Been starting to do more premades now so I'll provide feedback on those when I've got some more data.
The only thing i can suggest for you healer focused clerics is explore abilities that allow for healing and also provide something else. AS/SB/FF... HW feels too underpowered now, on top of being a DP drain. Also, BtS may just very well be one of the most powerful spells available to any class in pvp and you may consider testing it out. I mean healing get's easier when your allies don't take as much damage so it would seem to me that it's acceptable to focus on DR/healing in the same build.
None of those skills wouldve helped a CW or a HR, they simply avoid any proximity to those skills, they expect to be HW'd under divine and see 4-6 k crits roll in. That along with the orginal Astral Seal would keep most of these guys up. Its basically gone.
I never said I was heal based, but it was a part of the powers I would swap around on a pug to pug basis that is for sure.
I do whatever I think any match provides the team the best win. If that is to die 20 times at center node to help TRS take outer ones over and over, I will do that, if was to heal a CW I darn well was going to do that.
The options the cleric had were reduced. We can slot all the same powers and be the least effective class in the game. Simply put no other MMO Ive ever played had pure healers on the bottom of the food chain, they didnt want to <font color="orange">HAMSTER</font> them off, as this game only has one healer type, kind of saddens me the sorry state Cryptic put the class in for pvp.
Do I have the right to complain if I had 2 DCs in pt and next to me in node 2 yet I did not get any healing while killing everyone in range and taking some dmg and slowly dying (on my cw) idk what the hell they were doing
I have noticed this too; I have played against other clerics 1v1 and they just melted. My best guess is that they are playing annoited champion and relying on Exaltation. But that spell just isn't up to snuff anymore with the healing reduction.
I have noticed this too; I have played against other clerics 1v1 and they just melted. My best guess is that they are playing annoited champion and relying on Exaltation. But that spell just isn't up to snuff anymore with the healing reduction.
Um what? Exaltation was never about healing; that's just a side benefit, and the healing component was weak even before Healing Depression kicked in.
A bad cleric is just a bad cleric. Don't blame an entire paragon path :P
Do I have the right to complain if I had 2 DCs in pt and next to me in node 2 yet I did not get any healing while killing everyone in range and taking some dmg and slowly dying (on my cw) idk what the hell they were doing
You do realize healing depression is larger than the nerf in overall damage. So mathwise, damage>healing so yes, you will slowly being dying b/c healing is less always going to be less than damage taken...
You do realize healing depression is larger than the nerf in overall damage. So mathwise, damage>healing so yes, you will slowly being dying b/c healing is less always going to be less than damage taken...
Think before you write please...
lol I tried to look at this at the bright side. Just like some lovely newbies(who's not a DC) said "DCs are more like a supportive class in PVP nowady".
When u see your HoT at 1xx per tick..... Do u feel that i'm...supportive at all?
Mon Chi Chi
_______________________________
Mon Chi Chi - PVP Tankist(not anymore) DC Monchichi - PVE Buffbot DC Shh - Semi Stealth Tr Sir Auron - Weaksauce GF Ola - GWF Olala - WTFpwned CW
lol I tried to look at this at the bright side. Just like some lovely newbies(who's not a DC) said "DCs are more like a supportive class in PVP nowady".
When u see your HoT at 1xx per tick..... Do u feel that i'm...supportive at all?
I expect this post will get deleted like a few of my others when commenting on the current state of healing v Depression (+ Righteousness for the Cleric) Quick maths on self healing reduction here 50% + 40% = Clerics now have 10% left -> awesome. But surely this is a mistake!
They left Clerics with with 10% self healing! That's 10% too much surely - if they're going to neuter the class please do a complete job.
...."always look on the bright side of life...."
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
I expect this post will get deleted like a few of my others when commenting on the current state of healing v Depression (+ Righteousness for the Cleric) Quick maths on self healing reduction here 50% + 40% = Clerics now have 10% left -> awesome. But surely this is a mistake!
They left Clerics with with 10% self healing! That's 10% too much surely - if they're going to neuter the class please do a complete job.
...."always look on the bright side of life...."
It's not + , it's X
100 x 50% X 40% = 20
So it doubled your 10%.... oh well.. does that makes you happy? lol. not me.
Anyways, delete the posts doesn't help much. Maybe they can delete the entire DC class If they don't want to see DC killing ppl nor healing ppl.
Mon Chi Chi
_______________________________
Mon Chi Chi - PVP Tankist(not anymore) DC Monchichi - PVE Buffbot DC Shh - Semi Stealth Tr Sir Auron - Weaksauce GF Ola - GWF Olala - WTFpwned CW
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited March 2014
My general complaint is that the function they leave us to, buffing/debuffing greatest effects last for the longest fights, since in general most of the fights in pvp are relativity short, further decreases the value or need.
In other MMOs, even a Leader sort, has much more powerful skills at thier disposal (for one thing anyone associated in the same group wouldnt be required to stand in circles.
Give us bubbles then, and instead of glowy circles, anyone who is on group would recieve the buff if within x # of game meteres. This frees us from spots and gives Clerics positioning power.
If you want us to be a leader, then darn well give us the ablitlies to be a real buffer/debuffer. Sadly, Cryptic has now so gimped the Cleric in PVP, has no central ideal of what to do with them, I think they will be regulated to a very niche role. One DC is more then enough for any team to take, two is worthless to the team. When you queue up for pugs, you know what you get? Two Dcs, Two HR and one TR team.. going against a two GWF team.. utterly trash!
Give us bubbles then, and instead of glowy circles, anyone who is on group would recieve the buff if within x # of game meteres. This frees us from spots and gives Clerics positioning power.
This is a great idea, AS would be so much more effective. I'd like to run it for the 20% DR but standing in it can be oftly hard sometimes.
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mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited March 2014
In PvP I run AS/HW/SB. I tried other combo's including exaltation, FF, Bts, chains.
In the end im just gonna stick with whoever is playing best, keeping em alive best I can, knocking people off em and splashing enemies with my fey touched.
Comments
Sorry for making other pvp guys putting all their hope on clerics to save them when in danger.
Sorry for letting more people used to cleric insta-burst healing.
Just, sorry....:)
Probably the hardest thing right now about pugging is getting in a group with all squishies who want to stay back and snipe. Pre-patch it was okay i run in there and buy time against the 3, 4, or 5 that was there trying to kill me and hope that my snipers could get them off the map before they got me. Now I try to do that you would have thought I was a squishy CW running in there and getting one shotted. Hopefully they will do something soon and unnerf the healing some. In addition they need to look at the GWF a little more and make them more definitively have to choose between damage and survival, that would probably help a lot.
You couldn't even do that pre-patch...
I'm finding pugs even more fun now, I actually get to play instead of just running around in circles and healing myself as much as possible while everybody focused me. Actually I'm pretty much stomping pugs these days. Heaing depression sucks if all you want to do is heal, but there is other valuable stuff a cleric provides too. At least now it's not pointless endless fights and unkillable heros only. People actually go down if you focus them, like should happen. I'd like to point out one of the primary diferences I'm noticing now in pvp as a cleric, one who deals damage and uses offensive skills, is that DP is not a problem at all. I pretty much always have enough if not more DP than I need. Actually I've been forcing myself into the habit of casting spells more often from divine. I was always used to being DP starved previously with my healing loadout in the pre patch pvp.
I think a 90% healing reduction on ourselves is a bit steep, It seems they could be brought down a little bit 70-75% healing reduction on ourselves would probably be acceptable, especially if we got a slight damage buff. GWF's need to be balanced out more still, either less tanky or less dmg when they're so tanky. TR perma stealth needs to be eliminated now too, it completely ruins fun pvp matches. Emblem of seldarine needs a nerf too, it completely breaks pvp also. I'm feeling way more useful in PVP these days, and compared to most TR/HR and some CW's I'm bringing a lot more to the party, or thats the way it feels like, maybe it's just all the **** players who don't know what they're doing...
Held a cap spot solo against a full rank 10 enchant GWF for over a mintue yesterday until some allies came to help me, that was pretty fun.
Been starting to do more premades now so I'll provide feedback on those when I've got some more data.
The only thing i can suggest for you healer focused clerics is explore abilities that allow for healing and also provide something else. AS/SB/FF... HW feels too underpowered now, on top of being a DP drain. Also, BtS may just very well be one of the most powerful spells available to any class in pvp and you may consider testing it out. I mean healing get's easier when your allies don't take as much damage so it would seem to me that it's acceptable to focus on DR/healing in the same build.
None of those skills wouldve helped a CW or a HR, they simply avoid any proximity to those skills, they expect to be HW'd under divine and see 4-6 k crits roll in. That along with the orginal Astral Seal would keep most of these guys up. Its basically gone.
I never said I was heal based, but it was a part of the powers I would swap around on a pug to pug basis that is for sure.
I do whatever I think any match provides the team the best win. If that is to die 20 times at center node to help TRS take outer ones over and over, I will do that, if was to heal a CW I darn well was going to do that.
The options the cleric had were reduced. We can slot all the same powers and be the least effective class in the game. Simply put no other MMO Ive ever played had pure healers on the bottom of the food chain, they didnt want to <font color="orange">HAMSTER</font> them off, as this game only has one healer type, kind of saddens me the sorry state Cryptic put the class in for pvp.
SENT IV GWF - PVP
Um what? Exaltation was never about healing; that's just a side benefit, and the healing component was weak even before Healing Depression kicked in.
A bad cleric is just a bad cleric. Don't blame an entire paragon path :P
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
It's more valuable than hw right now imo
You do realize healing depression is larger than the nerf in overall damage. So mathwise, damage>healing so yes, you will slowly being dying b/c healing is less always going to be less than damage taken...
Think before you write please...
lol I tried to look at this at the bright side. Just like some lovely newbies(who's not a DC) said "DCs are more like a supportive class in PVP nowady".
When u see your HoT at 1xx per tick..... Do u feel that i'm...supportive at all?
Mon Chi Chi
Mon Chi Chi - PVP Tankist(not anymore) DC
Monchichi - PVE Buffbot DC
Shh - Semi Stealth Tr
Sir Auron - Weaksauce GF
Ola - GWF
Olala - WTFpwned CW
New DC Meta: Moral Support Class
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
They left Clerics with with 10% self healing! That's 10% too much surely - if they're going to neuter the class please do a complete job.
...."always look on the bright side of life...."
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
It's not + , it's X
100 x 50% X 40% = 20
So it doubled your 10%.... oh well.. does that makes you happy? lol. not me.
Anyways, delete the posts doesn't help much. Maybe they can delete the entire DC class If they don't want to see DC killing ppl nor healing ppl.
Mon Chi Chi
Mon Chi Chi - PVP Tankist(not anymore) DC
Monchichi - PVE Buffbot DC
Shh - Semi Stealth Tr
Sir Auron - Weaksauce GF
Ola - GWF
Olala - WTFpwned CW
In other MMOs, even a Leader sort, has much more powerful skills at thier disposal (for one thing anyone associated in the same group wouldnt be required to stand in circles.
Give us bubbles then, and instead of glowy circles, anyone who is on group would recieve the buff if within x # of game meteres. This frees us from spots and gives Clerics positioning power.
If you want us to be a leader, then darn well give us the ablitlies to be a real buffer/debuffer. Sadly, Cryptic has now so gimped the Cleric in PVP, has no central ideal of what to do with them, I think they will be regulated to a very niche role. One DC is more then enough for any team to take, two is worthless to the team. When you queue up for pugs, you know what you get? Two Dcs, Two HR and one TR team.. going against a two GWF team.. utterly trash!
This is a great idea, AS would be so much more effective. I'd like to run it for the 20% DR but standing in it can be oftly hard sometimes.
In the end im just gonna stick with whoever is playing best, keeping em alive best I can, knocking people off em and splashing enemies with my fey touched.