test content
What is the Arc Client?
Install Arc
Options

Damage Types

jddouglas83jddouglas83 Member, Neverwinter Knight of the Feywild Users Posts: 21 Arc User
edited March 2014 in General Discussion (PC)
From what I've seen there's several types of damage.

Physical
Radiant
Arcane
Ice
Necrotic
Fire
Poison


For players we get a blanket Damage Resistance. So in PvP is damage type simply converted to increased damage or do certain types have Lesser or Greater effect depending upon class and armor currently worn? Also do these different types have Lesser or Greater effect in PvE against mobs?

If there's no increased or decreased damage from these different types is there any point to there actually being different types?
Post edited by jddouglas83 on

Comments

  • Options
    dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    I could be wrong, but I believe outside of getting hit with CW's Combustive Action Class Feat no enemy takes increased or decreased from a specific damage type. Damage types existing is probably mostly just a holdover from previous games on the Cryptic engine that was left in for the possibility of doing more with it in the future.
  • Options
    pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    As far as I know, the damage types are purely cosmetic. It would be majorly game breaking if they added in traditional vulnerabilities and resistances to mobs at any rate since a large portion of CW powers are frost related and only one of the two paragon paths has flame. I have seen adding DR to magical attacks as a way of reducing the OPness of CW in the game, though that in itself is going to lead to difficulties as even with reduced damage, CWs are still the optimal choice for clearing dungeons due to the amount of trash involved.
    "We have always been at war with Dread Vault" ~ Little Brother
  • Options
    overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited March 2014
    Implementing "real" damage types and resistances would make NWO a "real" game, imo. That would require a broader range of damage type output from player characters though. CW's would have to be reworked to include different damage type "stacks", so you could have a generalist wiz that casts a wide variety of damage with little stacking, and specialist wiz which casts spells limited to a stacking type.

    Tanks would need a set of weapons each doing a different damage, likewise rogues though not to the same extent, HR's could need quivers of arrows that do different kinds of damage. Though it might make it easier to cover this all with enchants. Rank 1 "frost" enchant would cause the weapon to do 10% of its damage as frost damage, r2 would be 20% all the way up to r10 which would be 100% frost damage- not additional damage just the kind of damage being done. Likewise defense enchants could provide a similar amount of vs damage type dr per rank.

    To me, to would make for a more nuanced and interesting game
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • Options
    jddouglas83jddouglas83 Member, Neverwinter Knight of the Feywild Users Posts: 21 Arc User
    edited March 2014
    Well I was curious as 10-15 years past in several games different damage types worked differently against different mobs so was wondering if I tossed a P. Flaming onto my weapon and attacked say Hrimnir would it increase my DPS against him over different enchantment with same %'s. Seems not judging from currently posted information. Aside from Necrotic evidently, which the Tenebrous doesn't explain ingame and someone else said has been nerfed though how and to what extent I've yet to receive a reply on.

    It seems really, "extraneous" being polite, to me to have different damage types described in game while having 0 effect in how it actually works. I mean, what's the point really? Holdover from DnD PnP? If it doesn't do anything remove type descriptions for clarity, as from what I can tell a large portion of Neverwinter's players are on the younger side and would not seem to be terribly likely to understand, especially as many player forego Forums entirely as judged by PE Zone Chat.

    Or does Cryptic = Obfuscation?

    I agree with overdrive, in that the game would be quite a bit more interesting and provide more depth were there things like creatable arrows and whatnot. Say Blunt, ArP, Broadhead, Poison, Etcetera. Melee Classes could have broader range of weapons introduced that have more effect than models and cosmetics. While DC and CW may be nerfed kind of regarding Blunt & Slash & Pierce, I'd think there could be adequate compensations from allowing at-wills for them be Radiant/Holy/Smiting for DC, Arcane/Fire/Ice for CW.
Sign In or Register to comment.