First off, something most of the community may agree on.
I would like to see people using the foundry more often. Perhaps we could add a type of "foundry campaign" or boon rewards for doing X amount of different foundry quests? For example, earn boon options tier 1 for completing 20 different foundry quests?
Why boons?
Well if the game offers high end gear or diamonds, they will be farmed for selling on the market. Making boons for character development only will help against the endless flood of farmers. So boons are my best idea to give the average joe more incentive and to help reduce any types of farming. They could also make cool, unique rewards that are non sell able and BoP as well?
Point being is the players have a LOAD of excellent content, most being better than even crypic quests. People do not use this great feature because of the lack in rewards / progression of character...Which is understandable to be honest.
Crypic has the ability to make this game full of loads more to do using the foundry. It is right there at their finger tips. Problem is it is not rewarding for players to spend the time on. Some people do the foundry for the fun and completion of new content. But a good 70%-80% do not do it because of the lack in character gain for the time spent.
Anyone else have ideas on how the foundry can have something more special to gain to entice players to do the quests?
If they make the rewards BoP then bots won't be a problem.
Scalable rewards depending on the average time to complete the quest is a good idea, so longer foundry quests don't get punished.
First off, something most of the community may agree on.
I would like to see people using the foundry more often. Perhaps we could add a type of "foundry campaign" or boon rewards for doing X amount of different foundry quests? For example, earn boon options tier 1 for completing 20 different foundry quests?
Why boons?
Well if the game offers high end gear or diamonds, they will be farmed for selling on the market. Making boons for character development only will help against the endless flood of farmers. So boons are my best idea to give the average joe more incentive and to help reduce any types of farming. They could also make cool, unique rewards that are non sell able and BoP as well?
Point being is the players have a LOAD of excellent content, most being better than even crypic quests. People do not use this great feature because of the lack in rewards / progression of character...Which is understandable to be honest.
Crypic has the ability to make this game full of loads more to do using the foundry. It is right there at their finger tips. Problem is it is not rewarding for players to spend the time on. Some people do the foundry for the fun and completion of new content. But a good 70%-80% do not do it because of the lack in character gain for the time spent.
Anyone else have ideas on how the foundry can have something more special to gain to entice players to do the quests?
well they could but in a luck buff that you can get using Ad and alow epic gear to have a chance to drop or greater potions all depending on difficulty you of the foundry and trade skill items and nodes. and just my own idea is an adventure not rewarding enough
Maybe every time you finish the foundry daily at level 60 you get a foundry coin to spend on foundry reward table like vanity items , buff pots and even companions and other stuff , make it linked to the level 60 daily so you have to do 4 foundry's that are at least 15 minutes long to get one coin, that way it prevents abuse to a certain extent and if the reward table has fairly decent stuff on it then people might be motivated to work their way towards it slowly , its been suggested before and never added though so I dunno.
We are already too strong for the content, more boon = more strengh = cleaning dungeon in 10 minutes instead of 15 = more drop = less $ from each item = useless work = no thanks!
Founder back a week ago, already pissed by cryptic ''no roll back'' decision
I think foundry quests should get skill nodes and chests. One of each. If the quest isn't long enough to qualify for the daily, then they automatically give HAMSTER loot (like you get if you harvest too many nodes in a row).
But that would let authors make maps with exploration that sort of mattered, instead of having them mostly be linear. I mean, I've seen some nonlinear maps but the 'reward' for going the wrong way was fighting a bunch of really easy monsters. q:3 That's almost like opening a chest!
Make a system where players have to put in a review to get a reward from the author if he thinks the review is helpful.
The longer the quest, the better the reward pool for the author.
So 0-15 minute quest gives the author 1 green item to give per review.
15 to 45 minutes 1 blue item per review.
45+ minutes 1 purple item per review.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited March 2014
A member of the design team said, a few months back, that improved rewards are being seriously considered. Unfortunately I don't have a link to that comment anymore, and have not seen any word from PWE since then.
allow placement of kits that only become visible after x amount of minutes in the quest to prevent farming
allow longer quests to count towards multiple dialies. instead of dailies being complete 4 foundries, it should be complete 60 minutes of foundries this way players can enjoy some of the longer quests created by foundry makers, and foundry makers can enjoy having their map played.
If you go by this, then you can make the foundry hour count double time or something.
Thorin Oakenshield - 60 DC | Floki Longarm - 60 TR | Tiny Tank - 60 GWF
Stand your Ground NW-DNBHK74ML
0
vaerthMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
Simply put I am not sure the best course of action with the foundry to accomplish the task, but if the can add or do something to give others more incentives to do the player made quests that would be great. I myself enjoyed making a foundry quest. I am not saying mine was the greatest, but it got fairly good reviews for those who did it.
I would like some type of incentive for players to have a drive to do the foundry, myself included. I do a foundry here and there, but with such a lack in rewards to time is better spent doing crypic content for my characters progression. I just believe we need something to give the average player (of any level) a drive to do the foundry quests.
perhaps a special chest at the end of the quest with a unique mount/companion? Maybe on the quests under foundry spotlight?
I think the rewards should scale by average quest length, starting at 15 minutes.
The pressure foundry authors have of trying to make missions as close to 15 minutes without going under is rough, and it would give more of a natural range in quest length.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I agree with scalable rewards and counting more than 1 for the daily depending on the lenght of the quest, and also skills nodes and chests that only apppear after certain amount of mins from the last time you opened one.
Comments
Scalable rewards depending on the average time to complete the quest is a good idea, so longer foundry quests don't get punished.
well they could but in a luck buff that you can get using Ad and alow epic gear to have a chance to drop or greater potions all depending on difficulty you of the foundry and trade skill items and nodes. and just my own idea is an adventure not rewarding enough
We are already too strong for the content, more boon = more strengh = cleaning dungeon in 10 minutes instead of 15 = more drop = less $ from each item = useless work = no thanks!
But that would let authors make maps with exploration that sort of mattered, instead of having them mostly be linear. I mean, I've seen some nonlinear maps but the 'reward' for going the wrong way was fighting a bunch of really easy monsters. q:3 That's almost like opening a chest!
The longer the quest, the better the reward pool for the author.
So 0-15 minute quest gives the author 1 green item to give per review.
15 to 45 minutes 1 blue item per review.
45+ minutes 1 purple item per review.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Encounter Matrix | Advanced Foundry Topics
allow placement of kits that only become visible after x amount of minutes in the quest to prevent farming
allow longer quests to count towards multiple dialies. instead of dailies being complete 4 foundries, it should be complete 60 minutes of foundries this way players can enjoy some of the longer quests created by foundry makers, and foundry makers can enjoy having their map played.
If you go by this, then you can make the foundry hour count double time or something.
Stand your Ground NW-DNBHK74ML
I would like some type of incentive for players to have a drive to do the foundry, myself included. I do a foundry here and there, but with such a lack in rewards to time is better spent doing crypic content for my characters progression. I just believe we need something to give the average player (of any level) a drive to do the foundry quests.
perhaps a special chest at the end of the quest with a unique mount/companion? Maybe on the quests under foundry spotlight?
The pressure foundry authors have of trying to make missions as close to 15 minutes without going under is rough, and it would give more of a natural range in quest length.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?