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More 10+ man or 20+ man content on module 3?

rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
edited March 2014 in PvE Discussion
I really hope they implement some more content in module 3 that aren't 5-man dungeons/instances/pvp yet again
Post edited by rashylewizz on

Comments

  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited March 2014
    here we go: 10 CW party yeaaaaaaah
  • maxilockheartmaxilockheart Member Posts: 43
    edited March 2014
    here we go: 10 CW party yeaaaaaaah

    just like it is a problem to add something bigger and stronger with less adds to limit AOE usefulness, right? because too many adds everywhere is the only reason why CW dominate PVE...
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    Apparently there are going to be bosses on the maps the require a dozen players to fight, but I've not seen any details yet.
    "We have always been at war with Dread Vault" ~ Little Brother
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I hope we will be able to make bigger parties. that could be good for foundries too, specially for rp ones.
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  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited March 2014
    I doubt we will see any 10-man raid in near future due to the extremely unbalanced PVE scene.

    And to remind all this is a F2P game, DEV did not have the vision to make it into something like WOW, so in the initial design there is no concept or future plan about 10-man raid or such. Any experienced MMO player can tell this game is like a Beta version of other mature MMO: way too much things to be worked on. Every couple patch there is a huge change that disrupt everything in game, it is simply caused by the incompetence of the game itself.
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