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Why backcap at 500-200? And AFKers...

kingjon555kingjon555 Member Posts: 46
edited March 2014 in PvE Discussion
My team was demolishing the enemy, holding positions 3 and 2 on Hotenow PvP map; every attempt to backcap 3 or beat us toe-to-toe was quickly smashed by our team. We were up 500-200 and our margin was increasing quickly. Looked like we'd win at a ratio greater than 2-to-1.

Our cleric began trying to cap 1 even though this was the case, failed miserably due to us not supporting him-what we were doing was working splendidly already.

FIRST QUESTION: People said on my prior thread that this (backcapping 1) was the correct thing to do. WHY??? In a case where you're crushing the enemy team anyway, unless you outnumber the enemy team and want to end it quicker, it's senseless. You could either win 1000-500 quickly by holding 3&2 (or 1&2) or keep #2 in a state of perpetual neutrality while occasionally grabbing the opponent's home node, and take ages to win.

I am a 20k GF, very experienced pvper, and I have NEVER seen backcapping be helpful in such a situation (where your team is already winning). Now, if we were in a bit of trouble- losing toe-to-toe, teammates werent playing any defense, etc... then backcapping has many advantages.

SECOND QUESTION/COMMENT: That cleric I mentioned was so mad at us that he AFK'd in spawn and we barely pulled that game off, as it was 4v5 and the enemy team had a good cleric, with a score of about 1000-950... Why is there no method to punish/report/kick/anything players that do this? They're worse than the quitters of two weeks ago because they leech glory.
Post edited by kingjon555 on

Comments

  • vladious1977vladious1977 Member Posts: 244 Arc User
    edited March 2014
    kingjon555 wrote: »
    I am a 20k GF, very experienced pvper, and I have NEVER seen backcapping be helpful in such a situation (where your team is already winning). Now, if we were in a bit of trouble- losing toe-to-toe, teammates werent playing any defense, etc... then backcapping has many advantages.
    If you are dominating and you know you are going to win and out skill or out gear the other team there is no reason not to back cap. That means the clock goes faster for you guys and you get to que again which = more glory per time spent.
  • kingjon555kingjon555 Member Posts: 46
    edited March 2014
    I should add more detail.

    We were only dominating because we were together, not spread too thin, and playing defense, especially against attempted enemy backcaps. As soon as the cleric started trying to get 1, things started going much worse. Instead of listening to my teammate's advice to just hold the line, he refused and the team began falling apart, almost to the point of losing as I described.

    Why fix something that isnt broken?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    If you believe that somebody is griefing you need to take a screenshot of the player who is afk and try to get their @ handle in the screenshot then send it in to support with a clear explanation what happened. If it was up to me everybody who stays in campfire too long would just be dumped below the spawn point on the arena floor.
    YourSecretsAreOurSecrets.gif
  • kingjon555kingjon555 Member Posts: 46
    edited March 2014
    I appreciate you telling me that support will accept such screenshots. Is that really true? If so, would they actually do anything about it?
  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited March 2014
    So, you were dominating 5v5, and still managed to win 4v5, so if it had stayed 5v5, you would have continued to dominate.

    back capping doesn't seem to be the issue to me, Rogue DC going off alone and then raging, because he got no support from his team, which 95% of the time he would probably get that support from others going to back cap.

    So lack of teamwork and communication almost made your team fall apart.

    sounds about typical of a pug group

    WAI.
  • kingjon555kingjon555 Member Posts: 46
    edited March 2014
    I'd invite you to read my 2nd post. We were beating the enemy team, yes, but became too thinly spread. Why do people not understand this? I suppose I'll just give up, as most feedback I'm getting is people insulting me.

    EDIT: Also, I would have you know, Stalesmoke, that it was a 4man premade with the cleric addition, and my teammates were all communicating to hold 2 and win simply instead of attempting a likely-to-fail full-cap... The cleric refused. So in fact, it was the lack of listening of the final player that threw us all off. Trust me, I wish we could have found a 5th from our guild to fill that slot, but we couldnt.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    "hold home and mid" is 100% bad strategy. The enemy gets constant points from their home. All they have to do is contest mid and home at all times and they win. Any experienced PvPer would know to contest red nodes, not to let them stay in the hands of the enemy.

    Next time help the DC, or even better, send a perma or GWF to enemy node.

    Just don't forget they need help as well :)
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2014
    Nobody has insulted you. They have simply said they understand why the cleric would want to back-cap and why he would get upset when being told not to.

    Back capping is a great way to separate the enemy team. An all out fight on point 2 is not necessarily a good tactic. In fact it's a bad one IMO. You want to spread out the enemy and normally this is done by sending your tanks or annoying to kill classes to back-cap but since the better back capping classes did not back cap the cleric chose to go which is normally a better plan than waiting for the enemy to decide to do the same to you.

    Should the cleric have raged and AFKed, no.
    But his tactic was a sound tactic and neither myself or the others who responded to your thread so far can fault his decision to back-cap or his frustration in the situation you described.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited March 2014
    Not trying to backcap can easily lead to a loss as holding home and mid is always going to be a losing strategy against a competent team. While the cleric shouldn't have thrown a fit, you were wrong to try to just hold home and mid.
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2014
    Backcapping is a good strategy to separate the enemy's force. However, it is not the must-do strategy in pvp. It depends on many factors, like team composition, current score, how enemy team is, your class, etc. For example, if your team has a majority of squishy classes, stick together, especially with a DC, is a better choice than go anywhere else alone. Or like OP said, 500-200 means they are doing splendidly. I do not think backcapping is really necessary in this case.

    Moreover, it is also a double-edge strategy. When you go for backcap, it means you leave your team at a disadvantage in numbers at mid. Also, it makes you an easy target for ganking since the enemy camp is right next to it or simply get owned by someone with better skills/gears. Finally, for someone who goes for backcapping, he/she should be ready for the worst situation that is getting killed without capping.

    In my opinion, the DC failed in both doing his/her class role (supporting the team and wandering alone), reading the current combat flow(afking when his/her team is winning), understanding the nature of the strategy(ready to fail) and ego-management(nerd rage after a fail backcap).
    You say 4v5 is impossible? Cool story bro.
  • slintashslintash Member Posts: 172 Bounty Hunter
    edited March 2014
    utuwer wrote: »
    Backcapping is a good strategy to separate the enemy's force. However, it is not the must-do strategy in pvp. It depends on many factors, like team composition, current score, how enemy team is, your class, etc. For example, if your team has a majority of squishy classes, stick together, especially with a DC, is a better choice than go anywhere else alone. Or like OP said, 500-200 means they are doing splendidly. I do not think backcapping is really necessary in this case.

    If the OP and his team didn't want to back cap, then they shouldn't have to, regardless if most of you 'think" it is better or not.

    The DC should either conform to the team, or make his/her own.

    Either way, try to find a 5th so this doesn't happen again, or try your best to either

    A - Work with the DC (Or other random) if possible, maybe even follow their plan if it works
    B - Hope he/she listens to you after they die a few times.
    C - Explain your plan and pray they listen in the first place.
    D - Leave them to it.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    Here is the thing OP, back-capping is a very good strategy to spread your opponents thin and avoid simply tying with them if they constantly are able to contest mid.

    But like you said, you guys were already winning and if it ain't broke don't fix it.

    I guess this is just a case of miscommunication more than anything.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2014
    Back capping is a very tried and true strategy, but most of the time, strategies change in the middle of the match. This is a big reason why premades are all in raidcall talking and discussing when to switch over, when to help out, and which opponent to cut off.

    Again, I think this is just miscommunication between the two parties.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited March 2014
    kingjon555 wrote: »
    I appreciate you telling me that support will accept such screenshots. Is that really true? If so, would they actually do anything about it?

    hope not, because i afk all the time if i have to be the boosting factor and do more usefull stuf then they re doing by not playing for circles for example.
    or at clearly losses, where again people don`t play for circles :D
    i think it`s a waste of time to send such pictures. even 1 video wouldn`t show enough maybe.
    it would be fun if vid showed people not playing for circles so not actualy playing the game would get trouble ;p
    but no they go waste costumer service time with reporting while they re the baddies themselves.
    have to listen to that kind of weird stuf every day.

    it just feels weird also playing obviousy losing games. while you re playing for 50% reward you re giving the other team each second double reward.
    till the 15 min cap.
    after that it `s even worse, playing for 0 reward.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2014
    If your team has controlled middle and home all game with no challenge and the other team isn't capable of flipping the point or getting kills then you should back cap to allow the other team to flip it back so that those who ran to the middle to start on there team can flip it back and get enough points to qualify for minimum glory. It's not about strategy it's about courtesy to the other team when you are in clear control of the match. It doesn't sound like that's what was happening in this particular match, but it is a reason to back cap when it doesn't seem necessary to the match.
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2014
    Eh - play however you like.

    I had a match the other day which consisted mostly of players just riding back and forth between nodes 1 and 3, with an occasional brief stop at node 2. Almost no fighting. It was long, but we won.
  • killzoneexkillzoneex Member Posts: 94 Arc User
    edited March 2014
    I don't think you guys really read his original post. His team was holding 2 nodes completely. The other team wasn't even able to contest node 2. Unless they needed to crush the other team, there was no need to back cap.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited March 2014
    killzoneex wrote: »
    I don't think you guys really read his original post. His team was holding 2 nodes completely. The other team wasn't even able to contest node 2. Unless they needed to crush the other team, there was no need to back cap.

    Contesting just means an enemy player stands there. They were contesting 2 everytime they came out of the spawn. Keep someone running to backcap and someone running to their home to keep them contested more than not and the op would have lost, because the enemies home would have been the only base ticking most of the time.
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited March 2014
    kingjon555 wrote: »
    My team was demolishing the enemy, holding positions 3 and 2 on Hotenow PvP map; every attempt to backcap 3 or beat us toe-to-toe was quickly smashed by our team. We were up 500-200 and our margin was increasing quickly. Looked like we'd win at a ratio greater than 2-to-1.

    Our cleric began trying to cap 1 even though this was the case, failed miserably due to us not supporting him-what we were doing was working splendidly already.

    FIRST QUESTION: People said on my prior thread that this (backcapping 1) was the correct thing to do. WHY??? In a case where you're crushing the enemy team anyway, unless you outnumber the enemy team and want to end it quicker, it's senseless. You could either win 1000-500 quickly by holding 3&2 (or 1&2) or keep #2 in a state of perpetual neutrality while occasionally grabbing the opponent's home node, and take ages to win.

    I am a 20k GF, very experienced pvper, and I have NEVER seen backcapping be helpful in such a situation (where your team is already winning). Now, if we were in a bit of trouble- losing toe-to-toe, teammates werent playing any defense, etc... then backcapping has many advantages.

    SECOND QUESTION/COMMENT: That cleric I mentioned was so mad at us that he AFK'd in spawn and we barely pulled that game off, as it was 4v5 and the enemy team had a good cleric, with a score of about 1000-950... Why is there no method to punish/report/kick/anything players that do this? They're worse than the quitters of two weeks ago because they leech glory.

    Back capping is usually the way to go IF you have someone who can survive and handle it. It pulls the team out across the map and stoops them from focus firing your team. But this is too generic, that would be like saying "every time you are close to the free throw line, shoot for 2 points." Doesn't make sense by itself.
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