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Naturalist's / Combatant's / Archer's armor

beastywestsidebeastywestside Member Posts: 5 Arc User
edited March 2014 in The Wilds
Which of the new armors are you guys digging the most?
I personally really like the Combatant's stats, even though I'm running an Archer-built HR. The focus on Deflection and HP supports my suvivability and the extra ArmPen and Power boost the HR's offense.
I guess the lack of crit can be compensated by adding Azure enchants and a nice Lantern of Revelation.
Post edited by beastywestside on

Comments

  • proqludumproqludum Member, Neverwinter Beta Users Posts: 83
    edited March 2014
    I'll probably take the archer set, I'm still running vorpal so crit is still important to me while power is not. Honestly archer would be the perfect set if they did swap defense for deflect.
  • cerebralpyrecerebralpyre Member Posts: 24 Arc User
    edited March 2014
    Im really more of a tactical player with a little bit of bang, Ive got 2/4 Naturalists and 2/4 Forrest Warden atm so far and am loving it.
    Cerebralpyre 13.2k SW
    Pheryllt - 13.8k HR
    Ginko - 10.3k DC


    Puzzl Bochs - lvl38 CW
  • norsemanxnorsemanx Member Posts: 124 Arc User
    edited March 2014
    I'll probably wait until the new pathfinder line is out before I commit to getting new armor and just made due in the meantime. If the new line is good then I may build around it.
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2014
    As a combat ranger, I use 4/4 Archer's armor, 15% movement speed is just too good to ignore, especially in pvp. The set offers decent amount of hp, a lot of crit and armor penetration, both of which are better than power, and a lot of defense to survive in melee.
    You say 4v5 is impossible? Cool story bro.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2014
    I'm partial to the increased damage and crit of the Grand Warden.
    I find armor pen too easy to go past diminishing returns to use the Royal Guard.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited March 2014
    I'm running 2 pieces of forest lord for recovery, and 2 pieces brutal hunter in pvp. Pretty much decided on the archer varient, for crit and defence, even though I play a hybrid combat build, as forest lord gives me enough deflect already. Wish they'd added a little power to all though, I've had to do some major rethinking to accomodate the 580 loss.
    No idea what my toon is now.
  • cerebralpyrecerebralpyre Member Posts: 24 Arc User
    edited March 2014
    Eventually I want 2/2 Royal Guard amd 2/2 Profound naturalist
    Cerebralpyre 13.2k SW
    Pheryllt - 13.8k HR
    Ginko - 10.3k DC


    Puzzl Bochs - lvl38 CW
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    I plan on running Combatant/Archer 2/2. The 4/4 Archer set doesn't have any Deflection and is unlikely to benefit from the other half of the four-piece bonus, and the increased movement speed isn't really that useful since I'm going to spend most of my time planted in a distant vantage point, raining pointy death upon my enemies. Also, the extra Armor Penetration gives me more damage.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
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