Just kidding. It does offer a fairly decent xp and loot drop, but that's not the main focus.
This quest is called Towers and Trolls. You start out in The Scurvy Turtle, a tavern on the docks, and meet up with your friends for a game of Towers & Trolls.
There are some opportunities for role-play here. If you want to be a total creep and hit on everyone? Here's your chance. Maybe you just want to drunkenly chase a chicken in a bar atmosphere. When you're ready to progress, just find your friends and enter the game map. Here's some highlights:
Optional baddies:
This is my first quest, and I've put all the work and obsession of a model train enthusiast into it. It's been sitting relatively unplayed in beta for about a year. Well, a week anyway. I'd really appreciate any input I could get, and would love to give your quests some plays if you want to trade.
Author:
@choose4me
Title: Towers and Trolls
Shortcode: NW-DIXHTZ2JH
(Side note: Does anyone know any work arounds for the teleporter placement bug? It's going to take forever to figure out how to set it to y 2000 zero altitude.)
Comments
Play through notes:
-I liked the custom tavern
-you may have done this intentionally but the bar shelf detail in the back looks like it is turned 180 from its designed front
-the tavern patron who is hitting on the girl, when I say "I'm right here" the response seems designed for a male character only, was this intended?
-you have some of the bar sections overlapping. Generally speaking, if items on the same Y axis overlap then there will be a graphics "flicker". So things like the bar sections you need to be careful to have them lined up just so without any overlap.
-in the book that is the clue in the first camp "trecked" should be "trekked"
-at the end of the journal the text reads "T.he trees are watching" "Th e trees are al ways watching" I wasn't sure if the odd text was intentional.
-when I used my Flame Strike on the nightmare cleric after he came down from being thrown in the air I think he got trapped under the floor. The invisible walls kept me from really seeing if he was there. I couldn't target him anymore and I had not completed the objective.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
I fixed the bar, and put an invisible ceiling and some blocks under the floor where you fight the cleric. Hopefully that will keep the mob in his area.
The second spelling error you mention is intentional. I was trying to depict a dramatic decline in the character's state of mind, and thought that would be an easy way to do it.
I tried to make the tavern dialog as gender neutral as possible. It was tricky with that character. Was there anything specific that made you feel it was a male-only response?