So almost every thread in the forum is negative. For once I want to go against my normal posts and say something positive. I got a bunch of free stones out of it. So what can you add, what do you like about the new patch?
Post edited by trippysmurf1 on
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Comments
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
I like that it strengthens my resolve to look for another game
Its just awful and everyone knows it something positive hmmmmm yeh it opens up the opportunity to find a new game if they don't change something even if we stay we have to start all over whats the difference from a new game I suppose..
I am satisfied from the patch.
PVP fight is alot morre dynamic.One shots one kill have gone.
GWFs now die
Tymora gift has good drop rate and nice prize in AH untill last night .
GF got some fastened animations.
Overall i think this is a patch moving to the right direction.
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adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
The new PvP patch is great. Of course we still have not perfect class balances and some things are obvious to 'fix', but I am confident that with the new matchmaking the dev's will have a very good way to find out what class has - on average - more advantages than others in the long run.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I am satisfied from the patch.
PVP fight is alot morre dynamic.One shots one kill have gone.
GWFs now die
Tymora gift has good drop rate and nice prize in AH untill last night .
GF got some fastened animations.
Overall i think this is a patch moving to the right direction.
- you only got one-shotted previously if you came with 22K HP PvE build. For PvP builds of 30K HP and above, things worked just fine
- GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one?
"you only got one-shotted previously if you came with 22K HP PvE build."
i was talking in general.Thanx but i have 36k HP
" For PvP builds of 30K HP and above, things worked just fine"
No they did not.One Cw was CC and the other was hiitig you with ice knife?sorry i am not a cw.Bang.less 25k hp to fight with.Was that normal to you? Well u are a cw right?You had fun .The other guy had not.
- "GWF now die? They always did."
You did not say THE SAME one month ago.You said it was impossible for a 15gs sent to die even by 3vs1.
You said an elite pug of 16gs party could not win a party of three 14gs GWf.And you used voice chat etc...
And you barely won.Now is not the case.
In general some guildies GWFs have told some forumers to calm the rhetoric against them dawn.I am speaking in general ofcourse.
bt persephone 02-22-2014, 02:33 AM
"And that's about it. Great GWFs just won't die against good/average teams to be honest. They have a hard time dying even against great teams. Average GWFs are hardly a problem, they die easily."
^^
Not sure about great 17gs GWF but 14-15gs highthey now die.As simple as that I have seen it.At least 14-15gs GWF.More i had not faced ,u might be correct.But before even 2 14gs GWf on an opposite team meant that would be a very hard match.Now it is not.Is not a step to the right direction?
"GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one? "
how much time to kill a 17gs TR??or 17gs HR?or even CW??i think it is more balanced now...We ll see.
That it has caused someone to openly admit that their "normal" participation in these forums is always negative and that this patch has inspired them to actually contribute in a positive way.
yogokouMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
The amount of leavers has been reduced close to zero so far, players stay engaged during the course of a pvp match. That's a big positive. Don't think it will continue though after the early impression dies off.
The amount of leavers has been reduced close to zero so far, players stay engaged during the course of a pvp match. That's a big positive. Don't think it will continue though after the early impression dies off.
I think the reason is not the penalties, but the GG coin -> glory conversion.
Imaginary Friends are the best friends you can have!
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Again, everything dies, but how long does it take to kill one? "
TIME.
Don't omit the most important parts of my previous posts. Has a hard time dying, sure. If you really wanna kill it, you can.
But at what cost to your game?
Situation didn't change much. Great GWFs still have a hard time dying, yet they still do, if this is your focus.
By the way I even posted screenshots of GWFs with 0 deaths in premades and almost top kills. It was just better to stall them with 1 guy, compared to combined effort from 3 persons. From the good GWFs I met, I'd say stalling still working better.
As for 25K ice knives... I played against GF that hit me with encounter for 30K. GWF crit rotation was somewhere around 8+8+15. And so on.
So why should I not have a daily of 20K+ (crit) damage?!?
As for 25K ice knives... I played against GF that hit me with encounter for 30K. GWF crit rotation was somewhere around 8+8+15. And so on.
So why should I not have a daily of 20K+ (crit) damage?!?
Right there. I like how experienced, seasoned players have been largely penalized via this patch. With my previous build I was critting for around 19-20K with IBS. Fine with that, that's on a good crit of course. BUT 2K ARE YOU SERIOUS?!! I mean it's mind-boggling. Add tenacity, sure, but these things didn't need to manipulated like this and I'm still trying to understand why healing depression was even added to this travesty.
Comments
HAHAHAHAHAAHAHAHAH. This is seriously the first time in the past over a year I have seriously thought about this.
No one AFKd and no one left.
Won 2 lost 1. Forgot to pick up daily
And herein lies the problem.....
What problem? Where? I don't see anything but Tymora's hand at work, i.e. luck.
yup, this game is known for rewarding luck. Nearly every patch brings different ways to profit from it.
PVP fight is alot morre dynamic.One shots one kill have gone.
GWFs now die
Tymora gift has good drop rate and nice prize in AH untill last night .
GF got some fastened animations.
Overall i think this is a patch moving to the right direction.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
- you only got one-shotted previously if you came with 22K HP PvE build. For PvP builds of 30K HP and above, things worked just fine
- GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one?
"you only got one-shotted previously if you came with 22K HP PvE build."
i was talking in general.Thanx but i have 36k HP
" For PvP builds of 30K HP and above, things worked just fine"
No they did not.One Cw was CC and the other was hiitig you with ice knife?sorry i am not a cw.Bang.less 25k hp to fight with.Was that normal to you? Well u are a cw right?You had fun .The other guy had not.
- "GWF now die? They always did."
You did not say THE SAME one month ago.You said it was impossible for a 15gs sent to die even by 3vs1.
You said an elite pug of 16gs party could not win a party of three 14gs GWf.And you used voice chat etc...
And you barely won.Now is not the case.
In general some guildies GWFs have told some forumers to calm the rhetoric against them dawn.I am speaking in general ofcourse.
bt persephone 02-22-2014, 02:33 AM
"And that's about it. Great GWFs just won't die against good/average teams to be honest. They have a hard time dying even against great teams. Average GWFs are hardly a problem, they die easily."
^^
Not sure about great 17gs GWF but 14-15gs highthey now die.As simple as that I have seen it.At least 14-15gs GWF.More i had not faced ,u might be correct.But before even 2 14gs GWf on an opposite team meant that would be a very hard match.Now it is not.Is not a step to the right direction?
"GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one? "
how much time to kill a 17gs TR??or 17gs HR?or even CW??i think it is more balanced now...We ll see.
(Sorry, I could't resist!) :P
TIME.
Don't omit the most important parts of my previous posts. Has a hard time dying, sure. If you really wanna kill it, you can.
But at what cost to your game?
Situation didn't change much. Great GWFs still have a hard time dying, yet they still do, if this is your focus.
By the way I even posted screenshots of GWFs with 0 deaths in premades and almost top kills. It was just better to stall them with 1 guy, compared to combined effort from 3 persons. From the good GWFs I met, I'd say stalling still working better.
As for 25K ice knives... I played against GF that hit me with encounter for 30K. GWF crit rotation was somewhere around 8+8+15. And so on.
So why should I not have a daily of 20K+ (crit) damage?!?
Right there. I like how experienced, seasoned players have been largely penalized via this patch. With my previous build I was critting for around 19-20K with IBS. Fine with that, that's on a good crit of course. BUT 2K ARE YOU SERIOUS?!! I mean it's mind-boggling. Add tenacity, sure, but these things didn't need to manipulated like this and I'm still trying to understand why healing depression was even added to this travesty.