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Good things from the new patch

trippysmurf1trippysmurf1 Member Posts: 188 Bounty Hunter
edited March 2014 in PvE Discussion
So almost every thread in the forum is negative. For once I want to go against my normal posts and say something positive. I got a bunch of free stones out of it. =) So what can you add, what do you like about the new patch?
Post edited by trippysmurf1 on

Comments

  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    I like that it strengthens my resolve to look for another game :)
  • query523query523 Member Posts: 1,515 Arc User
    edited March 2014
    Tenacity makes harvesting determination even more of a cake-walk.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited March 2014
    pers3phone wrote: »
    I like that it strengthens my resolve to look for another game :)

    HAHAHAHAHAAHAHAHAH. This is seriously the first time in the past over a year I have seriously thought about this.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2014
    I had fun in the matches I got into.

    No one AFKd and no one left.

    Won 2 lost 1. Forgot to pick up daily :)
  • risendragonrisendragon Member Posts: 88
    edited March 2014
    I've never been more sexually molested by a game in my entire life.
  • itscongoyoitscongoyo Member Posts: 7 Arc User
    edited March 2014
    Its just awful and everyone knows it something positive hmmmmm yeh it opens up the opportunity to find a new game if they don't change something even if we stay we have to start all over whats the difference from a new game I suppose..
  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2014
    I got a bunch of free stones out of it

    And herein lies the problem.....
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    tornnomar wrote: »
    And herein lies the problem.....

    What problem? Where? I don't see anything but Tymora's hand at work, i.e. luck.
  • vteasyvteasy Member Posts: 708 Arc User
    edited March 2014
    pers3phone wrote: »
    What problem? Where? I don't see anything but Tymora's hand at work, i.e. luck.

    yup, this game is known for rewarding luck. Nearly every patch brings different ways to profit from it.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited March 2014
    I am satisfied from the patch.
    PVP fight is alot morre dynamic.One shots one kill have gone.
    GWFs now die :)
    Tymora gift has good drop rate and nice prize in AH untill last night :).
    GF got some fastened animations.
    Overall i think this is a patch moving to the right direction.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    The new PvP patch is great. Of course we still have not perfect class balances and some things are obvious to 'fix', but I am confident that with the new matchmaking the dev's will have a very good way to find out what class has - on average - more advantages than others in the long run.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    I am satisfied from the patch.
    PVP fight is alot morre dynamic.One shots one kill have gone.
    GWFs now die :)
    Tymora gift has good drop rate and nice prize in AH untill last night :).
    GF got some fastened animations.
    Overall i think this is a patch moving to the right direction.

    - you only got one-shotted previously if you came with 22K HP PvE build. For PvP builds of 30K HP and above, things worked just fine
    - GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one?
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited March 2014
    Persephone said :

    "you only got one-shotted previously if you came with 22K HP PvE build."

    i was talking in general.Thanx but i have 36k HP :)

    " For PvP builds of 30K HP and above, things worked just fine"

    No they did not.One Cw was CC and the other was hiitig you with ice knife?sorry i am not a cw.Bang.less 25k hp to fight with.Was that normal to you? :) Well u are a cw right?You had fun :).The other guy had not.

    - "GWF now die? They always did."

    You did not say THE SAME one month ago.You said it was impossible for a 15gs sent to die even by 3vs1.
    You said an elite pug of 16gs party could not win a party of three 14gs GWf.And you used voice chat etc...
    And you barely won.Now is not the case.

    In general some guildies GWFs have told some forumers to calm the rhetoric against them dawn.I am speaking in general ofcourse.

    bt persephone 02-22-2014, 02:33 AM

    "And that's about it. Great GWFs just won't die against good/average teams to be honest. They have a hard time dying even against great teams. Average GWFs are hardly a problem, they die easily."

    ^^
    Not sure about great 17gs GWF but 14-15gs highthey now die.As simple as that :) I have seen it.At least 14-15gs GWF.More i had not faced ,u might be correct.But before even 2 14gs GWf on an opposite team meant that would be a very hard match.Now it is not.Is not a step to the right direction?

    "GWF now die? They always did. If you seem to perceive a difference, you didn't meet any good GWFs with tenacity. Again, everything dies, but how long does it take to kill one? "

    how much time to kill a 17gs TR??or 17gs HR?or even CW??i think it is more balanced now...We ll see.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited March 2014
    That it has caused someone to openly admit that their "normal" participation in these forums is always negative and that this patch has inspired them to actually contribute in a positive way.

    (Sorry, I could't resist!) :P
  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    The amount of leavers has been reduced close to zero so far, players stay engaged during the course of a pvp match. That's a big positive. Don't think it will continue though after the early impression dies off.
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited March 2014
    yogokou wrote: »
    The amount of leavers has been reduced close to zero so far, players stay engaged during the course of a pvp match. That's a big positive. Don't think it will continue though after the early impression dies off.
    I think the reason is not the penalties, but the GG coin -> glory conversion.
    Imaginary Friends are the best friends you can have!
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    Again, everything dies, but how long does it take to kill one? "

    TIME.

    Don't omit the most important parts of my previous posts. Has a hard time dying, sure. If you really wanna kill it, you can.

    But at what cost to your game?

    Situation didn't change much. Great GWFs still have a hard time dying, yet they still do, if this is your focus.

    By the way I even posted screenshots of GWFs with 0 deaths in premades and almost top kills. It was just better to stall them with 1 guy, compared to combined effort from 3 persons. From the good GWFs I met, I'd say stalling still working better.

    As for 25K ice knives... I played against GF that hit me with encounter for 30K. GWF crit rotation was somewhere around 8+8+15. And so on.

    So why should I not have a daily of 20K+ (crit) damage?!?
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited March 2014
    pers3phone wrote: »
    As for 25K ice knives... I played against GF that hit me with encounter for 30K. GWF crit rotation was somewhere around 8+8+15. And so on.

    So why should I not have a daily of 20K+ (crit) damage?!?

    Right there. I like how experienced, seasoned players have been largely penalized via this patch. With my previous build I was critting for around 19-20K with IBS. Fine with that, that's on a good crit of course. BUT 2K ARE YOU SERIOUS?!! I mean it's mind-boggling. Add tenacity, sure, but these things didn't need to manipulated like this and I'm still trying to understand why healing depression was even added to this travesty.
  • goldmember7goldmember7 Member, Neverwinter Beta Users Posts: 36
    edited March 2014
    GF finally got some much needed attention
    [SIGPIC][/SIGPIC]
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