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Sticky Targeting - can we itch it swoff?

gurugeorgegurugeorge Member Posts: 421 Arc User
edited March 2014 in PvE Discussion
80% of the time, on most of my toons, I like the sticky targeting system, I think it's very well implemented.

But for my Ceric trying to put Astral Seals on a bunch of incoming mobs, this has to be one of the most teeth-grittingly annoying things in the game. I invariably end up putting the Astral Seal on the same mob several times because the camera "pulls" me to the mob it thinks I want to be targeting.

Same with Healing Word - if there's a couple of melee guys and one of them needs more topping up than the other, the camera has a tendency to "pull" me to the guy who's health is just fine.

Is there any way of switching it off?
Post edited by gurugeorge on

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    kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    gurugeorge wrote: »
    80% of the time, on most of my toons, I like the sticky targeting system, I think it's very well implemented.

    But for my Ceric trying to put Astral Seals on a bunch of incoming mobs, this has to be one of the most teeth-grittingly annoying things in the game. I invariably end up putting the Astral Seal on the same mob several times because the camera "pulls" me to the mob it thinks I want to be targeting.

    Is there any way of switching it off?

    Good LORD, please!! What an acute observation.

    I'm all for having the auto-targeting assist or whatever it is called made an option. This especially seriously effects melee powers that require a target to activate, can't even count the times I've activated Dazing Strike, and at just that moment some other enemy "breezes by" and for some reason the power decides to target that person instead of the one I am focusing... the result being the power simply wasted.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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    jazzfongjazzfong Member Posts: 1,079 Arc User
    edited March 2014
    No nid to switch it off, use ctrl to lock target.
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    kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    jazzfong wrote: »
    No nid to switch it off, use ctrl to lock target.

    IMO, having an OPTION is always good :)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    jazzfong wrote: »
    No nid to switch it off, use ctrl to lock target.

    I don't want to lock targets, I want to use my MOUSE to precisely target something and hit it, then quickly target something else and hit it.

    Sticky targeting is basically for console controllers, because console controllers (whatever other virtues they have) don't give you very fine control of a cursor over the 2-d plane of the screen.

    As a M/K player, as I said, I don't mind the system most of the time, it's actually convenient. Except in this sort of circumstance where the natural ability a mouse has to precisely target objects on the 2-d plane of the screen should be allowed.

    By being able to turn sticky targeting off if you want to.
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    kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited March 2014
    Oh ghods, yes- even just temporarily with a modifier key.

    The weirdly intractable hysteresis on targetting has cost me more AP than any other feature. When faced with a massive crowd of Sharandar mobs, some of which are Powries prepareing to drain, I often want to scream. If I had proper free targetting, I could easily mow them all down with a Split Shot, but instead, the targetting cone locks onto a seemingly random mob- which drags my targetting cone all over the place while it slowly charges..

    This makes me groan with frustration, as I have the firepower, I have the reflexes, I just sometimes point my bow at those little scumbags, pull the trigger to charge up, and then see my aim veer off randomly- knowing that if I let go, try to move to get clear of the offending targets, re-target and try to fire again that it will be too late.

    ARGH. Hate it.

    (Also, trying to explain it to less bright people, the response you get is "learn to aim better, works for me", which really necessitates biting your own tongue so as not to provoke an unprintable outburst :D)
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    pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    What I've found with my clerics (Astral Seal, Brand of the Sun) and my Whisperknife (Disheartening Strike) when you want to target a number of separate mobs to apply a debuff or DoT, move slightly between each slot. It's not the greatest workaround, but it does work. The targeting in general can be pretty annoying. There is no reason that the game should be able to rotate my character 90 degrees to target something when there's a mob in my reticule.
    "We have always been at war with Dread Vault" ~ Little Brother
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    djarkaandjarkaan Member Posts: 883 Arc User
    edited March 2014
    With a thread title like this may be you should stick to mouse targeting? no?

    Target with mouse, when cursor is on target hold ctrl + cast
    Target something else when cursor is on target hold ctrl + cast
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    djarkaan wrote: »
    With a thread title like this may be you should stick to mouse targeting? no?

    Target with mouse, when cursor is on target hold ctrl + cast
    Target something else when cursor is on target hold ctrl + cast

    What on earth are you talking about? How would that help the situation? I am using the mouse. I don't think you understand what the problem is.

    The system is designed around console controllers, and it decides where your cursor is nearest, and when you fire off an ability - the camera shifts automatically and you hit what the system decides is the target you wanted to hit.

    The system is designed for controllers primarily, because with a controller you don't have much ability to precisely "land" the cursor anywhere on the 2-d surface of the screen, so "sticky targeting" makes it easier for players with controllers. But with a mouse, this system is unnecessary, because with a mouse, you do have the ability to precisely "land" the cursor anywhere on the 2-d surface.

    But Cryptic have made it so that a M/K user doesn't have the option to turn it off, it's fixed by default and there's no switch (apparently) to turn it off.

    So in the situation I've described (Astral Sealing a bunch of incoming mobs who are close together from your perspective), being able to lock is irrelevant, because the the problem is where the cursor is "on" in the first place - where the cursor is "on" sometimes bears no relation to where you want to put it with the mouse, because the system "thinks" you wanted to target something else and sticky-targets to that instead of the place where you were originally pointing to with your cursor, where you wanted it to be.

    With some kinds of toons and in many situations, it doesn't make much difference, and is in fact a bit helpful - lazy, but helpful. But when you want to have fine-tuned control and precisely target things (e.g. in the Astral Seal situation), it's completely counter-productive and irritating.
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    alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited March 2014
    I for one positively love trying to Split Shot a group of mobs that are approaching me and somehow firing at the lone mob that's flanking me instead. Even more wonderful than that is when I try to reposition myself for a better aim and the sticky targeting just keeps me on that flanker again and again.

    Screw it. By now they're in range anyway, so melee time.
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    chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    Can't lock target if you can't target them in the first place... I'm all for being able to turn auto target off. It's a hijacker.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    magenubbie wrote: »
    I can't say I've experienced it as a problem on my mage, tr or hr, and I don't play a cleric (yet). It's merely a nuisance. But here's what I've learned. There are 2 things to what you call "sticking targeting".

    First is holding down the right mouse button (or whatever key you've set that does the same). That just follows the target as long as you're firing/swinging and is fine with me.

    But for ranged, what I've noticed works really well, is this: If I need to target something behind the mobs closest to me, I aim higher. Around the place of the head of said nearest mob. 98/100 working for me with spells, things as Split Shot and disheartening strike. Same works for the flanking -beep- you can't seem to get out of your corsairs: Release mouse button, aim higher and do it again. Hope that helps a bit.

    If it's really that annoying I don't mind a "release" key on ~ for instance. Works for me. I won't use it that much, but it's not useless either. And if it helps people, so much the better.

    Yeah, that's a kind of workaround. If you have a line of mobs incoming spread out in front of you like 1234, you can be sure of targeting 4 if you swing your mouse far to the right of 4. Same with targeting above. After all the point of sticky targeting is to have a "halo" area around the mob where if you click while the cursor is in that area, it will hit the mob (you can see the effect of this because your cursor is red in that "halo" area).

    But really, it's quite ludicrous that there should have to be a workaround for this.

    UNLESS of course it's tied in heavily with how the game works. I'm not a computer expert but I've read enough about games to know that realtime targeting in an MMO is extremely difficult. What might be happening is that with sticky targeting inbuilt, it's a bit like a hybrid between tab targeting and real realtime targeting (like in an FPS) in that the system gives itself a little time to calculate by having that wide "halo" around the target (within which a click anywhere will trigger the attack)? In which case those of us who don't like sticky targeting may be screwed, because it's tied in at a deep level with the way the game reckons when something is hit across the internetz.

    I wonder if any devs looking in could confirm whether the situation is complicated like this, or it's just a simple switch that we could have the option of turning off?
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    djarkaandjarkaan Member Posts: 883 Arc User
    edited March 2014
    I haven't had any problems aiming at targets I wanted to hit or heal, if something is in the way I move and usualy it exposes target long enough to lock on them... I realy don't have a problem with this.
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    djarkaan wrote: »
    I haven't had any problems aiming at targets I wanted to hit or heal, if something is in the way I move and usualy it exposes target long enough to lock on them... I realy don't have a problem with this.

    Obviously it depends on playstyle and obviously one can work with it. The request is for a change that won't affect you if you're happy as is.
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    Bumping for great justice. It would be nice to have some answer from the devs ... any answer, yea or nay, why or wherefore, to this.
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    inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2014
    this game uses tab targeting system the same as nearly all MMOs

    but instead of using tab to select a target it you use your mouse to hover over a target which "tabs" them. it gives the illusion of mouse targeting, but that's all it is, an illusion.

    you're asking for a complete redesign of fundamental game mechanics. So I don't think it will happen, sorry.
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    goldheartgoldheart Member Posts: 236 Arc User
    edited March 2014
    I am agree with you inthefade462 but there can be implement tick for lock friendly target on/off. As HR I really do not need to targeting my party member because I have not skills to do on them.
    So when I want to cas't RoA or any high range skill I want to target my enemy but not my party member that is on one hand near me in the moment when I push skill button and to make fail my skill.
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited March 2014
    Yeah but I think what Inthefade is saying is one of the suspicions I've had that I'm afraid of.

    From what I understand, it is incredibly hard to do real-time FPS-style shooting in an MMO. It's different from a multiplayer version of an FPS, too many people in one persistent world, too much stuff to keep track of. So in effect, Cryptic have done something that gives the clever illusion of it, and feels pretty much like it to the player (unless they're a twitch player who knows their onions), but is really just the traditional system heavily disguised. Having the mouse anywhere in the "halo" around a mob (you can see this if you have a single mob in the distance, there's an area around the mob where the cursor is red) in effect selects that mob, or at least prepares something in the system for that mob to be attacked. IOW, it wouldn't matter if you were being perfectly accurate in your mouse-targeting, it doesn't have any effect on you hitting the mob any more precisely than if you fire off your ability with the cursor at the edge of the "halo", way to the right of the mob, or above or below it.

    But this has the somewhat depressing result that it's not just a simple on/off switch, it's built in.

    Again, devs, anyone care to chime in? Come on guys, own up! :)
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