1)big nerf to dc since thier heal are nerf. so dc class would be less favourable
2)big nerf to artifact like water and blood crystal..omg blood crystal is the major thing that almost everyone used in pvp and now this hd kinda ruins everything
3)and most important super major nerf to soulforged. lets say i had a greater soulforged..and for god sake hd last 10 sec..if i die and proc soulforged my hp will be less than 2k because of hd..2k is just stupid who would want a thing than give u 2k hp and just die in 1 or 2 shot again?
I do agree with you about there being a potentially huge issue with DCs in PvP after tenacity is introduced.
As for the rest, those artifacts may be less useful in PvP but are still useful in PvE. Kinda sucks if you got them purely for PvP though that is MMOs for you....
They should have made Tenacity just stackable damage mitigation similar to how the pvp stat worked in WoW ( unless I'm getting mixed up since it's been a while since I last played WoW) not a blanket debuff that wrecks one class and badly damages the ability of another namely DC and CW respectively .
They should have made Tenacity just stackable damage mitigation similar to how the pvp stat worked in WoW ( unless I'm getting mixed up since it's been a while since I last played WoW) not a blanket debuff that wrecks one class and badly damages the ability of another namely DC and CW respectively .
Sorry, I am not entirely sure as to why tenacity would specifically affects CWs more so than other non-DC classes. Could you explain, please?
Sorry, I am not entirely sure as to why tenacity would specifically affects CWs more so than other non-DC classes. Could you explain, please?
He means the CC resistance as well, which CW now ignore 2/3 of the resistance provided by Tenacity, so its not "as bad" as it was. As for Healing Depression, can you imagine Tenacity being a straight damage reduction boost without it? The PvP DC will become literally immortal, GWF sentinel will become even more immortal than it is now. It would make things in PvP even worse than it is now.
Sorry, I am not entirely sure as to why tenacity would specifically affects CWs more so than other non-DC classes. Could you explain, please?
Control resist? can you think of any other squishy classes that rely on control abilities to the same extent that CW do? I know they recently made CW ignore 66% of the targets tenacity for the purpose of working out duration of CC effects but it will still affect CW more than any other class or in other words like I said it damages their abilities .
He means the CC resistance as well, which CW now ignore 2/3 of the resistance provided by Tenacity, so its not "as bad" as it was. As for Healing Depression, can you imagine Tenacity being a straight damage reduction boost without it? The PvP DC will become literally immortal, GWF sentinel will become even more immortal than it is now. It would make things in PvP even worse than it is now.
Yeah I guess , it just seem's like a blanket debuff is the lazy way to do it because it does effect some classes in a more negative way than other classes , I don't know it's probably better to wait till it's actually live to form a real opinion.
He means the CC resistance as well, which CW now ignore 2/3 of the resistance provided by Tenacity, so its not "as bad" as it was. As for Healing Depression, can you imagine Tenacity being a straight damage reduction boost without it? The PvP DC will become literally immortal, GWF sentinel will become even more immortal than it is now. It would make things in PvP even worse than it is now.
Ah yes, I had forgotten about the CC reduction.
I am not sure though that an 'immortal' DC would be such a bad thing as they don't seem to bring all that much nowadays to PvP other than tankiness, but the thought of an improved Sentinel is frightening indeed. Perhaps healing depression could be then more targeted at temporary HP then?
If there is no healing depression, with the damage and prone reductions, i promise i can make everyone in my team immortal with my cleric, and matches with one skilled cleric on both sides will likely last way too long to be reasonably something the devs want. And if they remove the healing depression I'll gladly heal in pugs and make matches last so long there will be tears on the forums to get healing depression back :P
I am not sure though that an 'immortal' DC would be such a bad thing as they don't seem to bring all that much nowadays to PvP other than tankiness, but the thought of an improved Sentinel is frightening indeed. Perhaps healing depression could be then more targeted at temporary HP then?
We fought a Guild today that had 2 DC's that you just could not kill. They were insane tanky.
As such, they could control 1 node all game long and the rest of their team only had to maintain 1 other. If that gets worse, it will be ridiculous.
On the converse side
With the new rules, The other team members would not be getting the type of healing they received today.
So maybe it will all balance out.
Personally I think they can tweak other things. Like change the inspect button to something other than the interact button
Or turn off the inspect feature when you are in combat
It's sooooooo F-ing annoying when you are trying to kick a downed player but you instead inspect the person next to them
DC sentinels are not immortal as we lost the ability to regain hp after taking huge damage. DC requires their heals to outheal damage taken, which most dc cant after losing their healing power. Atm cw still can control, but the cleric cannot heal.
funny how every class seems to figure it will effect them the most, DC, GF, CW, GWF, TR.
Nah, i don't think GWFs are the most affected. DCs may very well now be the most affected.
CWs get their cc advantage increased over other classes, which is good.
Devs are working on DCs, they wrote it.
Overall, hd should bring those regenerating sentinel monsters down on earth. DR given by tenacity is 20%. hd affecting regeneration and temp HP is 50%. The strongest feature of sentinel tanks is the sinergy unstoppable-regeneration-high HP pool. Take down to half unstoppable temp HP and regeneration, you get rid of the regenerating monsters. 2v1 they go down fast. 1v1 they go down, slowly (they are tanks, after all). Overall, the increased DR is not enough to compensate the loss of regenerating power, which, imho, should balance them more. I would say a TR being able to switch from ITC to dodge roll immunity, to stealth, will be able to tank 2v1 more than a GWF being under constant hd and debuffs (people seems to forget GWFs can't avoid damage and debuffs, and are constantly under attack or debuffed. I have my defense Always lowered by something.
Looking at it, GWF sentinels can't get back to full health anymore, they slowly go down 1v1. CWs cc more than them in comparison to what we have now and can keep them away more. There are still fixes needed to IV builds, like reducing threat rush range. Plus i'd adjust unstoppable to activate on % of HP loss, to make it the same regardless of the GWF HP pool.
But overall, the changes should for sure improve the balance between CWs and GWFs, compared to the mess we have now, with CWs being powerless.
1v1 they go down, slowly (they are tanks, after all).
If they are tanks, why do they hit so hard? imho, a highly tanky toon should not hit that hard. either you tank, or you smash faces. that is pretty much the situation with guardian fighters, and i like them in pvp much (even when these beasts are against me). as i see it, the problem with those sentinel regenerating monsters is not even their high regen, but their unreasonably fast determination gain.
There are still fixes needed to IV builds, like reducing threat rush range. Plus i'd adjust unstoppable to activate on % of HP loss, to make it the same regardless of the GWF HP pool. But overall, the changes should for sure improve the balance between CWs and GWFs, compared to the mess we have now, with CWs being powerless.
giving threatening rush to gwfs was a huge mistake from the start. this ability works much better for them than for gfs now, and i feel it is kinda unfair. gfs got nothing in return *sad panda*
another side of this cw-gwf problem is that a fighter can and will break out of cw control spells with his insanely fast unstoppable. a cw, on the contrary, remains down once caught into gwf ability rotation. and hp/defence/deflect stats are just incomparable here.
funny how every class seems to figure it will effect them the most, DC, GF, CW, GWF, TR.
Haha, there is something in this. As a TR I'm concerned about the smaller critcals. TR without burst damage in PVP, yeah... And some important PvP skill gets direct damge nerf, LOL. I fear TRs will fall to the bottom in PvP. Nerfing TRs with every patch is already a tradition I suppose.
I really pity for fresh level 60 joining PvP after the patch. GF/GWFs get prone times of their attacks INCREASED, ridiculus! Of course CWs will own with perma CC as usual, since large part of tenacity will be ignored by their skills.
I have T1 PvP set so some tenacity will at least help to keep status quo for me, but for someone with zero PvP gear? GWFs/CWs will rolfstomp new players even more. What's the fun of PvP when you are controlled/stunned/rooted/dazed so much?
Ratharel - stealthy backstabber from the Myth Drannor
By the same measure, IV GWF sent does WAAAAAAAAAAY ( I could add more "A") too much damage for the tankiest class.
It's good there are like 3-4 DCs in the whole game able to stall them down and make them ineffective. What to you guys want, have 50 kills to 0 deaths each match?
Oh my god what did i see!!! A pvp Sent IV GWF crying abt DC OPNESS!!! While you can go into godmode with insane tankiness and dps ability we DC got to give up TOTALLY our Dps and Healing abilities for more tankiness!!! We invested our points in con and dex which is both not our class ability score. Do you know we are greatly handicapped as we go non-class ability score just for surviving a little longer in pvp since beta?? Our enchants, stats is totally different from those pve clerics, which means we got a tougher time when we do pve (less power/crit/rec) or give out great heals in dungeon.
In comparison, you GWF put points into own ability scores especially high con for high insane dmg and high defensive hp stat and yet crying abt DC OPNESS??!! What did i see !!! I am blinded....
That doesn't make a great deal of sense in the context of NW.
Healers in many other MMOs are given huge burst healing with low or no cooldowns; this healer is countered by resource issues (e.g. mana costs, mana drain) and by being susceptible to focused crowd control and damage.
DCs in NW are not glass cannon spam healers by any means. Decreasing their survivability would be ridiculous (especially since only a handful of DCs currently achieve the level of skill and gear that lets them be both effective support and decently resilient).
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As for the rest, those artifacts may be less useful in PvP but are still useful in PvE. Kinda sucks if you got them purely for PvP though that is MMOs for you....
Sorry, I am not entirely sure as to why tenacity would specifically affects CWs more so than other non-DC classes. Could you explain, please?
He means the CC resistance as well, which CW now ignore 2/3 of the resistance provided by Tenacity, so its not "as bad" as it was. As for Healing Depression, can you imagine Tenacity being a straight damage reduction boost without it? The PvP DC will become literally immortal, GWF sentinel will become even more immortal than it is now. It would make things in PvP even worse than it is now.
Control resist? can you think of any other squishy classes that rely on control abilities to the same extent that CW do? I know they recently made CW ignore 66% of the targets tenacity for the purpose of working out duration of CC effects but it will still affect CW more than any other class or in other words like I said it damages their abilities .
Yeah I guess , it just seem's like a blanket debuff is the lazy way to do it because it does effect some classes in a more negative way than other classes , I don't know it's probably better to wait till it's actually live to form a real opinion.
Ah yes, I had forgotten about the CC reduction.
I am not sure though that an 'immortal' DC would be such a bad thing as they don't seem to bring all that much nowadays to PvP other than tankiness, but the thought of an improved Sentinel is frightening indeed. Perhaps healing depression could be then more targeted at temporary HP then?
We fought a Guild today that had 2 DC's that you just could not kill. They were insane tanky.
As such, they could control 1 node all game long and the rest of their team only had to maintain 1 other. If that gets worse, it will be ridiculous.
On the converse side
With the new rules, The other team members would not be getting the type of healing they received today.
So maybe it will all balance out.
Personally I think they can tweak other things. Like change the inspect button to something other than the interact button
Or turn off the inspect feature when you are in combat
It's sooooooo F-ing annoying when you are trying to kick a downed player but you instead inspect the person next to them
Leaving dead question marks everywhere
Nah, i don't think GWFs are the most affected. DCs may very well now be the most affected.
CWs get their cc advantage increased over other classes, which is good.
Devs are working on DCs, they wrote it.
Overall, hd should bring those regenerating sentinel monsters down on earth. DR given by tenacity is 20%. hd affecting regeneration and temp HP is 50%. The strongest feature of sentinel tanks is the sinergy unstoppable-regeneration-high HP pool. Take down to half unstoppable temp HP and regeneration, you get rid of the regenerating monsters. 2v1 they go down fast. 1v1 they go down, slowly (they are tanks, after all). Overall, the increased DR is not enough to compensate the loss of regenerating power, which, imho, should balance them more. I would say a TR being able to switch from ITC to dodge roll immunity, to stealth, will be able to tank 2v1 more than a GWF being under constant hd and debuffs (people seems to forget GWFs can't avoid damage and debuffs, and are constantly under attack or debuffed. I have my defense Always lowered by something.
Looking at it, GWF sentinels can't get back to full health anymore, they slowly go down 1v1. CWs cc more than them in comparison to what we have now and can keep them away more. There are still fixes needed to IV builds, like reducing threat rush range. Plus i'd adjust unstoppable to activate on % of HP loss, to make it the same regardless of the GWF HP pool.
But overall, the changes should for sure improve the balance between CWs and GWFs, compared to the mess we have now, with CWs being powerless.
giving threatening rush to gwfs was a huge mistake from the start. this ability works much better for them than for gfs now, and i feel it is kinda unfair. gfs got nothing in return *sad panda*
another side of this cw-gwf problem is that a fighter can and will break out of cw control spells with his insanely fast unstoppable. a cw, on the contrary, remains down once caught into gwf ability rotation. and hp/defence/deflect stats are just incomparable here.
Haha, there is something in this. As a TR I'm concerned about the smaller critcals. TR without burst damage in PVP, yeah... And some important PvP skill gets direct damge nerf, LOL. I fear TRs will fall to the bottom in PvP. Nerfing TRs with every patch is already a tradition I suppose.
I really pity for fresh level 60 joining PvP after the patch. GF/GWFs get prone times of their attacks INCREASED, ridiculus! Of course CWs will own with perma CC as usual, since large part of tenacity will be ignored by their skills.
I have T1 PvP set so some tenacity will at least help to keep status quo for me, but for someone with zero PvP gear? GWFs/CWs will rolfstomp new players even more. What's the fun of PvP when you are controlled/stunned/rooted/dazed so much?
Thats it
SENT IV GWF - PVP
I don't think so.
By the same measure, IV GWF sent does WAAAAAAAAAAY ( I could add more "A") too much damage for the tankiest class.
It's good there are like 3-4 DCs in the whole game able to stall them down and make them ineffective. What to you guys want, have 50 kills to 0 deaths each match?
Oh my god what did i see!!! A pvp Sent IV GWF crying abt DC OPNESS!!! While you can go into godmode with insane tankiness and dps ability we DC got to give up TOTALLY our Dps and Healing abilities for more tankiness!!! We invested our points in con and dex which is both not our class ability score. Do you know we are greatly handicapped as we go non-class ability score just for surviving a little longer in pvp since beta?? Our enchants, stats is totally different from those pve clerics, which means we got a tougher time when we do pve (less power/crit/rec) or give out great heals in dungeon.
In comparison, you GWF put points into own ability scores especially high con for high insane dmg and high defensive hp stat and yet crying abt DC OPNESS??!! What did i see !!! I am blinded....
That doesn't make a great deal of sense in the context of NW.
Healers in many other MMOs are given huge burst healing with low or no cooldowns; this healer is countered by resource issues (e.g. mana costs, mana drain) and by being susceptible to focused crowd control and damage.
DCs in NW are not glass cannon spam healers by any means. Decreasing their survivability would be ridiculous (especially since only a handful of DCs currently achieve the level of skill and gear that lets them be both effective support and decently resilient).
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