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Erinyes

aubossauboss Member Posts: 18 Arc User
There really needs to be a nerf on their heal ability.

You get a few on them together such as in the boss fight in Lair of the Mad Dragon and you just can't do anything about it.

Add a cooldown to their heal and it might actually be possible to defeat them.
Post edited by auboss on

Comments

  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited February 2014
    They heal everytime they get to less than half health.

    The key point to them is to split them. You cant have them all together or it will be endless.

    Doing it phases. Such as if all three of them stays grouped to one person. Keep one constantly CC and move the person that has aggro away. And everyone else keep focusing on the one constantly being CC'd until it dies.

    And then repeat.

    Thier heal is area based.

    Its not that hard once you figure it out.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    The problem with Erinyes (and several other monsters - such as VT Illusionists) is that there is what I believe is a bug: If they are affected by any CC, their cooldowns are reset to 0.
    So if they just healed, you CC them (i.e. simple knockback), they can immediately heal again.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited February 2014
    I believe there are no cooldowns at all on monsters' abilities. They spam them whenever they want, sometimes they do it while being CC'd (Seer can teleport while knocked down).
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • arpemarpem Member Posts: 30 Arc User
    edited February 2014
    If I am thinking about the right dungeon, the boss that is on a platform, only one way to get to platform. That boss is easy sauce if you have any class that has a knockback/push ability. As previously stated, if you group them up, for example, get a CW to push them off the ledge, then they are not an issue anymore. But if there is no where to push them, the the fault lies with the tank, reason being, there aggro will keep those adds grouped, which is a bad choice. What you can do, if you have 3 or more, is tank all but one and have the dps kill them one at a time, they really dont do that much damage, so should be easy between 2 dps to kill one, then rinse and repeat.
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited February 2014
    In addition the Erinyes's will only use thier heal when thier health is less than halfway. If they health is about half or less. they will continue to use that heal constantly.
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