So i've been playing this game for a few months now as a DC, going through dungeon after dungeon trying to get the best gear I can, so I have full T2 miracle hearler gear and all the ancient rings, neck, belt, weapon and icon, I have being doing MC and VT farming, apart from the artifacts that drop what is the point in me doing it? all dread and fabal gear is just rubbish for a healing cleric, I play this game because I love healing and I have built a good reputation for myself, Now that I have cracked the MC and VT final boss what is there in gear wise for my healing DC? why is there armor pen and life steal on this gear and no other options to choose from? I need recovery, I have been running VT and MC not for me but for the guild and my friends i'm with and they are so happy to get the dread gear or fabaled for themselves which I'm really happy about, but for me, i'm slightly disappointed, all I have now is to upgrade my enchantments, even my companion is feeling glum.
Get a set of prophet champion armor. It heals yourself less than miracle healer, but due to the divinity gain bonus you can spam healing word and divine healing word for faster ap generation and HG spamming. Fomorian weapon is BiS for clerics. The higher base weapon damage more than makes up for the wasted armor penetration points. In the next patch will be brutal enchantments, combination defense and hp stats, imo it can be BiS for defense slots. Emblem of the seldarine has a very powerful active bonus, not as good as blood crystal for self-survival, but can be quite useful for improving team survival in pve and pvp. Epic companions, I consider sprite (2% AP for HG spamming) and leprechaun (big reduction in aoe damage) to be BiS, see my build for more companion suggestions. http://nw-forum.perfectworld.com/showthread.php?538341-Pincushion-Cleric-PVP-PVE-Build
Dont even tell me about it..... Im running the same gear since close beta. 2 major updates came and im still running the same gear lol I will just hope next module something new come for DC's.
I still need upgrades on artifacts and rank 9's but about gear im done for a loooooooong time
So i've been playing this game for a few months now as a DC, going through dungeon after dungeon trying to get the best gear I can, so I have full T2 miracle hearler gear and all the ancient rings, neck, belt, weapon and icon, I have being doing MC and VT farming, apart from the artifacts that drop what is the point in me doing it? all dread and fabal gear is just rubbish for a healing cleric, I play this game because I love healing and I have built a good reputation for myself, Now that I have cracked the MC and VT final boss what is there in gear wise for my healing DC? why is there armor pen and life steal on this gear and no other options to choose from? I need recovery, I have been running VT and MC not for me but for the guild and my friends i'm with and they are so happy to get the dread gear or fabaled for themselves which I'm really happy about, but for me, i'm slightly disappointed, all I have now is to upgrade my enchantments, even my companion is feeling glum.
Cheers for reading.
I started an entire thread about this on the Preview forum when Shadowmantle first launched for testing, and no developer feedback was ever shared to explain why Dread Legion was designed as another Life Steal/Armor Pen set.
Fabled Iliyanbruen was forgivable in retrospect since it filled a niche for any who were wanting that kind of set, but to follow it up with a similar set in the very next Module? "Hmmm...our DC players don't seem to be jumping on board with the Fabled stuff, so let's keep designing more of the same until they either give up complaining about it or delude themselves into thinking that Life Steal and Armor Penetration are somehow essential to their class function."
aaronkelly322Member, Neverwinter Knight of the Feywild UsersPosts: 4
edited January 2014
so, thanks for the replies,
What will they do about it? I have the dread weapons sitting in my bags doing nothing, just hoping they will change the stats, do you guys think they will ever change the stats on this gear or are we going to be stuck until they bring something else out?
Just salvage them... they wont fixed it but only will introduce new items with different stat. We got the worst 2, so there are no other worse item/stat anymore, be optimistic and cheer.
Its funny a healing Cleric doesnt benefit from 2 stats - Life Steal and Armor Penetration. But even if you decide to have a DPS build you will most likely go with the HP set 4/4
Other than that there is nearly no reason to run MC or VT other than for fun or profit.
I saw some people who wear the HP 4/4 set or others transmuted to the Dread Legion set which is quite ironical in my view. And its not only the Dread Legion T2 set - the Dread Ring T1 set is worthless for people to gear up after 60 same with the Sharandar sets. If at least the belts or rings would be good but nooooo...
So there are 2 stats left that no set is covering:
deflection
regeneration
0
jeffro9000Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
edited January 2014
What is even more frustrating is when you start to parse your combat log and see what little healing the cleric does, even in full MH and heal spec.
Incoming healing breaks down like this for your allies:
50%+ lifesteal
15% major heal pot
11% regeneration
10% astral shield
<10% everything else
75% of incoming healing in your party is not even originating from the cleric. Adding another CW and running with no cleric would actually add more healing...
And yeah, itemization for the cleric is terrible. Add to that healing depression and it is clear that the cleric is the most useless class in the game atm.
I have personally been running the GG set (which I've had for a long time) because it was the easiest for me to get prior to Legit Community. I really like the bonus Divinity and +5% heal is always nice, however, this set is covered in useless Life Steal. So I recently decided to farm MC for seals but I'm not even sure Fabled Iliyanbruen will be worth it. I know Lenny from Legit is a pretty good DC and he likes it, so we'll see.
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- JailBreak (in development)
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited January 2014
This conversation isnt much different then the other classes , nor much different then most other MMO forums.
75% of incoming healing in your party is not even originating from the cleric. Adding another CW and running with no cleric would actually add more healing...
They'd be buggered for mitigation, though. In a good, well-geared party it's not uncommon to see virtually no difference in healthbars whether you put a yellow or a blue astral down. It IS pretty noticeable between astral and 'no astral', though.
Out of curiosity, are lifesteal or regen included in the 'field medic' score at the end? Or is that just pots and pets?
I've never bothered to actually parse a combat log, but it's fairly standard for all party members to have maybe 100-200k in heals on that table (vs the DC's 2-4 million..or 8-10 million if in a terribad pug). Having said that, that's only about 12-24 uber HP pots, so maybe it IS just pots?
0
elewyndylMember, Neverwinter Beta UsersPosts: 0Arc User
So i've been playing this game for a few months now as a DC, going through dungeon after dungeon trying to get the best gear I can, so I have full T2 miracle hearler gear and all the ancient rings, neck, belt, weapon and icon, I have being doing MC and VT farming, apart from the artifacts that drop what is the point in me doing it? all dread and fabal gear is just rubbish for a healing cleric, I play this game because I love healing and I have built a good reputation for myself, Now that I have cracked the MC and VT final boss what is there in gear wise for my healing DC? why is there armor pen and life steal on this gear and no other options to choose from? I need recovery, I have been running VT and MC not for me but for the guild and my friends i'm with and they are so happy to get the dread gear or fabaled for themselves which I'm really happy about, but for me, i'm slightly disappointed, all I have now is to upgrade my enchantments, even my companion is feeling glum.
Cheers for reading.
You want my honest opinion on this? Ok this game is designed best for those who do both PvE and PvP. Pure PvP players complain they dont want to do PvE content. Pure PvE players complain about some things designed mostly for PvP.
PvP players like armor penetration because in PvP it is not so uncommon that some players use TANKY armors even the Cleric.
Look at for example the Ring: Ancient Priest's Ring of Burning Light:
+ 615 HP
+ 154 Defence
+ 154 Deflect
and that ring is not only usable by Priests. There are also other rings and equipment and boons that
raise defense for all classes.
Armor Penetration helps against PvP players that stack Defence etc. In addtion jazzfong while we could not agree on what race is best for Hybrid Clerics I noticed now that he has written before impressive facts about optimizing stats for Cleric.
For PvE only Armor Penetration is hardcapped at 24% so for pure PvE player Armor Penetration is useless that part that exceeds 24 %.
This is not a PvE game only. If you feel you have achieved everything well then you can roll another character.
Finally next update will likely be for PvP and not PvE. At least Crypic has said that they are working on a major update for PvP and I expect it to be released sooner or later during this year. When I said major I meant permanent and not some small PvE weekend or Events that might happen before that.
We have had Gauntlgrym (PvP update), Fury of the Feywild(PvE) and Shadowmantle(PvE). I am not 100% sure next big update is for PvP, but fact is not one whisper has been mentioned about a PvE update and instead Cryptic has said that work on major PvP update. Ok they also increase language support to Russian language. I was on holiday in Kiev Ukraine summer 2012 though they have a bit "nasty" culture this Ukraine music video might give you a hint about their culture: http://www.youtube.com/watch?v=V1qBesZA8kU
Finally I like both PvE and PvP. That said I could take a break from doing boons with my alts. A major PvP update is most welcome.
Arp for pvp might be a good argument, if it wasn't for the fact that they KEEP putting it onto MULTIPLE sets, while never putting regen or deflect on anything.
New DC armour comes out: it's...lifesteal and arpen! WOO! At least the next set should be more usefu-MOAR LIFESTEAL AND ARPEN!
Plus arpen in PvP is only really useful if you want to pew pew: if you're going support, it's again about as useful as a chocolate teapot. Ditto for lifesteal, which is even more nonsensical: even with a ton of lifesteal, you're still getting more out of astral seal procs than you are from lifestealing the damage astral seal is doing.
It would make much more sense (to my mind) to make some DC sets that are inherently tanky, and let people who want to stack teh arpenz and lifestealz do it with belts and rings and so on, rather than make the sets inherently arpen/lifesteal heavy and force people to make up the tankiness with ancient priest rings etc (or, more realistically, to use the arpen/lifesteal sets for cosmetic purposes, because srsly, lifesteal and arpen?)
0
vikingbradMember, Neverwinter Beta UsersPosts: 0Arc User
What is even more frustrating is when you start to parse your combat log and see what little healing the cleric does, even in full MH and heal spec.
Incoming healing breaks down like this for your allies:
50%+ lifesteal
15% major heal pot
11% regeneration
10% astral shield
<10% everything else
75% of incoming healing in your party is not even originating from the cleric. Adding another CW and running with no cleric would actually add more healing...
And yeah, itemization for the cleric is terrible. Add to that healing depression and it is clear that the cleric is the most useless class in the game atm.
In end game dungeons, DCs should NOT go for all-out healing, they should be there for damage mitigation and buff/debuffing.
I rarely slot pure healing powers like Healing Word or Bastion of Health, instead use buffs like Divine Glow.
Yes I ,still top healing lists but as you can see other high end players can heal most damage themselves.
With that in mind I go with High Prophet set. Its only a T1 but its a great debuffer.
Using High Prophet and buffs/debuffs means that enemies go down much quicker. Combined with damage mitigation, the DC is still one of the most important members of a PvE group.
That said I hope developers make a T2 set similar to the High Prophet so the focus is more buff/debuff rather than Lifesteal/ArpPen
Ricky Gervatheist Lvl 60 DC on Dragon Server
Looking for a guild for PvE Dungeons to suit AEST evenings
I have also noticed similar trends from ACT parses. I love the fact that major DPS classes are stacking lifesteal and/or regen because it does significantly lessen the healing load particularly during our cooldowns.
@Morsitans Yes lifesteal and regen count towards 'field medic'.
However don't fall in the trap thinking the DC isn't effective/needed from the parses alone. Firstly, ACT (and the in game tables) does not distinguish what is an over heal (most of the lifesteal is overhealing) and therefore should be supplemented by your in game experiences. The healing that matters is the healing when needed. Secondly it does not take into account damage that a DC has mitigated via Hallowed ground/Astral Shield and to a lesser extent, temporary HP.
If anything the numbers shows DCs should be aware that our class role shifts in high end, high performing parties. There is currently nothing in game that more DPS doesn't solve. Faster mob death = less damage dealt, less to be healed/controlled/tanked/kited. The in game number charts have no correlation towards a well played DC, as they actually minimise all their own numbers in the process of boosting everyone else's. Serious DPSers no longer need a full time healing DC and simply want faster dungeon clears and more aggressive pulls bolstered by the DC's damage mitigation (more facetank, less time dodging/kiting) and DPS boost provided by a DC (via buffs/debuffs).
Damage mitigation is still key- less incoming damage means party can deal with larger pulls and faster clears
Buffs and debuffs are expected- you are competing for a slot versus a 5th DPSer. Show that DCs can boost party DPS more than a 5th DPSer can and keep them safer
Buffs and debuffs HELP with healing- the larger numbers your DPSers score the more lifesteal they gain proportionally
The value of lifesteal for DCs go up when you no longer play heal bot. Still by no means effective compared to DPS classes, but this is Cryptic's idea of the 'counter' to righteousness. Still not advocating anyone to stack it, but it's...less useless compared to beta days.
ArP is not entirely useless, but since ArP is not taken into account for a significant proportion of DC skills most players just stack something else that's not gimped. I agree we should have a choice in those stats rather than have it shoved down our throats.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
0
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited January 2014
It's all about the Artifacts. Getting them and working on getting them to level 99 is the new end game.
However don't fall in the trap thinking the DC isn't effective/needed from the parses alone.
Yeah, I've made that mistake before ("NOBODY NEEDS MAH HEALZ" *sadface*) but I'm learning. It really does come down to gauging your party. High-damage, high-survivability party? Go buff/debuff + mitigation. Terribad pug? Full healbot + mitigation.
Three stacks of high prophet + divine glow and a HG on the floor makes everyone happy, and no matter what happens, mitigation is never going to go out of style.
Just rolled a cleric today after getting my GF to 60, and I'm still trying to decide on a build. The points you make here are interesting, in that the gear available at end-game is a factor in deciding what build might be best.
So i've been playing this game for a few months now as a DC, going through dungeon after dungeon trying to get the best gear I can, so I have full T2 miracle hearler gear and all the ancient rings, neck, belt, weapon and icon, I have being doing MC and VT farming, apart from the artifacts that drop what is the point in me doing it? all dread and fabal gear is just rubbish for a healing cleric, I play this game because I love healing and I have built a good reputation for myself, Now that I have cracked the MC and VT final boss what is there in gear wise for my healing DC? why is there armor pen and life steal on this gear and no other options to choose from? I need recovery, I have been running VT and MC not for me but for the guild and my friends i'm with and they are so happy to get the dread gear or fabaled for themselves which I'm really happy about, but for me, i'm slightly disappointed, all I have now is to upgrade my enchantments, even my companion is feeling glum.
Cheers for reading.
I guess it all comes back to the Ultimate Truth of The Grobble; you must go beyond simple numbers in order to really be greebly. When thou playest just for shiny grobbles.. you are in violation because you believe your greebliness comes from shiny things. Greeble not over numbers! A true master of The Grobble can run the dungeon NAKED with but a weapon for spells.. and STILL be greebly!
The violation is when you play not to have a greebly time, but for some gain.. which by the way; you cannot take with you!:)
75% of incoming healing in your party is not even originating from the cleric. Adding another CW and running with no cleric would actually add more healing...
Last dungeon I ran I did a total of 4.5 million total healing. Second place was a 17+k GS min-maxing GWF at ~800k. Pretty sure that's a wee bit more than 25%.....
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited February 2014
The only way how a DC would be VERY useful in every party is if the stats regen/life steal are removed from the game, the class would be essential for anything but unfortunately this will never happen. I've been playing with my GWF now and I rarely need a DC which makes me feel bad because my main is a DC...
Regarding to life steal/arpen, this stats are for PvP, maybe the devs want us to think that end game = PvP which does not make any sense since there will be new pvp sets available.
I'm thinking (dreaming) that once they add these new pvp sets, they will work again in the end game pve sets fabled and dread legion and change stats plus 4 pieces set bonus.
HEHE, I cant think of any hardcore T2 without a DC to back it up. Or GF for that matter.
You can maybe trick the system sometimes, but the game is still built around having the 'perfect group' for endgame content. Yes, I have finished dungeons with my GWF as the 'tank' but those are situational wins where we trick-****ed the fight. And this was with guildies that knew all the tricks:)
Woulda took alot less time/effort if I had been a GF. Woulda been impossible if it were a pug - unless you lucked out totally and some guild group was just short 1 person:)
Just no way around that; and I know I can take more hits and do more dps. GWF just cant hold that aggro.
And I guess I should add; this game would get a **** load easier if more people used voice! As it is, if you are puggin' by definition you dont use voice. In any serious mmo where you doing top end content... no voice= fail
DCs are always useful, especially good ones. The main controversy is whether the DC is still "needed" or not.
Nowadays many agree that you no longer need a DC if your party is good/geared enough, and there's really nothing wrong with that. The specifics need tweaking but if massive healing/mitigation remained absolutely essential then all other leader classes would fail when they are finally introduced into NWN - the DC is the main leader class that focuses on healing and defensive buffs/mitigation.
In the end the devs will probably just buff mobs. There's still a lot of D&D rules/mechanics that have yet to be introduced into NWN and once these get implemented they will be retroactive. Like certain elite mobs with player classes will probably start using dailies more often or something (this one's already been hinted at several times).
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Comments
I still need upgrades on artifacts and rank 9's but about gear im done for a loooooooong time
I started an entire thread about this on the Preview forum when Shadowmantle first launched for testing, and no developer feedback was ever shared to explain why Dread Legion was designed as another Life Steal/Armor Pen set.
Fabled Iliyanbruen was forgivable in retrospect since it filled a niche for any who were wanting that kind of set, but to follow it up with a similar set in the very next Module? "Hmmm...our DC players don't seem to be jumping on board with the Fabled stuff, so let's keep designing more of the same until they either give up complaining about it or delude themselves into thinking that Life Steal and Armor Penetration are somehow essential to their class function."
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
What will they do about it? I have the dread weapons sitting in my bags doing nothing, just hoping they will change the stats, do you guys think they will ever change the stats on this gear or are we going to be stuck until they bring something else out?
cheers
Other than that there is nearly no reason to run MC or VT other than for fun or profit.
I saw some people who wear the HP 4/4 set or others transmuted to the Dread Legion set which is quite ironical in my view. And its not only the Dread Legion T2 set - the Dread Ring T1 set is worthless for people to gear up after 60 same with the Sharandar sets. If at least the belts or rings would be good but nooooo...
So there are 2 stats left that no set is covering:
deflection
regeneration
Incoming healing breaks down like this for your allies:
50%+ lifesteal
15% major heal pot
11% regeneration
10% astral shield
<10% everything else
75% of incoming healing in your party is not even originating from the cleric. Adding another CW and running with no cleric would actually add more healing...
And yeah, itemization for the cleric is terrible. Add to that healing depression and it is clear that the cleric is the most useless class in the game atm.
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
- JailBreak (in development)
They'd be buggered for mitigation, though. In a good, well-geared party it's not uncommon to see virtually no difference in healthbars whether you put a yellow or a blue astral down. It IS pretty noticeable between astral and 'no astral', though.
Out of curiosity, are lifesteal or regen included in the 'field medic' score at the end? Or is that just pots and pets?
I've never bothered to actually parse a combat log, but it's fairly standard for all party members to have maybe 100-200k in heals on that table (vs the DC's 2-4 million..or 8-10 million if in a terribad pug). Having said that, that's only about 12-24 uber HP pots, so maybe it IS just pots?
PvP players like armor penetration because in PvP it is not so uncommon that some players use TANKY armors even the Cleric.
Look at for example the Ring: Ancient Priest's Ring of Burning Light:
+ 615 HP
+ 154 Defence
+ 154 Deflect
and that ring is not only usable by Priests. There are also other rings and equipment and boons that
raise defense for all classes.
Armor Penetration helps against PvP players that stack Defence etc. In addtion jazzfong while we could not agree on what race is best for Hybrid Clerics I noticed now that he has written before impressive facts about optimizing stats for Cleric.
For PvE only Armor Penetration is hardcapped at 24% so for pure PvE player Armor Penetration is useless that part that exceeds 24 %.
This is not a PvE game only. If you feel you have achieved everything well then you can roll another character.
Finally next update will likely be for PvP and not PvE. At least Crypic has said that they are working on a major update for PvP and I expect it to be released sooner or later during this year. When I said major I meant permanent and not some small PvE weekend or Events that might happen before that.
We have had Gauntlgrym (PvP update), Fury of the Feywild(PvE) and Shadowmantle(PvE). I am not 100% sure next big update is for PvP, but fact is not one whisper has been mentioned about a PvE update and instead Cryptic has said that work on major PvP update. Ok they also increase language support to Russian language. I was on holiday in Kiev Ukraine summer 2012 though they have a bit "nasty" culture this Ukraine music video might give you a hint about their culture:
http://www.youtube.com/watch?v=V1qBesZA8kU
Finally I like both PvE and PvP. That said I could take a break from doing boons with my alts. A major PvP update is most welcome.
New DC armour comes out: it's...lifesteal and arpen! WOO! At least the next set should be more usefu-MOAR LIFESTEAL AND ARPEN!
Plus arpen in PvP is only really useful if you want to pew pew: if you're going support, it's again about as useful as a chocolate teapot. Ditto for lifesteal, which is even more nonsensical: even with a ton of lifesteal, you're still getting more out of astral seal procs than you are from lifestealing the damage astral seal is doing.
It would make much more sense (to my mind) to make some DC sets that are inherently tanky, and let people who want to stack teh arpenz and lifestealz do it with belts and rings and so on, rather than make the sets inherently arpen/lifesteal heavy and force people to make up the tankiness with ancient priest rings etc (or, more realistically, to use the arpen/lifesteal sets for cosmetic purposes, because srsly, lifesteal and arpen?)
In end game dungeons, DCs should NOT go for all-out healing, they should be there for damage mitigation and buff/debuffing.
I rarely slot pure healing powers like Healing Word or Bastion of Health, instead use buffs like Divine Glow.
Yes I ,still top healing lists but as you can see other high end players can heal most damage themselves.
With that in mind I go with High Prophet set. Its only a T1 but its a great debuffer.
Using High Prophet and buffs/debuffs means that enemies go down much quicker. Combined with damage mitigation, the DC is still one of the most important members of a PvE group.
That said I hope developers make a T2 set similar to the High Prophet so the focus is more buff/debuff rather than Lifesteal/ArpPen
Looking for a guild for PvE Dungeons to suit AEST evenings
@Morsitans Yes lifesteal and regen count towards 'field medic'.
However don't fall in the trap thinking the DC isn't effective/needed from the parses alone. Firstly, ACT (and the in game tables) does not distinguish what is an over heal (most of the lifesteal is overhealing) and therefore should be supplemented by your in game experiences. The healing that matters is the healing when needed. Secondly it does not take into account damage that a DC has mitigated via Hallowed ground/Astral Shield and to a lesser extent, temporary HP.
If anything the numbers shows DCs should be aware that our class role shifts in high end, high performing parties. There is currently nothing in game that more DPS doesn't solve. Faster mob death = less damage dealt, less to be healed/controlled/tanked/kited. The in game number charts have no correlation towards a well played DC, as they actually minimise all their own numbers in the process of boosting everyone else's. Serious DPSers no longer need a full time healing DC and simply want faster dungeon clears and more aggressive pulls bolstered by the DC's damage mitigation (more facetank, less time dodging/kiting) and DPS boost provided by a DC (via buffs/debuffs).
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Yeah, I've made that mistake before ("NOBODY NEEDS MAH HEALZ" *sadface*) but I'm learning. It really does come down to gauging your party. High-damage, high-survivability party? Go buff/debuff + mitigation. Terribad pug? Full healbot + mitigation.
Three stacks of high prophet + divine glow and a HG on the floor makes everyone happy, and no matter what happens, mitigation is never going to go out of style.
I guess it all comes back to the Ultimate Truth of The Grobble; you must go beyond simple numbers in order to really be greebly. When thou playest just for shiny grobbles.. you are in violation because you believe your greebliness comes from shiny things. Greeble not over numbers! A true master of The Grobble can run the dungeon NAKED with but a weapon for spells.. and STILL be greebly!
The violation is when you play not to have a greebly time, but for some gain.. which by the way; you cannot take with you!:)
Last dungeon I ran I did a total of 4.5 million total healing. Second place was a 17+k GS min-maxing GWF at ~800k. Pretty sure that's a wee bit more than 25%.....
Regarding to life steal/arpen, this stats are for PvP, maybe the devs want us to think that end game = PvP which does not make any sense since there will be new pvp sets available.
I'm thinking (dreaming) that once they add these new pvp sets, they will work again in the end game pve sets fabled and dread legion and change stats plus 4 pieces set bonus.
You can maybe trick the system sometimes, but the game is still built around having the 'perfect group' for endgame content. Yes, I have finished dungeons with my GWF as the 'tank' but those are situational wins where we trick-****ed the fight. And this was with guildies that knew all the tricks:)
Woulda took alot less time/effort if I had been a GF. Woulda been impossible if it were a pug - unless you lucked out totally and some guild group was just short 1 person:)
Just no way around that; and I know I can take more hits and do more dps. GWF just cant hold that aggro.
Nowadays many agree that you no longer need a DC if your party is good/geared enough, and there's really nothing wrong with that. The specifics need tweaking but if massive healing/mitigation remained absolutely essential then all other leader classes would fail when they are finally introduced into NWN - the DC is the main leader class that focuses on healing and defensive buffs/mitigation.
In the end the devs will probably just buff mobs. There's still a lot of D&D rules/mechanics that have yet to be introduced into NWN and once these get implemented they will be retroactive. Like certain elite mobs with player classes will probably start using dailies more often or something (this one's already been hinted at several times).