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3% deflection severity boon: worth it?

mustikkasmustikkas Member Posts: 27 Arc User
edited February 2014 in The Militia Barracks
Hi guys,

Is it worth picking this one up as a protector GF or should I go for 250 armor pen? My deflection is currently at 28% and damage reduction at 52%. To me 3% deflection severity would only improve it from 50% to 53%, which seems to be a bit little. I estimate it at a benefit of 0,4% overall damage reduction.

I am currently using armor pen gems to reach the 24% threshold, so if I select the armor pen boon, I will be able to drop one or two armor pen gems and boost my power or crit a bit maybe.

What do you think?
Post edited by mustikkas on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    mustikkas wrote: »
    Hi guys,

    Is it worth picking this one up as a protector GF or should I go for 250 armor pen? My deflection is currently at 28% and damage reduction at 52%. To me 3% deflection severity would only improve it from 50% to 53%, which seems to be a bit little. I estimate it at a benefit of 0,4% overall damage reduction.

    I am currently using armor pen gems to reach the 24% threshold, so if I select the armor pen boon, I will be able to drop one or two armor pen gems and boost my power or crit a bit maybe.

    What do you think?

    It's bugged you only go up to 50.7% or something like that.
  • auzfireauzfire Member, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited February 2014
    It is absolutely totally NOT worth it - not only because, as you calculate, it would not do much, but also because as mentioned, it doesn't even do as much as it claims it would. Totally a waste.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited February 2014
    The easiest way to conceptualize these calculations is through the expected damage taken per a 1 point of damage inflicted on you.

    Its easy because you can reason things out without the expected hitpoints calculation which takes another layer of manipulation.

    So for example, prior to the boon 28% of the time you take (1-.52)*(1-.50) damage. And 72% of the time you take 1-.52 damage.

    So your expected damage received per a 1 point inflicted is
    .28*.48*.50 + .72*.48 = .4128

    Now if for some reason they really did make that boon so it deflected .53 damage then the calculation would be
    .28*.48*.47+.72*.48 = 0.408768

    Now you don't subtract those to compare them because the real question is how much more can you tank, but moving from expected damage taken to expected effective hp is trivial you just divide your hp by the expected amount of damage you take from 1 point inflicted.

    Say for example you have 30k hp then without the boon your effective expected hp would be: 30k/.4128 which would mean on average it would take 72.67k damage to kill you without a heal.

    With the boon if it worked like the tool tip said, on average it would take 73.40k damage to kill you.

    Relatively it would work out to having approximately 1% more effective hp regardless of your starting hp. (.4128/.4088)

    That is if they fixed it to match what people think the tool tip claims. If they don't then it is even worse. 1% more expected effective hp doesn't sound like a bunch, but most of the boons don't do all that much individually.
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