The tenacity stuff is posted in the news session, which means it will be introduced in 2 weeks or at most one month more. What is your idea about Clerics pvp gear and enchant?
For those who didn't log into preview, we got 4 types of new pvp gear set, along with old T1 War Prophet and GG T2 Prophet Champion set. What is their stat allocation?
Virtuous: No power.
-Good i like this, as we has lower heals in pvp, a 1k-2k power isn't too significant and it is ok to sacrifice it for constant crit chance and high recharge + AP gain, dont forget our feats that require crits!!
Righteous: No recovery.
-Recovery artifacts are easy obtainable, and silvers are the cheapest enchant (30k-40k), preferably for dps clerics
Profound Faithful: No crit, but is the only set that have HP as main stat.
-I love this one, will take these whole set asap. As we know HP is the hardest stat to stack as a DC, and whats now? It even appear on our Armors and Weapons!!! But 46 days needed to get full set, not to mention the high glory needed...
![:( :(](https://forum.arcgames.com/neverwinter/plugins/emojiextender/emoji/twitter/frown.png)
Best set for Clerics...
New GG pvp set: No crit, Life steal
-No comment. Garbage.
Normal Enchantments:
-Currently on live, the prices of enchant is silver< azure < dark < radiant. This may also factor in when picking the set you use.
Special Battle Enchantments:
-Tenes.
Nerfed by defense and deflect. If you have really high HP and some Arp then you may try it.
-Tranquil.
Really useless enchant. Reason: High ICD low proc chance and we got righteousness, shadowtouched and healing depression, use it to refine pls.
Weapon Enchantment:
The best one that suit DC playstyle most is Plaguefires and Flamings. Reason: Quick dots synergy with Astral seals for more Burning Guidance. Flaming is easy to get via T1 DD farm.
Second goes to Vorpal. Your allies wont resist your crit with tenacity so if you play hide and seek and heal from behind/top, Healing Depression is nothing for you.
Those who use Holy Avenger can keep it, it is not too good and not worse either
Armor Enchantment:
In preview Soulforged is doing nothing for me so i sold it now for 195k AD.
Elven Battle: #1. Best one to avoid death by annoying CW and HR roots. DC with healing step will still die if they failed to dodge because of they are rooted. Your high wisdom and tenacity will help to resist knocks and prone, which EB cannot resist. Prone length is also reduced post patch.
Barkshield: #2. Hide and seek clerics better use this. Hide and wait encounters cd and barkshield charged up.
Briatwine: #3. Synergy with Astral Seal for more little heals and plenty Burning Guidance.
ThunderHead: #4. Stun is good but more cc resist in pre-M3 due to tenacity so not so good anymore.
Artifact:
Bloodraven Skull: NERFEEEEDDDDD!!!! Like cast a Divine Armor on self in live, even mine is a epic one still do nothing...
Water: Cleanse away Healing Depression and effectively heal you back.
Lanturn: Good one to switch to.
Eye: Never use it in pvp, useless.
Emblem: It receive a moderate nerf but still viable in pvp. More attack to activate means more hits to restore HP.
I posted my knowledge on clerics and pvp. How about you???
Comments
I see no point as chance of performing well for the team and gaining any glory in order to buy the PvP set are very slim. Funny because my cleric was meant to be viable in PVP and had some nice fun while levelling.
I will still be keeping Soulforged and Bloodcrystal as they are very good get-out-of-jail card in PVE.
Which means at least 1 mil AD spent for keys to get a chance to win.... I also want that too... I need crit to compensate my Profound Faithful set...
This brings up a question I've had for a while. I searched the forums for an answer, but I didn't find one, so I apologize if this was already answered somewhere else. Is Tenebrous damage reduced by Tenacity? Based on the description of Tenacity, I wouldn't think it is, but I'm not sure, as I don't have Tenebrous enchants to test on the preview.
Yes it is affected. As tenacity increases our DR too.
I might just give it all up, just round off my DC some more to be able to run some of the t2s and t2.5s I havnt done yet and call it good.
This nerf makes little sense to me, moving a middle of the pack pvp class to the lowest, my only thought is it allows the bajillions of HRS to kill someone easily now.
Also most mmos dont require pvp sets, its usually there as a way to earn a armour without pve'ing, to placate those who just want to pvp. Its also usually a tick worse then the best of the pve raid sets, but viable enough I guess.
Oh well.. Such is Life.
What about accessories? Are they on-par with the set or they have different stat distribution?
All pvp set have tenacity. For accessory we got 6 pieces with different stat allocation to pick with. Neck have offense slot while belt has defense slot. The problem is the T2 and T2.5 ring with crit, arp and lifesteal has defense slot while the others have offense slot despite their stat is hp, defense and deflect. The only exception is T1 ring which use defense, deflect and recovery stat has defense slot. I doubt there is some change for enchantment slot when it is on live.
Raist Torilrocker | Dwarf | DC/AC
Waterdeep Dungeon & Salvage LLC
Twitch
Any thoughts on best strategy?
Thinking of buying up a current PvP set and swap for a new one on release
I only have High Prophet but have some Glory saved (9k) and plenty of AD
Looking for a guild for PvE Dungeons to suit AEST evenings
Feated Healer's Lore, Enduring Relief, Feated Exaltation, Moontouched etc will make me even a better healer with perfect life saving ability, with one condition, there are no snipers (cw hr) that particularly aimed at you and your tank is tanky enough as he takes the damage you suppose to take when defending a node. Any idea??
I've bought a prophet champion set ready to exchange for grim righteous. Around 200k AD for full set. Also got symbol & icon as they add Tenacity.
Problem is having 1 set for PvE and another for PvP increases cost of getting gems/enchantments to fill all those slots. Don't want to fool around with unslotting/reslotting everytime change armor.
Have tried on preview and getting 18.5% DR from tenacity with new set. Not sure if will contiue with PvP but buying current set before change over and then exchanging sounds like the best idea.
edit Goes up to 20.5% DR with Symbol & Icon equipped
Looking for a guild for PvE Dungeons to suit AEST evenings